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+ | {{Infobox patch |
||
− | {{Patchbox |
||
− | |Image = |
+ | |Image = |
+ | <gallery> |
||
+ | Volibear OriginalSkin.jpg|Volibear (1) |
||
+ | Volibear ThunderLordSkin old.jpg|Volibear (2) |
||
+ | Volibear NorthernStormSkin.jpg|Volibear (3) |
||
+ | Akali SilverfangSkin old.jpg|Akali |
||
+ | Lux ImperialSkin.jpg|Lux |
||
+ | Janna FrostQueenSkin.jpg|Janna |
||
+ | Warwick HyenaSkin old.jpg|Warwick |
||
+ | Tristana RocketGirlSkin old.jpg|Tristana |
||
+ | </gallery> |
||
|Caption = Volibear, the Thunder's Roar |
|Caption = Volibear, the Thunder's Roar |
||
|Release = November 29, 2011 |
|Release = November 29, 2011 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New Champion: {{ci|Volibear}} |
||
* {{ci|Sivir}} rework |
* {{ci|Sivir}} rework |
||
* Jungle makeover |
* Jungle makeover |
||
− | |Related = |
+ | |Related = [http://na.leagueoflegends.com/board/showthread.php?t=1534325 1.0.0.130 Patch Notes] |
− | |Prev = |
+ | |Prev = V1.0.0.129 |
− | |Next = |
+ | |Next = V1.0.0.131 |
}} |
}} |
||
− | ==New Skins in the Store== |
+ | == New Skins in the Store == |
The following skins were released along with this patch. |
The following skins were released along with this patch. |
||
− | * {{ |
+ | * {{csl|Volibear|Thunder Lord}} |
− | * {{ |
+ | * {{csl|Volibear|Northern Storm}} |
− | * {{ |
+ | * {{csl|Akali|Silverfang}} |
− | * {{ |
+ | * {{csl|Lux|Imperial}} |
− | The following skins were |
+ | The following skins were added along with this patch, but were not available for purchase until Monday, December 5. |
− | * {{ |
+ | * {{csl|Janna|Frost Queen}} |
− | * {{ |
+ | * {{csl|Warwick|Hyena}} |
− | The following |
+ | The following skin was added with this patch, but it was not made available for purchase until Friday, October 19, 2012. |
− | * {{ |
+ | * {{csl|Tristana|Rocket Girl}} |
− | ==League of Legends V1.0.0.130== |
+ | == League of Legends V1.0.0.130 == |
+ | |||
− | ===Champions=== |
+ | === Champions === |
− | {{ci|Volibear|Volibear, the |
+ | ;{{ci|Volibear|Volibear, the Thunder's Roar}} |
* {{ai|Rolling Thunder|Volibear}}: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear. |
* {{ai|Rolling Thunder|Volibear}}: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear. |
||
* {{ai|Frenzy|Volibear}}: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target. |
* {{ai|Frenzy|Volibear}}: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target. |
||
Line 34: | Line 46: | ||
* {{ai|Chosen of the Storm|Volibear}} (Innate): Volibear heals rapidly for a few seconds when his health drops to a critical level. |
* {{ai|Chosen of the Storm|Volibear}} (Innate): Volibear heals rapidly for a few seconds when his health drops to a critical level. |
||
− | {{ci|Fizz}} |
+ | ;{{ci|Fizz}} |
− | * {{ai|Urchin Strike|Fizz}} |
+ | * {{ai|Urchin Strike|Fizz}} |
** Targeting updated to hit targets slightly earlier. |
** Targeting updated to hit targets slightly earlier. |
||
** Damaging component can no longer be dodged. |
** Damaging component can no longer be dodged. |
||
− | {{ci|Jarvan IV}} |
+ | ;{{ci|Jarvan IV}} |
* {{ai|Martial Cadence|Jarvan IV}}: |
* {{ai|Martial Cadence|Jarvan IV}}: |
||
** Damage type changed to physical from magical. |
** Damage type changed to physical from magical. |
||
** Damage changed to {{pp|3|6|8|10|1|7|13}}% of the target's current health from 8% at all levels. |
** Damage changed to {{pp|3|6|8|10|1|7|13}}% of the target's current health from 8% at all levels. |
||
** It no longer procs spell effects such as {{ii|Rylai's Crystal Scepter}} or Spell Vamp. |
** It no longer procs spell effects such as {{ii|Rylai's Crystal Scepter}} or Spell Vamp. |
||
− | * |
+ | * {{ai|Demacian Standard|Jarvan IV}} |
+ | ** Increased the hitbox size of it when targeted by {{ai|Dragon Strike|Jarvan IV}}. |
||
− | {{ci|Karthus}} |
+ | ;{{ci|Karthus}} |
⚫ | |||
⚫ | |||
* {{ai|Wall of Pain|Karthus}} |
* {{ai|Wall of Pain|Karthus}} |
||
** Wall duration reduced to 5 seconds from 7. |
** Wall duration reduced to 5 seconds from 7. |
||
** Now only affects a target once instead of reapplying with every pass through. |
** Now only affects a target once instead of reapplying with every pass through. |
||
⚫ | |||
− | {{ci|Kassadin}} |
+ | ;{{ci|Kassadin}} |
− | * |
+ | * {{ai|Force Pulse|Kassadin}} |
+ | ** Fixed a bug which caused it to cast backwards after performing {{ai|Riftwalk|Kassadin}}. |
||
− | {{ci|Katarina}} |
+ | ;{{ci|Katarina}} |
+ | * {{ai|Shunpo|Katarina}} |
||
− | * |
+ | ** Now always moves Katarina behind the target regardless if {{ai|Killer Instincts|Katarina}} is active. |
− | {{ci|Kog'Maw}} |
+ | ;{{ci|Kog'Maw}} |
− | * {{ai|Icathian Surprise|Kog' |
+ | * {{ai|Icathian Surprise|Kog'Maw}} |
− | ** Fixed a bug where if you killed an enemy that exploded using {{ai|Icathian Surprise|Kog' |
+ | ** Fixed a bug where if you killed an enemy that exploded using {{ai|Icathian Surprise|Kog'Maw}}, the enemy was awarded an extra kill. |
− | ** |
+ | ** Fixed a bug where {{cai|Pyroclasm|Brand}} would give him an extra kill if it was traveling toward {{ci|Kog'Maw}} when {{ai|Icathian Surprise|Kog'Maw}} triggered. |
** Fixed a bug where if {{si|Ignite}} killed {{ci|Kog'Maw}}, it would cause it to not trigger. |
** Fixed a bug where if {{si|Ignite}} killed {{ci|Kog'Maw}}, it would cause it to not trigger. |
||
** Fixed a bug where {{cai|Silver Bolts|Vayne}} sometimes caused it to not trigger. |
** Fixed a bug where {{cai|Silver Bolts|Vayne}} sometimes caused it to not trigger. |
||
− | {{ci|Riven}} |
+ | ;{{ci|Riven}} |
− | * {{ai|Blade of the Exile|Riven}} |
+ | * {{ai|Blade of the Exile|Riven}} |
** Tooltip updated to display how much attack damage you will gain. |
** Tooltip updated to display how much attack damage you will gain. |
||
** It has been clarified to state that it scales off total attack damage, not bonus attack damage. |
** It has been clarified to state that it scales off total attack damage, not bonus attack damage. |
||
− | {{ci|Sivir}} |
+ | {{ci|Sivir}} - {{sbc|Remade}} |
− | * |
+ | * General |
⚫ | |||
+ | * Stats |
||
** Range increased to 500 from 425. |
** Range increased to 500 from 425. |
||
** Autoattack missile speed increased to 1400 from 1200. |
** Autoattack missile speed increased to 1400 from 1200. |
||
** Updated her attack frames to be more responsive. |
** Updated her attack frames to be more responsive. |
||
− | ** Base attack speed reduced to 0.658 from 0.679. |
+ | ** Base attack speed reduced to {{fd|0.658}} from {{fd|0.679}}. |
− | ** Base attack damage reduced to 49 from 52.11. |
+ | ** Base attack damage reduced to 49 from {{fd|52.11}}. |
⚫ | |||
⚫ | |||
⚫ | |||
** New Innate: Whenever Sivir uses an autoattack against an enemy champion she will receive 50 movement speed for 2 seconds. |
** New Innate: Whenever Sivir uses an autoattack against an enemy champion she will receive 50 movement speed for 2 seconds. |
||
** Old Innate: Sivir has an increased dodge chance by {{pp|4|10|15|20|25|1|6|11|16}} % while moving. |
** Old Innate: Sivir has an increased dodge chance by {{pp|4|10|15|20|25|1|6|11|16}} % while moving. |
||
− | * {{ai|Boomerang Blade|Sivir}} |
+ | * {{ai|Boomerang Blade|Sivir}} |
** Damage type changed to physical from magic. |
** Damage type changed to physical from magic. |
||
− | ** Bonus attack damage scaling increased to 110 |
+ | ** Bonus attack damage scaling increased to 110% from 100%. |
− | ** No longer has a 0.75 ability power ratio. |
+ | ** No longer has a {{fd|0.75}} ability power ratio. |
− | ** Mana cost reduced to 70 |
+ | ** Mana cost reduced to {{ap|70|80|90|100|110}} from {{ap|80|90|100|110|120}}. |
− | * {{ai|Ricochet|Sivir}} |
+ | * {{ai|Ricochet|Sivir}} - {{sbc|Remade}} |
− | ** New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 |
+ | ** New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing {{ap|20|35|50|65|80}} additional physical damage to the first target and 25% reduced total damage to each subsequent target. |
− | *** 7 |
+ | *** {{ap|7|6|5|4|3}} second cooldown. |
*** 40 mana cost. |
*** 40 mana cost. |
||
− | ** Old: (Toggle) Sivir's basic attacks will bounce to 1 |
+ | ** Old: (Toggle) Sivir's basic attacks will bounce to {{ap|1|2|3|4|5}} additional targets, dealing 25% less damage with each bounce. |
*** 6 mana cost per attack. |
*** 6 mana cost per attack. |
||
− | * {{ai|On |
+ | * {{ai|On the Hunt|Sivir}} |
** Now additionally applies the movement speed buff to allies who come into range as an aura rather than only on activation. |
** Now additionally applies the movement speed buff to allies who come into range as an aura rather than only on activation. |
||
− | ** Attack speed bonus changed to 30 |
+ | ** Attack speed bonus changed to {{ap|30|45|60}}% from {{ap|30|60|90}}%. |
** Allied attack speed gain increased to half of Sivir’s bonus from a third. |
** Allied attack speed gain increased to half of Sivir’s bonus from a third. |
||
− | ** Cooldown changed to 100 |
+ | ** Cooldown changed to {{ap|100|90|80}} from 90 at all ranks. |
− | {{ci|Taric}} |
+ | ;{{ci|Taric}} |
− | * {{ai|Shatter|Taric}} |
+ | * {{ai|Shatter|Taric}} |
− | * |
+ | ** Ability power ratio increased to {{fd|0.6}} from {{fd|0.4}}. |
+ | * {{ai|Radiance|Taric}} |
||
+ | ** Ability power ratio increased to {{fd|0.7}} from {{fd|0.6}}. |
||
− | {{ci|Vayne}} |
+ | ;{{ci|Vayne}} |
− | * |
+ | * {{ai|Condemn|Vayne}} |
+ | ** Fixed a couple small bugs introduced with last patch. |
||
− | {{ci|Yorick}} |
+ | ;{{ci|Yorick}} |
− | * {{ai|Omen of Death|Yorick}} |
+ | * {{ai|Omen of Death|Yorick}} |
** Fixed a bug where {{si|Ignite}} dealing the killing blow caused it to fail to reanimate its bearer. |
** Fixed a bug where {{si|Ignite}} dealing the killing blow caused it to fail to reanimate its bearer. |
||
** Fixed a bug where {{cai|Sunlight|Leona}} and the Dominion [[Greater Relic]] could cause an immediate double kill against the {{ai|Omen of Death|Yorick}} target. |
** Fixed a bug where {{cai|Sunlight|Leona}} and the Dominion [[Greater Relic]] could cause an immediate double kill against the {{ai|Omen of Death|Yorick}} target. |
||
** Fixed a bug where {{cai|Silver Bolts|Vayne}} sometimes caused it to fail to reanimate its bearer. |
** Fixed a bug where {{cai|Silver Bolts|Vayne}} sometimes caused it to fail to reanimate its bearer. |
||
− | ===Items=== |
+ | === Items === |
+ | ;{{ii|Health Potion}} |
||
− | * {{ii|Health Potion|Health Potions}} now restore 150 health over 15 seconds instead of 200 health over 20 seconds. |
||
⚫ | |||
− | * {{ii|Mana Potion|Mana Potions}} now restore 100 mana over 15 seconds instead of 100 mana over 20 seconds. |
||
+ | * Duration reduced to 15 seconds from 20. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ;{{ii|Mana Potion}} |
||
⚫ | |||
+ | * Duration reduced to 15 seconds from 20. |
||
+ | ** Total mana restored unchanged. |
||
+ | |||
⚫ | |||
⚫ | |||
+ | * Bonus magic damage reduced to 300 from 500. |
||
+ | |||
+ | ;{{ii|Wriggle's Lantern}} |
||
⚫ | |||
+ | |||
+ | === General === |
||
* Chat window location will be now saved between games. |
* Chat window location will be now saved between games. |
||
* Improved the targeting algorithms; it should now be much easier to select units that are obscured. |
* Improved the targeting algorithms; it should now be much easier to select units that are obscured. |
||
− | * Damage from lane [[ |
+ | * Damage from lane [[minion]]s to champions reduced by about 15%. |
− | * Jungle Adjustments |
+ | * Jungle Adjustments |
** Small camps now respawn faster, but have reduced rewards. |
** Small camps now respawn faster, but have reduced rewards. |
||
** Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing. |
** Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing. |
||
** Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of just having health increases with each respawn. |
** Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of just having health increases with each respawn. |
||
+ | |||
+ | == Summoner's Rift == |
||
** Neutral monster experience range reduced to 400 from 800 (the killer always gets experience). |
** Neutral monster experience range reduced to 400 from 800 (the killer always gets experience). |
||
− | * {{ |
+ | * {{ui|Ancient Golem}} camp experience increased slightly and gold reduced slightly. |
* {{bi|Crest of the Ancient Golem}} now grants 25 flat mana regeneration per 5 seconds and 1% of maximum mana as bonus regen, or 1% of energy as regen, from 1.5% of maximum mana/energy as regen. |
* {{bi|Crest of the Ancient Golem}} now grants 25 flat mana regeneration per 5 seconds and 1% of maximum mana as bonus regen, or 1% of energy as regen, from 1.5% of maximum mana/energy as regen. |
||
− | * {{ |
+ | * {{ui|Lizard Elder}} camp experience increased and gold reduced slightly. |
* {{bi|Blessing of the Lizard Elder}} melee slow % reduced to 8/16/24% from 10/20/30%. |
* {{bi|Blessing of the Lizard Elder}} melee slow % reduced to 8/16/24% from 10/20/30%. |
||
− | * {{ |
+ | * {{ui|Dragon}} and {{ui|Baron Nashor}} are now immune to armor and magic resist-shredding effects. |
− | * {{ |
+ | * {{ui|Baron Nashor}} will now push wards away if you try to place them on top of it. |
* Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro. |
* Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro. |
||
− | ==Undocumented Changes== |
+ | == Undocumented Changes == |
+ | |||
− | ===PVP.net=== |
+ | === PVP.net === |
* In game mode selection, Dominion and Classic mode positions are swapped. |
* In game mode selection, Dominion and Classic mode positions are swapped. |
||
− | ===Champions=== |
+ | === Champions === |
{{ci|Gangplank}} |
{{ci|Gangplank}} |
||
− | * {{ |
+ | * {{csl|Gangplank|Original}} splash art has been updated. |
− | * {{ |
+ | * {{csl|Gangplank|Spooky}} splash art has been updated. |
* Animations and sound effects have been updated. |
* Animations and sound effects have been updated. |
||
Line 152: | Line 183: | ||
* Now receives an icon when {{ci|Volibear}} is present in the same match. |
* Now receives an icon when {{ci|Volibear}} is present in the same match. |
||
− | ===General=== |
+ | === General === |
* {{bi|Blessing of the Lizard Elder}} now procs on direct damage spells as well as basic attacks. |
* {{bi|Blessing of the Lizard Elder}} now procs on direct damage spells as well as basic attacks. |
||
− | ==Hotfixes== |
+ | == Hotfixes == |
+ | |||
− | ===Champions=== |
+ | === Champions === |
⚫ | |||
− | + | ;{{ci|Nidalee}} |
|
⚫ | |||
** Fixed a bug where traps were not dealing damage to targets. |
** Fixed a bug where traps were not dealing damage to targets. |
||
** Fixed a bug where traps were not revealing targets, it now reveals both normal and stealthed units. |
** Fixed a bug where traps were not revealing targets, it now reveals both normal and stealthed units. |
||
** Fixed a bug where traps were shredding things that weren't supposed to be shreddable. |
** Fixed a bug where traps were shredding things that weren't supposed to be shreddable. |
||
− | {{ci|Tristana}} |
+ | ;{{ci|Tristana}} |
+ | * General |
||
− | * Fixed a bug that caused Tristana's abilities to lock up. |
+ | ** Fixed a bug that caused Tristana's abilities to lock up. |
− | ===General=== |
+ | === General === |
− | * Fixed a bug where {{ |
+ | * Fixed a bug where {{ui|Dragon}} (on The Twisted Treeline and The Summoner's Rift) and {{ui|Baron Nashor}} were dealing too much damage. |
− | * Fixed a bug where {{ |
+ | * Fixed a bug where {{ui|Baron Nashor}} was granting too little global gold. |
− | ==Patch Preview |
+ | == Patch Preview Video == |
− | [[ |
+ | [[File:League of Legends - Volibear Patch Preview|center|640px]] |
{{Release history}} |
{{Release history}} |
||
+ | [[de:V1.0.0.130]] |
||
+ | [[pl:V1.0.0.130]] |
||
+ | [[zh:V1.0.0.130]] |
||
[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 09:05, 18 June 2018
New Skins in the Store
The following skins were released along with this patch.
The following skins were added along with this patch, but were not available for purchase until Monday, December 5.
The following skin was added with this patch, but it was not made available for purchase until Friday, October 19, 2012.
League of Legends V1.0.0.130
Champions
- : Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
- : Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
- : Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
- : (Ultimate) Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
- (Innate): Volibear heals rapidly for a few seconds when his health drops to a critical level.
- Targeting updated to hit targets slightly earlier.
- Damaging component can no longer be dodged.
- Damage type changed to physical from magical.
- Damage changed to Error: Parameter '3' is not accepted.% of the target's current health from 8% at all levels.
- It no longer procs spell effects such as or Spell Vamp.
:
- Increased the hitbox size of it when targeted by .
- General
- Fixed a bug where Storm Shield could cause an immediate double kill against Karthus. and the Dominion
- Wall duration reduced to 5 seconds from 7.
- Now only affects a target once instead of reapplying with every pass through.
- Fixed a bug which caused it to cast backwards after performing .
- Now always moves Katarina behind the target regardless if is active.
- Fixed a bug where if you killed an enemy that exploded using , the enemy was awarded an extra kill.
- Fixed a bug where would give him an extra kill if it was traveling toward when triggered.
- Fixed a bug where if killed , it would cause it to not trigger.
- Fixed a bug where sometimes caused it to not trigger.
- Tooltip updated to display how much attack damage you will gain.
- It has been clarified to state that it scales off total attack damage, not bonus attack damage.
Remade
-- General
- Updated recommended items.
- Stats
- Range increased to 500 from 425.
- Autoattack missile speed increased to 1400 from 1200.
- Updated her attack frames to be more responsive.
- Base attack speed reduced to 0.658 from 0.679.
- Base attack damage reduced to 49 from 52.11.
- Remade
- New Innate: Whenever Sivir uses an autoattack against an enemy champion she will receive 50 movement speed for 2 seconds.
- Old Innate: Sivir has an increased dodge chance by Error: Parameter '3' is not accepted. % while moving.
- - Damage type changed to physical from magic.
- Bonus attack damage scaling increased to 110% from 100%.
- No longer has a 0.75 ability power ratio.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- Remade
- New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- 7 / 6 / 5 / 4 / 3 second cooldown.
- 40 mana cost.
- Old: (Toggle) Sivir's basic attacks will bounce to 1 / 2 / 3 / 4 / 5 additional targets, dealing 25% less damage with each bounce.
- 6 mana cost per attack.
- - New: (Active) Sivir’s next autoattack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 additional physical damage to the first target and 25% reduced total damage to each subsequent target.
- Now additionally applies the movement speed buff to allies who come into range as an aura rather than only on activation.
- Attack speed bonus changed to 30 / 45 / 60% from 30 / 60 / 90%.
- Allied attack speed gain increased to half of Sivir’s bonus from a third.
- Cooldown changed to 100 / 90 / 80 from 90 at all ranks.
- Ability power ratio increased to 0.6 from 0.4.
- Ability power ratio increased to 0.7 from 0.6.
- Fixed a couple small bugs introduced with last patch.
- Fixed a bug where dealing the killing blow caused it to fail to reanimate its bearer.
- Fixed a bug where Greater Relic could cause an immediate double kill against the target. and the Dominion
- Fixed a bug where sometimes caused it to fail to reanimate its bearer.
Items
- Health restored reduced to 150 from 200.
- Duration reduced to 15 seconds from 20.
- Duration reduced to 15 seconds from 20.
- Total mana restored unchanged.
- Bonus magic damage chance increased to 20% from 15%.
- Bonus magic damage reduced to 300 from 500.
- Bonus magic damage reduced to 425 from 500.
General
- Chat window location will be now saved between games.
- Improved the targeting algorithms; it should now be much easier to select units that are obscured.
- Damage from lane minions to champions reduced by about 15%.
- Jungle Adjustments
- Small camps now respawn faster, but have reduced rewards.
- Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing.
- Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of just having health increases with each respawn.
Summoner's Rift
- Neutral monster experience range reduced to 400 from 800 (the killer always gets experience).
- camp experience increased slightly and gold reduced slightly.
- now grants 25 flat mana regeneration per 5 seconds and 1% of maximum mana as bonus regen, or 1% of energy as regen, from 1.5% of maximum mana/energy as regen.
- camp experience increased and gold reduced slightly.
- melee slow % reduced to 8/16/24% from 10/20/30%.
- and are now immune to armor and magic resist-shredding effects.
- will now push wards away if you try to place them on top of it.
- Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro.
Undocumented Changes
PVP.net
- In game mode selection, Dominion and Classic mode positions are swapped.
Champions
- splash art has been updated.
- splash art has been updated.
- Animations and sound effects have been updated.
- Now has a new running animation and a new animation for his .
- Now receives an icon when is present in the same match.
General
- now procs on direct damage spells as well as basic attacks.
Hotfixes
Champions
- Fixed a bug where traps were not dealing damage to targets.
- Fixed a bug where traps were not revealing targets, it now reveals both normal and stealthed units.
- Fixed a bug where traps were shredding things that weren't supposed to be shreddable.
- General
- Fixed a bug that caused Tristana's abilities to lock up.
General
- Fixed a bug where (on The Twisted Treeline and The Summoner's Rift) and were dealing too much damage.
- Fixed a bug where was granting too little global gold.