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{{Infobox patch
{{Patchbox
 
|Image = [[File:Nocturne OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Nocturne OriginalSkin old.jpg|Nocturne (1)
  +
Nocturne FrozenTerrorSkin old.jpg|Nocturne (2)
  +
Nocturne VoidSkin.jpg|Nocturne (3)
  +
Poppy BattleRegaliaSkin old.jpg|Poppy
  +
Veigar LeprechaunSkin.jpg|Veigar
  +
Malphite MarbleSkin.jpg|Malphite
  +
Sivir BanditSkin old.jpg|Sivir
  +
</gallery>
 
|Caption = Nocturne, the Eternal Nightmare
 
|Caption = Nocturne, the Eternal Nightmare
 
|Release = March 15th, 2011
 
|Release = March 15th, 2011
|Highlights = * New champion: {{ci|Nocturne}}
+
|Highlights =
  +
* New champion: {{ci|Nocturne}}
 
* Champion rework: {{ci|Sona}}
 
* Champion rework: {{ci|Sona}}
|Related = *[http://www.leagueoflegends.com/board/showthread.php?t=581422 Release Notes v1.0.0.113]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=581422 Release Notes v1.0.0.113]
 
|Prev = V1.0.0.112
 
|Prev = V1.0.0.112
 
|Next = V1.0.0.114
 
|Next = V1.0.0.114
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== New Skins ==
 
== New Skins ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Nocturne|Frozen Terror Nocturne}}
+
* {{csl|Nocturne|Frozen Terror|variant=old}}
* {{csi|Nocturne|Void Nocturne}}
+
* {{csl|Nocturne|Void}}
* {{csi|Poppy|Battle Regalia Poppy}}
+
* {{csl|Poppy|Battle Regalia|variant=old}}
* {{csi|Veigar|Leprechaun Veigar}}
+
* {{csl|Veigar|Leprechaun}}
   
 
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
 
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
* {{csi|Malphite|Marble Malphite}}
+
* {{csl|Malphite|Marble}}
* {{csi|Sivir|Bandit Sivir}}
+
* {{csl|Sivir|Bandit|variant=old}}
   
 
== PVP.net V1.31.27 ==
 
== PVP.net V1.31.27 ==
Line 33: Line 43:
   
 
=== Champions ===
 
=== Champions ===
{{ci|Nocturne|Nocturne, the Eternal Nightmare}} ([http://leagueoflegends.wikia.com/index.php?title=Nocturne_the_Eternal_Nightmare&oldid=311059 Original Stats])
+
;{{ci|Nocturne|Nocturne, the Eternal Nightmare}}
  +
* {{ai|Umbra Blades|Nocturne}} (Innate)
* {{ai|Duskbringer|Nocturne}}: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
 
 
** Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
* {{ai|Shroud of Darkness|Nocturne}}: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
 
  +
* {{ai|Duskbringer|Nocturne}} (Q)
* {{ai|Unspeakable Horror|Nocturne}}: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
 
 
** Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
* {{ai|Paranoia|Nocturne}} (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
 
  +
* {{ai|Shroud of Darkness|Nocturne}} (W)
* {{ai|Umbra Blades|Nocturne}} (Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
 
 
** Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
  +
* {{ai|Unspeakable Horror|Nocturne}} (E)
 
** Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
  +
* {{ai|Paranoia|Nocturne}} (Ultimate)
 
** Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
   
{{ci|Akali}}
+
;{{ci|Akali}}
* Adjusted {{ai|Twin Disciplines|Akali}} to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
+
* {{ai|Twin Disciplines|Akali}}
  +
** Adjusted to trigger at {{ap|9.5}} bonus attack damage and {{fd|19.5}} ability power to account for rounding.
   
{{ci|Anivia}}
+
;{{ci|Anivia}}
  +
* General
* {{ai|Glacial Storm|Anivia}}: initial mana cost reduced to 75 at all ranks from 75/125/175.
 
* Updated all of Anivia's animations to be less frigid.
+
** Updated all animations.
  +
* {{ai|Glacial Storm|Anivia}}
 
** Initial mana cost reduced to 75 at all ranks from {{ap|75|125|175}}.
  +
* {{ai|Rebirth|Anivia}}
  +
** Will now always activate after {{ai|Chronoshift|Zilean}} and {{ii|Guardian Angel}}.
   
{{ci|Caitlyn}}
+
;{{ci|Caitlyn}}
  +
* {{ai|Headshot|Caitlyn}}
* {{ai|Headshot|Caitlyn}}: attacks to trigger have been reduced to {{pp|3|8|7|6|1|7|13}} scaling with level from 8 attacks at all levels.
+
** Stacks required reduced to {{pp|3|8|7|6|1|7|13}} from 8 attacks at all levels.
   
{{ci|Cho'Gath}}
+
;{{ci|Cho'Gath}}
* Stats:
+
* Stats
** Base health reduced to 440 from 470.
+
** Base health reduced to 520 from 550.
 
** Base armor reduced to 19 from 21.
 
** Base armor reduced to 19 from 21.
 
* {{ai|Carnivore|Cho'Gath}}
* {{ai|Feral Scream|Cho'Gath}}: damage reduced to 75/125/175/225/275 from 80/130/180/240/300.
 
  +
** Mana restored on kill has been reduced to {{pp|3.5 to 7.75|color=mana}} from {{pp|7 to 15.5|color=mana}}.
* {{ai|Vorpal Spikes|Cho'Gath}}:
 
  +
* {{ai|Feral Scream|Cho'Gath}}
** Damage increased to 20/35/50/65/80 from 20/30/40/50/60.
 
 
** Damage reduced to {{ap|75|125|175|225|275}} from {{ap|80|130|180|240|300}}.
** Ability power ratio increased to 0.3 from 0.2.
 
* {{ai|Feast|Cho'Gath}}:
+
* {{ai|Vorpal Spikes|Cho'Gath}}
** Damage reduced to 300/475/650 from 300/550/800.
+
** Damage increased to {{ap|20|35|50|65|80}} from {{ap|20|30|40|50|60}}.
** Ability power ratio increased to 0.7 from 0.5
+
** Ability power ratio increased to {{fd|0.3}} from {{fd|0.2}}.
  +
* {{ai|Feast|Cho'Gath}}
* {{ai|Carnivore|Cho'Gath}}: mana received on kill has been reduced to 3.25 + (0.25 x level) from 6.5 + (0.5 x level).
 
  +
** Damage reduced to {{ap|300|475|650}} from {{ap|300|550|800}}.
 
** Ability power ratio increased to {{fd|0.7}} from {{fd|0.5}}.
   
{{ci|Evelynn}}
+
;{{ci|Evelynn}}
* Fixed a bug where {{ai|Hate Spike|Evelynn}}'s tooltip showed the damage incorrectly at earlier ranks.
+
* {{ai|Hate Spike|Evelynn}}
  +
** Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks.
   
{{ci|Galio}}
+
;{{ci|Galio}}
* {{ai|Righteous Gust|Galio}}: mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100.
+
* {{ai|Righteous Gust|Galio}}
  +
** Mana cost reduced to {{ap|70|75|80|85|90}} from {{ap|80|85|90|95|100}}.
   
{{ci|Gragas}}
+
;{{ci|Gragas}}
* {{ai|Barrel Roll|Gragas}}: damage reduced to 85/135/185/235/285 from 100/150/200/250/300.
+
* {{ai|Barrel Roll|Gragas}}
  +
** Damage reduced to {{ap|85|135|185|235|285}} from {{ap|100|150|200|250|300}}.
* {{ai|Drunken Rage|Gragas}}: mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100.
 
  +
* {{ai|Drunken Rage|Gragas}}
 
** Mana restored while channeling reduced to {{ap|30|45|60|75|90}} from {{ap|40|55|70|85|100}}.
   
{{ci|Irelia}}
+
;{{ci|Irelia}}
* Stats:
+
* Stats
** Base health reduced to 430 from 490.
+
** Base health reduced to 515 from 575.
 
** Movement speed reduced to 320 from 330.
 
** Movement speed reduced to 320 from 330.
* {{ai|Equilibrium Strike|Irelia}}:
+
* {{ai|Equilibrium Strike|Irelia}}
** Damage reduced to 80/130/180/230/280 from 80/135/190/245/300.
+
** Damage reduced to {{ap|80|130|180|230|280}} from {{ap|80|135|190|245|300}}.
** Ability ratio reduced to 0.5 from 1.0.
+
** Ability ratio reduced to {{fd|0.5}} from {{fd|1.0}}.
** Cooldown reduced to 8 from 9.
+
** Cooldown reduced to 8 seconds from 9.
* {{ai|Transcendent Blades|Irelia}}: damage reduced to 85/135/185 from 90/140/190.
+
* {{ai|Transcendent Blades|Irelia}}
  +
** Base damage reduced to {{ap|85|135|185}} per blade from {{ap|90|140|190}}.
   
{{ci|Jarvan IV}}
+
;{{ci|Jarvan IV}}
* {{ai|Golden Aegis|Jarvan IV}}: PVP.net description no longer states it triggers automatically.
+
* {{ai|Golden Aegis|Jarvan IV}}
  +
** PVP.net description no longer states it triggers automatically.
   
{{ci|Kassadin}}
+
;{{ci|Kassadin}}
* {{ai|Force Pulse|Kassadin}}:
+
* {{ai|Force Pulse|Kassadin}}
** Damage reduced to 60/115/170/225/280 from 60/120/180/240/300.
+
** Damage reduced to {{ap|60|115|170|225|280}} from {{ap|60|120|180|240|300}}.
** Ability power ratio reduced to 0.7 from 0.8.
+
** Ability power ratio reduced to {{fd|0.7}} from {{fd|0.8}}.
 
** Cooldown increased to 6 from 5.
 
** Cooldown increased to 6 from 5.
* {{ai|Riftwalk|Kassadin}}: ability power ratio increased to 0.5 from 0.4.
+
* {{ai|Riftwalk|Kassadin}}
  +
** Ability power ratio increased to {{fd|0.5}} from {{fd|0.4}}.
* {{ai|Void Stone|Kassadin}}: damage reduction reduced to 10% from 15%.
 
  +
* {{ai|Void Stone|Kassadin}}
 
** Damage reduction reduced to 10% from 15%.
   
{{ci|Lux}}
+
;{{ci|Lux}}
* {{ai|Prismatic Barrier|Lux}}: shield strength increased to 60/85/110/135/160 from 50/75/100/125/150.
+
* {{ai|Prismatic Barrier|Lux}}
  +
** Base shield strength increased to {{ap|60|85|110|135|160}} from {{ap|50|75|100|125|150}}.
* {{ai|Finales Funkeln|Lux}}: ability power ratio reduced to 0.75 from 0.85.
 
  +
* {{ai|Finales Funkeln|Lux}}
 
** Ability power ratio reduced to {{fd|0.75}} from {{fd|0.85}}.
   
{{ci|Malphite}}
+
;{{ci|Malphite}}
* {{ai|Granite Shield|Malphite}}: reactivation timer upon taking damage increased to 12 seconds from 8.
+
* {{ai|Granite Shield|Malphite}}
  +
** Recharge timer increased to 12 seconds from 8.
* {{ai|Ground Slam|Malphite}}: armor scaling decreased to 50% from 70%.
+
* {{ai|Ground Slam|Malphite}}
 
** Armor scaling reduced to 50% from 70%.
   
{{ci|Maokai}}
+
;{{ci|Maokai}}
* {{ai|Arcane Smash|Maokai}}: damage increased to 70/115/160/205/250 from 50/95/140/185/230.
+
* {{ai|Arcane Smash|Maokai}}
  +
** Damage increased to {{ap|70|115|160|205|250}} from {{ap|50|95|140|185|230}}.
* {{ai|Twisted Advance|Maokai}}: damage increased to 80/115/150/185/220 from 80/110/140/170/200.
 
* {{ai|Sapling Toss|Maokai}}: lifetime increased to 35 seconds from 25.
+
* {{ai|Twisted Advance|Maokai}}
 
** Damage increased to {{ap|80|115|150|185|220}} from {{ap|80|110|140|170|200}}.
* {{ai|Vengeful Maelstrom|Maokai}}:
 
  +
* {{ai|Sapling Toss|Maokai}}
** Initial mana cost changed to 75 at all ranks from 75/125/175.
 
 
** Lifetime increased to 35 seconds from 25.
** Continual mana cost per second changed to 30 at all ranks per second from 30/35/40.
 
 
* {{ai|Vengeful Maelstrom|Maokai}}
 
** Initial mana cost changed to 75 at all ranks from {{ap|75|125|175}}.
 
** Continual mana cost per second changed to 30 at all ranks per second from {{ap|30|35|40}}.
 
** Casting delay reduced by 50%.
 
** Casting delay reduced by 50%.
   
{{ci|Mordekaiser}}
+
;{{ci|Mordekaiser}}
  +
* General
* Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
+
** Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
   
{{ci|Singed}}
+
;{{ci|Singed}}
  +
* Stats
* Armor per level decreased to 3.5 from 4.2.
 
  +
** Armor per level reduced to {{fd|3.5}} from {{fd|4.2}}.
   
{{ci|Sion}}
+
;{{ci|Sion}}
* Stats:
+
* Stats
 
** Base health reduced to 507 from 577.
 
** Base health reduced to 507 from 577.
** Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
+
** Base health regeneration per 5 seconds decreased to {{fd|7.9}} from {{fd|8.1}}.
** Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
+
** Health regeneration per 5 seconds per level reduced to {{fd|0.95}} from {{fd|1.0}}.
* {{ai|Death's Caress|Sion}}: base shield strength and damage reduced to 100/150/200/250/300 from 110/160/210/260/310.
+
* {{ai|Death's Caress|Sion}}
  +
** Base shield strength and damage reduced to {{ap|100|150|200|250|300}} from {{ap|110|160|210|260|310}}.
   
{{ci|Sivir}}
+
;{{ci|Sivir}}
* Fixed a bug where {{ai|Fleet of Foot|Sivir}} had stopped working.
+
* {{ai|Fleet of Foot|Sivir}}
  +
** Fixed a bug where it had stopped working.
   
{{ci|Sona}} (Rework)
+
;{{ci|Sona}} Rework
* {{ai|Power Chord|Sona}}:
+
* {{ai|Power Chord|Sona}}
** It now deals 14 + (9 x level) from 24 + (12 x level) bonus magic damage.
+
** It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level).
 
** It now has a bonus effect that depends on Sona's last song played.
 
** It now has a bonus effect that depends on Sona's last song played.
* {{ai|Hymn of Valor|Sona}}:
+
* {{ai|Hymn of Valor|Sona}}
** Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260.
+
** Base damage reduced to {{ap|50|100|150|200|250}} from {{ap|60|110|160|210|260}}.
** Ability power ratio increased to 0.7 from 0.5.
+
** Ability power ratio increased to {{fd|0.7}} from {{fd|0.5}}.
** Mana cost changed to 75 from 65/70/75/80/85.
+
** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}.
 
** Power Chord - Stacatto: Deals double power chord damage.
 
** Power Chord - Stacatto: Deals double power chord damage.
* {{ai|Aria of Perseverance|Sona}}:
+
* {{ai|Aria of Perseverance|Sona}}
** Base heal increased to 35/70/105/140/175 from 30/55/80/105/130.
+
** Base heal increased to {{ap|35|70|105|140|175}} from {{ap|30|55|80|105|130}}.
** Ability power ratio reduced to 0.35 from 0.5.
+
** Ability power ratio reduced to {{fd|0.35}} from {{fd|0.5}}.
** Mana cost changed to 75 from 65/70/75/80/85.
+
** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}.
 
** Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
 
** Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
* {{ai|Song of Celerity|Sona}}:
+
* {{ai|Song of Celerity|Sona}}
** Mana cost changed to 75 from 65/70/75/80/85.
+
** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}.
 
** Power Chord - Tempo: Slows the target by 25% for 2 seconds.
 
** Power Chord - Tempo: Slows the target by 25% for 2 seconds.
* {{ai|Crescendo|Sona}}:
+
* {{ai|Crescendo|Sona}}
** Cooldown decreased to 140/120/100 from 170/150/130.
+
** Cooldown decreased to {{ap|140|120|100}} from {{ap|170|150|130}}.
** Ability power ratio increased to 0.8 from 0.7.
+
** Ability power ratio increased to {{fd|0.8}} from {{fd|0.7}}.
   
{{ci|Veigar}}
+
;{{ci|Veigar}}
  +
* General
* Dance animation has been updated.
+
** Dance animation has been updated.
   
{{ci|Zilean}}
+
;{{ci|Zilean}}
* {{ai|Time Bomb|Zilean}}:
+
* {{ai|Time Bomb|Zilean}}
** Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330.
+
** Base damage reduced to {{ap|90|145|200|260|320}} from {{ap|100|155|210|270|330}}.
** Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120.
+
** Mana cost increased to {{ap|70|85|100|115|130}} from {{ap|60|75|90|105|120}}.
* {{ai|Chrono Shift|Zilean}}:
+
* {{ai|Chronoshift|Zilean}}
** Base health upon revival increased to 600/850/1100 from 500/750/1000.
+
** Base health upon revival increased to {{ap|600|850|1100}} from {{ap|500|750|1000}}.
** Ability power ratio reduced to 2.0 from 3.0.
+
** Ability power ratio reduced to {{fd|2.0}} from {{fd|3.0}}.
 
** Buff duration reduced to 7 seconds from 10.
 
** Buff duration reduced to 7 seconds from 10.
   
 
=== Items ===
 
=== Items ===
* {{ii|Banshee's Veil}}: shield refresh time increased to 45 seconds from 30.
+
* {{ii|Banshee's Veil}}
  +
** Shield refresh time increased to 45 seconds from 30.
* {{ii|Doran's Blade}}:
+
* {{ii|Doran's Blade}}
 
** Damage increased to 10 from 9.
 
** Damage increased to 10 from 9.
 
** Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
 
** Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
   
 
=== General ===
 
=== General ===
* Experience:
+
* Experience
 
** When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
 
** When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
 
*** Two champions each gain 55%, up from 50%.
 
*** Two champions each gain 55%, up from 50%.
*** Three champions each gain 36.7%, up from 33.3%.
+
*** Three champions each gain {{fd|36.7}}%, up from {{fd|33.3}}%.
*** Four champions each gain 27.5%, up from 25%.
+
*** Four champions each gain {{fd|27.5}}%, up from 25%.
 
*** Five champions each gain 22%, up from 20%.
 
*** Five champions each gain 22%, up from 20%.
 
* Death timers increased slightly for levels 4-17.
 
* Death timers increased slightly for levels 4-17.
* Minions:
+
* Minions
 
** Cannon and super minion turret resistance returned to 50% from 65%.
 
** Cannon and super minion turret resistance returned to 50% from 65%.
 
** Minions now deal 50% damage to turrets from 60%.
 
** Minions now deal 50% damage to turrets from 60%.
 
** Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
 
** Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
* Effects that prevent you from dying will now always occur in a set order. From top to bottom, first is:
+
* Effects that prevent you from dying will now always occur in a set order:
** {{ai|Undying Rage|Tryndamere}}
+
*# {{ai|Undying Rage|Tryndamere}}
** {{ai|Chrono Shift|Zilean}}
+
*# {{ai|Chronoshift|Zilean}}
** {{ii|Guardian Angel}}
+
*# {{ii|Guardian Angel}}
** {{ai|Rebirth|Anivia}}
+
*# {{ai|Rebirth|Anivia}}
   
 
== Undocumented Changes ==
 
== Undocumented Changes ==
   
 
=== Champions ===
 
=== Champions ===
{{ci|Kayle}}
+
;{{ci|Kayle}}
  +
* General
* Dance animation has been updated.
+
** Dance animation has been updated.
   
{{ci|Tryndamere}}
+
;{{ci|Tryndamere}}
  +
* General
* [[Tryndamere/SkinsTrivia|Classic skin]] splash art has been updated.
+
** {{csl|Tryndamere|Original|variant=old2}} splash art has been updated.
  +
* {{ai|Undying Rage|Tryndamere}}
  +
** Will now always activate before {{ai|Chronoshift|Zilean}} and {{ii|Guardian Angel}}.
   
{{ci|Veigar}}
+
;{{ci|Veigar}}
  +
* General
* [[Veigar/SkinsTrivia|Classic skin]] splash art has been updated.
+
** {{csl|Veigar|Original|variant=old2}} splash art has been updated.
   
{{ci|Tristana}}
+
;{{ci|Tristana}}
* {{ai|Rocket Jump|Tristana}} has a bigger target indicator.
+
* {{ai|Rocket Jump|Tristana}}
  +
** Has a bigger target indicator.
   
 
== Patch Preview Video ==
 
== Patch Preview Video ==
[[Video:League of Legends - Patch Notes Preview 1.0.0.113|500px|center]]
+
[[File:League of Legends - Patch Notes Preview 1.0.0.113|center|640px]]
   
 
{{Release history}}
 
{{Release history}}
   
  +
[[Category:Patch notes]]
 
  +
[[de:Patch v.1.0.0.113]]
  +
[[zh:V1.0.0.113]]
 
[[Category:LoL patch notes]]

Revision as of 23:08, 4 May 2020


New Skins

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, March 21.

PVP.net V1.31.27

  • Made several usability improvements to the Join Custom Game screen.
  • Private games are now hidden by default. There's a new checkbox to show them.
  • Made improvements to the Login Queue UI.
  • Login Music checkbox now saves correctly between sessions.
  • The player list in the end of game screen will now correctly always show all of your teammates.
  • The "View Profile" button in personal messages now works correctly.
  • Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.

League of Legends V1.0.0.113

Champions

Nocturne, the Eternal Nightmare Nocturne, the Eternal Nightmare
  • Umbra Blades Umbra Blades (Innate)
    • Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
  • Duskbringer Duskbringer (Q)
    • Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
  • Shroud of Darkness Shroud of Darkness (W)
    • Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
  • Unspeakable Horror Unspeakable Horror (E)
    • Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
  • Paranoia Paranoia (Ultimate)
    • Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Akali Akali
  • Twin Disciplines Twin Disciplines
    • Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
Anivia Anivia
Caitlyn Caitlyn
  • Headshot Headshot
    • Stacks required reduced to Error: Parameter '3' is not accepted. from 8 attacks at all levels.
Cho'Gath Cho'Gath
  • Stats
    • Base health reduced to 520 from 550.
    • Base armor reduced to 19 from 21.
  • Carnivore Carnivore
    • Mana restored on kill has been reduced to 3.5 − 7.75 (based on level) from 7 − 15.5 (based on level).
  • Feral Scream Feral Scream
    • Damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
  • Vorpal Spikes Vorpal Spikes
    • Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
    • Ability power ratio increased to 0.3 from 0.2.
  • Feast Feast
    • Damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
    • Ability power ratio increased to 0.7 from 0.5.
Evelynn Evelynn
  • Hate Spike Hate Spike
    • Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks.
Galio Galio
  • Righteous Gust Righteous Gust
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
Gragas Gragas
  • Barrel Roll Barrel Roll
    • Damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300.
  • Drunken Rage Drunken Rage
    • Mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
Irelia Irelia
  • Stats
    • Base health reduced to 515 from 575.
    • Movement speed reduced to 320 from 330.
  • Equilibrium Strike Equilibrium Strike
    • Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
    • Ability ratio reduced to 0.5 from 1.0.
    • Cooldown reduced to 8 seconds from 9.
  • Transcendent Blades Transcendent Blades
    • Base damage reduced to 85 / 135 / 185 per blade from 90 / 140 / 190.
Jarvan IV Jarvan IV
  • Golden Aegis Golden Aegis
    • PVP.net description no longer states it triggers automatically.
Kassadin Kassadin
  • Force Pulse Force Pulse
    • Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
    • Ability power ratio reduced to 0.7 from 0.8.
    • Cooldown increased to 6 from 5.
  • Riftwalk Riftwalk
    • Ability power ratio increased to 0.5 from 0.4.
  • Void Stone Void Stone
    • Damage reduction reduced to 10% from 15%.
Lux Lux
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
  • Finales Funkeln Finales Funkeln
    • Ability power ratio reduced to 0.75 from 0.85.
Malphite Malphite
Maokai Maokai
  • Arcane Smash Arcane Smash
    • Damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230.
  • Twisted Advance Twisted Advance
    • Damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
  • Sapling Toss Sapling Toss
    • Lifetime increased to 35 seconds from 25.
  • Vengeful Maelstrom Vengeful Maelstrom
    • Initial mana cost changed to 75 at all ranks from 75 / 125 / 175.
    • Continual mana cost per second changed to 30 at all ranks per second from 30 / 35 / 40.
    • Casting delay reduced by 50%.
Mordekaiser Mordekaiser
  • General
    • Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
Singed Singed
  • Stats
    • Armor per level reduced to 3.5 from 4.2.
Sion Sion
  • Stats
    • Base health reduced to 507 from 577.
    • Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
    • Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
  • Death's Caress Death's Caress
    • Base shield strength and damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
Sivir Sivir
Sona Sona Rework
  • Power Chord Power Chord
    • It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level).
    • It now has a bonus effect that depends on Sona's last song played.
  • Hymn of Valor Hymn of Valor
    • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
    • Ability power ratio increased to 0.7 from 0.5.
    • Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
    • Power Chord - Stacatto: Deals double power chord damage.
  • Aria of Perseverance Aria of Perseverance
    • Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130.
    • Ability power ratio reduced to 0.35 from 0.5.
    • Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
    • Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
  • Song of Celerity Song of Celerity
    • Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
    • Power Chord - Tempo: Slows the target by 25% for 2 seconds.
  • Crescendo Crescendo
    • Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130.
    • Ability power ratio increased to 0.8 from 0.7.
Veigar Veigar
  • General
    • Dance animation has been updated.
Zilean Zilean
  • Time Bomb Time Bomb
    • Base damage reduced to 90 / 145 / 200 / 260 / 320 from 100 / 155 / 210 / 270 / 330.
    • Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
  • Chronoshift Chronoshift
    • Base health upon revival increased to 600 / 850 / 1100 from 500 / 750 / 1000.
    • Ability power ratio reduced to 2.0 from 3.0.
    • Buff duration reduced to 7 seconds from 10.

Items

  • Banshee's Veil Banshee's Veil
    • Shield refresh time increased to 45 seconds from 30.
  • Doran's Blade Doran's Blade
    • Damage increased to 10 from 9.
    • Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)

General

  • Experience
    • When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
      • Two champions each gain 55%, up from 50%.
      • Three champions each gain 36.7%, up from 33.3%.
      • Four champions each gain 27.5%, up from 25%.
      • Five champions each gain 22%, up from 20%.
  • Death timers increased slightly for levels 4-17.
  • Minions
    • Cannon and super minion turret resistance returned to 50% from 65%.
    • Minions now deal 50% damage to turrets from 60%.
    • Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
  • Effects that prevent you from dying will now always occur in a set order:
    1. Undying Rage Undying Rage
    2. Chronoshift Chronoshift
    3. Guardian Angel Guardian Angel
    4. Rebirth Rebirth

Undocumented Changes

Champions

Kayle Kayle
  • General
    • Dance animation has been updated.
Tryndamere Tryndamere
Veigar Veigar
Tristana Tristana

Patch Preview Video