New Skins in the Store
The following skins were released along with this patch.
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
League of Legends V1.0.0.129
Champions
- : Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
- : Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
- : Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
- : (Ultimate) Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
- (Innate): Volibear heals rapidly for a few seconds when his health drops to a critical level.
- Targeting updated to hit targets slightly earlier.
- Damaging component can no longer be dodged.
:
- Damage type changed to physical from magical.
- Damage changed to Error: Parameter '3' is not accepted.% of the target's current health from 8% at all levels.
- It no longer procs spell effects such as or Spell Vamp.
:
- Increased the hitbox size of when targeted by .
- Wall duration reduced to 5 seconds from 7.
- Now only affects a target once (instead of reapplying every pass through)
- Fixed a bug where and the Dominion could cause an immediate double kill against Karthus.
- Fixed a bug which caused to cast backwards after performing .
- now always moves Katarina behind the target regardless if is active.
- Fixed a bug where where if you killed an enemy that exploded using , the enemy was awarded an extra kill.
- Fixed a bug where would give him an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered.
- Fixed a bug where if killed , it would cause it to not trigger.
- Fixed a bug where sometimes caused it to not trigger.
:
- Tooltip updated to display how much attack damage you will gain.
- It has been clarified to state thatit scales off total attack damage, not bonus attack damage.
:
(Remake)
- Stats:
- Range increased to 500 from 425.
- Autoattack missile speed increased to 1400 from 1200.
- Updated her attack frames to be more responsive.
- Base attack speed reduced to 0.658 from 0.679.
- Base attack damage reduced to 49 from 52.11.
- Updated recommended items.
- New Innate: Whenever Sivir uses an autoattack against an enemy champion she will receive 50 movement speed for 2 seconds.
- Old Innate: Sivir has an increased dodge chance by Error: Parameter '3' is not accepted. % while moving.
(Remake):
- Damage type changed to physical from magic.
- Bonus attack damage scaling increased to 110 % from 100 %.
- No longer has the 0.75 ability power ratio.
- Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
:
- New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- 7/6/5/4/3 second cooldown.
- 40 mana cost.
- Old: (Toggle) Sivir's basic attacks will bounce to 1/2/3/4/5 additional targets, dealing 25% less damage with each bounce.
- 6 mana cost per attack.
(Remake):
- New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- Now additionally applies the movement speed buff to allies who come into range as an aura rather than only on activation.
- Attack speed bonus changed to 30/45/60% from 30/60/90%
- Allied attack speed gain increased to half of Sivir’s bonus from a third.
- Cooldown shanged to 100/90/80 from 90.
:
- Shatter ability power ratio increased to 0.6 from 0.4.
- Radiance ability power ratio increased to 0.7 from 0.6.
- Fixed a couple small bugs introduced to with Fizz patch.
- Fixed a bug where dealing the killing blow caused it to fail to reanimate its bearer.
- Fixed a bug where and the Dominion could cause an immediate double kill against the target.
- Fixed a bug where sometimes caused it to fail to reanimate its bearer.
:
Items
- Health Potions now restore 150 health over 15 seconds instead of 200 health over 20 seconds.
- Madred's Razor:
- Proc chance increased to 20% from 15%.
- Proc damage reduced to 300 from 500.
- Mana Potions now restore 100 mana over 15 seconds (from 100 over 20).
- Wriggle's Lantern proc damage reduced to 425 from 500.
General
- Chat window location will be now saved between games
- Improved the targeting algorithms; it should now be much easier to select units that are obscured
- Damage from lane minions to champions reduced by about 15%
- Jungle Adjustments
- Small camps now respawn faster, but have reduced rewards
- Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
- Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of just having health increases with each respawn.
- Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
- Ancient Golem camp experience increased slightly and gold reduced slightly
- Crest of the Ancient Golem now grants 25 flat Mana regeneration per 5 seconds and of 1% of maximum mana as extra regen instead of giving from 1.5% of maximun mana as regen, and provides energy.
- Lizard Elder camp experience increased and gold reduced slightly.
- Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
- Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
- Baron Nashor will now push wards away if you try to place one too close.
- Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro.
Undocumented Changes
Patch Preview video
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