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{{Patchbox
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{{Infobox patch
|Image = [[File:Lee Sin OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Lee Sin OriginalSkin old.jpg|Lee Sin (1)
  +
Lee Sin TraditionalSkin old.jpg|Lee Sin (2)
  +
Lee Sin AcolyteSkin old.jpg|Lee Sin (3)
  +
Kennen KennenM.D.Skin old.jpg|Kennen
  +
Warwick FirefangSkin old.jpg|Warwick
  +
Shaco WorkshopSkin old.jpg|Shaco
  +
Corki UrfriderSkin old.jpg|Corki
  +
</gallery>
 
|Caption = Lee Sin, the Blind Monk
 
|Caption = Lee Sin, the Blind Monk
 
|Release = March 29th, 2011
 
|Release = March 29th, 2011
 
|Highlights = * New Champion: {{ci|Lee Sin}}
 
|Highlights = * New Champion: {{ci|Lee Sin}}
|Related = * [http://www.leagueoflegends.com/board/showthread.php?p=7367102 Release Notes v1.0.0.114]
+
|Related =
* [http://www.leagueoflegends.com/board/showthread.php?p=7594857#post7594857 Hotfix Release Notes]
+
* [http://forums.na.leagueoflegends.com/board/showthread.php?t=614935 Release Notes v1.0.0.114]
  +
* [http://forums.na.leagueoflegends.com/board/showthread.php?t=634204&page=1#post7594857 Hotfix Release Notes]
 
* [[April Fool's Patch 2011]]
 
* [[April Fool's Patch 2011]]
 
|Prev = V1.0.0.113
 
|Prev = V1.0.0.113
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=== New Skins ===
 
=== New Skins ===
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Kennen|Kennen M.D.}}
+
* {{csl|Lee Sin|Traditional|variant=old}}
* {{csi|Warwick|Firefang Warwick}}
+
* {{csl|Lee Sin|Acolyte|variant=old}}
* {{csi|Shaco|Workshop Shaco}}
+
* {{csl|Kennen|Kennen M.D.|variant=old}}
  +
* {{csl|Warwick|Firefang|variant=old}}
  +
* {{csl|Shaco|Workshop|variant=old}}
   
 
The following skins were released along with this patch, but were not available for purchase until Monday, April 4.
 
The following skins were released along with this patch, but were not available for purchase until Monday, April 4.
* {{csi|Corki|Urfrider Corki}}
+
* {{csl|Corki|Urfrider|variant=old}}
   
 
== League of Legends V1.0.0.114 ==
 
== League of Legends V1.0.0.114 ==
 
=== Champions ===
 
=== Champions ===
'''Note:''' Lee Sin's release was delayed until April 1st on a separate update due to April's Fools.
+
'''Note:''' Lee Sin's release was delayed until April 1 on a separate update due to April's Fools.
   
{{ci|Lee Sin|Lee Sin, the Blind Monk}} ([http://leagueoflegends.wikia.com/index.php?title=Lee_Sin_the_Blind_Monk&oldid=311097 Original Stats])
+
;{{ci|Lee Sin|Lee Sin, the Blind Monk}}
  +
* {{ai|Flurry|Lee Sin}} (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
 
* {{ai|Sonic Wave|Lee Sin}}: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
 
* {{ai|Sonic Wave|Lee Sin}}: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
 
** {{ai|Resonating Strike|Lee Sin}}: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
 
** {{ai|Resonating Strike|Lee Sin}}: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
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** {{ai|Cripple|Lee Sin}}: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
 
** {{ai|Cripple|Lee Sin}}: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
 
* {{ai|Dragon's Rage|Lee Sin}} (Ultimate): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
 
* {{ai|Dragon's Rage|Lee Sin}} (Ultimate): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
* {{ai|Flurry|Lee Sin}} (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
 
   
{{ci|Caitlyn}}
+
;{{ci|Caitlyn}}
* Attack speed per level increased to 3.0% from 2.6%.
+
* Stats
* {{ai|Yordle Snap Trap|Caitlyn}}: max trap count increased to 3 from 2.
+
** Attack speed per level increased to 3% from {{fd|2.6}}%.
  +
* {{ai|Yordle Snap Trap|Caitlyn}}
  +
** Max trap count increased to 3 from 2.
   
{{ci|Dr. Mundo}}
+
;{{ci|Dr. Mundo}}
* Fixed a bug where {{ai|Infected Cleaver|Dr. Mundo}} was slowing targets additively instead of multiplicatively.
+
* {{ai|Infected Cleaver|Dr. Mundo}}
  +
** Fixed a bug where targets were being slowed additively instead of multiplicatively.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
* Fixed a bug where {{ai|Arcane Shift|Ezreal}} could target invisible minions such as wards.
+
* {{ai|Arcane Shift|Ezreal}}
  +
** Fixed a bug where it could target unseen minions such as wards.
   
{{ci|Galio}}
+
;{{ci|Galio}}
* {{ai|Idol Of Durand|Galio}}: radius of area of effect increased to 550 from 500.
+
* {{ai|Idol of Durand|Galio}}
  +
** Area of effect radius increased to 550 from 500.
   
{{ci|Garen}}
+
;{{ci|Garen}}
* Movement speed increased to 320 from 315.
+
* Stats
* {{ai|Courage|Garen}}: damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%.
+
** Movement speed increased to 320 from 315.
  +
* {{ai|Courage|Garen}}
  +
** Damage reduction increased to {{ap|20|24|28|32|36}}% from {{ap|10|15|20|25|30}}%.
   
{{ci|Jax}}
+
;{{ci|Jax}}
* {{ai|Leap Strike|Jax}} now prefers to target enemies over allies when your cursor overlaps both.
+
* {{ai|Leap Strike|Jax}}
  +
** Now prefers to target enemies over allies when your cursor overlaps both.
   
{{ci|Karma}}
+
;{{ci|Karma}}
* {{ai|Spirit Bond|Karma}}: leash range has been increased by a small amount.
+
* {{ai|Spirit Bond|Karma}}
* {{ai|Mantra|Karma}}: charge reload time now scales with level. It has been changed to a {{pp|3|30|25|20|1|7|13}} cooldown from a 25 cooldown at all levels.
+
** Leash range has been increased by a small amount.
* Fixed a bug where the {{ai|Mantra|Karma}}: {{ai|Heavenly Wave|Karma}} was not granting assists for healing allies.
+
* {{ai|Mantra|Karma}}
  +
** Charge reload time now scales with level. It has been changed to a {{passive progression/deprecated version|3|30|25|20|1|7|13}} cooldown from a 25 cooldown at all levels.
  +
* {{ai|Heavenly Wave|Karma}}
  +
** Fixed a bug where it empowered by {{ai|Mantra|Karma}} was not granting assists for healing allies.
   
{{ci|Katarina}}
+
;{{ci|Katarina}}
* {{ai|Shunpo|Katarina}} now prefers to target enemies over allies when your cursor overlaps both.
+
* {{ai|Shunpo|Katarina}}
  +
** Now prefers to target enemies over allies when your cursor overlaps both.
   
{{ci|LeBlanc}}
+
;{{ci|LeBlanc}}
* Fixed a bug where {{ai|Distortion|LeBlanc}} and its {{ai|Mimic|LeBlanc}} version would break the target's spell shield and still deal damage.
+
* {{ai|Distortion|LeBlanc}} and {{ai|Mimic Distortion|LeBlanc}}
  +
** Fixed a bug where they would break the target's spell shield and still deal damage.
   
{{ci|Maokai}}
+
;{{ci|Maokai}}
* Fixed a bug where {{ai|Vengeful Maelstrom|Maokai}} was reducing true damage.
+
* {{ai|Vengeful Maelstrom|Maokai}}
  +
** Fixed a bug where it was reducing true damage.
   
{{ci|Nocturne}}
+
;{{ci|Nocturne}}
* {{ai|Shroud of Darkness|Nocturne}} shield is now brighter and easier to see.
+
* {{ai|Shroud of Darkness|Nocturne}}
  +
** Shield is now brighter and easier to see.
   
{{ci|Pantheon}}
+
;{{ci|Pantheon}}
* Fixed a bug where {{ai|Aegis Protection|Pantheon}} triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.
+
* {{ai|Aegis Protection|Pantheon}}
  +
** Fixed a bug where it triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.
   
{{ci|Poppy}}
+
;{{ci|Poppy}}
* Updated the shield texture on {{ai|Paragon of Demacia|Poppy}}.
+
* {{ai|Paragon of Demacia|Poppy}}
* Fixed several unintended interactions between {{ai|Heroic Charge|Poppy}} and spell shields. Notably, Poppy won't push herself past the target anymore.
+
** Updated shield texture.
  +
* {{ai|Heroic Charge|Poppy}}
  +
** Fixed several unintended interactions with and spell shields. Notably, Poppy won't push herself past the target anymore.
   
{{ci|Shen}}
+
;{{ci|Shen}}
 
* {{ai|Ki Strike|Shen}}
 
* {{ai|Ki Strike|Shen}}
 
** It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
 
** It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
** Fixed a bug where it could kill a target and not trigger {{ai|Vorpal Blade|Shen}}'s heal effect.
+
** Fixed a bug where it could kill a target and not trigger {{ais|Vorpal Blade|Shen}} heal effect.
* Updated {{ai|Feint|Shen}}'s tooltips to properly match the functionality and adjusted the playing tips referencing it.
+
* {{ai|Feint|Shen}}
* Fixed a bug where {{ai|Shadow Dash|Shen}} could move a shorter distance than intended if Shen was greatly slowed.
+
** Updated tooltips to properly match the functionality and adjusted the playing tips referencing it.
  +
* {{ai|Shadow Dash|Shen}}
  +
** Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
   
{{ci|Sivir}}
+
;{{ci|Sivir}}
* Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of '{{ai|Boomerang Blade|Sivir}}'.
+
* General
  +
** Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of '{{ai|Boomerang Blade|Sivir}}'.
   
{{ci|Soraka}}
+
;{{ci|Soraka}}
* {{ai|Infuse|Soraka}} now prefers to target enemies over allies when your cursor overlaps both.
+
* {{ai|Infuse|Soraka}}
  +
** Now prefers to target enemies over allies when your cursor overlaps both.
   
{{ci|Urgot}}
+
;{{ci|Urgot}}
* Base health reduced to 437 from 457.
+
* Stats
* {{ai|Acid Hunter|Urgot}}: base damage reduced to 10/40/70/100/130 from 15/45/75/105/135.
+
** Base health reduced to 437 from 457.
* Fixed a bug where {{ai|Terror Capacitor|Urgot}}'s slow was stacking.
+
* {{ai|Acid Hunter|Urgot}}
* Fixed a bug where {{ai|Zaun-Touched Bolt Augmenter|Urgot}} was reducing true damage.
+
** Base damage reduced to {{ap|10|40|70|100|130}} from {{ap|15|45|75|105|135}}.
  +
* {{ai|Terror Capacitor|Urgot}}
  +
** Fixed a bug where its slow was stacking.
  +
* {{ai|Zaun-Touched Bolt Augmenter|Urgot}}
  +
** Fixed a bug where it was reducing true damage.
   
{{ci|Veigar}}
+
;{{ci|Veigar}}
* Fixed an issue on the {{csi|Veigar|Leprechaun Veigar}} skin where the enemy {{ai|Event Horizon|Veigar}} still had green pillars instead of red ones.
+
* General
  +
** Fixed an issue on the {{csl|Veigar|Leprechaun}} skin where the enemy {{ai|Event Horizon|Veigar}} still had green pillars instead of red ones.
   
 
=== Items ===
 
=== Items ===
* Fixed a tooltip bug with {{ii|Deathfire Grasp}}.
+
;{{ii|Deathfire Grasp}}
  +
* Fixed a tooltip bug.
  +
  +
;{{ii|Madred's Razors}}
  +
* Fixed a bug where a clone with Madred's Razors could deny its owner of monster buffs if it dealt the killing blow to the monster.
  +
  +
;{{ii|Wriggle's Lantern}}
  +
* Fixed a bug where a clone with Wriggle's Lantern could deny its owner of monster buffs if it dealt the killing blow to the monster.
   
 
=== General ===
 
=== General ===
 
* Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters".
 
* Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters".
* Fixed a bug where a clone with {{ii|Madred's Razors}} / {{ii|Wriggle's Lantern}} could deny its owner of Monster buffs if they dealt the killing blow to the monster.
+
* Slow stacking penalty increased to 65% from 50%.
* Turrets:
+
** Base turret attack speed increased to +30% from 20%.
+
=== Turrets ===
** Turret base armor and magic resist increased by 10.
+
* Base turret attack speed increased to +30% from 20%.
** Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
+
* Turret base armor and magic resist increased by 10.
** Turret to champion damage increased by 5%.
+
* Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
* Slow Stacking penalty increased to 65% from 50%.
+
* Turret to champion damage increased by 5%.
   
 
=== Runes ===
 
=== Runes ===
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== Hotfix ==
 
== Hotfix ==
A [[hotfix]] for this patch went live on the 5th of April, with the aim of adjusting {{ci|Lee Sin}}, who was considered underpowered by the majority of the community. The hotfix contains the following changes [http://www.leagueoflegends.com/board/showthread.php?p=7594857#post7594857]:
+
A [[hotfix]] for this patch went live on the 5th of April, with the aim of adjusting {{ci|Lee Sin}}, who was considered underpowered by the majority of the community. The hotfix contains the following changes [https://web.archive.org/web/0/http://www.leagueoflegends.com/board/showthread.php?p=7594857#post7594857]:
* {{ai|Sonic Wave|Lee Sin}} / {{ai|Resonating Strike|Lee Sin}}: attack damage scaling increased to 100% from 80%.
+
* {{ai|Flurry|Lee Sin}}
* {{ai|Tempest|Lee Sin}}: attack damage scaling increased to 100% from 60%.
+
** Energy restoration per hit increased to 15 from 10.
* {{ai|Dragon's Rage|Lee Sin}}: attack damage scaling increased to 200% from 150%.
+
* {{ai|Sonic Wave|Lee Sin}} / {{ai|Resonating Strike|Lee Sin}}
* {{ai|Flurry|Lee Sin}}: energy restoration per hit increased to 15 from 10.
+
** Attack damage scaling increased to 100% from 80%.
  +
* {{ai|Tempest|Lee Sin}}
  +
** Attack damage scaling increased to 100% from 60%.
  +
* {{ai|Dragon's Rage|Lee Sin}}
  +
** Attack damage scaling increased to 200% from 150%.
   
 
Other changes to {{ci|Lee Sin}} that couldn't be done via hotfix, including tooltip changes for the abilities above, were released in [[V1.0.0.115]].
 
Other changes to {{ci|Lee Sin}} that couldn't be done via hotfix, including tooltip changes for the abilities above, were released in [[V1.0.0.115]].
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== Undocumented changes ==
 
== Undocumented changes ==
 
=== Champions ===
 
=== Champions ===
{{ci|Pantheon}}
+
;{{ci|Pantheon}}
* Walking animation has been updated.
+
* General
* {{ai|Grand Skyfall|Pantheon}}: fixed a bug where AoE circle wasn't showing for some users.
+
** Walking animation has been updated.
  +
* {{ai|Grand Skyfall|Pantheon}}
  +
** Fixed a bug where AoE circle wasn't showing for some users.
   
{{ci|Nasus}}
+
;{{ci|Nasus}}
* {{ai|Spirit Fire|Nasus}} particle has been updated.
+
* {{ai|Spirit Fire|Nasus}}
  +
** Particle has been updated.
   
 
== Patch preview ==
 
== Patch preview ==
 
{{scroll box|content=
 
{{scroll box|content=
For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several [[champions]]. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.
+
For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several [[champion]]s. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.
   
 
We added an extra maximum {{ai|Yordle Snap Trap|Caitlyn}} to {{ci|Caitlyn}}, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.
 
We added an extra maximum {{ai|Yordle Snap Trap|Caitlyn}} to {{ci|Caitlyn}}, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.
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{{ci|Galio}}’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.
 
{{ci|Galio}}’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.
   
Finally, we’ve changed [[tower]]s to protect better against unattended [[minion]] waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.}}
+
Finally, we’ve changed [[turret]]s to protect better against unattended [[minion]] waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.}}
 
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
+
  +
[[de:Patch v.1.0.0.114]]
  +
[[zh:V1.0.0.114]]
  +
[[Category:LoL patch notes]]

Latest revision as of 22:28, July 31, 2020

New Skins Edit

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, April 4.

League of Legends V1.0.0.114 Edit

Champions Edit

Note: Lee Sin's release was delayed until April 1 on a separate update due to April's Fools.

Lee Sin OriginalSquare Lee Sin, the Blind Monk
  • Flurry Flurry (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
  • Sonic Wave Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    • Resonating Strike Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Safeguard Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    • Iron Will Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  • Tempest Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    • Cripple Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
  • Dragon&#039;s Rage Dragon's Rage (Ultimate): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Caitlyn OriginalSquare Caitlyn
  • Stats
    • Attack speed per level increased to 3% from 2.6%.
  • Yordle Snap Trap Yordle Snap Trap
    • Max trap count increased to 3 from 2.
Dr. Mundo OriginalSquare Dr. Mundo
  • Infected Cleaver Infected Cleaver
    • Fixed a bug where targets were being slowed additively instead of multiplicatively.
Ezreal OriginalSquare Ezreal
  • Arcane Shift Arcane Shift
    • Fixed a bug where it could target unseen minions such as wards.
Galio OriginalSquare Galio
Garen OriginalSquare Garen
  • Stats
    • Movement speed increased to 320 from 315.
  • Courage Courage
    • Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
Jax OriginalSquare Jax
  • Leap Strike Leap Strike
    • Now prefers to target enemies over allies when your cursor overlaps both.
Karma OriginalSquare Karma
  • Spirit Bond Spirit Bond
    • Leash range has been increased by a small amount.
  • Mantra Mantra
    • Charge reload time now scales with level. It has been changed to a 30 / 25 / 20 (based on level) cooldown from a 25 cooldown at all levels.
  • Heavenly Wave Heavenly Wave
    • Fixed a bug where it empowered by Mantra Mantra was not granting assists for healing allies.
Katarina OriginalSquare Katarina
  • Shunpo Shunpo
    • Now prefers to target enemies over allies when your cursor overlaps both.
LeBlanc OriginalSquare LeBlanc
Maokai OriginalSquare Maokai
Nocturne OriginalSquare Nocturne
Pantheon OriginalSquare Pantheon
  • Aegis Protection Aegis Protection
    • Fixed a bug where it triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.
Poppy OriginalSquare Poppy
  • Paragon of Demacia Paragon of Demacia
    • Updated shield texture.
  • Heroic Charge Heroic Charge
    • Fixed several unintended interactions with and spell shields. Notably, Poppy won't push herself past the target anymore.
Shen OriginalSquare Shen
  • Ki Strike Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade Vorpal Blade's heal effect.
  • Feint Feint
    • Updated tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Shadow Dash Shadow Dash
    • Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
Sivir OriginalSquare Sivir
  • General
    • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade Boomerang Blade'.
Soraka OriginalSquare Soraka
  • Infuse Infuse
    • Now prefers to target enemies over allies when your cursor overlaps both.
Urgot OriginalSquare Urgot
Veigar OriginalSquare Veigar

Items Edit

Deathfire Grasp item Deathfire Grasp
  • Fixed a tooltip bug.
Madred&#039;s Razors item Madred's Razors
  • Fixed a bug where a clone with Madred's Razors could deny its owner of monster buffs if it dealt the killing blow to the monster.
Wriggle&#039;s Lantern item Wriggle's Lantern
  • Fixed a bug where a clone with Wriggle's Lantern could deny its owner of monster buffs if it dealt the killing blow to the monster.

General Edit

  • Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters".
  • Slow stacking penalty increased to 65% from 50%.

Turrets Edit

  • Base turret attack speed increased to +30% from 20%.
  • Turret base armor and magic resist increased by 10.
  • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
  • Turret to champion damage increased by 5%.

Runes Edit

  • Fixed a bug where Greater Mark of Might's tooltip was incorrect.

Hotfix Edit

A hotfix for this patch went live on the 5th of April, with the aim of adjusting Lee Sin OriginalSquare Lee Sin, who was considered underpowered by the majority of the community. The hotfix contains the following changes [1]:

Other changes to Lee Sin OriginalSquare Lee Sin that couldn't be done via hotfix, including tooltip changes for the abilities above, were released in V1.0.0.115.

Undocumented changes Edit

Champions Edit

Pantheon OriginalSquare Pantheon
  • General
    • Walking animation has been updated.
  • Grand Skyfall Grand Skyfall
    • Fixed a bug where AoE circle wasn't showing for some users.
Nasus OriginalSquare Nasus

Patch preview Edit

For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.

We added an extra maximum Yordle Snap Trap Yordle Snap Trap to Caitlyn OriginalSquare Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.

Garen OriginalSquare Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on Courage Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard.

Galio OriginalSquare Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.

Finally, we’ve changed turrets to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.
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