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+ | {{Infobox patch |
||
− | {{Patchbox |
||
− | |Image = |
+ | |Image = |
+ | <gallery> |
||
+ | Yorick OriginalSkin old.jpg|Yorick (1) |
||
+ | Yorick UndertakerSkin old.jpg|Yorick (2) |
||
+ | Yorick PentakillSkin old.jpg|Yorick (3) |
||
+ | Dr. Mundo ExecutionerMundoSkin old.jpg|Dr. Mundo |
||
+ | Lux CommandoSkin.jpg|Lux |
||
+ | Tristana BuccaneerSkin old.jpg|Tristana |
||
+ | Tryndamere VikingSkin.jpg|Tryndamere |
||
+ | Veigar BaronVonSkin.jpg|Veigar |
||
+ | </gallery> |
||
|Caption = Yorick, the Gravedigger |
|Caption = Yorick, the Gravedigger |
||
|Release = June 22, 2011 |
|Release = June 22, 2011 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New champion: {{ci|Yorick|variant=old}} |
||
* Several changes to compatibility with absorption shields. |
* Several changes to compatibility with absorption shields. |
||
− | |Related = |
+ | |Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=874415 1.0.0.120 Patch Notes] |
− | |Prev = |
+ | |Prev = V1.0.0.119 |
− | |Next = |
+ | |Next = V1.0.0.121 |
}} |
}} |
||
− | ==New Skins in the Store== |
+ | == New Skins in the Store == |
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
The following skins were released along with this patch. |
The following skins were released along with this patch. |
||
− | * {{ |
+ | * {{csl|Yorick|Undertaker|variant=old}} |
− | * {{ |
+ | * {{csl|Yorick|Pentakill|variant=old}} |
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
This skin was announced on June 17 but was not available to purchase until Friday, June 24. |
This skin was announced on June 17 but was not available to purchase until Friday, June 24. |
||
− | * {{ |
+ | * {{csl|Tryndamere|Viking}} |
The following skins were released along with this patch, but were not available for purchase until Monday, June 27. |
The following skins were released along with this patch, but were not available for purchase until Monday, June 27. |
||
+ | * {{csl|Tristana|Buccaneer|variant=old}} |
||
− | * {{csi|Veigar|Baron Von Veigar}} |
||
− | * {{ |
+ | * {{csl|Veigar|Baron Von}} |
− | ==League of Legends v1.0.0.120== |
+ | == League of Legends v1.0.0.120 == |
− | ===Champions=== |
+ | === Champions === |
− | {{ci|Yorick|Yorick, the Gravedigger}} |
+ | ;{{ci|Yorick|Yorick, the Gravedigger}} |
− | * {{ai| |
+ | * {{ai|Unholy Covenant|Yorick}} (Innate): Yorick's attacks deal more damage for each summon that is active. Meanwhile, Yorick's ghouls deal some percent of Yorick's Attack Damage and have some percent of his total health. |
+ | * {{ai|Omen of War|Yorick}}: Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well. |
||
* {{ai|Omen of Pestilence|Yorick}}: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed. |
* {{ai|Omen of Pestilence|Yorick}}: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed. |
||
* {{ai|Omen of Famine|Yorick}}: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals. |
* {{ai|Omen of Famine|Yorick}}: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals. |
||
* {{ai|Omen of Death|Yorick}} (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance. |
* {{ai|Omen of Death|Yorick}} (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance. |
||
− | * {{ai|Unholy Covenant|Yorick}} (Innate): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health. |
||
− | {{ci|Annie}} |
+ | ;{{ci|Annie}} |
− | * |
+ | * {{ai|Molten Shield|Annie}} |
⚫ | |||
− | {{ci|Blitzcrank}} |
+ | ;{{ci|Blitzcrank}} |
− | * |
+ | * {{ai|Rocket Grab|Blitzcrank}} |
+ | ** Blitzcrank will now attempt to immediately attack champions affected by a successful grab. |
||
− | {{ci|Cho'Gath}} |
+ | ;{{ci|Cho'Gath}} |
− | * |
+ | * {{ai|Feast|Cho'Gath}} |
+ | ** A particle will now appear correctly on enemy targets when they can be killed by Feast. |
||
− | {{ci|Evelynn}} |
+ | ;{{ci|Evelynn}} |
− | * {{ai|Hate Spike|Evelynn}} |
+ | * {{ai|Hate Spike|Evelynn}} |
+ | ** Missile speed increased. |
||
⚫ | |||
− | * {{ai| |
+ | * {{ai|Shadow Walk|Evelynn}} |
⚫ | |||
⚫ | |||
+ | * {{ai|Malice and Spite|Evelynn}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci|Fiddlesticks}} |
+ | ;{{ci|Fiddlesticks}} |
− | * {{ai|Drain|Fiddlesticks}} |
+ | * {{ai|Drain|Fiddlesticks}} |
** Range increased to 475 from 450. |
** Range increased to 475 from 450. |
||
** Heal is no longer reduced if the damage done to the target is shielded. |
** Heal is no longer reduced if the damage done to the target is shielded. |
||
− | * {{ai|Dark Wind|Fiddlesticks}} |
+ | * {{ai|Dark Wind|Fiddlesticks}} |
+ | ** Base damage increased to {{ap|65|90|115|140|165}} from {{ap|65|85|105|125|145}}. |
||
− | * {{ai|Crowstorm|Fiddlesticks}} |
+ | * {{ai|Crowstorm|Fiddlesticks}} |
⚫ | |||
− | ** |
+ | ** Ability power ratio per second increased to {{fd|0.45}} from {{fd|0.4}}. |
+ | ** Channel duration reduced to {{fd|1.5}} seconds from 2. |
||
− | {{ci|Galio}} |
+ | ;{{ci|Galio}} |
− | * {{ai|Idol of Durand|Galio}} |
+ | * {{ai|Idol of Durand|Galio}} |
⚫ | |||
− | {{ci|Gangplank}} |
+ | ;{{ci|Gangplank}} |
− | * {{ai|Grog |
+ | * {{ai|Grog-Soaked Blade|Gangplank}} |
− | ** |
+ | ** Now applies a 7% slow instead of reducing healing and regeneration. |
** Duration reduced to 3 seconds from 10. |
** Duration reduced to 3 seconds from 10. |
||
− | ** Poison magic damage changed to 3 + (1 |
+ | ** Poison magic damage changed to 3 + (1 × level) per second from 5 + (1 × level). |
** Both the slow and the damage stack up to 5 times. |
** Both the slow and the damage stack up to 5 times. |
||
− | * {{ai|Parrrley|Gangplank}} |
+ | * {{ai|Parrrley|Gangplank}} |
− | ** Now applies {{ai|Grog |
+ | ** Now applies {{ai|Grog-Soaked Blade|Gangplank}} to the target hit. |
** Fixed a bug where it could sometimes restore gold to other players. |
** Fixed a bug where it could sometimes restore gold to other players. |
||
− | * {{ai|Raise Morale|Gangplank}} |
+ | * {{ai|Raise Morale|Gangplank}} |
− | * |
+ | ** Active duration increased to 7 seconds from 6. |
+ | * {{ai|Cannon Barrage|Gangplank}} |
||
+ | ** Base damage per cannonball increased to {{ap|75|120|165}} from {{ap|65|110|155}}. |
||
− | {{ci|Garen}} |
+ | ;{{ci|Garen}} |
− | * {{ai|Perseverance|Garen}} |
+ | * {{ai|Perseverance|Garen}} |
** Now marks Garen as being in combat even if the damage taken is absorbed by shields. |
** Now marks Garen as being in combat even if the damage taken is absorbed by shields. |
||
** Now shows the particle on Garen even if at 100% health. |
** Now shows the particle on Garen even if at 100% health. |
||
** Fixed a bug where it could sometimes activate immediately after taking damage. |
** Fixed a bug where it could sometimes activate immediately after taking damage. |
||
− | {{ci|Heimerdinger}} |
+ | ;{{ci|Heimerdinger}} |
− | * {{ai|H-28G Evolution Turret|Heimerdinger}} |
+ | * {{ai|H-28G Evolution Turret|Heimerdinger}} |
− | ** Mana cost reduced to 70 |
+ | ** Mana cost reduced to {{ap|70|80|90|100|110}} from {{ap|120|125|130|135|140}}. |
** Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields. |
** Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields. |
||
− | {{ci|Irelia}} |
+ | ;{{ci|Irelia}} |
− | * {{ai|Transcendent Blades|Irelia}} |
+ | * {{ai|Transcendent Blades|Irelia}} |
− | ** Heal |
+ | ** Heal from champions increased to 25% of damage dealt from 20% of raw damage. |
− | ** |
+ | ** Heal is no longer reduced if the damage done is absorbed by shields. |
⚫ | |||
− | {{ci|Janna}} |
+ | ;{{ci|Janna}} |
+ | * {{ai|Tailwind|Janna}} |
||
− | * |
+ | ** Now deactivated while Janna is dead.<ref name="globalpassive">{{cai|Heightened Learning|Zilean}} is already deactivated while dead.</ref> |
− | {{ci|Jarvan IV}} |
+ | ;{{ci|Jarvan IV}} |
− | * {{ai|Demacian Standard|Jarvan IV}} |
+ | * {{ai|Demacian Standard|Jarvan IV}} |
− | ** Armor bonus reduced to 10 |
+ | ** Armor bonus reduced to {{ap|10|13|16|19|22}} from {{ap|10|14|18|22|26}}. |
− | ** Attack speed bonus reduced to 10 |
+ | ** Attack speed bonus reduced to {{ap|10|13|16|19|22}}% from {{ap|10|14|18|22|26}}%. |
− | * {{ai|Martial Cadence|Jarvan IV}} |
+ | * {{ai|Martial Cadence|Jarvan IV}} |
+ | ** Target's max health to magic damage ratio reduced to 8% from 10%. |
||
− | {{ci|Jax}} |
+ | ;{{ci|Jax}} |
− | * {{ai|Leap Strike|Jax}} |
+ | * {{ai|Leap Strike|Jax}} |
+ | ** Attack damage scaling reduced to 70% from 100%. |
||
+ | ** Can no longer be cast on wards. |
||
− | {{ci|LeBlanc}} |
+ | ;{{ci|LeBlanc}} |
− | * |
+ | * {{ai|Mirror Image|LeBlanc}} |
+ | ** Fixed a bug where its clone would be permanently disabled if disabled when it spawns. |
||
− | {{ci|Kassadin}} |
+ | ;{{ci|Kassadin}} |
− | * {{ai|Nether Blade|Kassadin}} |
+ | * {{ai|Nether Blade|Kassadin}} |
− | ** Passive base mana restore per attack increased to 8 |
+ | ** Passive base mana restore per attack increased to {{ap|8|11|14|17|20}} from {{ap|4|8|12|16|20}}. |
− | ** Active changed to dealing 20 |
+ | ** Active changed to dealing {{ap|20|30|40|50|60}} (+{{fd|0.15}} ability power) bonus magic damage dealt on hit for the duration instead of receiving {{ap|7|15|25|38|50}} armor penetration for the duration. |
− | {{ci|Malzahar}} |
+ | ;{{ci|Malzahar}} |
− | * {{ai|Null Zone|Malzahar}} |
+ | * {{ai|Null Zone|Malzahar}} |
− | ** Base damage reduced to 4 |
+ | ** Base damage to max health ratio reduced to {{ap|4|5|6|7|8}}% from {{ap|5|6|7|8|9}}%. |
− | ** Ability power ratio reduced to 1% per 100 ability power (0.01) from 1% per 80 ability power (0.0125). |
+ | ** Ability power ratio reduced to 1% per 100 ability power ({{fd|0.01}}) from 1% per 80 ability power ({{fd|0.0125}}). |
** Cooldown reduced to 14 from 16. |
** Cooldown reduced to 14 from 16. |
||
− | * {{ai|Nether Grasp|Malzahar}} |
+ | * {{ai|Nether Grasp|Malzahar}} |
⚫ | |||
− | {{ci|Miss Fortune}} |
+ | ;{{ci|Miss Fortune}} |
− | * {{ai|Strut|Miss Fortune}} |
+ | * {{ai|Strut|Miss Fortune}} |
+ | ** Is now properly removed when taking damage that is absorbed by a shield. |
||
− | {{ci|Mordekaiser}} |
+ | ;{{ci|Mordekaiser}} |
− | * {{ai|Iron Man|Mordekaiser}} |
+ | * {{ai|Iron Man|Mordekaiser}} |
⚫ | |||
⚫ | |||
+ | * {{ai|Children of the Grave|Mordekaiser}} |
||
⚫ | |||
− | {{ci|Morgana}} |
+ | ;{{ci|Morgana}} |
− | * {{ai|Black Shield|Morgana}} |
+ | * {{ai|Black Shield|Morgana}} |
+ | ** Base shield strength changed to {{ap|95|160|225|290|355}} from {{ap|100|150|200|250|300}}. |
||
− | {{ci|Nidalee}} |
+ | ;{{ci|Nidalee}} |
− | * |
+ | * {{ai|Javelin Toss|Nidalee}} and {{ai|Bushwhack|Nidalee}} |
+ | ** Fixed a bug where they would target a wrong location when cast immediately after transforming back to human form. |
||
− | {{ci|Nunu}} |
+ | ;{{ci|Nunu}} |
− | * {{ai|Consume|Nunu}} |
+ | * {{ai|Consume|Nunu}} |
+ | ** Base damage reduced to {{ap|400|525|650|775|900}} from {{ap|500|600|700|800|900}}. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci|Orianna}} |
+ | ;{{ci|Orianna}} |
+ | * General |
||
⚫ | |||
⚫ | |||
⚫ | |||
** Fixed a display error on the tooltip. |
** Fixed a display error on the tooltip. |
||
** Fixed a bug which was causing it to add less damage than intended. |
** Fixed a bug which was causing it to add less damage than intended. |
||
− | * |
+ | * {{ai|Command Protect|Orianna}} |
+ | ** Fixed a bug causing the shield particle to not display. |
||
⚫ | |||
− | {{ci|Poppy}} |
+ | ;{{ci|Poppy}} |
− | * |
+ | * {{ai|Heroic Charge|Poppy}} |
+ | ** Poppy will now attempt to immediately attack champions affected by a successful cast. |
||
− | {{ci|Rammus}} |
+ | ;{{ci|Rammus}} |
− | * |
+ | * {{ai|Defensive Ball Curl|Rammus}} |
+ | ** Fixed a bug where it had an ability power ratio. |
||
− | {{ci|Renekton}} |
+ | ;{{ci|Renekton}} |
+ | * General |
||
⚫ | |||
− | * Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat for the purposes of Fury generation. |
+ | ** Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat for the purposes of Fury generation. |
+ | * {{ai|Cull the Meek|Renekton}} |
||
+ | ** Heal is no longer reduced if the damage dealt is absorbed by shields. |
||
− | {{ci|Rumble}} |
+ | ;{{ci|Rumble}} |
− | * {{ai|The Equalizer|Rumble}} |
+ | * {{ai|The Equalizer|Rumble}} |
− | ** Trail's burning damage reduced to 100 |
+ | ** Trail's burning damage reduced to {{ap|100|140|180}} per second from {{ap|120|160|200}}. |
− | ** Trail's burning damage ability power ratio per second reduced to 0.2 from 0.25. |
+ | ** Trail's burning damage ability power ratio per second reduced to {{fd|0.2}} from {{fd|0.25}}. |
− | ** Cooldown increased to 105 |
+ | ** Cooldown increased to {{ap|105|90|75}} from {{ap|90|75|60}}. |
− | {{ci|Shaco}} |
+ | ;{{ci|Shaco}} |
+ | * General |
||
⚫ | |||
− | * Fixed the dance animation to loop properly. |
+ | ** Fixed the dance animation to loop properly. |
+ | * {{ai|Hallucinate|Shaco}} |
||
⚫ | |||
− | {{ci|Sion}} |
+ | ;{{ci|Sion}} |
− | * {{ai|Cannibalism|Sion}} |
+ | * {{ai|Cannibalism|Sion}} |
+ | ** Heal is no longer reduced if the damage dealt is absorbed by shields. |
||
− | {{ci|Sona}} |
+ | ;{{ci|Sona}} |
+ | * General |
||
− | * Fixed a bug where shields and {{si|Ignite}} could sometimes cause her spell sounds to get cut off early. |
+ | ** Fixed a bug where shields and {{si|Ignite}} could sometimes cause her spell sounds to get cut off early. |
− | {{ci|Swain}} |
+ | ;{{ci|Swain}} |
− | * {{ai|Ravenous Flock|Swain}} |
+ | * {{ai|Ravenous Flock|Swain}} |
** It now heals Swain for 50% of the actual damage dealt to enemies (instead of 50% of the raw damage the ability deals). |
** It now heals Swain for 50% of the actual damage dealt to enemies (instead of 50% of the raw damage the ability deals). |
||
** Now the heal is not reduced if the damage dealt is absorbed by shields. |
** Now the heal is not reduced if the damage dealt is absorbed by shields. |
||
− | {{ci|Teemo}} |
+ | ;{{ci|Teemo}} |
+ | * {{ai|Move Quick|Teemo}} |
||
⚫ | |||
+ | ** Passive movement speed bonus is now correctly removed even if the damage taken is absorbed by shields. |
||
+ | * {{ai|Noxious Trap|Teemo}} |
||
+ | ** Mushrooms are no longer targetable/manipulated by spells (except for {{si|Teleport}}). |
||
− | {{ci|Tristana}} |
+ | ;{{ci|Tristana}} |
+ | * {{ai|Rocket Jump|Tristana}} |
||
− | * Fixed a bug where |
+ | ** Fixed a bug where the cooldown reset upon kill or assist could fail if Tristana's damage output was fully absorbed by a shield. |
− | {{ci|Tryndamere}} |
+ | ;{{ci|Tryndamere}} |
− | * |
+ | * {{ai|Undying Rage|Tryndamere}} |
+ | ** Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented. |
||
− | {{ci|Twisted Fate}} |
+ | ;{{ci|Twisted Fate}} |
− | * {{ai| |
+ | * {{ai|Loaded Dice|Twisted Fate}} |
− | * |
+ | ** Is now deactivated while Twisted Fate is dead. |
+ | * {{ai|Blue Card|Twisted Fate}} |
||
⚫ | |||
+ | ** Mana restore is no longer reduced if the damage taken is absorbed by shields. |
||
+ | * {{ai|Gate|Twisted Fate}} |
||
⚫ | |||
− | {{ci|Udyr}} |
+ | ;{{ci|Udyr}} |
+ | * Stances |
||
− | * Mana cost |
+ | ** Mana cost decreased to {{ap|55|50|45|40|35}} from {{ap|75|65|55|45|35}}. |
− | * {{ai|Turtle Stance|Udyr}} |
+ | * {{ai|Turtle Stance|Udyr}} |
− | ** It now heals Udyr based upon the actual damage dealt to enemies (instead of the raw damage his attacks would deal). |
||
− | ** Now |
+ | ** Now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt). |
+ | ** Heal is no longer reduced if the damage is shielded. |
||
− | * {{ai|Phoenix Stance|Udyr}}: waves' base damage from activation increased to 15/25/35/45/55 per second from 10/18/26/34/42. |
||
+ | * {{ai|Phoenix Stance|Udyr}} |
||
+ | ** Base activation damage increased to {{ap|15|25|35|45|55}} from {{ap|10|18|26|34|42}}. |
||
− | {{ci|Urgot}} |
+ | ;{{ci|Urgot}} |
− | * |
+ | * {{ai|Terror Capacitor|Urgot}} |
− | * Fixed a bug where when |
+ | ** Fixed a bug where when attacking a champion with its active, it was slowing for less than the tooltip stated. |
+ | ** Fixed a bug where when using {{ai|Acid Hunter|Urgot}} with it, it was slowing based upon {{ai|Acid Hunter|Urgot}}'s rank rather than {{ai|Terror Capacitor|Urgot}}. |
||
{{ci|Vayne}} |
{{ci|Vayne}} |
||
+ | * {{ai|Silver Bolts|Vayne}} |
||
− | * {{ai|Silver Bolts|Vayne}}: true damage will no longer be blocked by spell shields.<ref name="silver-bolts">This only affects spell shields ({{ii|Banshee's Veil}}, {{ai|Spell Shield|Sivir}} and {{ai|Shroud of Darkness|Nocturne}}), not absorption shields</ref> |
||
+ | ** True damage will no longer be blocked by spell shields. |
||
⚫ | |||
+ | * {{ai|Tumble|Vayne}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ai|Condemn|Vayne}} |
||
⚫ | |||
+ | * {{ai|Final Hour|Vayne}} |
||
** Movement speed bonus is now tripled instead of quadrupled. |
** Movement speed bonus is now tripled instead of quadrupled. |
||
− | ** Attack damage bonus reduced to 25 |
+ | ** Attack damage bonus reduced to {{ap|25|40|55}} from {{ap|35|55|75}}. |
− | {{ci|Vladimir}} |
+ | ;{{ci|Vladimir}} |
− | * {{ai|Transfusion|Vladimir}} |
+ | * {{ai|Transfusion|Vladimir}} |
− | ** Cooldown changed to 12 |
+ | ** Cooldown changed to {{ap|12|10|8|6|4}} from {{ap|12|10|8|6|3}}. |
− | ** Base damage changed to 90 |
+ | ** Base damage changed to {{ap|90|125|160|195|230}} from {{ap|70|115|160|205|250}}. |
− | {{ci|Warwick}} |
+ | ;{{ci|Warwick}} |
− | * {{ai|Hungering Strike|Warwick}} |
+ | * {{ai|Hungering Strike|Warwick}} |
+ | ** Heal is no longer reduced if the damage dealt is absorbed by shields. |
||
− | {{ci|Xin Zhao}} |
+ | ;{{ci|Xin Zhao}} |
− | * {{ai|Crescent Sweep|Xin Zhao}} |
+ | * {{ai|Crescent Sweep|Xin Zhao}} |
− | ** |
+ | ** Targets' current health to damage ratio reduced to 15% from 20%. |
− | ** Bonus armor and magic |
+ | ** Bonus armor and magic resistance per champion hit reduced to {{ap|5|8|11}} from {{ap|7|10|13}}. |
− | ===Items=== |
+ | === Items === |
− | * {{ii|Boots of Mobility}} |
+ | * {{ii|Boots of Mobility}} |
+ | ** Now mark you in combat for receiving or dealing any damage, even if it is absorbed by shields. |
||
− | * {{ii|Spirit Visage}} |
+ | * {{ii|Spirit Visage}} |
** It now increases regeneration from lifesteal and spell vamp. |
** It now increases regeneration from lifesteal and spell vamp. |
||
** Fixed a bug where it was granting too much bonus regeneration. |
** Fixed a bug where it was granting too much bonus regeneration. |
||
− | * {{ii|Philosopher's Stone}} |
+ | * {{ii|Philosopher's Stone}} |
− | ** Health |
+ | ** Health regeneration per 5 reduced to 18 from {{fd|22.5}}. |
− | ** Mana |
+ | ** Mana regeneration per 5 reduced to 8 from 10. |
− | * {{ii|Eleisa's Miracle}} |
+ | * {{ii|Eleisa's Miracle}} |
− | * |
+ | ** Combine cost increased to 500 from 400. |
+ | * {{ii|Quicksilver Sash}} |
||
⚫ | |||
+ | ** Active cooldown decreased to 90 from 105. |
||
⚫ | |||
+ | * {{ii|Hextech Revolver}} |
||
⚫ | |||
+ | * {{ii|Philosopher's Stone}}, {{ii|Heart of Gold}}, {{ii|Kage's Lucky Pick}}, and {{ii|Avarice Blade}} |
||
⚫ | |||
− | ===General=== |
+ | === General === |
* Updated tooltips for many champions. |
* Updated tooltips for many champions. |
||
− | * |
+ | * Life steal and spell vamp are no longer reduced if the damage done is absorbed by shields. |
− | * Healing reductions now reduce health regained by |
+ | * Healing reductions now reduce health regained by life steal and spell vamp. |
* Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000. |
* Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000. |
||
* Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold. |
* Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold. |
||
Line 245: | Line 307: | ||
** Killing equal level champions is unaffected. |
** Killing equal level champions is unaffected. |
||
* [[Ward]]s and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner spell {{si|Teleport}}). |
* [[Ward]]s and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner spell {{si|Teleport}}). |
||
− | ** This means, for example, that wards will no longer be able to block {{cai|Powerball|Rammus}}, {{ |
+ | ** This means, for example, that wards will no longer be able to block {{cai|Powerball|Rammus}}, {{cai|Noxious Trap|Teemo|Noxious Traps}} will not block skillshots, and {{ci|Jax}} is no longer able to {{ai|Leap Strike|Jax}} onto a ward. |
* Fixed a bug where minions were playing their particles multiple times when attacking. |
* Fixed a bug where minions were playing their particles multiple times when attacking. |
||
− | ==Undocumented changes== |
+ | == Undocumented changes == |
− | ===Champions=== |
+ | === Champions === |
− | {{ci|Morgana}} |
+ | ;{{ci|Morgana}} |
+ | * General |
||
− | * |
+ | ** {{csl|Morgana|Original|variant=old2}} splash art has been updated. |
− | {{ci|Kayle}} |
+ | ;{{ci|Kayle}} |
+ | * General |
||
− | * Animations and sound effects have been updated. |
+ | ** Animations and sound effects have been updated. |
− | ===Items=== |
+ | === Items === |
+ | * {{ii|Aegis of the Legion}} |
||
− | * |
+ | ** Aura bonuses are now only applied to ally champions instead of to all ally units.<ref name="aegis-aura">[https://web.archive.org/web/0/http://www.leagueoflegends.com/board/showthread.php?p=10918534#post10918534 Riot confirmation] on changes to {{ii|Aegis of the Legion}} aura bonuses.</ref> |
− | ==Hotfix== |
+ | == Hotfix == |
− | Two [[hotfix |
+ | Two [[hotfix]]es for this patch went live a few hours after the release. The first one addressed a serious bug that was affecting {{ci|Yorick}}, where a champion targeted by his {{ai|Omen of Death|Yorick}} would continuously respawn with 1 health point. A second one reverted the changes for {{ci|Kayle}} which were accidentally released in this patch. The changes in question were the following: |
'''Important Note:''' The following changes were reverted and should not be documented anywhere else on the wiki: |
'''Important Note:''' The following changes were reverted and should not be documented anywhere else on the wiki: |
||
− | {{ci|Kayle}} |
+ | ;{{ci|Kayle}} |
− | * {{ai|Holy Fervor|Kayle}} |
+ | * {{ai|Holy Fervor|Kayle}} |
** Attack damage to ability power conversion ratio reduced to 20% from 30%. |
** Attack damage to ability power conversion ratio reduced to 20% from 30%. |
||
** Ability power to attack damage conversion ratio reduced to 10% from 15%. |
** Ability power to attack damage conversion ratio reduced to 10% from 15%. |
||
− | * {{ai|Reckoning|Kayle}} |
+ | * {{ai|Reckoning|Kayle}} |
− | ** Base damage increased to 80 |
+ | ** Base damage increased to {{ap|80|130|180|230|280}} from {{ap|60|110|160|210|260}}. |
− | ** Ability power ratio increased to 1.0 from 0.8. |
+ | ** Ability power ratio increased to {{fd|1.0}} from {{fd|0.8}}. |
− | ** Mana cost reduced to 70 |
+ | ** Mana cost reduced to {{ap|70|75|80|85|90}} from {{ap|80|85|90|95|100}}. |
− | * {{ai|Divine Blessing|Kayle}} |
+ | * {{ai|Divine Blessing|Kayle}} |
− | ** Heal changed to 60 |
+ | ** Heal changed to {{ap|60|115|170|225|280}} from {{ap|65|100|135|170|205}}. |
− | ** Ability power ratio reduced to 0.25 from 0.5. |
+ | ** Ability power ratio reduced to {{fd|0.25}} from {{fd|0.5}}. |
− | ** Movement speed boost increased from 12% at all ranks to 18 |
+ | ** Movement speed boost increased from 12% at all ranks to {{ap|18|21|24|27|30}}%. |
** Duration reduced to 4 seconds from 10. |
** Duration reduced to 4 seconds from 10. |
||
− | ** Mana cost increased to 75 |
+ | ** Mana cost increased to {{ap|75|90|105|120|135}} from {{ap|60|65|70|75|80}}. |
− | * {{ai|Righteous Fury|Kayle}} |
+ | * {{ai|Righteous Fury|Kayle}} |
− | ** Base bonus damage increased to 10 |
+ | ** Base bonus damage increased to {{ap|10|20|30|40|50}} from {{ap|4|10|16|22|28}}. |
** Range buff increased to 425 from 400. |
** Range buff increased to 425 from 400. |
||
− | ** Cooldown reduced to 17 at all ranks from 22 |
+ | ** Cooldown reduced to 17 seconds at all ranks from {{ap|22|21|20|19|18}}. |
** Mana cost reduced to 50 from 65. |
** Mana cost reduced to 50 from 65. |
||
− | ==Patch Preview== |
+ | == Patch Preview == |
− | The Patch Preview was streamed live just before the grand finals of the Season One Championship at Dreamhack. You can watch the patch preview on the following link: |
+ | The Patch Preview was streamed live just before the grand finals of the Season One Championship at Dreamhack. You can watch the patch preview on the following link: [http://www.own3d.tv/riotgames/video/139123 V1.0.0.120 Patch Preview] (0' to 20') |
− | ==References== |
+ | == References == |
{{Reflist}} |
{{Reflist}} |
||
{{Release history}} |
{{Release history}} |
||
+ | |||
⚫ | |||
+ | |||
+ | [[de:Patch v.1.0.0.120]] |
||
+ | [[zh:V1.0.0.120]] |
||
⚫ |
Latest revision as of 04:27, 24 November 2022
New Skins in the Store
The following skins were released along with this patch.
The following skins were announced and released on an earlier mini-patch on Friday, June 17.
This skin was announced on June 17 but was not available to purchase until Friday, June 24.
The following skins were released along with this patch, but were not available for purchase until Monday, June 27.
League of Legends v1.0.0.120
Champions
- (Innate): Yorick's attacks deal more damage for each summon that is active. Meanwhile, Yorick's ghouls deal some percent of Yorick's Attack Damage and have some percent of his total health.
- : Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
- : Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
- : Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
- (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
- Fixed a bug where its damage wouldn't trigger if the damage done to Annie was absorbed by other shields.
- Blitzcrank will now attempt to immediately attack champions affected by a successful grab.
- A particle will now appear correctly on enemy targets when they can be killed by Feast.
- Missile speed increased.
- Now apply a 30 / 35 / 40 / 45 / 50% slow for 3 seconds instead of a stun for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
- Health restored reduced to 150 / 225 / 300 per kill or assist from 350 / 500 / 650.
- Attack speed bonus reduced to 25 / 50 / 75% from 50 / 75 / 100%.
- Range increased to 475 from 450.
- Heal is no longer reduced if the damage done to the target is shielded.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145.
- Ability power ratio per second increased to 0.45 from 0.4.
- Channel duration reduced to 1.5 seconds from 2.
- Will now correctly increase its damage when the damage taken is absorbed by shields.
- Now applies a 7% slow instead of reducing healing and regeneration.
- Duration reduced to 3 seconds from 10.
- Poison magic damage changed to 3 + (1 × level) per second from 5 + (1 × level).
- Both the slow and the damage stack up to 5 times.
- Now applies to the target hit.
- Fixed a bug where it could sometimes restore gold to other players.
- Active duration increased to 7 seconds from 6.
- Base damage per cannonball increased to 75 / 120 / 165 from 65 / 110 / 155.
- Now marks Garen as being in combat even if the damage taken is absorbed by shields.
- Now shows the particle on Garen even if at 100% health.
- Fixed a bug where it could sometimes activate immediately after taking damage.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140.
- Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields.
- Heal from champions increased to 25% of damage dealt from 20% of raw damage.
- Heal is no longer reduced if the damage done is absorbed by shields.
- Now deactivated while Janna is dead.[1]
- Armor bonus reduced to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26.
- Attack speed bonus reduced to 10 / 13 / 16 / 19 / 22% from 10 / 14 / 18 / 22 / 26%.
- Target's max health to magic damage ratio reduced to 8% from 10%.
- Attack damage scaling reduced to 70% from 100%.
- Can no longer be cast on wards.
- Fixed a bug where its clone would be permanently disabled if disabled when it spawns.
- Passive base mana restore per attack increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
- Active changed to dealing 20 / 30 / 40 / 50 / 60 (+0.15 ability power) bonus magic damage dealt on hit for the duration instead of receiving 7 / 15 / 25 / 38 / 50 armor penetration for the duration.
- Base damage to max health ratio reduced to 4 / 5 / 6 / 7 / 8% from 5 / 6 / 7 / 8 / 9%.
- Ability power ratio reduced to 1% per 100 ability power (0.01) from 1% per 80 ability power (0.0125).
- Cooldown reduced to 14 from 16.
- Ability power ratio over the duration reduced to 1.3 from 1.5.
- Is now properly removed when taking damage that is absorbed by a shield.
- Shield generation is no longer reduced if the damage done to enemies is absorbed by shields.
- Fixed a bug where it could steal enemy passive abilities permanently.
- Base shield strength changed to 95 / 160 / 225 / 290 / 355 from 100 / 150 / 200 / 250 / 300.
- Fixed a bug where they would target a wrong location when cast immediately after transforming back to human form.
and
- Base damage reduced to 400 / 525 / 650 / 775 / 900 from 500 / 600 / 700 / 800 / 900.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 40 / 45 / 50 / 55 / 60%.
- General
- Fixed several incorrect interactions with clones or unusual movement types.
- Fixed a display error on the tooltip.
- Fixed a bug which was causing it to add less damage than intended.
- Fixed a bug causing the shield particle to not display.
- Poppy will now attempt to immediately attack champions affected by a successful cast.
- Fixed a bug where it had an ability power ratio.
- General
- Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat for the purposes of Fury generation.
- Heal is no longer reduced if the damage dealt is absorbed by shields.
- Trail's burning damage reduced to 100 / 140 / 180 per second from 120 / 160 / 200.
- Trail's burning damage ability power ratio per second reduced to 0.2 from 0.25.
- Cooldown increased to 105 / 90 / 75 from 90 / 75 / 60.
- General
- Fixed the dance animation to loop properly.
- Clone now correctly benefits from critical strikes.
- Heal is no longer reduced if the damage dealt is absorbed by shields.
- General
- Fixed a bug where shields and could sometimes cause her spell sounds to get cut off early.
- It now heals Swain for 50% of the actual damage dealt to enemies (instead of 50% of the raw damage the ability deals).
- Now the heal is not reduced if the damage dealt is absorbed by shields.
- Passive movement speed bonus is now correctly removed even if the damage taken is absorbed by shields.
- Mushrooms are no longer targetable/manipulated by spells (except for ).
- Fixed a bug where the cooldown reset upon kill or assist could fail if Tristana's damage output was fully absorbed by a shield.
- Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented.
- Is now deactivated while Twisted Fate is dead.
- Mana restore is no longer reduced if the damage taken is absorbed by shields.
- Fixed a bug where activating during the channel time would not interrupt it.
- Stances
- Mana cost decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35.
- Now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
- Heal is no longer reduced if the damage is shielded.
- Base activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42.
- Fixed a bug where when attacking a champion with its active, it was slowing for less than the tooltip stated.
- Fixed a bug where when using with it, it was slowing based upon 's rank rather than .
- True damage will no longer be blocked by spell shields.
- Bonus damage reduced to 40 / 45 / 50 / 55 / 60% from 55 / 60 / 65 / 70 / 75%.
- Base damage reduced to 45 / 80 / 115 / 150 / 185 from 50 / 90 / 130 / 170 / 210.
- Movement speed bonus is now tripled instead of quadrupled.
- Attack damage bonus reduced to 25 / 40 / 55 from 35 / 55 / 75.
- Cooldown changed to 12 / 10 / 8 / 6 / 4 from 12 / 10 / 8 / 6 / 3.
- Base damage changed to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160 / 205 / 250.
- Heal is no longer reduced if the damage dealt is absorbed by shields.
- Targets' current health to damage ratio reduced to 15% from 20%.
- Bonus armor and magic resistance per champion hit reduced to 5 / 8 / 11 from 7 / 10 / 13.
Items
- Now mark you in combat for receiving or dealing any damage, even if it is absorbed by shields.
- It now increases regeneration from lifesteal and spell vamp.
- Fixed a bug where it was granting too much bonus regeneration.
- Health regeneration per 5 reduced to 18 from 22.5.
- Mana regeneration per 5 reduced to 8 from 10.
- Combine cost increased to 500 from 400.
- Active cooldown decreased to 90 from 105.
- Spell vamp reduced to 15% from 20%.
- , , , and
- The gold per 10 component of them is now unique to itself. This means that it won't stack when the bonus comes from the same item, but it will stack when having different items.
General
- Updated tooltips for many champions.
- Life steal and spell vamp are no longer reduced if the damage done is absorbed by shields.
- Healing reductions now reduce health regained by life steal and spell vamp.
- Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000.
- Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold.
- Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before.
- Experience granted for kills is now determined by the dying champion's level.
- Killing champions higher level than you will now grant more experience .
- Killing champions lower level than you will now grant less experience.
- Killing equal level champions is unaffected.
- Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner spell ).
- This means, for example, that wards will no longer be able to block , will not block skillshots, and is no longer able to onto a ward.
- Fixed a bug where minions were playing their particles multiple times when attacking.
Undocumented changes
Champions
- General
- splash art has been updated.
- General
- Animations and sound effects have been updated.
Items
- Aura bonuses are now only applied to ally champions instead of to all ally units.[2]
Hotfix
Two hotfixes for this patch went live a few hours after the release. The first one addressed a serious bug that was affecting , where a champion targeted by his would continuously respawn with 1 health point. A second one reverted the changes for which were accidentally released in this patch. The changes in question were the following:
Important Note: The following changes were reverted and should not be documented anywhere else on the wiki:
- Attack damage to ability power conversion ratio reduced to 20% from 30%.
- Ability power to attack damage conversion ratio reduced to 10% from 15%.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio increased to 1.0 from 0.8.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Heal changed to 60 / 115 / 170 / 225 / 280 from 65 / 100 / 135 / 170 / 205.
- Ability power ratio reduced to 0.25 from 0.5.
- Movement speed boost increased from 12% at all ranks to 18 / 21 / 24 / 27 / 30%.
- Duration reduced to 4 seconds from 10.
- Mana cost increased to 75 / 90 / 105 / 120 / 135 from 60 / 65 / 70 / 75 / 80.
- Base bonus damage increased to 10 / 20 / 30 / 40 / 50 from 4 / 10 / 16 / 22 / 28.
- Range buff increased to 425 from 400.
- Cooldown reduced to 17 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
- Mana cost reduced to 50 from 65.
Patch Preview
The Patch Preview was streamed live just before the grand finals of the Season One Championship at Dreamhack. You can watch the patch preview on the following link: V1.0.0.120 Patch Preview (0' to 20')
References
- ↑ is already deactivated while dead.
- ↑ Riot confirmation on changes to aura bonuses.