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League of Legends Wiki
League of Legends Wiki
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{{Infobox patch
{{Patchbox
 
|Image = [[File:Riven OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Riven OriginalSkin old.jpg|Riven (1)
  +
Riven RedeemedSkin.jpg|Riven (2)
  +
Riven CrimsonEliteSkin old.jpg|Riven (3)
  +
Kog'Maw DeepSeaSkin.jpg|Kog'Maw
  +
Malzahar OverlordSkin.jpg|Malzahar
  +
Singed MadScientistSkin.jpg|Singed
  +
Xin Zhao WingedHussarSkin old.jpg|Xin Zhao
  +
</gallery>
 
|Caption = Riven, the Exile
 
|Caption = Riven, the Exile
 
|Release = September 14, 2011
 
|Release = September 14, 2011
|Highlights = * New champion: {{ci|Riven}}
+
|Highlights =
  +
* New champion: {{ci|Riven|variant=old}}
* End of [[Season One]].
+
* End of [[Season One]]
|Related = * [http://na.leagueoflegends.com/board/showthread.php?t=1226662 1.0.0.125 Patch Notes]
 
  +
|Related =
* [http://na.leagueoflegends.com/board/showthread.php?p=14676565 Hotfix Release Notes]
 
 
* [https://web.archive.org/web/0/https://na.leagueoflegends.com/board/showthread.php?t=1226662 1.0.0.125 Patch Notes]
 
* [https://web.archive.org/web/0/https://na.leagueoflegends.com/board/showthread.php?p=14676565 Hotfix Release Notes]
 
|Prev = V1.0.0.124
 
|Prev = V1.0.0.124
 
|Next = V1.0.0.126
 
|Next = V1.0.0.126
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== New Skins in Store ==
 
== New Skins in Store ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Riven|Redeemed Riven}}
+
* {{csl|Riven|Redeemed}}
* {{csi|Riven|Crimson Elite Riven}}
+
* {{csl|Riven|Crimson Elite|variant=old}}
   
 
The following skins were released with this patch, but were not available for purchase until Monday, September 19.
 
The following skins were released with this patch, but were not available for purchase until Monday, September 19.
* {{csi|Kog'Maw|Deep Sea Kog'Maw}}
+
* {{csl|Kog'Maw|Deep Sea}}
* {{csi|Malzahar|Overlord Malzahar}}
+
* {{csl|Malzahar|Overlord}}
   
 
The following skins were released with this patch, but were not available for purchase until Monday, September 26.
 
The following skins were released with this patch, but were not available for purchase until Monday, September 26.
* {{csi|Singed|Mad Scientist Singed}}
+
* {{csl|Singed|Mad Scientist}}
* {{csi|Xin Zhao|Winged Hussar Xin Zhao}}
+
* {{csl|Xin Zhao|Winged Hussar|variant=old}}
   
 
== PvP.net v1.43 ==
 
== PvP.net v1.43 ==
Line 32: Line 43:
 
== League of Legends v1.0.0.125 ==
 
== League of Legends v1.0.0.125 ==
 
=== Champions ===
 
=== Champions ===
{{ci|Riven|Riven, the Exile}}:
+
;{{ci|Riven|Riven, the Exile}}
 
* {{ai|Runic Blade|Riven}} (Innate)
* {{ai|Broken Wings|Riven}}: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
 
 
** Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
** 1st/2nd Use: Deals damage to a small area in front of her.
 
  +
* {{ai|Broken Wings|Riven}} (Q)
** 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
 
 
** Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
* {{ai|Ki Burst|Riven}}: Riven damages and stuns nearby enemies.
 
 
*** 1st/2nd Use: Deals damage to a small area in front of her.
* {{ai|Valor|Riven}}: Riven dashes forward and gains a shield for a short duration.
 
 
*** 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
* {{ai|Blade of the Exile|Riven}} (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
 
  +
* {{ai|Ki Burst|Riven}} (W)
* {{ai|Wind Slash|Riven}}: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shock wave that deals damage to all units hit based on their missing life.
 
 
** Riven damages and stuns nearby enemies.
* {{ai|The Art of War|Riven}} (Innate): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
 
  +
* {{ai|Valor|Riven}} (E)
 
** Riven dashes forward and gains a shield for a short duration.
  +
* {{ai|Blade of the Exile|Riven}} (Ultimate)
 
** Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
  +
** {{ai|Wind Slash|Riven}}
 
*** While Blade of the Exile is active, Riven can reactivate the ability to emit a large shock wave that deals damage to all units hit based on their missing life.
   
{{ci|Ashe}}
+
;{{ci|Ashe}}
* Fixed a bug where {{ai|Frost Shot|Ashe}} was not draining mana properly.
+
* {{ai|Frost Shot|Ashe}}
  +
** Fixed a bug where it was not draining mana properly.
   
{{ci|Brand}}
+
;{{ci|Brand}}
* {{ai|Conflagration|Brand}}: range reduced to 625 from 675.
+
* {{ai|Conflagration|Brand}}
* {{ai|Pillar of Flame|Brand}}: base damage reduced to 75/120/165/210/255 from 80/125/170/215/260.
+
** Range reduced to 625 from 675.
  +
* {{ai|Pillar of Flame|Brand}}
  +
** Base damage reduced to {{ap|75|120|165|210|255}} from {{ap|80|125|170|215|260}}.
   
{{ci|Caitlyn}}
+
;{{ci|Caitlyn}}
  +
* {{ai|Yordle Snap Trap|Caitlyn}}
* Fixed a bug where {{ai|Ace in the Hole|Caitlyn}} would fail to reset cooldown if {{ci|Karthus}} or {{ci|Kog'Maw}} died during the channel time.
 
  +
** Will now show the area it triggers in when cast.
  +
* {{ai|Ace in the Hole|Caitlyn}}
 
** Fixed a bug where it would fail to reset cooldown if {{ci|Karthus}} or {{ci|Kog'Maw}} died during the channel time.
   
{{ci|Cho'Gath}}
+
;{{ci|Cho'Gath}}
* Adjusted the animation speed of his run while he has stacks of {{ai|Feast|Cho'Gath}}.
+
* {{ai|Feast|Cho'Gath}}
  +
** Adjusted his run animation speed while enlarged by Feast stacks.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
* {{ai|Essence Flux|Ezreal}} will now break spell shields.
+
* {{ai|Essence Flux|Ezreal}}
  +
** Will now break spell shields.
   
{{ci|Garen}}
+
;{{ci|Garen}}
* {{ai|Decisive Strike|Garen}}: attack damage scaling reduced to 140% from 150%.
+
* {{ai|Decisive Strike|Garen}}
 
** Attack damage scaling reduced to {{fd|1.4}} from {{fd|1.5}}.
* {{ai|Judgment|Garen}}:
+
* {{ai|Judgment|Garen}}
** Base damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220.
 
** Bonus attack damage scaling per second increased to 140% from 120%.
+
** Base damage per second reduced to {{ap|50|90|130|170|210}} from {{ap|60|100|140|180|220}}.
  +
** Bonus attack damage scaling per second increased to {{fd|1.4}} from {{fd|1.2}}.
   
{{ci|Jarvan IV}}
+
;{{ci|Jarvan IV}}
  +
* General
* A targeting ring has been added to {{ai|Cataclysm|Jarvan IV}}.
 
 
** Fixed an issue where certain skins had inconsistent model sizes.
* Fixed a bug where {{ai|Cataclysm|Jarvan IV}} was dealing less damage than intended at rank 2 and 3.
 
 
* {{ai|Cataclysm|Jarvan IV}}
* Fixed an issue where certain skins had inconsistent model sizes.
 
  +
** Added a targeting ring.
 
** Fixed a bug where it was dealing less damage than intended at ranks 2 and 3.
   
{{ci|Karma}}
+
;{{ci|Karma}}
 
* {{ai|Mantra|Karma}}
* Fixed a bug where using a summoner spell would sometimes consume {{cai|Mantra|Karma}} charge.
+
** Fixed a bug where using a summoner spell would sometimes consume its charge.
   
{{ci|Kassadin}}
+
;{{ci|Kassadin}}
* {{ai|Void Stone|Kassadin}}: magic damage reduction increased to 15% from 10%.
+
* {{ai|Void Stone|Kassadin}}
* {{ai|Null Sphere|Kassadin}}: missile speed increased to 1400 from 1150.
+
** Magic damage reduction increased to 15% from 10%.
  +
* {{ai|Null Sphere|Kassadin}}
* {{ai|Nether Blade|Kassadin}}: base magic damage on-hit increased to 30/45/60/75/90 from 20/30/40/50/60.
 
 
** Missile speed increased to 1400 from 1150.
  +
* {{ai|Nether Blade|Kassadin}}
 
** Base magic damage on-hit increased to {{ap|30|45|60|75|90}} from {{ap|20|30|40|50|60}}.
   
{{ci|Leona}}
+
;{{ci|Leona}}
  +
* General
* Recommended items updated to include {{ii|Ionian Boots of Lucidity}} and {{ii|Trinity Force}}.
 
  +
** Recommended items updated.
   
{{ci|Malphite}}
+
;{{ci|Lux}}
  +
* {{ai|Illumination|Lux}}
* Fixed a bug where the armor value in the tooltip was not rounding.
 
  +
** Now properly displays numbers in its tooltip as it updates.
   
{{ci|Mordekaiser}}
+
;{{ci|Malphite}}
* {{ai|Iron Man|Mordekaiser}}:
+
* {{ai|Ground Slam|Malphite}}
 
** Fixed a bug where the armor value in the tooltip was not rounding.
** Shield generation changed to 30 % at all levels from {{pp|3|25|27.5|30|1|7|13}}%.
 
  +
  +
;{{ci|Mordekaiser}}
  +
* {{ai|Iron Man|Mordekaiser}}
 
** Shield generation changed to 30% at all levels from {{pp|25;27.5;30|1;7;13}}%.
 
** Shield generation is now only half as effective versus minions.
 
** Shield generation is now only half as effective versus minions.
* {{ai|Mace of Spades|Mordekaiser}}: bonus magic damage when used against a single target reduced to 65% from 75%.
+
* {{ai|Mace of Spades|Mordekaiser}}
  +
** Bonus magic damage when used against a single target reduced to 65% from 75%.
* {{ai|Siphon of Destruction|Mordekaiser}} no longer adds additional shield for each unit hit.
 
  +
* {{ai|Siphon of Destruction|Mordekaiser}}
 
** No longer adds additional shield for each unit hit.
   
{{ci|Nidalee}}
+
;{{ci|Nidalee}}
* {{ai|Pounce|Nidalee}}: cooldown reduced to 3.5 from 4.
+
* {{ai|Pounce|Nidalee}}
 
** Cooldown reduced to 3.5 seconds from 4.
* {{ai|Aspect of the Cougar|Nidalee}}: bonus armor and magic resistance increased to 10/20/30 from 10/15/20.
 
  +
* {{ai|Aspect of the Cougar|Nidalee}}
 
** Bonus armor and magic resistance increased to {{ap|10|20|30}} from {{ap|10|15|20}}.
   
{{ci|Nocturne}}
+
;{{ci|Nocturne}}
* {{ai|Unspeakable Horror|Nocturne}}: leash range reduced to 525 from 550.
+
* {{ai|Unspeakable Horror|Nocturne}}
  +
** Leash range reduced to 525 from 550.
   
{{ci|Nunu}}
+
;{{ci|Nunu}}
  +
* Stats
* Range increased to 125 from 100.
 
* {{ai|Consume|Nunu}}: range increased to 125 from 100.
+
** Range increased to 125 from 100.
  +
* {{ai|Consume|Nunu}}
 
** Range increased to 125 from 100.
   
{{ci|Olaf}}
+
;{{ci|Olaf}}
  +
* Stats
* Base armor increased to 17 from 14.
+
** Base armor increased to 17 from 14.
* {{ai|Reckless Swing|Olaf}}: mana cost (50) has been removed.
+
* {{ai|Reckless Swing|Olaf}}
 
** Mana cost reduced to 0 from 50.
   
{{ci|Orianna}}
+
;{{ci|Orianna}}
  +
* Stats
* Range reduced to 500 from 550.
 
 
** Range reduced to 500 from 550.
* {{ai|Command: Attack|Orianna}}:
+
* {{ai|Command Attack|Orianna}}
** Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
 
  +
** Mana cost increased to {{ap|50|55|60|65|70}} from {{ap|40|45|50|55|60}}.
 
** Range reduced to 800 from 900.
 
** Range reduced to 800 from 900.
   
{{ci|Poppy}}
+
;{{ci|Poppy}}
* {{ai|Heroic Charge|Poppy}}:
+
* {{ai|Heroic Charge|Poppy}}
 
** Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring.
 
** Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring.
 
** Fixed a bug where Poppy would not attack the correct target after using {{ai|Heroic Charge|Poppy}}.
 
** Fixed a bug where Poppy would not attack the correct target after using {{ai|Heroic Charge|Poppy}}.
   
{{ci|Rammus}}
+
;{{ci|Rammus}}
  +
* Stats
* Attack damage per level increased to 3.5 from 2.75.
 
  +
** Attack damage per level increased to {{fd|3.5}} from {{fd|2.75}}.
* Rammus can now immediately switch between {{ai|Defensive Ball Curl|Rammus}} and {{ai|Powerball|Rammus}}.
 
* {{ai|Defensive Ball Curl|Rammus}}:
+
* {{ai|Powerball|Rammus}}
 
** Rammus can now immediately switch with {{ai|Defensive Ball Curl|Rammus}}.
** Magic damage return changed to 20/30/40/50/60 from 22/26/32/38/46.
 
  +
* {{ai|Defensive Ball Curl|Rammus}}
  +
** Rammus can now immediately switch with {{ai|Powerball|Rammus}}.
 
** Magic damage return changed to {{ap|20|30|40|50|60}} from {{ap|22|26|32|38|46}}.
 
** Cast time removed.
 
** Cast time removed.
 
** Now correctly displays the armor amount in the tooltip when {{ai|Defensive Ball Curl|Rammus}} is active.
 
** Now correctly displays the armor amount in the tooltip when {{ai|Defensive Ball Curl|Rammus}} is active.
   
{{ci|Shaco}}
+
;{{ci|Shaco}}
* {{ai|Jack In The Box|Shaco}}:
+
* {{ai|Jack in the Box|Shaco}}
 
** Improved AI
 
*** Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
 
*** Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
 
** Boxes are now immune to damage while stealthed if the source cannot see them.
 
** Boxes are now immune to damage while stealthed if the source cannot see them.
 
** Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
 
** Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
Line 133: Line 187:
 
** Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
 
** Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
 
** Fixed a bug where turrets would always attack them first.
 
** Fixed a bug where turrets would always attack them first.
** Improved AI:
 
*** Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
 
*** Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
 
   
{{ci|Shen}}
+
;{{ci|Shen}}
* Stats:
+
* Stats
** Base attack damage increased to 54.5 from 53.8.
+
** Base attack damage increased to {{fd|54.5}} from {{fd|53.8}}.
** Attack damage per level increased to 3.375 from 3.075.
+
** Attack damage per level increased to {{fd|3.375}} from {{fd|3.075}}.
 
** Base armor increased to 19 from 18.
 
** Base armor increased to 19 from 18.
* {{ai|Vorpal Blade|Shen}}:
+
* {{ai|Vorpal Blade|Shen}}
** Base magic damage increased to 70/115/140/175/210 from 50/90/130/170/210.
+
** Base magic damage increased to {{ap|70|115|140|175|210}} from {{ap|50|90|130|170|210}}.
** Magic damage ability power ratio increased to 0.75 from 0.65.
+
** Magic damage ability power ratio increased to {{fd|0.75}} from {{fd|0.65}}.
** Heal over 3 seconds increased to 18/26/34/42/50 from 10/20/30/40/50.
+
** Heal over 3 seconds increased to {{ap|18|26|34|42|50}} from {{ap|10|20|30|40|50}}.
** Heal 0.2 ability power ratio has been removed.
+
** Heal {{fd|0.2}} ability power ratio has been removed.
* {{ai|Feint|Shen}}: ability power ratio increased to 0.75 from 0.6.
+
* {{ai|Feint|Shen}}
* {{ai|Shadow Dash|Shen}}: taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2.
+
** Ability power ratio increased to {{fd|0.75}} from {{fd|0.6}}.
* {{ai|Stand United|Shen}}:
+
* {{ai|Shadow Dash|Shen}}
** Shield strength ability power ratio increased to 1.5 from 1.0.
+
** Taunt duration increased to {{ap|1|1.25|1.5|1.75|2}} seconds from {{ap|0.8|1.1|1.4|1.7|2}}.
  +
* {{ai|Stand United|Shen}}
** Energy cost (50) has been removed.
 
  +
** Shield strength ability power ratio increased to {{fd|1.5}} from {{fd|1.0}}.
 
** Energy cost reduced to 0 from 50.
   
{{ci|Singed}}
+
;{{ci|Singed}}
  +
* Stats
* Range increased to 125 from 100.
 
* {{ai|Fling|Singed}}: range increased to 125 from 100.
+
** Range increased to 125 from 100.
  +
* {{ai|Fling|Singed}}
  +
** Range increased to 125 from 100.
   
{{ci|Sion}}
+
;{{ci|Sion}}
* Stats:
+
* Stats
 
** Base mana increased to 200 from 175.
 
** Base mana increased to 200 from 175.
 
** Mana per level increased to 40 from 25.
 
** Mana per level increased to 40 from 25.
** Base attack speed increased to 0.625 from 0.591.
+
** Base attack speed increased to {{fd|0.625}} from {{fd|0.591}}.
** Now gains 1.25 magic resist per level.
+
** Now gains {{fd|1.25}} magic resist per level.
 
** Movement speed increased to 320 from 315.
 
** Movement speed increased to 320 from 315.
  +
* {{ai|Enrage|Sion}}
* Fixed a bug where {{ai|Enrage|Sion|Enrage's}} health cost was being subtracted at the wrong time, causing health drain from things like {{ii|Sunfire Cape}}.
+
** Fixed a bug where health cost was being subtracted at the wrong time, causing health drain from things like {{ii|Sunfire Cape}}.
   
{{ci|Skarner}}
+
;{{ci|Skarner}}
* {{ai|Crystal Slash|Skarner}}:
+
* {{ai|Crystal Slash|Skarner}}
** Base physical damage increased to 25/40/55/70/85 from 20/35/50/65/80.
+
** Base physical damage increased to {{ap|25|40|55|70|85}} from {{ap|20|35|50|65|80}}.
** Base magic damage increased to 24/36/48/60/72 from 20/32/44/56/68.
+
** Base magic damage increased to {{ap|24|36|48|60|72}} from {{ap|20|32|44|56|68}}.
* {{ai|Fracture|Skarner}}: missile speed increased to 1800 from 1600.
+
* {{ai|Fracture|Skarner}}
  +
** Missile speed increased to 1800 from 1600.
   
{{ci|Sona}}
+
;{{ci|Sona}}
* {{ai|Aria of Perseverance|Sona}}: heal amount changed to 40/60/80/100/120 from 25/50/75/100/125.
+
* {{ai|Aria of Perseverance|Sona}}
  +
** Heal amount changed to {{ap|40|60|80|100|120}} from {{ap|25|50|75|100|125}}.
   
{{ci|Taric}}
+
;{{ci|Taric}}
* {{ai|Imbue|Taric}}: cast range increased to 750 from 625.
+
* {{ai|Imbue|Taric}}
 
** Cast range increased to 750 from 625.
* {{ai|Shatter|Taric}}:
 
  +
* {{ai|Shatter|Taric}}
** Base damage reduced to 60/105/150/195/240 from 100/150/200/250/300.
 
** Ability power ratio reduced to 0.4 from 0.5.
+
** Base damage reduced to {{ap|60|105|150|195|240}} from {{ap|100|150|200|250|300}}.
** Cooldown reduced to 10 from 16.
+
** Ability power ratio reduced to {{fd|0.4}} from {{fd|0.5}}.
 
** Cooldown reduced to 10 seconds from 16.
 
** Armor aura range increased to 1000 from 600.
 
** Armor aura range increased to 1000 from 600.
 
** Taric now loses the passive armor bonus instead of the armor aura upon activation.
 
** Taric now loses the passive armor bonus instead of the armor aura upon activation.
* {{ai|Dazzle|Taric}}:
+
* {{ai|Dazzle|Taric}}
** Stun duration is now always 1.5 seconds from ranging between 1 and 2.
+
** Stun duration is now always {{fd|1.5}} seconds from ranging between 1 and 2.
** Minimum base damage increased to 40/70/100/130/160 from 20/40/60/80/100.
+
** Minimum base damage increased to {{ap|40|70|100|130|160}} from {{ap|20|40|60|80|100}}.
** Minimum damage ability power ratio increased to 0.4 from 0.2.
+
** Minimum damage ability power ratio increased to {{fd|0.4}} from {{fd|0.2}}.
** Maximum base damage reduced to 80/140/200/260/320 from 80/160/240/320/400.
+
** Maximum base damage reduced to {{fd|80|140|200|260|320}} from {{ap|80|160|240|320|400}}.
** Maximum damage ability power ratio reduced to 0.8 from 1.0.
+
** Maximum damage ability power ratio reduced to {{fd|0.8}} from {{fd|1.0}}.
 
** Cast range reduced to 625 from 650.
 
** Cast range reduced to 625 from 650.
 
** Missile speed increased to 1400 from 1050.
 
** Missile speed increased to 1400 from 1050.
* {{ai|Radiance|Taric}} (Remake):
+
* {{ai|Radiance|Taric}} - {{sbc|Remade}}
** New: (Active) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 attack damage and ability power and grants nearby allies half the bonuses.
+
** (Active) Taric slams the ground dealing {{ap|150|250|350}} (+{{fd|0.6}} ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains {{ap|30|50|70}} attack damage and ability power and grants nearby allies half the bonuses.
*** 100/90/80 seconds cooldown.
+
*** {{ap|100|90|80}} second cooldown
*** 100 mana cost.
+
*** 100 mana cost
** Old: (Toggle) Taric emits a brilliant light, healing himself each second by 30/40/50 (+0.2 per ability power) and increasing his attack damage by 30/60/90. Additionally, it grants half the attack damage bonus to nearby allied champions and 5/10/15 attack damage bonus to minions. The cost to sustain Radiance increases each second.
+
** Old: (Toggle) Taric emits a brilliant light, healing himself each second by {{ap|30|40|50}} (+{{fd|0.2}} per ability power) and increasing his attack damage by {{ap|30|60|90}}. Additionally, it grants half the attack damage bonus to nearby allied champions and {{ap|5|10|15}} attack damage bonus to minions. The cost to sustain Radiance increases each second.
*** 20 seconds cooldown.
+
*** 20 seconds cooldown
*** 20 initial mana cost.
+
*** 20 initial mana cost
*** 4/7/10 additional mana cost per second.
+
*** {{ap|4|7|10}} additional mana cost per second
   
{{ci|Vladimir}}
+
;{{ci|Vladimir}}
* {{ai|Transfusion|Vladimir}} now counts as a single target ability for items such as {{ii|Rylai's Crystal Scepter}}.
+
* {{ai|Transfusion|Vladimir}}
  +
** Now counts as a single target ability for items such as {{ii|Rylai's Crystal Scepter}}.
   
 
== Items ==
 
== Items ==
  +
;{{ii|Cloak and Dagger}}
* {{ii|Moonflair Spellblade}}, {{ii|Cloak and Dagger}}, and {{ii|Eleisa's Miracle}} now give 35 [[Tenacity (stat)|tenacity]], up from 25.
 
  +
* {{nie|Tenacity}} increased to 35 from 25.
  +
  +
;{{ii|Eleisa's Miracle}}
  +
* {{nie|Tenacity}} increased to 35 from 25.
  +
  +
;{{ii|Moonflair Spellblade}}
  +
* {{nie|Tenacity}} increased to 35 from 25.
  +
 
* You can now use multiple {{ii|Health Potion|Health}} or {{ii|Mana Potion|Mana Potions}} while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
 
* You can now use multiple {{ii|Health Potion|Health}} or {{ii|Mana Potion|Mana Potions}} while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
   
 
== General ==
 
== General ==
* You can now [[Smart cast|Smart Cast]] items (you have to manually bind the hotkeys).
+
* You can now [[quick cast]] items (you have to manually bind the hotkeys).
 
* Clones now correctly show their own stats.
 
* Clones now correctly show their own stats.
 
* Clones that are meant to deceive now have a hero minimap icon.
 
* Clones that are meant to deceive now have a hero minimap icon.
 
* Creep camp minimap icons are now more consistent; {{si|Clairvoyance}} and wards will now properly update the map icons.
 
* Creep camp minimap icons are now more consistent; {{si|Clairvoyance}} and wards will now properly update the map icons.
* {{ci|Gragas}}, {{ci|Kog'Maw}}, {{ci|Lux}}, {{ci|Malphite}}, {{ci|Maokai}}, and {{ci|Xin Zhao|Xin Zhao's}} tooltips properly display numbers in their passives as they update.
+
* {{ci|Gragas}}, {{ci|Kog'Maw}}, {{ci|Malphite}}, {{ci|Maokai}}, and {{ci|Xin Zhao|Xin Zhao's}} tooltips properly display numbers in their passives as they update.
 
* Consumable items will not be removed from recommended item lists after being purchased.
 
* Consumable items will not be removed from recommended item lists after being purchased.
 
* Removed the word “sleeps” from {{si|Cleanse|Cleanse's}} tooltip.
 
* Removed the word “sleeps” from {{si|Cleanse|Cleanse's}} tooltip.
Line 219: Line 287:
 
* Fixed a bug where {{ci|Akali}} and {{ci|Wukong}} could get stuck in their dash animations.
 
* Fixed a bug where {{ci|Akali}} and {{ci|Wukong}} could get stuck in their dash animations.
 
* Fixed a bug where {{ii|Guardian Angel}}'s particle would sometimes persist.
 
* Fixed a bug where {{ii|Guardian Angel}}'s particle would sometimes persist.
* Fixed a bug where you could {{si|Smite}} {{ci|Baron Nashor}} from behind his den.
+
* Fixed a bug where you could {{si|Smite}} {{ui|Baron Nashor}} from behind his den.
 
* Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera.
 
* Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera.
 
* Fixed a rare bug with {{si|Teleport}} causing it to not function properly.
 
* Fixed a rare bug with {{si|Teleport}} causing it to not function properly.
   
 
== Undocumented changes ==
 
== Undocumented changes ==
{{ci|Taric}}
+
;{{ci|Taric}}
  +
* General
* Auto attack now includes a shield bash animation.
 
* The {{csi|Taric|Bloodstone Taric}} skin now includes a blood-red particle on {{cai|Radiance|Taric}}.
+
** Auto attack now includes a shield bash animation.
  +
** The {{csl|Taric|Bloodstone|variant=old}} skin now includes a blood-red particle on {{cai|Radiance|Taric}}.
{{ci|Rammus}}
 
  +
* {{ai|Tremors|Rammus|Tremor's}} cast time removed.
 
{{ci|Riven}}
+
;{{ci|Rammus}}
 
* {{ai|Tremors|Rammus}}
* {{csi|Riven|Reedemed Riven}} colour scheme changed to teal from blue.
 
  +
** Cast time removed.
  +
 
;{{ci|Riven}}
 
* {{csl|Riven|Redeemed}} color scheme changed to teal from blue.
   
 
== Hotfixes ==
 
== Hotfixes ==
{{ci|Riven}}
+
;{{ci|Riven}}
* Stats:
+
* Stats
** Attack speed gain per level increased to 3.5 from 2.9.
+
** Attack speed per level increased to {{fd|3.5}} from {{fd|2.9}}.
 
** Base armor increased to 15 from 12.
 
** Base armor increased to 15 from 12.
* {{ai|Broken Wings|Riven}}: bonus attack damage ratio increased to 0.7 from 0.6.
+
* {{ai|Broken Wings|Riven}}
* {{ai|Ki Shout|Riven}}: cast time decreased to 0.25 from 0.5.
+
** Bonus attack damage ratio increased to {{fd|0.7}} from {{fd|0.6}}.
* {{ai|Valor|Riven}}:
+
* {{ai|Ki Burst|Riven}}
** Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160.
+
** Cast time reduced to {{fd|0.25}} seconds from {{fd|0.5}}.
  +
* {{ai|Valor|Riven}}
** Cooldown decreased to 10/9/8/7/6 from 11/10/9/8/7.
 
  +
** Shield strength increased to {{ap|60|90|120|150|180}} from {{ap|40|70|100|130|160}}.
* {{ai|Wind Slash|Riven}}:
 
  +
** Cooldown reduced to {{ap|10|9|8|7|6}} seconds from {{ap|11|10|9|8|7}}.
** Cast time decreased to 0.25 from 0.5.
 
  +
* {{ai|Wind Slash|Riven}}
** Missile speed increased to 2200 from 2000.
 
  +
** Cast time reduced to {{fd|0.25}} seconds from {{fd|0.5}}.
  +
** Projectile speed increased to 2200 from 2000.
   
{{si|Clairvoyance}} - Disabled in Dominion.
+
;{{si|Clairvoyance}}
  +
* Disabled in Dominion.
   
 
== Patch Preview video ==
 
== Patch Preview video ==
[[Video:League of Legends - Patch Notes Preview 1.0.0.125|500px|center]]
+
[[File:League of Legends - Patch Notes Preview 1.0.0.125|center|640px]]
   
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
+
[[de:V1.0.0.125]]
  +
[[pl:V1.0.0.125]]
  +
[[zh:V1.0.0.125]]
  +
[[Category:LoL patch notes]]

Latest revision as of 04:33, 24 November 2022


New Skins in Store

The following skins were released along with this patch.

The following skins were released with this patch, but were not available for purchase until Monday, September 19.

The following skins were released with this patch, but were not available for purchase until Monday, September 26.

PvP.net v1.43

  • Ticker messaging has been improved to now more accurately relay the state of the platform.
  • The startup times for PVP.net have been improved.
  • Feature items and sale items now show the percentage discount for sales.
  • Sale and featured items are now properly labeled.

League of Legends v1.0.0.125

Champions

Riven, the Exile Riven, the Exile
  • Runic Blade Runic Blade (Innate)
    • Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
  • Broken Wings Broken Wings (Q)
    • Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
      • 1st/2nd Use: Deals damage to a small area in front of her.
      • 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
  • Ki Burst Ki Burst (W)
    • Riven damages and stuns nearby enemies.
  • Valor Valor (E)
    • Riven dashes forward and gains a shield for a short duration.
  • Blade of the Exile Blade of the Exile (Ultimate)
    • Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    • Wind Slash Wind Slash
      • While Blade of the Exile is active, Riven can reactivate the ability to emit a large shock wave that deals damage to all units hit based on their missing life.
Ashe Ashe
  • Frost Shot Frost Shot
    • Fixed a bug where it was not draining mana properly.
Brand Brand
  • Conflagration Conflagration
    • Range reduced to 625 from 675.
  • Pillar of Flame Pillar of Flame
    • Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
Caitlyn Caitlyn
Cho'Gath Cho'Gath
  • Feast Feast
    • Adjusted his run animation speed while enlarged by Feast stacks.
Ezreal Ezreal
Garen Garen
  • Decisive Strike Decisive Strike
    • Attack damage scaling reduced to 1.4 from 1.5.
  • Judgment Judgment
    • Base damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
    • Bonus attack damage scaling per second increased to 1.4 from 1.2.
Jarvan IV Jarvan IV
  • General
    • Fixed an issue where certain skins had inconsistent model sizes.
  • Cataclysm Cataclysm
    • Added a targeting ring.
    • Fixed a bug where it was dealing less damage than intended at ranks 2 and 3.
Karma Karma
  • Mantra Mantra
    • Fixed a bug where using a summoner spell would sometimes consume its charge.
Kassadin Kassadin
  • Void Stone Void Stone
    • Magic damage reduction increased to 15% from 10%.
  • Null Sphere Null Sphere
    • Missile speed increased to 1400 from 1150.
  • Nether Blade Nether Blade
    • Base magic damage on-hit increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
Leona Leona
  • General
    • Recommended items updated.
Lux Lux
  • Illumination Illumination
    • Now properly displays numbers in its tooltip as it updates.
Malphite Malphite
  • Ground Slam Ground Slam
    • Fixed a bug where the armor value in the tooltip was not rounding.
Mordekaiser Mordekaiser
  • Iron Man Iron Man
    • Shield generation changed to 30% at all levels from 25 / 27.5 / 30 (based on level)%.
    • Shield generation is now only half as effective versus minions.
  • Mace of Spades Mace of Spades
    • Bonus magic damage when used against a single target reduced to 65% from 75%.
  • Siphon of Destruction Siphon of Destruction
    • No longer adds additional shield for each unit hit.
Nidalee Nidalee
  • Pounce Pounce
    • Cooldown reduced to 3.5 seconds from 4.
  • Aspect of the Cougar Aspect of the Cougar
    • Bonus armor and magic resistance increased to 10 / 20 / 30 from 10 / 15 / 20.
Nocturne Nocturne
Nunu Nunu
  • Stats
    • Range increased to 125 from 100.
  • Consume Consume
    • Range increased to 125 from 100.
Olaf Olaf
  • Stats
    • Base armor increased to 17 from 14.
  • Reckless Swing Reckless Swing
    • Mana cost reduced to 0 from 50.
Orianna Orianna
  • Stats
    • Range reduced to 500 from 550.
  • Command Attack Command Attack
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
    • Range reduced to 800 from 900.
Poppy Poppy
  • Heroic Charge Heroic Charge
    • Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring.
    • Fixed a bug where Poppy would not attack the correct target after using Heroic Charge Heroic Charge.
Rammus Rammus
  • Stats
    • Attack damage per level increased to 3.5 from 2.75.
  • Powerball Powerball
  • Defensive Ball Curl Defensive Ball Curl
    • Rammus can now immediately switch with Powerball Powerball.
    • Magic damage return changed to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46.
    • Cast time removed.
    • Now correctly displays the armor amount in the tooltip when Defensive Ball Curl Defensive Ball Curl is active.
Shaco Shaco
  • Jack in the Box Jack in the Box
    • Improved AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
    • Boxes are now immune to damage while stealthed if the source cannot see them.
    • Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
    • Fixed a bug where they could be seen by stealthed enemies.
    • Fixed a bug where they could be seen in brush or through fog of war while not stealthed if an enemy was nearby.
    • Fixed a bug where they would sometimes stop attacking targets if they both were in brush.
    • Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
    • Fixed a bug where turrets would always attack them first.
Shen Shen
  • Stats
    • Base attack damage increased to 54.5 from 53.8.
    • Attack damage per level increased to 3.375 from 3.075.
    • Base armor increased to 19 from 18.
  • Vorpal Blade Vorpal Blade
    • Base magic damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210.
    • Magic damage ability power ratio increased to 0.75 from 0.65.
    • Heal over 3 seconds increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50.
    • Heal 0.2 ability power ratio has been removed.
  • Feint Feint
    • Ability power ratio increased to 0.75 from 0.6.
  • Shadow Dash Shadow Dash
    • Taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2.
  • Stand United Stand United
    • Shield strength ability power ratio increased to 1.5 from 1.0.
    • Energy cost reduced to 0 from 50.
Singed Singed
  • Stats
    • Range increased to 125 from 100.
  • Fling Fling
    • Range increased to 125 from 100.
Sion Sion
  • Stats
    • Base mana increased to 200 from 175.
    • Mana per level increased to 40 from 25.
    • Base attack speed increased to 0.625 from 0.591.
    • Now gains 1.25 magic resist per level.
    • Movement speed increased to 320 from 315.
  • Enrage Enrage
    • Fixed a bug where health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape Sunfire Cape.
Skarner Skarner
  • Crystal Slash Crystal Slash
    • Base physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
    • Base magic damage increased to 24 / 36 / 48 / 60 / 72 from 20 / 32 / 44 / 56 / 68.
  • Fracture Fracture
    • Missile speed increased to 1800 from 1600.
Sona Sona
  • Aria of Perseverance Aria of Perseverance
    • Heal amount changed to 40 / 60 / 80 / 100 / 120 from 25 / 50 / 75 / 100 / 125.
Taric Taric
  • Imbue Imbue
    • Cast range increased to 750 from 625.
  • Shatter Shatter
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 150 / 200 / 250 / 300.
    • Ability power ratio reduced to 0.4 from 0.5.
    • Cooldown reduced to 10 seconds from 16.
    • Armor aura range increased to 1000 from 600.
    • Taric now loses the passive armor bonus instead of the armor aura upon activation.
  • Dazzle Dazzle
    • Stun duration is now always 1.5 seconds from ranging between 1 and 2.
    • Minimum base damage increased to 40 / 70 / 100 / 130 / 160 from 20 / 40 / 60 / 80 / 100.
    • Minimum damage ability power ratio increased to 0.4 from 0.2.
    • Maximum base damage reduced to 80 from 80 / 160 / 240 / 320 / 400.
    • Maximum damage ability power ratio reduced to 0.8 from 1.0.
    • Cast range reduced to 625 from 650.
    • Missile speed increased to 1400 from 1050.
  • Radiance Radiance - Remade
    • (Active) Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 attack damage and ability power and grants nearby allies half the bonuses.
      • 100 / 90 / 80 second cooldown
      • 100 mana cost
    • Old: (Toggle) Taric emits a brilliant light, healing himself each second by 30 / 40 / 50 (+0.2 per ability power) and increasing his attack damage by 30 / 60 / 90. Additionally, it grants half the attack damage bonus to nearby allied champions and 5 / 10 / 15 attack damage bonus to minions. The cost to sustain Radiance increases each second.
      • 20 seconds cooldown
      • 20 initial mana cost
      • 4 / 7 / 10 additional mana cost per second
Vladimir Vladimir

Items

Cloak and Dagger Cloak and Dagger
Eleisa's Miracle Eleisa's Miracle
Moonflair Spellblade Moonflair Spellblade
  • You can now use multiple Health Health or Mana Potions Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).

General

  • You can now quick cast items (you have to manually bind the hotkeys).
  • Clones now correctly show their own stats.
  • Clones that are meant to deceive now have a hero minimap icon.
  • Creep camp minimap icons are now more consistent; Clairvoyance Clairvoyance and wards will now properly update the map icons.
  • Gragas Gragas, Kog'Maw Kog'Maw, Malphite Malphite, Maokai Maokai, and Xin Zhao's Xin Zhao's tooltips properly display numbers in their passives as they update.
  • Consumable items will not be removed from recommended item lists after being purchased.
  • Removed the word “sleeps” from Cleanse's Cleanse's tooltip.
  • Traps (Noxious Trap Noxious Trap, Yordle Snap Trap Yordle Snap Trap, Bushwhack Bushwhack) will now show the area they trigger in when cast.
  • Fixed a bug that caused “Can't Move While Casting” to be displayed multiple times for one instance.
  • Fixed a bug where Akali Akali and Wukong Wukong could get stuck in their dash animations.
  • Fixed a bug where Guardian Angel Guardian Angel's particle would sometimes persist.
  • Fixed a bug where you could Smite Smite Baron Nashor Baron Nashor from behind his den.
  • Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera.
  • Fixed a rare bug with Teleport Teleport causing it to not function properly.

Undocumented changes

Taric Taric
Rammus Rammus
Riven Riven

Hotfixes

Riven Riven
  • Stats
    • Attack speed per level increased to 3.5 from 2.9.
    • Base armor increased to 15 from 12.
  • Broken Wings Broken Wings
    • Bonus attack damage ratio increased to 0.7 from 0.6.
  • Ki Burst Ki Burst
    • Cast time reduced to 0.25 seconds from 0.5.
  • Valor Valor
    • Shield strength increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
  • Wind Slash Wind Slash
    • Cast time reduced to 0.25 seconds from 0.5.
    • Projectile speed increased to 2200 from 2000.
Clairvoyance Clairvoyance
  • Disabled in Dominion.

Patch Preview video