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{{Patchbox
 
{{Patchbox
|Image = <!--[[File:Ahri OriginalSkin.jpg|275px]]-->
+
|Image = [[File:Ahri OriginalSkin.jpg|275px]]
 
|Caption = Ahri, the Nine-Tailed Fox
 
|Caption = Ahri, the Nine-Tailed Fox
 
|Release = December 13, 2011
 
|Release = December 13, 2011
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===Champions===
 
===Champions===
 
{{ci|Ahri|Ahri, the Nine-Tailed Fox}}
 
{{ci|Ahri|Ahri, the Nine-Tailed Fox}}
* Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
+
* {{ai|Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
* Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
+
* {{ai|Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
* Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
+
* {{ai|Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
* Spirit Rush (Ultimate): Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
+
* {{ai|Spirit Rush (Ultimate): Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
* Soul Eater (Innate): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
+
* {{ai|Soul Eater (Innate): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
   
 
{{ci|Fizz}}
 
{{ci|Fizz}}
 
* Base health regeneration per 5 seconds reduced to 7 from 9.
 
* Base health regeneration per 5 seconds reduced to 7 from 9.
* Chum the Waters:
+
* {{ai|Chum the Waters|Fizz}}:
 
** Added a 3-2-1 timer like {{cai|Time Bomb|Zilean}}.
  +
** No longer hits non-targetable units.
 
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
 
** Using {{ii|Quicksilver Sash}} now drops the Fish on the ground instead of causing the shark to emerge immediately.
 
** Fixed a bug where it stopped working if Fizz died.
 
** Fixed a bug where it stopped working if Fizz died.
 
* {{ai|Urchin Strike|Fizz}}: ability power ratio reduced to 0.6 from 0.7.
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
 
 
* {{ai|Seastone Trident|Fizz}}: active base damage on-hit reduced to 10/15/20/25/30 from 10/20/30/40/50.
** Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
 
** Added a 3-2-1 timer like Time Bomb.
 
** No longer hits nontargetable units like Vladimir in Sanguine Pool.
 
* Urchin Strike ability power ratio reduced to .6 from .7.
 
* Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50.
 
   
 
{{ci|Kassadin}}
 
{{ci|Kassadin}}
 
* {{ai|Riftwalk|Kassadin}}: cooldown increased to 7/6/5 from 6/5/4.
 
*Riftwalk cooldown increased to 7/6/5 from 6/5/4
 
   
 
{{ci|Lux}}
 
{{ci|Lux}}
 
* {{ai|Prismatic Barrier|Lux}}:
 
  +
** Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160.
Prismatic Barrier
 
*Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
+
** Missile speed increased to 1400 from 1200.
 
* {{ai|Lucent Singularity|Lux}}: cooldown reduced to 9 from 11.
*Missile speed increased to 1400 from 1200
 
*Lucent Singularity cooldown reduced to 9 seconds from 11
 
   
 
{{ci|Miss Fortune}}
 
{{ci|Miss Fortune}}
*Bullet Time base damage increased to 65/95/125 from 60/85/110
+
* {{ai|Bullet Time|Miss Fortune}}: base damage per wave increased to 65/95/125 from 60/85/110.
   
 
{{ci|Mordekaiser}}
 
{{ci|Mordekaiser}}
*Iron Man (Passive) shield amount increased to 35% from 30%
+
* {{ai|Iron Man|Mordekaiser}}: shield conversion rate increased to 35% from 30%.
*Siphon of Destruction damage increased to 70/115/160/205/250 from *65/105/145/185/225
+
* {{ai|Siphon of Destruction|Mordekaiser}}: base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
   
 
{{ci|Pantheon}}
 
{{ci|Pantheon}}
*Aegis of Zeonia mana cost reduced to 55 from 70
+
* {{ai|Aegis of Zeonia|Pantheon}}: mana cost reduced to 55 from 70.
*Grand Skyfall mana cost reduced to 125 from 150
+
* {{ai|Grand Skyfall|Pantheon}}: mana cost reduced to 125 from 150.
   
 
{{ci|Sivir}}
 
{{ci|Sivir}}
 
* Updated recommended items.
*Boomerang Blade
+
* {{ai|Boomerang Blade|Sivir}}:
**Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
+
** Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
**Now scales with ability power at a 0.5 ratio
+
** Now scales with ability power at a 0.5 ratio in addition to its 110% bonus attack damage scaling.
*Ricochet
 
  +
* {{ai|Ricochet|Sivir}}:
**Damage falloff per bounce reduced to 20% from 25%
+
** Damage falloff per bounce reduced to 20% from 25%.
**Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
+
** Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile.
*Updated recommended items
 
   
 
{{ci|Sona}}
 
{{ci|Sona}}
 
* No longer automatically acquires attack targets when idle while {{ai|Power Chord|Sona}} is active.
 
No longer automatically acquires attack targets when idle while Power Chord is active
 
   
 
{{ci|Trundle}}
 
{{ci|Trundle}}
*As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds
+
* {{ai|Contaminate|Trundle}}'s crowd control duration reduction now also applies to silences and blinds.
   
 
{{ci|Tryndamere}}
 
{{ci|Tryndamere}}
*Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65
+
* {{ai|Bloodlust|Tryndamere}} heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.
   
 
{{ci|Twisted Fate}}
 
{{ci|Twisted Fate}}
*Auto-attack range increased to 525 from 510
+
* Range increased to 525 from 510
*Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target
+
* {{ai|Pick a Card|Twisted Fate}} will no longer randomly attack targets once a card has been picked and will not stop attacking if {{ci|Twisted Fate}} is given an attack command or is already attacking a target.
   
 
{{ci|Udyr}}
 
{{ci|Udyr}}
*Monkey's Agility no longer grants Dodge
+
* {{ai|Monkey's Agility|Udyr}} no longer grants its dodge bonus when switching stances.
   
 
{{ci|Veigar}}
 
{{ci|Veigar}}
*Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
+
* {{ai|Primordial Burst|Veigar}}: mana cost reduced to 125/175/225 from 150/200/250.
*Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
+
* {{ai|Dark Matter|Veigar}}: mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140.
*Baleful Strike
+
* {{ai|Baleful Strike|Veigar}}:
**Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
+
** Mana cost adjusted to 60/65/70/75/80 from 75 at all levels.
**Total ability power accumulated from Baleful Strike is now displayed in the tooltip
+
** Total ability power accumulated from Baleful Strike is now displayed in the tooltip.
*Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
+
* {{ai|Event Horizon|Veigar}}: mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
   
 
{{ci|Volibear}}
 
{{ci|Volibear}}
  +
* {{ai|Frenzy|Volibear}}:
*Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
 
*Frenzy bonus health scaling reduced to 18% from 20%
+
** Base damage reduced to 80/125/170/215/260 from 90/140/190/240/290.
  +
** Bonus health scaling reduced to 18% from 20%.
   
 
{{ci|Xin Zhao}}
 
{{ci|Xin Zhao}}
*Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11
+
* {{ai|Crescent Sweep|Xin Zhao}}: armor and magic resist bonus per champion hit increased to 7/10/13 from 5/8/11.
   
 
===Items===
 
===Items===
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{{Release history}}
 
{{Release history}}
  +
[[Category:Patch Notes]]
 
[[Category:Patch Notes]]
 
[[Category:Patch Notes]]

Revision as of 04:45, 13 December 2011


New Skins in the Store

The following skins were released along with this patch, but were not available for purchase until Wednesday, December 14th.

  • Template:Csi
  • Template:Csi
  • Template:Csi
  • Template:Csi
  • Template:Csi
  • Template:Csi

League of Legends V1.0.0.131

Champions

Ahri, the Nine-Tailed Fox Ahri, the Nine-Tailed Fox

  • {{ai|Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
  • {{ai|Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
  • {{ai|Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
  • {{ai|Spirit Rush (Ultimate): Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
  • {{ai|Soul Eater (Innate): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.

Fizz Fizz

  • Base health regeneration per 5 seconds reduced to 7 from 9.
  • Chum the Waters Chum the Waters:
    • Added a 3-2-1 timer like Zilean's Zilean's Time Bomb Time Bomb.
    • No longer hits non-targetable units.
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
    • Using Quicksilver Sash Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
    • Fixed a bug where it stopped working if Fizz died.
  • Urchin Strike Urchin Strike: ability power ratio reduced to 0.6 from 0.7.
  • Seastone Trident Seastone Trident: active base damage on-hit reduced to 10/15/20/25/30 from 10/20/30/40/50.

Kassadin Kassadin

  • Riftwalk Riftwalk: cooldown increased to 7/6/5 from 6/5/4.

Lux Lux

  • Prismatic Barrier Prismatic Barrier:
    • Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160.
    • Missile speed increased to 1400 from 1200.
  • Lucent Singularity Lucent Singularity: cooldown reduced to 9 from 11.

Miss Fortune Miss Fortune

  • Bullet Time Bullet Time: base damage per wave increased to 65/95/125 from 60/85/110.

Mordekaiser Mordekaiser

  • Iron Man Iron Man: shield conversion rate increased to 35% from 30%.
  • Siphon of Destruction Siphon of Destruction: base damage increased to 70/115/160/205/250 from 65/105/145/185/225.

Pantheon Pantheon

Sivir Sivir

  • Updated recommended items.
  • Boomerang Blade Boomerang Blade:
    • Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
    • Now scales with ability power at a 0.5 ratio in addition to its 110% bonus attack damage scaling.
  • Ricochet Ricochet:
    • Damage falloff per bounce reduced to 20% from 25%.
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile.

Sona Sona

  • No longer automatically acquires attack targets when idle while Power Chord Power Chord is active.

Trundle Trundle

  • Contaminate Contaminate's crowd control duration reduction now also applies to silences and blinds.

Tryndamere Tryndamere

  • Bloodlust Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.

Twisted Fate Twisted Fate

  • Range increased to 525 from 510
  • Pick a Card Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate Twisted Fate is given an attack command or is already attacking a target.

Udyr Udyr

Veigar Veigar

  • Primordial Burst Primordial Burst: mana cost reduced to 125/175/225 from 150/200/250.
  • Dark Matter Dark Matter: mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140.
  • Baleful Strike Baleful Strike:
    • Mana cost adjusted to 60/65/70/75/80 from 75 at all levels.
    • Total ability power accumulated from Baleful Strike is now displayed in the tooltip.
  • Event Horizon Event Horizon: mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.

Volibear Volibear

  • Frenzy Frenzy:
    • Base damage reduced to 80/125/170/215/260 from 90/140/190/240/290.
    • Bonus health scaling reduced to 18% from 20%.

Xin Zhao Xin Zhao

  • Crescent Sweep Crescent Sweep: armor and magic resist bonus per champion hit increased to 7/10/13 from 5/8/11.

Items

Summoner Spells

Masteries

General

  • The Winter Map has returned as a Field of Justice!
  • On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins

Patch Preview video

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