New Skins in the Store
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until a later date.
- - Available on Monday, May 5.
- - Available with next patch, on Tuesday, May 10.
PVP.net v1.34.12
- Users can now grant other members of their Ranked or Normal team permission to invite other users.
League of Legends V1.0.0.116
Champions
- : Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the "Danger Zone," this spell deals additional damage.
- : Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the "Danger Zone," the shield's strength and speed boost increase.
- : Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the "Danger Zone," the damage and slow percentage is increased.
- (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
- (Innate): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
- Rework
- General
- Updated walking animation.
- Stats
- Base health reduced to 442 from 468.
- Health per level reduced to 110 from 114.
- Base mana increased to 215 from 192.
- Mana per level increased to 38 from 33.
- Base attack damage reduced to 55.03 from 59.525.
- Attack damage per level increased to 3.62 from 3.375.
- Movement speed increased to 305 from 300.
- New Innate
- Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing 10 − 23 (based on level) + (0.1 per ability power) area damage per second. It deals double damage to minions and monsters.
- Added new animations and particles for .
- Old Innate
- Alistar deals 20 / 40 / 60 (based on level)% additional damage to turrets.
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- - Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270.
- AP ratio reduced to 80% AP from 100% AP.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Range increased to 365 from 330.
- Stun duration after the 1 second knock-up reduced to 0.5 seconds from 1 second.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all ranks.
- Can now target minions.
- Improved targeting against moving targets.
- Improved to fail dash less often.
- Improved to fail dash less often.
- General
- Revised tooltips.
- It no longer gets blocked by spell shields.
- Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby.
- Mana cost reduced to 50 from 60.
- Activation range increased to 150 from 125.
- Mana cost reduced to 75 from 90.
- Mana cost reduced to 100 from 150.
- Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
- General
- Revised tooltips.
- General
- Fixed a bug where her new attack animations were playing too quickly.
- Now additionally scales with 0.2 ability power.
- Now scales additively with both attack damage and ability power instead of just the higher of the two.
- Rework
- Stats
- Base armor increased to 11 from 4.75.
- Armor per level increased to 3.5 from 3.
- Movement speed increased to 310 from 300.
- Mana cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
- Range increased to 575 from 525.
- AP ratio increased to 50% AP from 48% AP.
- Healing from damage dealt reduced to 60 / 65 / 70 / 75 / 80% from 100% at all ranks.
- Leash range reduced to 650 from 700.
- Base damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
- AP ratio increased to 45% AP from 35% AP.
- Number of bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
- Projectile speed reduced to 1100 from 1200.
- Base damage reduced to 125 / 225 / 325 per second from 150 / 250 / 350.
- AP ratio increased to 40% AP from 35% AP.
- Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
- Rework
- Stats
- Base mana increased to 255 from 239.
- Mana per level increased to 40 from 34.
- Movement speed increased to 320 from 315.
- Damage per second increased to 6 − 23 (based on level) from 5 − 18 (based on level).
- Fixed a bug where it only applied 9 damage ticks instead of 10.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150.
- Extra gold gain on kill reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16.
- Cooldown reduced to 5 seconds from 6.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380.
- Passive
- Movement speed bonus changed to 3 / 4 / 5 / 6 / 7% from 2 / 4 / 6 / 8 / 10%.
- Attack damage bonus changed to 8 / 10 / 12 / 14 / 16 from 8 / 12 / 16 / 20 / 24.
- New Active
- No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions.
- Activating it grants Gangplank 14 / 18 / 22 / 26 / 30% movement speed and 20 / 28 / 36 / 44 / 52 attack damage instead of his passive bonuses.
- The activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movement speed and 10 / 14 / 18 / 22 / 26 attack damage.
- Duration reduced to 6 seconds from 10.
- Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
- Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration.
- Passive
- Area of effect size reduced significantly.
- Base damage per cannonball reduced to 65 / 110 / 155 from 100 / 140 / 180.
- It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow.
- Slow reduced to 15 / 20 / 25% from 35 / 45 / 55%.
- Updated the random algorithm to not favor one quadrant over others.
- Fixed a tooltip bug to state the correct duration of 7 seconds instead of 8 seconds.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
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- Fixed a display issue.
- Fixed a bug where it would not properly show allies if it was ready to cast or not.
- Fixed a bug where it could follow the target over indefinite distance.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Improved to fail dash less often.
- General
- Fixed a taunt animation bug.
- Fixed a bug where it would follow targets over variable amounts of distance depending on spell rank.
- Improved to fail dash less often.
- Improved spell particles.
- Improved to fail dash less often.
- Improved to fail dash less often.
- Mana scaling reduced to 8% from 10%.
- Active spell vamp increased to 15 / 20 / 25% from 15% at all ranks.
- Diminuendo duration increased to 4 seconds from 3.
- Tempo slow increased to 40% from 25%.
- Aura bonus attack damage and ability power increased to 8 / 11 / 14 / 17 / 20 from 6 / 8 / 10 / 12 / 14.
- Fixed a bug where it could be dodged.
- Improved spell particle.
- General
- Revised tooltips.
- Damage to mana restore ratio increased to 65% from 50%.
- Hit particle no longer plays on turrets.
- Udyr's hands will now always display hand particles when his next attack will shred the target.
- Stats
- Base attack damage increased to 56 from 49.
- Attack damage per level decreased to 3.1 from 3.3.
- Fixed a bug where it could be activated while it was still active.
- Passive attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Passive attack speed is no longer removed while the ability is on cooldown.
- Improved to fail dash less often.
- Base armor and magic resistance bonus reduced to 25 at all ranks from 30 / 40 / 50.
- New effect: Gives 7 / 10 / 13 extra armor and magic resist for each champion hit.
- General
- Revised Zilean's idle animation loop.
- Fixed a bug where it would sometimes not report to allies whether it was castable.
Items
- Now shows an upgrade path into instead of .
- Fixed a bug with the active particle.
General
- Updated numerous character bios.
- Fixed a bug where Fear abilities were slowing the target additively rather than multiplicatively.
- Fixed a bug where was slowing the target additively rather than multiplicatively.
- Changed the general frost slow particle (i.e.: , ) to significantly reduce frame lag.
Hotfix
A hotfix went live on the 28th of April, with several bug fixes.
- Fixed a bug where it would lock him out of spells for the duration and a short period afterward.
- Fixed a bug where it would break nearby enemy spell shields.
- Fixed a bug where it would reveal Gangplank to enemy champions.
- Fixed a bug where it was not showing the animation, and would not be castable again until after you attacked.
- Fixed a few bugs where it was sometimes not showing properly related to fog of war.
- Fixed some team color bugs.
Undocumented changes
Champions
- Champion square background darkened.
- Champion square zoomed in further.
- General
- splash art has been updated.
- has a new animation.
Structures
- The Nexus has a new explosion animation.
PVP.net
- "Bruiser" tag renamed back to "Fighter"