m (Robot: Cosmetic changes) |
(thanks to PixelButts, correct the non-linear value of Alistar, change display of non-linear of Gangplank) |
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+ | {{Infobox patch |
||
− | {{Patchbox |
||
− | |Image = |
+ | |Image = |
+ | <gallery> |
||
+ | Rumble OriginalSkin old.jpg|Rumble (1) |
||
+ | Rumble RumbleintheJungleSkin old.jpg|Rumble (2) |
||
+ | Rumble BilgeratSkin old.jpg|Rumble (3) |
||
+ | Nasus DreadknightSkin.jpg|Nasus |
||
+ | Fiddlesticks FiddleMeTimbersSkin.jpg|Fiddlesticks |
||
+ | Nunu NunuBotSkin old.jpg|Nunu |
||
+ | Mordekaiser LordSkin old.jpg|Mordekaiser |
||
+ | </gallery> |
||
|Caption = Rumble, the Mechanized Menace |
|Caption = Rumble, the Mechanized Menace |
||
|Release = April 26th, 2011 |
|Release = April 26th, 2011 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New champion: {{ci|Rumble}} |
||
* Remakes: {{ci|Alistar}}, {{ci|Fiddlesticks}} & {{ci|Gangplank}} |
* Remakes: {{ci|Alistar}}, {{ci|Fiddlesticks}} & {{ci|Gangplank}} |
||
+ | |Related = |
||
− | |Related = * [http://www.leagueoflegends.com/news/release-notes-v100116 Release Notes v1.0.0.116] |
||
− | * [http://na.leagueoflegends.com/board/showthread.php? |
+ | * [http://forums.na.leagueoflegends.com/board/showthread.php?t=692602 Release Notes v1.0.0.116] |
+ | * [http://forums.na.leagueoflegends.com/board/showthread.php?t=702545&page=1#post8360794 Hotfix Release Notes] |
||
|Prev = V1.0.0.115 |
|Prev = V1.0.0.115 |
||
|Next = V1.0.0.118 |
|Next = V1.0.0.118 |
||
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== New Skins in the Store == |
== New Skins in the Store == |
||
The following skins were released along with this patch. |
The following skins were released along with this patch. |
||
− | * {{ |
+ | * {{csl|Rumble|Rumble in the Jungle}} |
− | * {{ |
+ | * {{csl|Rumble|Bilgerat}} |
− | * {{ |
+ | * {{csl|Nasus|Dreadknight}} |
− | * {{ |
+ | * {{csl|Fiddlesticks|Fiddle Me Timbers}} |
The following skins were released along with this patch, but were not available for purchase until a later date. |
The following skins were released along with this patch, but were not available for purchase until a later date. |
||
− | * {{ |
+ | * {{csl|Nunu|Nunu Bot}} - Available on Monday, May 5. |
− | * {{ |
+ | * {{csl|Mordekaiser|Lord}} - Available with next patch, on Tuesday, May 10. |
== PVP.net v1.34.12 == |
== PVP.net v1.34.12 == |
||
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== League of Legends V1.0.0.116 == |
== League of Legends V1.0.0.116 == |
||
=== Champions === |
=== Champions === |
||
− | {{ci|Rumble|Rumble, The Mechanized Menace}} |
+ | ;{{ci|Rumble|Rumble, The Mechanized Menace}} |
* {{ai|Flamespitter|Rumble}}: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the "Danger Zone," this spell deals additional damage. |
* {{ai|Flamespitter|Rumble}}: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the "Danger Zone," this spell deals additional damage. |
||
* {{ai|Scrap Shield|Rumble}}: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the "Danger Zone," the shield's strength and speed boost increase. |
* {{ai|Scrap Shield|Rumble}}: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the "Danger Zone," the shield's strength and speed boost increase. |
||
− | * {{ai|Electro |
+ | * {{ai|Electro Harpoon|Rumble}}: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the "Danger Zone," the damage and slow percentage is increased. |
* {{ai|The Equalizer|Rumble}} (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed. |
* {{ai|The Equalizer|Rumble}} (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed. |
||
− | * {{ai|Junkyard Titan |
+ | * {{ai|Junkyard Titan|Rumble}} (Innate): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time. |
− | {{ci|Alistar}} |
+ | ;{{ci|Alistar}} Rework |
+ | * General |
||
− | * Updated walking animation. |
+ | ** Updated walking animation. |
− | * Stats |
+ | * Stats |
** Base health reduced to 442 from 468. |
** Base health reduced to 442 from 468. |
||
− | ** Health per level reduced to 110 from 114. |
+ | ** Health per level reduced to 110 from 114. |
− | ** Base mana increased to 215 from 192. |
+ | ** Base mana increased to 215 from 192. |
** Mana per level increased to 38 from 33. |
** Mana per level increased to 38 from 33. |
||
− | ** Base attack damage reduced to 55.03 from 59.525. |
+ | ** Base attack damage reduced to {{fd|55.03}} from {{fd|59.525}}. |
− | ** Attack damage per level increased to 3.62 from 3.375. |
+ | ** Attack damage per level increased to {{fd|3.62}} from {{fd|3.375}}. |
** Movement speed increased to 305 from 300. |
** Movement speed increased to 305 from 300. |
||
+ | * {{ai|Trample|Alistar}} - {{sbc|New Innate}} |
||
− | * Removed innate {{ai|Colossal Strength}}: |
||
⚫ | ** Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing {{pp|18|10|11|12|12|13|14|15|15|16|17|18|18|19|20|21|21|22|23|formula=9 + 1 per level, but skip at level 3, 7, 11 and 15}} + {{as|(0.1 per ability power)}} area damage per second. It deals double damage to minions and monsters. |
||
⚫ | |||
− | * |
+ | ** Added new animations and particles for {{ai|Trample|Alistar}}. |
+ | ** {{ai|Colossal Strength|Alistar}} - {{sbc|Old Innate}} |
||
⚫ | |||
⚫ | |||
− | ** Added new animations and particles for Trample. |
||
− | * {{ai|Pulverize|Alistar}} |
+ | * {{ai|Pulverize|Alistar}} |
− | ** Base damage reduced to 60 |
+ | ** Base damage reduced to {{ap|60|105|150|195|240}} from {{ap|80|125|170|220|270}}. |
− | ** |
+ | ** AP ratio reduced to {{as|80% AP}} from {{as|100% AP}}. |
− | ** Cooldown changed to 17 |
+ | ** Cooldown changed to {{ap|17|16|15|14|13}} seconds from 15 at all ranks. |
** Range increased to 365 from 330. |
** Range increased to 365 from 330. |
||
− | ** Stun duration after the 1 second knock-up reduced to 0.5 seconds from 1 second. |
+ | ** Stun duration after the 1 second knock-up reduced to {{fd|0.5}} seconds from 1 second. |
− | * {{ai|Headbutt|Alistar}} |
+ | * {{ai|Headbutt|Alistar}} |
− | ** Base damage reduced to 85 |
+ | ** Base damage reduced to {{ap|85|135|185|235|285}} from {{ap|90|140|190|245|300}}. |
− | ** Cooldown changed to 14 |
+ | ** Cooldown changed to {{ap|14|13|12|11|10}} seconds from 12 at all ranks. |
− | ** |
+ | ** Can now target minions. |
** Improved targeting against moving targets. |
** Improved targeting against moving targets. |
||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Amumu}} |
− | * {{ai| |
+ | * {{ai|Bandage Toss|Amumu}} |
+ | ** Improved to fail dash less often. |
||
+ | |||
+ | ;{{ci|Anivia}} |
||
+ | * General |
||
+ | ** Revised tooltips. |
||
+ | |||
+ | ;{{ci|Brand}} |
||
+ | * {{ai|Pyroclasm|Brand}} |
||
** It no longer gets blocked by spell shields. |
** It no longer gets blocked by spell shields. |
||
** Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby. |
** Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby. |
||
− | {{ci|Caitlyn}} |
+ | ;{{ci|Caitlyn}} |
− | * {{ai|Yordle Snap Trap|Caitlyn}} |
+ | * {{ai|Yordle Snap Trap|Caitlyn}} |
** Mana cost reduced to 50 from 60. |
** Mana cost reduced to 50 from 60. |
||
** Activation range increased to 150 from 125. |
** Activation range increased to 150 from 125. |
||
− | * {{ai|90 Caliber Net|Caitlyn}} |
+ | * {{ai|90 Caliber Net|Caitlyn}} |
⚫ | |||
− | * {{ai|Ace in the Hole|Caitlyn}} |
+ | * {{ai|Ace in the Hole|Caitlyn}} |
** Mana cost reduced to 100 from 150. |
** Mana cost reduced to 100 from 150. |
||
− | ** Range increased to 1900 |
+ | ** Range increased to {{ap|1900|2050|2200}} from {{ap|1600|1900|2200}}. |
− | {{ci| |
+ | ;{{ci|Dr. Mundo}} |
+ | * General |
||
− | * {{ai|Mystic Shot|Ezreal}} now has an additive 0.2 ability power ratio. |
||
+ | ** Revised tooltips. |
||
⚫ | |||
− | {{ci| |
+ | ;{{ci|Evelynn}} |
− | * |
+ | * General |
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | ;{{ci|Ezreal}} |
||
+ | * {{ai|Mystic Shot|Ezreal}} |
||
+ | ** Now additionally scales with {{fd|0.2}} ability power. |
||
+ | * {{ai|Trueshot Barrage|Ezreal}} |
||
⚫ | |||
+ | |||
+ | ;{{ci|Fiddlesticks}} Rework |
||
+ | * Stats |
||
⚫ | |||
⚫ | |||
** Movement speed increased to 310 from 300. |
** Movement speed increased to 310 from 300. |
||
− | * {{ai|Terrify|Fiddlesticks}} |
+ | * {{ai|Terrify|Fiddlesticks}} |
− | ** Mana cost reduced to 65 |
+ | ** Mana cost reduced to {{ap|65|75|85|95|105}} from {{ap|65|80|95|110|125}}. |
** Range increased to 575 from 525. |
** Range increased to 575 from 525. |
||
− | * {{ai|Drain|Fiddlesticks}} |
+ | * {{ai|Drain|Fiddlesticks}} |
− | ** |
+ | ** AP ratio increased to {{as|50% AP}} from {{as|48% AP}}. |
− | ** |
+ | ** Healing from damage dealt reduced to {{ap|60|65|70|75|80}}% from 100% at all ranks. |
** Leash range reduced to 650 from 700. |
** Leash range reduced to 650 from 700. |
||
− | * {{ai|Dark Wind|Fiddlesticks}} |
+ | * {{ai|Dark Wind|Fiddlesticks}} |
− | ** Base damage |
+ | ** Base damage changed to {{ap|65|85|105|125|145}} from 100 at all ranks. |
− | ** |
+ | ** AP ratio increased to {{as|45% AP}} from {{as|35% AP}}. |
− | ** |
+ | ** Number of bounces changed to 5 at all ranks from {{ap|2|4|6|8|10}}. |
− | ** Cooldown |
+ | ** Cooldown changed to {{ap|15|14|13|12|11}} seconds from 14 at all ranks. |
− | ** Projectile speed |
+ | ** Projectile speed reduced to 1100 from 1200. |
− | * {{ai|Crowstorm|Fiddlesticks}} |
+ | * {{ai|Crowstorm|Fiddlesticks}} |
− | ** Base damage |
+ | ** Base damage reduced to {{ap|125|225|325}} per second from {{ap|150|250|350}}. |
− | ** |
+ | ** AP ratio increased to {{as|40% AP}} from {{as|35% AP}}. |
− | ** Cooldown reduced to 150 |
+ | ** Cooldown reduced to {{ap|150|140|130}} seconds from 150 at all ranks. |
− | {{ci|Gangplank}} |
+ | ;{{ci|Gangplank}} Rework |
− | * Stats |
+ | * Stats |
− | ** Base mana increased to 255 from 239. |
+ | ** Base mana increased to 255 from 239. |
** Mana per level increased to 40 from 34. |
** Mana per level increased to 40 from 34. |
||
** Movement speed increased to 320 from 315. |
** Movement speed increased to 320 from 315. |
||
− | * {{ai| |
+ | * {{ai|Grog-Soaked Blade|Gangplank}} |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** Cooldown reduced to 5 seconds from 6. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ai|Raise Morale|Gangplank}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*** No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions. |
*** No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions. |
||
− | *** Activating it grants Gangplank 14 |
+ | *** Activating it grants Gangplank {{ap|14|18|22|26|30}}% movement speed and {{ap|20|28|36|44|52}} attack damage instead of his passive bonuses. |
− | *** The activation also grants nearby allies 7 |
+ | *** The activation also grants nearby allies {{ap|7|9|11|13|15}}% movement speed and {{ap|10|14|18|22|26}} attack damage. |
*** Duration reduced to 6 seconds from 10. |
*** Duration reduced to 6 seconds from 10. |
||
− | *** Mana cost changed to 50 |
+ | *** Mana cost changed to {{ap|50|55|60|65|70}} from 60 at all ranks. |
** Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration. |
** Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration. |
||
− | * {{ai|Cannon Barrage|Gangplank}} |
+ | * {{ai|Cannon Barrage|Gangplank}} |
** Area of effect size reduced significantly. |
** Area of effect size reduced significantly. |
||
− | ** Base damage per cannonball reduced to 65 |
+ | ** Base damage per cannonball reduced to {{ap|65|110|155}} from {{ap|100|140|180}}. |
** It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow. |
** It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow. |
||
− | ** Slow reduced to 15 |
+ | ** Slow reduced to {{ap|15|20|25}}% from {{ap|35|45|55}}%. |
** Updated the random algorithm to not favor one quadrant over others. |
** Updated the random algorithm to not favor one quadrant over others. |
||
− | ** Fixed a bug |
+ | ** Fixed a tooltip bug to state the correct duration of 7 seconds instead of 8 seconds. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci| |
+ | ;{{ci|Irelia}} |
+ | * {{ai|Bladesurge|Irelia}} |
||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Jarvan IV}} |
+ | * {{ai|Dragon Strike|Jarvan IV}} |
||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
+ | * {{ai|Cataclysm|Jarvan IV}} |
||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Jax}} |
⚫ | |||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Kayle}} |
+ | * {{csl|Kayle|Battleborn}} |
||
⚫ | |||
+ | ** Fixed a display issue. |
||
⚫ | |||
− | {{ci| |
+ | ;{{ci|LeBlanc}} |
− | * {{ai| |
+ | * {{ai|Mimic Distortion|LeBlanc}} |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci| |
+ | ;{{ci|Lee Sin}} |
+ | * {{ai|Resonating Strike|Lee Sin}} |
||
⚫ | |||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
+ | * {{ai|Safeguard|Lee Sin}} |
||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Maokai}} |
+ | * {{ai|Twisted Advance|Maokai}} |
||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
− | {{ci| |
+ | ;{{ci|Mordekaiser}} |
+ | * General |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ;{{ci|Nocturne}} |
||
+ | * {{ai|Paranoia|Nocturne}} |
||
⚫ | |||
+ | ** Improved to fail dash less often. |
||
+ | |||
+ | ;{{ci|Nunu}} |
||
+ | * {{ai|Absolute Zero|Nunu}} |
||
+ | ** Improved spell particles. |
||
+ | |||
+ | ;{{ci|Pantheon}} |
||
+ | * {{ai|Aegis of Zeonia|Pantheon}} |
||
+ | ** Improved to fail dash less often. |
||
+ | |||
+ | ;{{ci|Poppy}} |
||
+ | * {{ai|Heroic Charge|Poppy}} |
||
+ | ** Improved to fail dash less often. |
||
+ | |||
+ | ;{{ci|Ryze}} |
||
+ | * {{ai|Overload|Ryze}} |
||
⚫ | |||
+ | * {{ai|Desperate Power|Ryze}} |
||
⚫ | |||
+ | |||
+ | ;{{ci|Sona}} |
||
+ | * {{ai|Power Chord|Sona}} |
||
+ | ** {{ai|Aria of Perseverance|Sona}} |
||
⚫ | |||
+ | ** {{ai|Song of Celerity|Sona}} |
||
⚫ | |||
+ | * {{ai|Hymn of Valor|Sona}} |
||
⚫ | |||
+ | |||
+ | ;{{ci|Trundle}} |
||
+ | * {{ai|Rabid Bite|Trundle}} |
||
⚫ | |||
+ | * {{ai|Agony|Trundle}} |
||
+ | ** Improved spell particle. |
||
+ | |||
+ | ;{{ci|Tryndamere}} |
||
+ | * General |
||
+ | ** Revised tooltips. |
||
+ | |||
+ | ;{{ci|Twisted Fate}} |
||
+ | * {{ai|Blue Card|Twisted Fate}} |
||
⚫ | |||
+ | |||
+ | ;{{ci|Udyr}} |
||
+ | * {{ai|Tiger Stance|Udyr}} |
||
** Hit particle no longer plays on turrets. |
** Hit particle no longer plays on turrets. |
||
** Udyr's hands will now always display hand particles when his next attack will shred the target. |
** Udyr's hands will now always display hand particles when his next attack will shred the target. |
||
− | {{ci|Xin Zhao}} |
+ | ;{{ci|Xin Zhao}} |
− | * Stats |
+ | * Stats |
** Base attack damage increased to 56 from 49. |
** Base attack damage increased to 56 from 49. |
||
− | ** Attack damage per level decreased to 3.1 from 3.3. |
+ | ** Attack damage per level decreased to {{fd|3.1}} from {{fd|3.3}}. |
− | * |
+ | * {{ai|Three Talon Strike|Xin Zhao}} |
+ | ** Fixed a bug where it could be activated while it was still active. |
||
− | * {{ai|Battle Cry|Xin Zhao}} |
+ | * {{ai|Battle Cry|Xin Zhao}} |
− | ** Passive attack speed increased to 20 |
+ | ** Passive attack speed increased to {{ap|20|25|30|35|40}}% from {{ap|15|20|25|30|35}}%. |
** Passive attack speed is no longer removed while the ability is on cooldown. |
** Passive attack speed is no longer removed while the ability is on cooldown. |
||
− | * {{ai| |
+ | * {{ai|Audacious Charge|Xin Zhao}} |
+ | ** Improved to fail dash less often. |
||
⚫ | |||
+ | * {{ai|Crescent Sweep|Xin Zhao}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci|Zilean}} |
+ | ;{{ci|Zilean}} |
+ | * General |
||
− | * Revised Zilean's idle animation loop. |
+ | ** Revised Zilean's idle animation loop. |
⚫ | |||
+ | * {{ai|Chronoshift|Zilean}} |
||
⚫ | |||
=== Items === |
=== Items === |
||
+ | ;{{ii|Blasting Wand}} |
||
− | * |
+ | * Now shows an upgrade path into {{ii|Void Staff}} instead of {{ii|Archangel's Staff}}. |
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** {{sbc|Old recipe:}} {{ii|Warden's Mail}} + {{ii|Heart of Gold}} + {{g|600}} |
||
⚫ | |||
+ | |||
+ | ;{{ii|Sword of the Divine}} |
||
⚫ | |||
=== General === |
=== General === |
||
− | * Revised tooltips for {{ci|Anivia}}, {{ci|Dr. Mundo}} and {{ci|Tryndamere}}. |
||
* Updated numerous character bios. |
* Updated numerous character bios. |
||
− | * Updated the following 'move-to-unit' spells, so they will fail less often: {{ai|Aegis of Zeonia|Pantheon}}, {{ai|Audacious Charge|Xin Zhao}}, {{ai|Bandage Toss|Amumu}}, {{ai|Bladesurge|Irelia}}, {{ai|Cataclysm|Jarvan IV}}, {{ai|Demacian Standard|Jarvan IV}} + {{ai|Dragon Strike|Jarvan IV}}, {{ai|Headbutt|Alistar}}, {{ai|Heroic Charge|Poppy}}, {{ai|Leap Strike|Jax}}, {{ai|Paranoia|Nocturne}}, {{ai|Resonating Strike|Lee Sin}}, {{ai|Safeguard|Lee Sin}} and {{ai|Twisted Advance|Maokai}}. |
||
* Fixed a bug where Fear abilities were slowing the target additively rather than multiplicatively. |
* Fixed a bug where Fear abilities were slowing the target additively rather than multiplicatively. |
||
* Fixed a bug where {{si|Exhaust}} was slowing the target additively rather than multiplicatively. |
* Fixed a bug where {{si|Exhaust}} was slowing the target additively rather than multiplicatively. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | * Fixed a display issue with the {{csi|Kayle|Battleborn Kayle}} skin. |
||
⚫ | |||
− | * Improved the following spell particles: {{cai|Agony|Trundle}}, {{cai|Absolute Zero|Nunu}}. |
||
⚫ | |||
== Hotfix == |
== Hotfix == |
||
− | A [[hotfix]] went live on the 28th of April, with several bug fixes. |
+ | A [[hotfix]] went live on the 28th of April, with several bug fixes. |
+ | |||
− | * Fixed a bug where {{cai|Headbutt|Alistar}} would lock him out of spells for the duration and a short period afterward. |
||
+ | ;{{ci|Alistar}} |
||
⚫ | |||
+ | * {{ai|Headbutt|Alistar}} |
||
⚫ | |||
− | * Fixed a bug where |
+ | ** Fixed a bug where it would lock him out of spells for the duration and a short period afterward. |
+ | |||
⚫ | |||
+ | ;{{ci|Gangplank}} |
||
+ | * {{ai|Raise Morale|Gangplank}} |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ;{{ci|Kayle}} |
||
+ | * {{ai|Reckoning|Kayle}} |
||
+ | ** Fixed a bug where it was not showing the animation, and would not be castable again until after you attacked. |
||
+ | |||
+ | ;{{ci|Rumble}} |
||
+ | * {{ai|The Equalizer|Rumble}} |
||
⚫ | |||
+ | ** Fixed some team color bugs. |
||
== Undocumented changes == |
== Undocumented changes == |
||
=== Champions === |
=== Champions === |
||
− | {{ci|Kog'Maw}} |
+ | ;{{ci|Kog'Maw}} |
− | * Champion square background |
+ | * Champion square background darkened. |
− | {{ci|Maokai}} |
+ | ;{{ci|Maokai}} |
− | * Champion square |
+ | * Champion square zoomed in further. |
− | {{ci|Taric}} |
+ | ;{{ci|Taric}} |
+ | * General |
||
− | * |
+ | ** {{csl|Taric|Original|variant=old2}} splash art has been updated. |
− | {{ci|Vladimir}} |
+ | ;{{ci|Vladimir}} |
* {{ai|Sanguine Pool|Vladimir}} has a new animation. |
* {{ai|Sanguine Pool|Vladimir}} has a new animation. |
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== Patch Preview Video == |
== Patch Preview Video == |
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+ | [[File:League of Legends - Patch Notes Preview 1.0.0.116|center|640px]] |
{{Release history}} |
{{Release history}} |
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+ | [[de:Patch v.1.0.0.116]] |
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+ | [[zh:V1.0.0.116]] |
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[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 09:38, 20 January 2020
New Skins in the Store
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until a later date.
- - Available on Monday, May 5.
- - Available with next patch, on Tuesday, May 10.
PVP.net v1.34.12
- Users can now grant other members of their Ranked or Normal team permission to invite other users.
League of Legends V1.0.0.116
Champions
- : Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the "Danger Zone," this spell deals additional damage.
- : Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the "Danger Zone," the shield's strength and speed boost increase.
- : Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the "Danger Zone," the damage and slow percentage is increased.
- (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
- (Innate): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
- Rework
- General
- Updated walking animation.
- Stats
- Base health reduced to 442 from 468.
- Health per level reduced to 110 from 114.
- Base mana increased to 215 from 192.
- Mana per level increased to 38 from 33.
- Base attack damage reduced to 55.03 from 59.525.
- Attack damage per level increased to 3.62 from 3.375.
- Movement speed increased to 305 from 300.
- New Innate
- Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing Error: Parameter '3' is not accepted. + (0.1 per ability power) area damage per second. It deals double damage to minions and monsters.
- Added new animations and particles for .
- Old Innate
- Alistar deals Error: Parameter '3' is not accepted.% additional damage to turrets.
-
- - Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270.
- AP ratio reduced to 80% AP from 100% AP.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Range increased to 365 from 330.
- Stun duration after the 1 second knock-up reduced to 0.5 seconds from 1 second.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all ranks.
- Can now target minions.
- Improved targeting against moving targets.
- Improved to fail dash less often.
- Improved to fail dash less often.
- General
- Revised tooltips.
- It no longer gets blocked by spell shields.
- Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby.
- Mana cost reduced to 50 from 60.
- Activation range increased to 150 from 125.
- Mana cost reduced to 75 from 90.
- Mana cost reduced to 100 from 150.
- Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
- General
- Revised tooltips.
- General
- Fixed a bug where her new attack animations were playing too quickly.
- Now additionally scales with 0.2 ability power.
- Now scales additively with both attack damage and ability power instead of just the higher of the two.
- Rework
- Stats
- Base armor increased to 11 from 4.75.
- Armor per level increased to 3.5 from 3.
- Movement speed increased to 310 from 300.
- Mana cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
- Range increased to 575 from 525.
- AP ratio increased to 50% AP from 48% AP.
- Healing from damage dealt reduced to 60 / 65 / 70 / 75 / 80% from 100% at all ranks.
- Leash range reduced to 650 from 700.
- Base damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
- AP ratio increased to 45% AP from 35% AP.
- Number of bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
- Projectile speed reduced to 1100 from 1200.
- Base damage reduced to 125 / 225 / 325 per second from 150 / 250 / 350.
- AP ratio increased to 40% AP from 35% AP.
- Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
- Rework
- Stats
- Base mana increased to 255 from 239.
- Mana per level increased to 40 from 34.
- Movement speed increased to 320 from 315.
- Damage per second increased to 6 − 23 (based on level) from Error: Parameter '3' is not accepted..
- Fixed a bug where it only applied 9 damage ticks instead of 10.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150.
- Extra gold gain on kill reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16.
- Cooldown reduced to 5 seconds from 6.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380.
- Passive
- Movement speed bonus changed to 3 / 4 / 5 / 6 / 7% from 2 / 4 / 6 / 8 / 10%.
- Attack damage bonus changed to 8 / 10 / 12 / 14 / 16 from 8 / 12 / 16 / 20 / 24.
- New Active
- No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions.
- Activating it grants Gangplank 14 / 18 / 22 / 26 / 30% movement speed and 20 / 28 / 36 / 44 / 52 attack damage instead of his passive bonuses.
- The activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movement speed and 10 / 14 / 18 / 22 / 26 attack damage.
- Duration reduced to 6 seconds from 10.
- Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
- Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration.
- Passive
- Area of effect size reduced significantly.
- Base damage per cannonball reduced to 65 / 110 / 155 from 100 / 140 / 180.
- It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow.
- Slow reduced to 15 / 20 / 25% from 35 / 45 / 55%.
- Updated the random algorithm to not favor one quadrant over others.
- Fixed a tooltip bug to state the correct duration of 7 seconds instead of 8 seconds.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
-
- Fixed a display issue.
- Fixed a bug where it would not properly show allies if it was ready to cast or not.
- Fixed a bug where it could follow the target over indefinite distance.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
- General
- Fixed a taunt animation bug.
- Fixed a bug where it would follow targets over variable amounts of distance depending on spell rank.
- Improved to fail dash less often.
- Improved spell particles.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Mana scaling reduced to 8% from 10%.
- Active spell vamp increased to 15 / 20 / 25% from 15% at all ranks.
- Diminuendo duration increased to 4 seconds from 3.
- Tempo slow increased to 40% from 25%.
- Aura bonus attack damage and ability power increased to 8 / 11 / 14 / 17 / 20 from 6 / 8 / 10 / 12 / 14.
- Fixed a bug where it could be dodged.
- Improved spell particle.
- General
- Revised tooltips.
- Damage to mana restore ratio increased to 65% from 50%.
- Hit particle no longer plays on turrets.
- Udyr's hands will now always display hand particles when his next attack will shred the target.
- Stats
- Base attack damage increased to 56 from 49.
- Attack damage per level decreased to 3.1 from 3.3.
- Fixed a bug where it could be activated while it was still active.
- Passive attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Passive attack speed is no longer removed while the ability is on cooldown.
- Improved to fail dash less often.
- Base armor and magic resistance bonus reduced to 25 at all ranks from 30 / 40 / 50.
- New effect: Gives 7 / 10 / 13 extra armor and magic resist for each champion hit.
- General
- Revised Zilean's idle animation loop.
- Fixed a bug where it would sometimes not report to allies whether it was castable.
Items
- Now shows an upgrade path into instead of .
- Fixed a bug with the active particle.
General
- Updated numerous character bios.
- Fixed a bug where Fear abilities were slowing the target additively rather than multiplicatively.
- Fixed a bug where was slowing the target additively rather than multiplicatively.
- Changed the general frost slow particle (i.e.: , ) to significantly reduce frame lag.
Hotfix
A hotfix went live on the 28th of April, with several bug fixes.
- Fixed a bug where it would lock him out of spells for the duration and a short period afterward.
- Fixed a bug where it would break nearby enemy spell shields.
- Fixed a bug where it would reveal Gangplank to enemy champions.
- Fixed a bug where it was not showing the animation, and would not be castable again until after you attacked.
- Fixed a few bugs where it was sometimes not showing properly related to fog of war.
- Fixed some team color bugs.
Undocumented changes
Champions
- Champion square background darkened.
- Champion square zoomed in further.
- General
- splash art has been updated.
- has a new animation.
Structures
- The Nexus has a new explosion animation.
PVP.net
- "Bruiser" tag renamed back to "Fighter"