New Skins in the Store
The following skins were released along with this patch.
- Template:Csi
- Template:Csi
- Template:Csi
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The following skins were released along with this patch, but were not available for purchase until Monday, December 5.
- Template:Csi
- Template:Csi
The following skins were released with this patch, but are not available for purchase yet.
- Template:Csi
League of Legends V1.0.0.130
Champions
- : Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
- : Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
- : Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
- : (Ultimate) Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
- (Innate): Volibear heals rapidly for a few seconds when his health drops to a critical level.
- Targeting updated to hit targets slightly earlier.
- Damaging component can no longer be dodged.
:
- Damage type changed to physical from magical.
- Damage changed to Error: Parameter '3' is not accepted.% of the target's current health from 8% at all levels.
- It no longer procs spell effects such as or Spell Vamp.
:
- Increased the hitbox size of when targeted by .
- Wall duration reduced to 5 seconds from 7.
- Now only affects a target once instead of reapplying with every pass through.
- Fixed a bug where Storm Shield could cause an immediate double kill against Karthus. and the Dominion
- Fixed a bug which caused to cast backwards after performing .
- now always moves Katarina behind the target regardless if is active.
- Fixed a bug where if you killed an enemy that exploded using , the enemy was awarded an extra kill.
- Fixed a bug where would give him an extra kill if it was traveling toward when triggered.
- Fixed a bug where if killed , it would cause it to not trigger.
- Fixed a bug where sometimes caused it to not trigger.
:
- Tooltip updated to display how much attack damage you will gain.
- It has been clarified to state that it scales off total attack damage, not bonus attack damage.
:
(Remake)
- Stats:
- Range increased to 500 from 425.
- Autoattack missile speed increased to 1400 from 1200.
- Updated her attack frames to be more responsive.
- Base attack speed reduced to 0.658 from 0.679.
- Base attack damage reduced to 49 from 52.11.
- Updated recommended items.
- New Innate: Whenever Sivir uses an autoattack against an enemy champion she will receive 50 movement speed for 2 seconds.
- Old Innate: Sivir has an increased dodge chance by Error: Parameter '3' is not accepted. % while moving.
(Remake):
- Damage type changed to physical from magic.
- Bonus attack damage scaling increased to 110 % from 100 %.
- No longer has a 0.75 ability power ratio.
- Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
:
- New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- 7/6/5/4/3 second cooldown.
- 40 mana cost.
- Old: (Toggle) Sivir's basic attacks will bounce to 1/2/3/4/5 additional targets, dealing 25% less damage with each bounce.
- 6 mana cost per attack.
(Remake):
- New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- Now additionally applies the movement speed buff to allies who come into range as an aura rather than only on activation.
- Attack speed bonus changed to 30/45/60% from 30/60/90%.
- Allied attack speed gain increased to half of Sivir’s bonus from a third.
- Cooldown changed to 100/90/80 from 90.
:
- : ability power ratio increased to 0.6 from 0.4.
- : ability power ratio increased to 0.7 from 0.6.
- Fixed a couple small bugs introduced to with last patch.
- Fixed a bug where dealing the killing blow caused it to fail to reanimate its bearer.
- Fixed a bug where Greater Relic could cause an immediate double kill against the target. and the Dominion
- Fixed a bug where sometimes caused it to fail to reanimate its bearer.
:
Items
- now restore 150 health over 15 seconds instead of 200 health over 20 seconds.
- now restore 100 mana over 15 seconds instead of 100 mana over 20 seconds.
- Proc chance increased to 20% from 15%.
- Proc damage reduced to 300 from 500.
:
- : proc damage reduced to 425 from 500.
General
- Chat window location will be now saved between games.
- Improved the targeting algorithms; it should now be much easier to select units that are obscured.
- Damage from lane minions to champions reduced by about 15%.
- Jungle Adjustments:
- Small camps now respawn faster, but have reduced rewards.
- Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing.
- Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of just having health increases with each respawn.
- Neutral monster experience range reduced to 400 from 800 (the killer always gets experience).
- camp experience increased slightly and gold reduced slightly.
- now grants 25 flat mana regeneration per 5 seconds and of 1% of maximum mana as extra regen instead of giving from 1.5% of maximun mana as regen, and provides energy.
- camp experience increased and gold reduced slightly.
- melee slow % reduced to 8/16/24% from 10/20/30%.
- and are now immune to armor and magic resist-shredding effects.
- will now push wards away if you try to place them on top of it.
- Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro.
Undocumented Changes
PVP.net
- In game mode selection, Dominion and Classic mode positions are swapped.
Champions
- Classic skin splash art has been updated.
- Spooky skin splash art has been updated.
- Animations and sound effects have been updated.
- Now has a new running animation and a new animation for his .
- Now receives an icon when is present in the same match.
General
- now procs on direct damage spells as well as basic attacks.
Hotfixes
Champions
- Fixed a bug where was not dealing damage to targets.
- Fixed a bug where was not revealing targets, it now reveals both normal and stealthed units.
- Fixed a bug where was shredding things that weren't supposed to be shreddable.
- Fixed a bug that caused Tristana's abilities to lock up.
General
- Fixed a bug where (on TT and SR) and were dealing too much damage.
- Fixed a bug where was giving too little global gold.
Jungle
- Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
- Increased base damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as or , fill their specific niche again.
- Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
- Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
- Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp.
- Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time.
Patch Preview video
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