m (Robot: Cosmetic changes) |
m (Replacing Patch notes with LoL patch notes (automatic)) |
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+ | {{Infobox patch |
||
− | {{Patchbox |
||
− | |Image = |
+ | |Image = |
+ | <gallery> |
||
+ | Nocturne OriginalSkin old.jpg|Nocturne (1) |
||
+ | Nocturne FrozenTerrorSkin old.jpg|Nocturne (2) |
||
+ | Nocturne VoidSkin.jpg|Nocturne (3) |
||
+ | Poppy BattleRegaliaSkin old.jpg|Poppy |
||
+ | Veigar LeprechaunSkin.jpg|Veigar |
||
+ | Malphite MarbleSkin.jpg|Malphite |
||
+ | Sivir BanditSkin old.jpg|Sivir |
||
+ | </gallery> |
||
|Caption = Nocturne, the Eternal Nightmare |
|Caption = Nocturne, the Eternal Nightmare |
||
|Release = March 15th, 2011 |
|Release = March 15th, 2011 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New champion: {{ci|Nocturne}} |
||
* Champion rework: {{ci|Sona}} |
* Champion rework: {{ci|Sona}} |
||
− | |Related = |
+ | |Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=581422 Release Notes v1.0.0.113] |
|Prev = V1.0.0.112 |
|Prev = V1.0.0.112 |
||
|Next = V1.0.0.114 |
|Next = V1.0.0.114 |
||
Line 12: | Line 22: | ||
== New Skins == |
== New Skins == |
||
The following skins were released along with this patch. |
The following skins were released along with this patch. |
||
− | * {{ |
+ | * {{csl|Nocturne|Frozen Terror|variant=old}} |
− | * {{ |
+ | * {{csl|Nocturne|Void}} |
− | * {{ |
+ | * {{csl|Poppy|Battle Regalia|variant=old}} |
− | * {{ |
+ | * {{csl|Veigar|Leprechaun}} |
The following skins were released along with this patch, but were not available for purchase until Monday, March 21. |
The following skins were released along with this patch, but were not available for purchase until Monday, March 21. |
||
− | * {{ |
+ | * {{csl|Malphite|Marble}} |
− | * {{ |
+ | * {{csl|Sivir|Bandit|variant=old}} |
== PVP.net V1.31.27 == |
== PVP.net V1.31.27 == |
||
Line 33: | Line 43: | ||
=== Champions === |
=== Champions === |
||
− | {{ci|Nocturne|Nocturne, the Eternal Nightmare}} |
+ | ;{{ci|Nocturne|Nocturne, the Eternal Nightmare}} |
+ | * {{ai|Umbra Blades|Nocturne}} (Innate) |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ai|Duskbringer|Nocturne}} (Q) |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ai|Shroud of Darkness|Nocturne}} (W) |
||
⚫ | |||
⚫ | |||
+ | * {{ai|Unspeakable Horror|Nocturne}} (E) |
||
⚫ | |||
+ | * {{ai|Paranoia|Nocturne}} (Ultimate) |
||
⚫ | |||
− | {{ci|Akali}} |
+ | ;{{ci|Akali}} |
− | * |
+ | * {{ai|Twin Disciplines|Akali}} |
+ | ** Adjusted to trigger at {{ap|9.5}} bonus attack damage and {{fd|19.5}} ability power to account for rounding. |
||
− | {{ci|Anivia}} |
+ | ;{{ci|Anivia}} |
+ | * General |
||
⚫ | |||
− | * Updated all |
+ | ** Updated all animations. |
+ | * {{ai|Glacial Storm|Anivia}} |
||
⚫ | |||
+ | * {{ai|Rebirth|Anivia}} |
||
+ | ** Will now always activate after {{ai|Chronoshift|Zilean}} and {{ii|Guardian Angel}}. |
||
− | {{ci|Caitlyn}} |
+ | ;{{ci|Caitlyn}} |
+ | * {{ai|Headshot|Caitlyn}} |
||
− | * |
+ | ** Stacks required reduced to {{pp|3|8|7|6|1|7|13}} from 8 attacks at all levels. |
− | {{ci|Cho'Gath}} |
+ | ;{{ci|Cho'Gath}} |
− | * Stats |
+ | * Stats |
− | ** Base health reduced to |
+ | ** Base health reduced to 520 from 550. |
** Base armor reduced to 19 from 21. |
** Base armor reduced to 19 from 21. |
||
⚫ | |||
⚫ | |||
+ | ** Mana restored on kill has been reduced to {{pp|3.5 to 7.75|color=mana}} from {{pp|7 to 15.5|color=mana}}. |
||
⚫ | |||
+ | * {{ai|Feral Scream|Cho'Gath}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | * {{ai| |
+ | * {{ai|Vorpal Spikes|Cho'Gath}} |
− | ** Damage |
+ | ** Damage increased to {{ap|20|35|50|65|80}} from {{ap|20|30|40|50|60}}. |
− | ** Ability power ratio increased to 0. |
+ | ** Ability power ratio increased to {{fd|0.3}} from {{fd|0.2}}. |
+ | * {{ai|Feast|Cho'Gath}} |
||
− | * {{ai|Carnivore|Cho'Gath}}: mana received on kill has been reduced to 3.25 + (0.25 x level) from 6.5 + (0.5 x level). |
||
+ | ** Damage reduced to {{ap|300|475|650}} from {{ap|300|550|800}}. |
||
⚫ | |||
− | {{ci|Evelynn}} |
+ | ;{{ci|Evelynn}} |
− | * |
+ | * {{ai|Hate Spike|Evelynn}} |
+ | ** Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks. |
||
− | {{ci|Galio}} |
+ | ;{{ci|Galio}} |
− | * {{ai|Righteous Gust|Galio}} |
+ | * {{ai|Righteous Gust|Galio}} |
+ | ** Mana cost reduced to {{ap|70|75|80|85|90}} from {{ap|80|85|90|95|100}}. |
||
− | {{ci|Gragas}} |
+ | ;{{ci|Gragas}} |
− | * {{ai|Barrel Roll|Gragas}} |
+ | * {{ai|Barrel Roll|Gragas}} |
+ | ** Damage reduced to {{ap|85|135|185|235|285}} from {{ap|100|150|200|250|300}}. |
||
⚫ | |||
+ | * {{ai|Drunken Rage|Gragas}} |
||
⚫ | |||
− | {{ci|Irelia}} |
+ | ;{{ci|Irelia}} |
− | * Stats |
+ | * Stats |
− | ** Base health reduced to |
+ | ** Base health reduced to 515 from 575. |
** Movement speed reduced to 320 from 330. |
** Movement speed reduced to 320 from 330. |
||
− | * {{ai|Equilibrium Strike|Irelia}} |
+ | * {{ai|Equilibrium Strike|Irelia}} |
− | ** Damage reduced to 80 |
+ | ** Damage reduced to {{ap|80|130|180|230|280}} from {{ap|80|135|190|245|300}}. |
− | ** Ability ratio reduced to 0.5 from 1.0. |
+ | ** Ability ratio reduced to {{fd|0.5}} from {{fd|1.0}}. |
− | ** Cooldown reduced to 8 from 9. |
+ | ** Cooldown reduced to 8 seconds from 9. |
− | * {{ai|Transcendent Blades|Irelia}} |
+ | * {{ai|Transcendent Blades|Irelia}} |
+ | ** Base damage reduced to {{ap|85|135|185}} per blade from {{ap|90|140|190}}. |
||
− | {{ci|Jarvan IV}} |
+ | ;{{ci|Jarvan IV}} |
− | * {{ai|Golden Aegis|Jarvan IV}} |
+ | * {{ai|Golden Aegis|Jarvan IV}} |
+ | ** PVP.net description no longer states it triggers automatically. |
||
− | {{ci|Kassadin}} |
+ | ;{{ci|Kassadin}} |
− | * {{ai|Force Pulse|Kassadin}} |
+ | * {{ai|Force Pulse|Kassadin}} |
− | ** Damage reduced to 60 |
+ | ** Damage reduced to {{ap|60|115|170|225|280}} from {{ap|60|120|180|240|300}}. |
− | ** Ability power ratio reduced to 0.7 from 0.8. |
+ | ** Ability power ratio reduced to {{fd|0.7}} from {{fd|0.8}}. |
** Cooldown increased to 6 from 5. |
** Cooldown increased to 6 from 5. |
||
− | * {{ai|Riftwalk|Kassadin}} |
+ | * {{ai|Riftwalk|Kassadin}} |
+ | ** Ability power ratio increased to {{fd|0.5}} from {{fd|0.4}}. |
||
⚫ | |||
+ | * {{ai|Void Stone|Kassadin}} |
||
⚫ | |||
− | {{ci|Lux}} |
+ | ;{{ci|Lux}} |
− | * {{ai|Prismatic Barrier|Lux}} |
+ | * {{ai|Prismatic Barrier|Lux}} |
+ | ** Base shield strength increased to {{ap|60|85|110|135|160}} from {{ap|50|75|100|125|150}}. |
||
⚫ | |||
+ | * {{ai|Finales Funkeln|Lux}} |
||
⚫ | |||
− | {{ci|Malphite}} |
+ | ;{{ci|Malphite}} |
− | * {{ai|Granite Shield|Malphite}} |
+ | * {{ai|Granite Shield|Malphite}} |
+ | ** Recharge timer increased to 12 seconds from 8. |
||
− | * {{ai|Ground Slam|Malphite}} |
+ | * {{ai|Ground Slam|Malphite}} |
⚫ | |||
− | {{ci|Maokai}} |
+ | ;{{ci|Maokai}} |
− | * {{ai|Arcane Smash|Maokai}} |
+ | * {{ai|Arcane Smash|Maokai}} |
+ | ** Damage increased to {{ap|70|115|160|205|250}} from {{ap|50|95|140|185|230}}. |
||
⚫ | |||
− | * {{ai| |
+ | * {{ai|Twisted Advance|Maokai}} |
⚫ | |||
⚫ | |||
+ | * {{ai|Sapling Toss|Maokai}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
** Casting delay reduced by 50%. |
** Casting delay reduced by 50%. |
||
− | {{ci|Mordekaiser}} |
+ | ;{{ci|Mordekaiser}} |
+ | * General |
||
− | * Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended. |
+ | ** Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended. |
− | {{ci|Singed}} |
+ | ;{{ci|Singed}} |
+ | * Stats |
||
⚫ | |||
+ | ** Armor per level reduced to {{fd|3.5}} from {{fd|4.2}}. |
||
− | {{ci|Sion}} |
+ | ;{{ci|Sion}} |
− | * Stats |
+ | * Stats |
** Base health reduced to 507 from 577. |
** Base health reduced to 507 from 577. |
||
− | ** Base health regeneration per 5 seconds decreased to 7.9 from 8.1. |
+ | ** Base health regeneration per 5 seconds decreased to {{fd|7.9}} from {{fd|8.1}}. |
− | ** Health regeneration per 5 seconds per level reduced to 0.95 from 1.0. |
+ | ** Health regeneration per 5 seconds per level reduced to {{fd|0.95}} from {{fd|1.0}}. |
− | * {{ai|Death's Caress|Sion}} |
+ | * {{ai|Death's Caress|Sion}} |
+ | ** Base shield strength and damage reduced to {{ap|100|150|200|250|300}} from {{ap|110|160|210|260|310}}. |
||
− | {{ci|Sivir}} |
+ | ;{{ci|Sivir}} |
− | * |
+ | * {{ai|Fleet of Foot|Sivir}} |
+ | ** Fixed a bug where it had stopped working. |
||
− | {{ci|Sona}} |
+ | ;{{ci|Sona}} Rework |
− | * {{ai|Power Chord|Sona}} |
+ | * {{ai|Power Chord|Sona}} |
− | ** It now deals 14 + (9 |
+ | ** It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level). |
** It now has a bonus effect that depends on Sona's last song played. |
** It now has a bonus effect that depends on Sona's last song played. |
||
− | * {{ai|Hymn of Valor|Sona}} |
+ | * {{ai|Hymn of Valor|Sona}} |
− | ** Base damage reduced to 50 |
+ | ** Base damage reduced to {{ap|50|100|150|200|250}} from {{ap|60|110|160|210|260}}. |
− | ** Ability power ratio increased to 0.7 from 0.5. |
+ | ** Ability power ratio increased to {{fd|0.7}} from {{fd|0.5}}. |
− | ** Mana cost changed to 75 from 65 |
+ | ** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}. |
** Power Chord - Stacatto: Deals double power chord damage. |
** Power Chord - Stacatto: Deals double power chord damage. |
||
− | * {{ai|Aria of Perseverance|Sona}} |
+ | * {{ai|Aria of Perseverance|Sona}} |
− | ** Base heal increased to 35 |
+ | ** Base heal increased to {{ap|35|70|105|140|175}} from {{ap|30|55|80|105|130}}. |
− | ** Ability power ratio reduced to 0.35 from 0.5. |
+ | ** Ability power ratio reduced to {{fd|0.35}} from {{fd|0.5}}. |
− | ** Mana cost changed to 75 from 65 |
+ | ** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}. |
** Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds. |
** Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds. |
||
− | * {{ai|Song of Celerity|Sona}} |
+ | * {{ai|Song of Celerity|Sona}} |
− | ** Mana cost changed to 75 from 65 |
+ | ** Mana cost changed to 75 at all ranks from {{ap|65|70|75|80|85}}. |
** Power Chord - Tempo: Slows the target by 25% for 2 seconds. |
** Power Chord - Tempo: Slows the target by 25% for 2 seconds. |
||
− | * {{ai|Crescendo|Sona}} |
+ | * {{ai|Crescendo|Sona}} |
− | ** Cooldown decreased to 140 |
+ | ** Cooldown decreased to {{ap|140|120|100}} from {{ap|170|150|130}}. |
− | ** Ability power ratio increased to 0.8 from 0.7. |
+ | ** Ability power ratio increased to {{fd|0.8}} from {{fd|0.7}}. |
− | {{ci|Veigar}} |
+ | ;{{ci|Veigar}} |
+ | * General |
||
− | * Dance animation has been updated. |
+ | ** Dance animation has been updated. |
− | {{ci|Zilean}} |
+ | ;{{ci|Zilean}} |
− | * {{ai|Time Bomb|Zilean}} |
+ | * {{ai|Time Bomb|Zilean}} |
− | ** Base damage reduced to 90 |
+ | ** Base damage reduced to {{ap|90|145|200|260|320}} from {{ap|100|155|210|270|330}}. |
− | ** Mana cost increased to 70 |
+ | ** Mana cost increased to {{ap|70|85|100|115|130}} from {{ap|60|75|90|105|120}}. |
− | * {{ai| |
+ | * {{ai|Chronoshift|Zilean}} |
− | ** Base health upon revival increased to 600 |
+ | ** Base health upon revival increased to {{ap|600|850|1100}} from {{ap|500|750|1000}}. |
− | ** Ability power ratio reduced to 2.0 from 3.0. |
+ | ** Ability power ratio reduced to {{fd|2.0}} from {{fd|3.0}}. |
** Buff duration reduced to 7 seconds from 10. |
** Buff duration reduced to 7 seconds from 10. |
||
=== Items === |
=== Items === |
||
− | * {{ii|Banshee's Veil}} |
+ | * {{ii|Banshee's Veil}} |
+ | ** Shield refresh time increased to 45 seconds from 30. |
||
− | * {{ii|Doran's Blade}} |
+ | * {{ii|Doran's Blade}} |
** Damage increased to 10 from 9. |
** Damage increased to 10 from 9. |
||
** Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10) |
** Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10) |
||
=== General === |
=== General === |
||
− | * Experience |
+ | * Experience |
** When more than 1 champion is sharing experience, 10% extra experience is split among all targets. |
** When more than 1 champion is sharing experience, 10% extra experience is split among all targets. |
||
*** Two champions each gain 55%, up from 50%. |
*** Two champions each gain 55%, up from 50%. |
||
− | *** Three champions each gain 36.7%, up from 33.3%. |
+ | *** Three champions each gain {{fd|36.7}}%, up from {{fd|33.3}}%. |
− | *** Four champions each gain 27.5%, up from 25%. |
+ | *** Four champions each gain {{fd|27.5}}%, up from 25%. |
*** Five champions each gain 22%, up from 20%. |
*** Five champions each gain 22%, up from 20%. |
||
* Death timers increased slightly for levels 4-17. |
* Death timers increased slightly for levels 4-17. |
||
− | * Minions |
+ | * Minions |
** Cannon and super minion turret resistance returned to 50% from 65%. |
** Cannon and super minion turret resistance returned to 50% from 65%. |
||
** Minions now deal 50% damage to turrets from 60%. |
** Minions now deal 50% damage to turrets from 60%. |
||
** Cannon minions now start spawning every other wave after 35 minutes, increased from 20. |
** Cannon minions now start spawning every other wave after 35 minutes, increased from 20. |
||
− | * Effects that prevent you from dying will now always occur in a set order |
+ | * Effects that prevent you from dying will now always occur in a set order: |
− | * |
+ | *# {{ai|Undying Rage|Tryndamere}} |
− | * |
+ | *# {{ai|Chronoshift|Zilean}} |
− | * |
+ | *# {{ii|Guardian Angel}} |
− | * |
+ | *# {{ai|Rebirth|Anivia}} |
== Undocumented Changes == |
== Undocumented Changes == |
||
=== Champions === |
=== Champions === |
||
− | {{ci|Kayle}} |
+ | ;{{ci|Kayle}} |
+ | * General |
||
− | * Dance animation has been updated. |
+ | ** Dance animation has been updated. |
− | {{ci|Tryndamere}} |
+ | ;{{ci|Tryndamere}} |
+ | * General |
||
− | * |
+ | ** {{csl|Tryndamere|Original|variant=old2}} splash art has been updated. |
+ | * {{ai|Undying Rage|Tryndamere}} |
||
+ | ** Will now always activate before {{ai|Chronoshift|Zilean}} and {{ii|Guardian Angel}}. |
||
− | {{ci|Veigar}} |
+ | ;{{ci|Veigar}} |
+ | * General |
||
− | * |
+ | ** {{csl|Veigar|Original|variant=old2}} splash art has been updated. |
− | {{ci|Tristana}} |
+ | ;{{ci|Tristana}} |
− | * {{ai|Rocket Jump|Tristana}} |
+ | * {{ai|Rocket Jump|Tristana}} |
+ | ** Has a bigger target indicator. |
||
== Patch Preview Video == |
== Patch Preview Video == |
||
− | [[ |
+ | [[File:League of Legends - Patch Notes Preview 1.0.0.113|center|640px]] |
{{Release history}} |
{{Release history}} |
||
+ | |||
⚫ | |||
+ | [[de:Patch v.1.0.0.113]] |
||
+ | [[zh:V1.0.0.113]] |
||
⚫ |
Revision as of 23:08, 4 May 2020
New Skins
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
PVP.net V1.31.27
- Made several usability improvements to the Join Custom Game screen.
- Private games are now hidden by default. There's a new checkbox to show them.
- Made improvements to the Login Queue UI.
- Login Music checkbox now saves correctly between sessions.
- The player list in the end of game screen will now correctly always show all of your teammates.
- The "View Profile" button in personal messages now works correctly.
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.
League of Legends V1.0.0.113
Champions
- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
(Innate)
- Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
(Q)
- Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
(W)
- Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
(E)
- Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
(Ultimate)
- Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
- General
- Updated all animations.
- Initial mana cost reduced to 75 at all ranks from 75 / 125 / 175.
- Will now always activate after and .
- Stacks required reduced to Error: Parameter '3' is not accepted. from 8 attacks at all levels.
- Stats
- Base health reduced to 520 from 550.
- Base armor reduced to 19 from 21.
- Mana restored on kill has been reduced to 3.5 − 7.75 (based on level) from 7 − 15.5 (based on level).
- Damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
- Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Ability power ratio increased to 0.3 from 0.2.
- Damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
- Ability power ratio increased to 0.7 from 0.5.
- Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300.
- Mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Stats
- Base health reduced to 515 from 575.
- Movement speed reduced to 320 from 330.
- Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
- Ability ratio reduced to 0.5 from 1.0.
- Cooldown reduced to 8 seconds from 9.
- Base damage reduced to 85 / 135 / 185 per blade from 90 / 140 / 190.
- PVP.net description no longer states it triggers automatically.
- Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
- Ability power ratio reduced to 0.7 from 0.8.
- Cooldown increased to 6 from 5.
- Ability power ratio increased to 0.5 from 0.4.
- Damage reduction reduced to 10% from 15%.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Ability power ratio reduced to 0.75 from 0.85.
- Recharge timer increased to 12 seconds from 8.
- Armor scaling reduced to 50% from 70%.
- Damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230.
- Damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Lifetime increased to 35 seconds from 25.
- Initial mana cost changed to 75 at all ranks from 75 / 125 / 175.
- Continual mana cost per second changed to 30 at all ranks per second from 30 / 35 / 40.
- Casting delay reduced by 50%.
- General
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
- Stats
- Armor per level reduced to 3.5 from 4.2.
- Stats
- Base health reduced to 507 from 577.
- Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
- Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
- Base shield strength and damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Fixed a bug where it had stopped working.
- Rework
- It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level).
- It now has a bonus effect that depends on Sona's last song played.
- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio increased to 0.7 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Stacatto: Deals double power chord damage.
- Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130.
- Ability power ratio reduced to 0.35 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Tempo: Slows the target by 25% for 2 seconds.
- Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130.
- Ability power ratio increased to 0.8 from 0.7.
- General
- Dance animation has been updated.
- Base damage reduced to 90 / 145 / 200 / 260 / 320 from 100 / 155 / 210 / 270 / 330.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Base health upon revival increased to 600 / 850 / 1100 from 500 / 750 / 1000.
- Ability power ratio reduced to 2.0 from 3.0.
- Buff duration reduced to 7 seconds from 10.
Items
- Shield refresh time increased to 45 seconds from 30.
- Damage increased to 10 from 9.
- Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
General
- Experience
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Two champions each gain 55%, up from 50%.
- Three champions each gain 36.7%, up from 33.3%.
- Four champions each gain 27.5%, up from 25%.
- Five champions each gain 22%, up from 20%.
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Death timers increased slightly for levels 4-17.
- Minions
- Cannon and super minion turret resistance returned to 50% from 65%.
- Minions now deal 50% damage to turrets from 60%.
- Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
- Effects that prevent you from dying will now always occur in a set order:
Undocumented Changes
Champions
- General
- Dance animation has been updated.
- General
- splash art has been updated.
- Will now always activate before and .
- General
- splash art has been updated.
- Has a bigger target indicator.