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{{Infobox patch
{{Patchbox
 
|Image = [[Image:Brand OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Brand OriginalSkin old.jpg|Brand (1)
  +
Brand VandalSkin old.jpg|Brand (2)
  +
Brand ApocalypticSkin.jpg|Brand (3)
  +
Gragas Gragas,Esq.Skin.jpg|Gragas
  +
Zilean TimeMachineSkin.jpg|Zilean
  +
Kayle BattlebornSkin old.jpg|Kayle
  +
Teemo CottontailSkin old.jpg|Teemo
  +
</gallery>
 
|Caption = Brand, the Burning Vengeance
 
|Caption = Brand, the Burning Vengeance
 
|Release = April 12th, 2011
 
|Release = April 12th, 2011
|Highlights = * New champion: {{ci|Brand}}
+
|Highlights = New champion: {{ci|Brand}}
|Related = * [http://www.leagueoflegends.com/news/release-notes-v100115 Release Notes v1.0.0.115]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=649670 Release Notes v1.0.0.115]
|Prev = 1.0.0.114
+
|Prev = V1.0.0.114
|Next = 1.0.0.116
+
|Next = V1.0.0.116
 
}}
 
}}
   
==New skins==
+
== New skins ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Brand|Vandal Brand}}
+
* {{csl|Brand|Vandal}}
* {{csi|Brand|Apocalyptic Brand}}
+
* {{csl|Brand|Apocalyptic}}
* {{csi|Gragas|Gragas, Esq.}}
+
* {{csl|Gragas|Gragas, Esq.}}
* {{csi|Zilean|Time Machine Zilean}}
+
* {{csl|Zilean|Time Machine}}
   
 
The following skins were released along with this patch, but were not available for purchase until Monday, April 18.
 
The following skins were released along with this patch, but were not available for purchase until Monday, April 18.
*{{csi|Kayle|Battleborn Kayle}}
+
* {{csl|Kayle|Battleborn}}
*{{csi|Teemo|Cottontail Teemo}}
+
* {{csl|Teemo|Cottontail}}
   
==League of Legends V1.0.0.115==
+
== League of Legends V1.0.0.115 ==
===Champions===
+
=== Champions ===
{{ci|Brand|Brand, the Burning Vengeance}} ([http://leagueoflegends.wikia.com/index.php?title=Brand_the_Burning_Vengeance&oldid=339028 Original Stats])
+
{{ci|Brand|Brand, the Burning Vengeance}}
 
* {{ai|Blaze|Brand}} (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
 
* {{ai|Sear|Brand}}: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
 
* {{ai|Sear|Brand}}: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
 
* {{ai|Pillar of Flame|Brand}}: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
 
* {{ai|Pillar of Flame|Brand}}: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
 
* {{ai|Conflagration|Brand}}: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
 
* {{ai|Conflagration|Brand}}: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
 
* {{ai|Pyroclasm|Brand}} (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
 
* {{ai|Pyroclasm|Brand}} (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
* {{ai|Blaze|Brand}} (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
 
   
{{ci|Cassiopeia}}
+
;{{ci|Cassiopeia}}
* {{ai|Twin Fang|Cassiopeia}}: cast animation speed increased.
+
* {{ai|Twin Fang|Cassiopeia}}
 
** Cast animation sped up.
* {{ai|Petrifying Gaze|Cassiopeia}}:
+
* {{ai|Petrifying Gaze|Cassiopeia}}
** Base damage increased to 200/325/450 from 150/275/400.
 
** Range increased to 850 from 700.
+
** Base damage increased to {{ap|200|325|450}} from {{ap|150|275|400}}.
  +
** Range increased to 850 from 700 (effect now roughly matches the particle).
** Cast animation speed increased.
 
  +
** Cast animation sped up.
** It will now target enemies that move in and out of the area during the cast time more accurately.
 
** Fixed a bug where cooldown reduction with rank was not reflected in the level-up tooltip.
+
** Cooldown reduction with rank is now reflected in the levelup tooltip.
 
** It will target enemies that move in/out of the area during the cast time more accurately.
   
{{ci|Dr. Mundo}}
+
;{{ci|Dr. Mundo}}
* Stats:
+
* Stats
 
** Base health reduced to 433 from 468.
 
** Base health reduced to 433 from 468.
 
** Health per level reduced to 89 from 92.
 
** Health per level reduced to 89 from 92.
* {{ai|Sadism|Dr. Mundo}}: cooldown increased to 75 from 60.
+
* {{ai|Sadism|Dr. Mundo}}
 
** Cooldown increased to 75 seconds from 60.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
  +
* {{ai|Mystic Shot|Ezreal}}
* Fixed a bug where {{ai|Mystic Shot|Ezreal}} could grant 2 charges of {{ii|Guinsoo's Rageblade}} or {{ii|Tear of the Goddess}} upon cast.
+
** Fixed a bug where it was granting 2 charges of {{ii|Guinsoo's Rageblade}} / {{ii|Tear of the Goddess}} upon cast.
   
{{ci|Galio}}
+
;{{ci|Galio}}
* {{ai|Resolute Smite|Galio}}:
+
* {{ai|Resolute Smite|Galio}}
** Base damage increased to 80/135/190/245/300 from 60/115/170/225/280.
+
** Base damage increased to {{ap|80|135|190|245|300}} from {{ap|60|115|170|225|280}}.
** Ability power ratio increased to 0.8 from 0.75.
+
** Ability power ratio increased to {{fd|0.8}} from {{fd|0.75}}.
** Cooldown reduced to 7 from 8.
+
** Cooldown reduced to 7 seconds from 8.
* {{ai|Righteous Gust|Galio}}:
+
* {{ai|Righteous Gust|Galio}}
** Base damage reduced to 60/105/150/195/240 from 65/110/155/200/245.
+
** Base damage reduced to {{ap|60|105|150|195|240}} from {{ap|65|110|155|200|245}}.
** Movement speed bonus increased to 20/28/36/44/52% from 20/25/30/35/40%.
+
** Movement speed bonus increased to {{ap|20|28|36|44|52}}% from {{ap|20|25|30|35|40}}%.
** It now applies the movement speed buff path starting from the area Galio is standing upon cast.
+
** Now applies the movement speed buff to Galio more quickly.
   
{{ci|Karma}}
+
;{{ci|Karma}}
* {{ai|Mantra|Karma}}: {{ai|Soul Shield|Karma}} now shows an area of effect indicator when your cursor hovers over an ally.
+
* {{ai|Soul Shield|Karma}} empowered {{ai|Mantra|Karma}}
  +
** Now shows an area of effect indicator when your cursor hovers over an ally.
* Fixed a bug where the visual for {{ai|Heavenly Wave|Karma}} occasionally wouldn't align with the direction of cast.
 
  +
* {{ai|Heavenly Wave|Karma}}
 
** Fixed a bug where the visual occasionally wouldn't align with the direction of cast.
   
{{ci|Kassadin}}
+
;{{ci|Kassadin}}
* Fixed a bug where the visual for {{ai|Force Pulse|Kassadin}} occasionally wouldn't align with the direction cast.
+
* {{ai|Force Pulse|Kassadin}}
  +
** Fixed a bug where the visual occasionally wouldn't align with the direction cast.
   
{{ci|Katarina}}
+
;{{ci|Katarina}}
* {{ai|Killer Instincts|Katarina}}: healing reduction duration on {{ai|Bouncing Blade|Katarina}} reduced to 5 seconds from 10.
+
* {{ai|Killer Instincts|Katarina}}
  +
** Healing reduction duration on {{ai|Bouncing Blade|Katarina}} reduced to 5 seconds from 10.
   
{{ci|Kog'Maw}}
+
;{{ci|Kog'Maw}}
  +
* {{ai|Void Ooze|Kog'Maw}}
* Fixed a bug where the ball from {{ai|Void Ooze|Kog'Maw}} counted as individual unit and could break things like {{ai|Noxious Trap}}, block skillshots, etc.
+
** Fixed a bug where the ball from it counted as individual unit and could break things like {{ai|Noxious Trap|Teemo}}, block skillshots, etc.
   
{{ci|Lee Sin}}
+
;{{ci|Lee Sin}}
* {{ai|Sonic Wave|Lee Sin}}:
+
* {{ai|Sonic Wave|Lee Sin}}
** Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
+
** Base damage reduced to {{ap|50|80|110|140|170}} from {{ap|60|90|120|150|180}}.
 
** Made missile match the effect better.
 
** Made missile match the effect better.
* {{ai|Resonating Strike|Lee Sin}}: base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
+
* {{ai|Resonating Strike|Lee Sin}}
  +
** Base damage reduced to {{ap|50|80|110|140|170}} from {{ap|60|90|120|150|180}}.
* {{ai|Safeguard|Lee Sin}}: range increased to 750 from 700.
 
  +
* {{ai|Safeguard|Lee Sin}}
* {{ai|Iron Will|Lee Sin}}: lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
 
 
** Range increased to 750 from 700.
  +
* {{ai|Iron Will|Lee Sin}}
 
** Lifesteal and spell vamp bonus reduced to {{ap|5|10|15|20|25}}% from {{ap|10|15|20|25|30}}%.
   
{{ci|Maokai}}
+
;{{ci|Maokai}}
* Stats:
+
* Stats
 
** Health per level increased to 90 from 82.
 
** Health per level increased to 90 from 82.
** Armor per level increased to 4.0 from 3.5.
+
** Armor per level increased to {{fd|4.0}} from {{fd|3.5}}.
 
** Movement speed increased to 310 from 305.
 
** Movement speed increased to 310 from 305.
   
{{ci|Miss Fortune}}
+
;{{ci|Miss Fortune}}
* {{ai|Impure Shots|Miss Fortune}}: healing reduction debuff duration reduced to 3 from 8.
+
* {{ai|Impure Shots|Miss Fortune}}
  +
** Healing reduction debuff duration reduced to 3 seconds from 8.
   
{{ci|Nocturne}}
+
;{{ci|Nocturne}}
* {{ai|Duskbringer|Nocturne}}: attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60.
+
* {{ai|Duskbringer|Nocturne}}
 
** Attack damage bonus reduced to {{ap|15|25|35|45|55}} from {{ap|20|30|40|50|60}}.
* {{ai|Unspeakable Horror|Nocturne}}:
+
* {{ai|Unspeakable Horror|Nocturne}}
 
** Cast range reduced to 475 from 500.
 
** Cast range reduced to 475 from 500.
 
** Leash range reduced to 550 from 600.
 
** Leash range reduced to 550 from 600.
** Fixed a bug where breaking the leash near the end of the DoT duration would still trigger the fear.
+
** Fixed a bug where breaking the leash near the end of the duration would still trigger the fear.
** Fixed a bug where adding a spell shield like {{ii|Banshee's Veil}} while the DoT was on you would block the fear effect.
+
** Fixed a bug where adding a spell shield like {{ii|Banshee's Veil}} while the leash was active would block the fear effect.
* {{ai|Paranoia|Nocturne}}: jump range reduced to 2000/2750/3500 from 2500/3250/4000.
+
* {{ai|Paranoia|Nocturne}}
  +
** Dash range reduced to {{ap|2000|2750|3500}} from {{ap|2500|3250|4000}}.
   
{{ci|Olaf}}
+
;{{ci|Olaf}}
* Fixed a bug where {{ai|Ragnarok|Olaf}} was reducing true damage.
+
* {{ai|Ragnarok|Olaf}}
 
** Fixed a bug where it was reducing true damage.
   
{{ci|Renekton}}
+
;{{ci|Renekton}}
* {{ai|Cull the Meek|Renekton}}:
+
* {{ai|Cull the Meek|Renekton}}
** Heal reduced to 5% from 7.5%.
+
** Heal reduced to 5% from {{fd|7.5}}%.
 
** Furious heal reduced to 10% from 15%.
 
** Furious heal reduced to 10% from 15%.
* {{ai|Slice and Dice|Renekton}}:
+
* {{ai|Slice|Renekton}} / {{ai|Dice|Renekton}}
** Base damage reduced to 30/60/90/120/150 from 45/75/105/135/165.
+
** Base damage reduced to {{ap|30|60|90|120|150}} from {{ap|45|75|105|135|165}}.
 
** Attack damage scaling increased to 90% from 60%.
 
** Attack damage scaling increased to 90% from 60%.
** Cooldown changed to 18/17/16/15/14 from 20/18/16/14/12.
+
** Cooldown changed to {{ap|18|17|16|15|14}} from {{ap|20|18|16|14|12}}.
* {{ai|Dominus|Renekton}}: base damage per second reduced to 40/70/100 from 50/75/100.
+
* {{ai|Dominus|Renekton}}
  +
** Base damage per second reduced to {{ap|40|70|100}} from {{ap|50|75|100}}.
   
{{ci|Shen}}
+
;{{ci|Shen}}
* {{ai|Stand United|Shen}}: shield strength reduced to 200/475/750 from 300/525/750.
+
* {{ai|Stand United|Shen}}
  +
** Shield strength reduced to {{ap|200|475|750}} from {{ap|300|525|750}}.
   
{{ci|Singed}}
+
;{{ci|Singed}}
* {{ai|Insanity Potion|Singed}}:
+
* {{ai|Insanity Potion|Singed}}
** No longer gives attack speed or attack damage, but now gives magic resist and 10%/20%/30% crowd control reduction.
+
** No longer grants bonus attack speed or attack damage.
  +
** Now grants bonus magic resist and +{{ap|10|20|30}}% crowd control reduction.
 
** Fixed a bug where the particle lasted longer than the buff.
 
** Fixed a bug where the particle lasted longer than the buff.
   
{{ci|Sion}}
+
;{{ci|Sion}}
* {{ai|Cryptic Gaze|Sion}}: stun duration reduced to 1.5 seconds from 2.
+
* {{ai|Cryptic Gaze|Sion}}
  +
** Stun duration reduced to {{fd|1.5}} seconds from 2.
   
{{ci|Sona}}
+
;{{ci|Sona}}
* {{ai|Hymn of Valor|Sona}}: mana cost reduced to 65 from 75.
+
* {{ai|Hymn of Valor|Sona}}
* {{ai|Aria of Perseverance|Sona}}: mana cost reduced to 65 from 75.
+
** Mana cost reduced to 65 from 75.
* {{ai|Song of Celerity|Sona}}: mana cost reduced to 65 from 75.
+
* {{ai|Aria of Perseverance|Sona}}
 
** Mana cost reduced to 65 from 75.
* Fixed a bug where {{ai|Power Chord|Sona}}: Diminuendo was reducing true damage.
 
  +
* {{ai|Song of Celerity|Sona}}
 
** Mana cost reduced to 65 from 75.
 
* {{ai|Power Chord|Sona}}: Diminuendo
  +
** Fixed a bug where it was reducing true damage.
   
{{ci|Soraka}}
+
;{{ci|Soraka}}
* {{ai|Infuse|Soraka}} now grants assist credit on ally cast.
+
* {{ai|Infuse|Soraka}}
  +
** Now grants assist credit on ally cast.
   
{{ci|Teemo}}
+
;{{ci|Teemo}}
* {{ai|Noxious Trap|Teemo}}:
+
* {{ai|Move Quick|Teemo}}
** Base damage reduced to 200/400/600 from 250/475/700.
+
** Cooldown increased to 22 seconds from 13.
  +
* {{ai|Noxious Trap|Teemo}}
** Mushroom charge reload time increased to 35/31/27 from 30/26/22.
 
  +
** Base damage reduced to {{ap|200|400|600}} from {{ap|250|475|700}}.
** Fixed a bug that calculated the ability power ratio lower than intended.
 
* {{ai|Move Quick|Teemo}}: cooldown increased to 22 seconds from 13.
+
** Mushroom charge reload time increased to {{ap|35|31|27}} seconds from {{ap|30|26|22}}.
 
** Fixed a bug that calculated the AP ratio lower than intended.
   
{{ci|Tristana}}
+
;{{ci|Tristana}}
* {{ai|Explosive Shot|Tristana}}:
+
* {{ai|Explosive Shot|Tristana}}
** DoT duration changed to 5 seconds at all ranks from 4/5/6/7/8.
+
** Damage now applies over 5 seconds instead of 4-8.
** DoT total damage increased to 110/140/170/200/230 from 100/125/150/175/200.
+
** Total damage increased to {{ap|110|140|170|200|230}} from {{ap|100|125|150|175|200}}.
** Healing reduction duration changed to 5 seconds at all ranks from 4/5/6/7/8.
+
** Healing reduction duration is now a static 5 seconds from 3-8.
   
{{ci|Twisted Fate}}
+
;{{ci|Twisted Fate}}
 
* General
* {{ai|Pick a Card|Twisted Fate}}:
 
 
** {{csl|Twisted Fate|Tango}}
** It now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
 
 
*** Run animation has been fixed to look more natural.
** {{ai|Blue Card|Twisted Fate}} now restores mana equal to 50% of the damage dealt instead of 100%.
 
** Fixed a bug where {{ai|Red Card|Twisted Fate}} would sometimes fail to damage targets that were moving away from you.
+
* {{ai|Pick a Card|Twisted Fate}}
 
** Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
** Fixed a bug where {{ai|Pick a Card|Twisted Fate}}'s locked particle wouldn't show to enemies after leaving brush.
 
** Fixed a bug where {{ai|Red Card|Twisted Fate}} and {{ai|Gold Card|Twisted Fate}} damage did not match the tooltip.
 
 
** Updated the 'Lock Card' tooltip with more detailed damage information.
 
** Updated the 'Lock Card' tooltip with more detailed damage information.
 
** Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
* {{ai|Destiny|Twisted Fate}}:
 
 
** {{ai|Blue Card|Twisted Fate}}
** Destiny now shows a buff so Twisted Fate knows how much time he has to teleport.
 
 
*** Now restores mana equal to 50% of the damage dealt.
** Fixed a bug where {{ai|Destiny|Twisted Fate}} would show allies it was always ready to cast, even if it wasn't.
 
  +
** {{ai|Red Card|Twisted Fate}}
** Fixed a bug where {{ai|Gate|Twisted Fate}}'s channel could be dispelled by {{si|Cleanse}} or {{ii|Quicksilver Sash}}, teleporting him immediately.
 
** Fixed a bug where {{ai|Destiny|Twisted Fate}}'s duration was not being properly reflected in the tooltip (6/8/10 seconds).
+
*** Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
 
*** Fixed a bug where its damage did not match the tooltip.
* {{csi|Twisted Fate|Tango Twisted Fate}} skin run animation has been fixed to look more natural.
 
  +
** {{ai|Gold Card|Twisted Fate}}
  +
*** Fixed a bug where its damage did not match the tooltip.
  +
* {{ai|Destiny|Twisted Fate}}
 
** Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
  +
** Fixed a bug where the duration was not being properly reflected in the tooltip ({{ap|6|8|10}} seconds).
 
** Now shows a buff so twisted Fate knows how long he has to teleport.
  +
* {{ai|Gate|twisted Fate}}
 
** Fixed a bug where the channel could be dispelled by {{si|Cleanse}} or {{ii|Quicksilver Sash}}, teleporting him immediately.
   
{{ci|Xin Zhao}}
+
;{{ci|Xin Zhao}}
* {{ai|Battle Cry|Xin Zhao}}: duration reduced to 5 seconds from 7.
+
* {{ai|Battle Cry|Xin Zhao}}
* {{ai|Crescent Sweep|Xin Zhao}}: armor and magic resistance bonus duration reduced to 6 seconds from 8.
+
** Duration reduced to 5 seconds from 7.
* {{ai|Audacious Charge|Xin Zhao}}: cooldown changed to 16/15/14/13/12 from 18/16/14/12/10.
+
* {{ai|Crescent Sweep|Xin Zhao}}
  +
** Armor and magic resistance bonus duration reduced to 6 seconds from 8.
  +
* {{ai|Audacious Charge|Xin Zhao}}
  +
** Cooldown changed to {{ap|16|15|14|13|12}} from {{ap|18|16|14|12|10}}.
   
===Items===
+
=== Items ===
* {{ii|Heart of Gold}}:
+
;{{ii|B. F. Sword}}
** Recipe changed to {{ii|Ruby Crystal}} + 350 gold from {{ii|Ruby Crystal}} + {{ii|Cloth Armor}} + 200 gold.
+
* Cost reduced to {{g|1650}} from {{g|1850}}.
** Total cost is now 825 gold from 975.
+
* Attack damage reduced to 45 from 50.
** Health increased to 250 from 200.
 
** Armor reduced to 0 from 27.
 
* {{ii|Randuin's Omen}}:
 
** Total cost is now 2775 gold from 2925.
 
** Armor reduced to 55 from 80.
 
** Health increased to 350 from 300.
 
* {{ii|B. F. Sword}}:
 
** Attack damage reduced to 45 from 50.
 
** Cost reduced to 1650 from 1850.
 
* {{ii|Cloak of Agility}}: cost reduced to 830 from 880.
 
* {{ii|Infinity Edge}}:
 
** Total cost is now 3830 gold from 4080 gold.
 
** Attack damage increased to 80 from 75.
 
** Critical strike chance increased to 25% from 20%.
 
* {{ii|Hextech Revolver}}: spell vamp increased to 20% from 15%.
 
* {{ii|Hextech Gunblade}}: spell vamp increased to 25% from 20%.
 
* {{ii|Will of the Ancients}}: spell vamp increased to 25% from 20%.
 
* {{ii|Wriggle's Lantern}}:
 
** Recipe cost increased to 150 from 75. Total cost is now 1600.
 
** Life steal increased to 18% from 14%.
 
** Changed proc to magic damage from physical damage.
 
* Fixed a bug where a capped {{ii|Leviathan}} was reducing true damage.
 
   
  +
;{{ii|Cloak of Agility}}
===General===
 
 
* Cost reduced to 830 from 880.
  +
  +
;{{ii|Heart of Gold}}
  +
* {{sbc|New recipe:}} {{ii|Ruby Crystal}} + {{g|350}} = {{g|825}}
  +
** {{sbc|Old recipe:}} {{ii|Ruby Crystal}} + {{ii|Cloth Armor}} + {{g|200}} = {{g|975}}
  +
* Health increased to 250 from 200.
 
* {{sbc|Removed:}} Armor reduced to 0 from 27.
  +
  +
;{{ii|Hextech Revolver}}
 
* Spell vamp increased to 20% from 15%.
  +
  +
;{{ii|Hextech Gunblade}}
 
* Spell vamp increased to 25% from 20%.
  +
 
;{{ii|Infinity Edge}}
 
* Total cost reduced to 3830 gold from 4080 gold.
  +
** Combine cost unchanged.
 
* Attack damage increased to 80 from 75.
 
* Critical strike chance increased to 25% from 20%.
  +
 
;{{ii|Randuin's Omen}}
 
* Total cost reduced to {{g|2775}} from {{g|2925}}.
  +
** Combine cost unchanged.
  +
* Armor reduced to 55 from 80.
 
* Health increased to 350 from 300.
  +
  +
;{{ii|Will of the Ancients}}
 
* Spell vamp increased to 25% from 20%.
  +
 
;{{ii|Wriggle's Lantern}}
 
* Combine cost increased to {{g|150}} from {{g|75}}.
  +
** Total cost increased to {{g|1600}} from {{g|1525}}.
 
* Life steal increased to 18% from 14%.
 
* Bonus damage type changed to magic damage from physical.
  +
  +
=== General ===
 
* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
 
* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
 
* Fixed a bug where {{ai|Miasma|Cassiopeia}}, {{ai|Nevermove|Swain}}, and {{ai|CH-1 Concussion Grenade|Heimerdinger}} would inconsistently reveal their champion from brush.
 
* Fixed a bug where {{ai|Miasma|Cassiopeia}}, {{ai|Nevermove|Swain}}, and {{ai|CH-1 Concussion Grenade|Heimerdinger}} would inconsistently reveal their champion from brush.
   
==Undocumented changes==
+
== Undocumented changes ==
===Champions===
+
=== Champions ===
{{ci|Malphite}}
+
;{{ci|Malphite}}
* Champion {{IP}}IP cost reduced to 1350 from 3150.
+
* Champion {{IP}}IP cost reduced to 1350 from 3150.
   
{{ci|Morgana}}
+
;{{ci|Morgana}}
 
* Champion {{IP}}IP cost reduced to 1350 from 3150.
 
* Champion {{IP}}IP cost reduced to 1350 from 3150.
   
{{ci|Ryze}}
+
;{{ci|Ryze}}
 
* Champion {{IP}}IP cost reduced to 450 from 1350.
 
* Champion {{IP}}IP cost reduced to 450 from 1350.
   
{{ci|Sivir}}
+
;{{ci|Sivir}}
  +
* General
* Classic skin splash art has been updated.
+
** {{csl|Sivir|Original|variant=old3}} splash art has been updated.
   
{{ci|Evelynn}}
+
;{{ci|Evelynn}}
 
* Updated walking animations.
 
* Updated walking animations.
   
==Patch Preview video==
+
== Patch Preview video ==
[[Video:League of Legends - Patch Notes Preview 1.0.0.115]]
+
[[File:League of Legends - Patch Notes Preview 1.0.0.115|center|640px]]
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{{Release history}}
 
{{Release history}}
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[[de:Patch v.1.0.0.115]]
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[[zh:V1.0.0.115]]
 
[[Category:Patch notes]]
 
[[Category:Patch notes]]

Revision as of 23:44, 14 January 2020


New skins

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, April 18.

League of Legends V1.0.0.115

Champions

Brand, the Burning Vengeance Brand, the Burning Vengeance

  • Blaze Blaze (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
  • Sear Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
  • Pillar of Flame Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
  • Conflagration Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
  • Pyroclasm Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Cassiopeia Cassiopeia
  • Twin Fang Twin Fang
    • Cast animation sped up.
  • Petrifying Gaze Petrifying Gaze
    • Base damage increased to 200 / 325 / 450 from 150 / 275 / 400.
    • Range increased to 850 from 700 (effect now roughly matches the particle).
    • Cast animation sped up.
    • Cooldown reduction with rank is now reflected in the levelup tooltip.
    • It will target enemies that move in/out of the area during the cast time more accurately.
Dr Dr. Mundo
  • Stats
    • Base health reduced to 433 from 468.
    • Health per level reduced to 89 from 92.
  • Sadism Sadism
    • Cooldown increased to 75 seconds from 60.
Ezreal Ezreal
Galio Galio
  • Resolute Smite Resolute Smite
    • Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 115 / 170 / 225 / 280.
    • Ability power ratio increased to 0.8 from 0.75.
    • Cooldown reduced to 7 seconds from 8.
  • Righteous Gust Righteous Gust
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 65 / 110 / 155 / 200 / 245.
    • Movement speed bonus increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%.
    • Now applies the movement speed buff to Galio more quickly.
Karma Karma
  • Soul Shield Soul Shield empowered Mantra Mantra
    • Now shows an area of effect indicator when your cursor hovers over an ally.
  • Heavenly Wave Heavenly Wave
    • Fixed a bug where the visual occasionally wouldn't align with the direction of cast.
Kassadin Kassadin
  • Force Pulse Force Pulse
    • Fixed a bug where the visual occasionally wouldn't align with the direction cast.
Katarina Katarina
Kog'Maw Kog'Maw
  • Void Ooze Void Ooze
    • Fixed a bug where the ball from it counted as individual unit and could break things like Noxious Trap Noxious Trap, block skillshots, etc.
Lee Sin Lee Sin
  • Sonic Wave Sonic Wave
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
    • Made missile match the effect better.
  • Resonating Strike Resonating Strike
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • Safeguard Safeguard
    • Range increased to 750 from 700.
  • Iron Will Iron Will
    • Lifesteal and spell vamp bonus reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
Maokai Maokai
  • Stats
    • Health per level increased to 90 from 82.
    • Armor per level increased to 4.0 from 3.5.
    • Movement speed increased to 310 from 305.
Miss Fortune Miss Fortune
  • Impure Shots Impure Shots
    • Healing reduction debuff duration reduced to 3 seconds from 8.
Nocturne Nocturne
  • Duskbringer Duskbringer
    • Attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
  • Unspeakable Horror Unspeakable Horror
    • Cast range reduced to 475 from 500.
    • Leash range reduced to 550 from 600.
    • Fixed a bug where breaking the leash near the end of the duration would still trigger the fear.
    • Fixed a bug where adding a spell shield like Banshee's Veil Banshee's Veil while the leash was active would block the fear effect.
  • Paranoia Paranoia
    • Dash range reduced to 2000 / 2750 / 3500 from 2500 / 3250 / 4000.
Olaf Olaf
  • Ragnarok Ragnarok
    • Fixed a bug where it was reducing true damage.
Renekton Renekton
  • Cull the Meek Cull the Meek
    • Heal reduced to 5% from 7.5%.
    • Furious heal reduced to 10% from 15%.
  • Slice Slice / Dice Dice
    • Base damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165.
    • Attack damage scaling increased to 90% from 60%.
    • Cooldown changed to 18 / 17 / 16 / 15 / 14 from 20 / 18 / 16 / 14 / 12.
  • Dominus Dominus
    • Base damage per second reduced to 40 / 70 / 100 from 50 / 75 / 100.
Shen Shen
  • Stand United Stand United
    • Shield strength reduced to 200 / 475 / 750 from 300 / 525 / 750.
Singed Singed
  • Insanity Potion Insanity Potion
    • No longer grants bonus attack speed or attack damage.
    • Now grants bonus magic resist and +10 / 20 / 30% crowd control reduction.
    • Fixed a bug where the particle lasted longer than the buff.
Sion Sion
Sona Sona
Soraka Soraka
  • Infuse Infuse
    • Now grants assist credit on ally cast.
Teemo Teemo
  • Move Quick Move Quick
    • Cooldown increased to 22 seconds from 13.
  • Noxious Trap Noxious Trap
    • Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700.
    • Mushroom charge reload time increased to 35 / 31 / 27 seconds from 30 / 26 / 22.
    • Fixed a bug that calculated the AP ratio lower than intended.
Tristana Tristana
  • Explosive Shot Explosive Shot
    • Damage now applies over 5 seconds instead of 4-8.
    • Total damage increased to 110 / 140 / 170 / 200 / 230 from 100 / 125 / 150 / 175 / 200.
    • Healing reduction duration is now a static 5 seconds from 3-8.
Twisted Fate Twisted Fate
  • General
  • Pick a Card Pick a Card
    • Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
    • Updated the 'Lock Card' tooltip with more detailed damage information.
    • Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
    • Blue Card Blue Card
      • Now restores mana equal to 50% of the damage dealt.
    • Red Card Red Card
      • Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
      • Fixed a bug where its damage did not match the tooltip.
    • Gold Card Gold Card
      • Fixed a bug where its damage did not match the tooltip.
  • Destiny Destiny
    • Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
    • Fixed a bug where the duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds).
    • Now shows a buff so twisted Fate knows how long he has to teleport.
  • Gate Gate
Xin Zhao Xin Zhao
  • Battle Cry Battle Cry
    • Duration reduced to 5 seconds from 7.
  • Crescent Sweep Crescent Sweep
    • Armor and magic resistance bonus duration reduced to 6 seconds from 8.
  • Audacious Charge Audacious Charge
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10.

Items

B. F B. F. Sword
  • Cost reduced to 1650 Gold 1650 from 1850 Gold 1850.
  • Attack damage reduced to 45 from 50.
Cloak of Agility Cloak of Agility
  • Cost reduced to 830 from 880.
Heart of Gold Heart of Gold
Hextech Revolver Hextech Revolver
  • Spell vamp increased to 20% from 15%.
Hextech Gunblade Hextech Gunblade
  • Spell vamp increased to 25% from 20%.
Infinity Edge Infinity Edge
  • Total cost reduced to 3830 gold from 4080 gold.
    • Combine cost unchanged.
  • Attack damage increased to 80 from 75.
  • Critical strike chance increased to 25% from 20%.
Randuin's Omen Randuin's Omen
  • Total cost reduced to 2775 Gold 2775 from 2925 Gold 2925.
    • Combine cost unchanged.
  • Armor reduced to 55 from 80.
  • Health increased to 350 from 300.
Will of the Ancients Will of the Ancients
  • Spell vamp increased to 25% from 20%.
Wriggle's Lantern Wriggle's Lantern
  • Combine cost increased to 150 Gold 150 from 75 Gold 75.
    • Total cost increased to 1600 Gold 1600 from 1525 Gold 1525.
  • Life steal increased to 18% from 14%.
  • Bonus damage type changed to magic damage from physical.

General

  • Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
  • Fixed a bug where Miasma Miasma, Nevermove Nevermove, and CH-1 Concussion Grenade CH-1 Concussion Grenade would inconsistently reveal their champion from brush.

Undocumented changes

Champions

Malphite Malphite
  • Champion IP Influence PointIP cost reduced to 1350 from 3150.
Morgana Morgana
  • Champion IP Influence PointIP cost reduced to 1350 from 3150.
Ryze Ryze
  • Champion IP Influence PointIP cost reduced to 450 from 1350.
Sivir Sivir
Evelynn Evelynn
  • Updated walking animations.

Patch Preview video