New Skins
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
PVP.net V1.31.27
- Made several usability improvements to the Join Custom Game screen.
- Private games are now hidden by default. There's a new checkbox to show them.
- Made improvements to the Login Queue UI.
- Login Music checkbox now saves correctly between sessions.
- The player list in the end of game screen will now correctly always show all of your teammates.
- The "View Profile" button in personal messages now works correctly.
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.
League of Legends V1.0.0.113
Champions
- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
(Innate)
- Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
(Q)
- Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
(W)
- Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
(E)
- Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
(Ultimate)
- Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
- General
- Updated all animations.
- Initial mana cost reduced to 75 at all ranks from 75 / 125 / 175.
- Will now always activate after and .
- Stacks required reduced to 8 / 7 / 6 (based on level) from 8 attacks at all levels.
- Stats
- Base health reduced to 520 from 550.
- Base armor reduced to 19 from 21.
- Mana restored on kill has been reduced to 3.5 − 7.75 (based on level) from 7 − 15.5 (based on level).
- Damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
- Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Ability power ratio increased to 0.3 from 0.2.
- Damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
- Ability power ratio increased to 0.7 from 0.5.
- Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300.
- Mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Stats
- Base health reduced to 515 from 575.
- Movement speed reduced to 320 from 330.
- Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
- Ability ratio reduced to 0.5 from 1.0.
- Cooldown reduced to 8 seconds from 9.
- Base damage reduced to 85 / 135 / 185 per blade from 90 / 140 / 190.
- PVP.net description no longer states it triggers automatically.
- Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
- Ability power ratio reduced to 0.7 from 0.8.
- Cooldown increased to 6 from 5.
- Ability power ratio increased to 0.5 from 0.4.
- Damage reduction reduced to 10% from 15%.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Ability power ratio reduced to 0.75 from 0.85.
- Recharge timer increased to 12 seconds from 8.
- Armor scaling reduced to 50% from 70%.
- Damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230.
- Damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Lifetime increased to 35 seconds from 25.
- Initial mana cost changed to 75 at all ranks from 75 / 125 / 175.
- Continual mana cost per second changed to 30 at all ranks per second from 30 / 35 / 40.
- Casting delay reduced by 50%.
- General
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
- Stats
- Armor per level reduced to 3.5 from 4.2.
- Stats
- Base health reduced to 507 from 577.
- Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
- Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
- Base shield strength and damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Fixed a bug where it had stopped working.
- Rework
- It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level).
- It now has a bonus effect that depends on Sona's last song played.
- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio increased to 0.7 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Stacatto: Deals double power chord damage.
- Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130.
- Ability power ratio reduced to 0.35 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Tempo: Slows the target by 25% for 2 seconds.
- Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130.
- Ability power ratio increased to 0.8 from 0.7.
- General
- Dance animation has been updated.
- Base damage reduced to 90 / 145 / 200 / 260 / 320 from 100 / 155 / 210 / 270 / 330.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Base health upon revival increased to 600 / 850 / 1100 from 500 / 750 / 1000.
- Ability power ratio reduced to 2.0 from 3.0.
- Buff duration reduced to 7 seconds from 10.
Items
- Shield refresh time increased to 45 seconds from 30.
- Damage increased to 10 from 9.
- Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
General
- Experience
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Two champions each gain 55%, up from 50%.
- Three champions each gain 36.7%, up from 33.3%.
- Four champions each gain 27.5%, up from 25%.
- Five champions each gain 22%, up from 20%.
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Death timers increased slightly for levels 4-17.
- Minions
- Cannon and super minion turret resistance returned to 50% from 65%.
- Minions now deal 50% damage to turrets from 60%.
- Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
- Effects that prevent you from dying will now always occur in a set order:
Undocumented Changes
Champions
- General
- Dance animation has been updated.
- General
- splash art has been updated.
- Will now always activate before and .
- General
- splash art has been updated.
- Has a bigger target indicator.