m (r2.7.10) (Bot: Removing ru:V1.0.0.110) Tag: apiedit |
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+ | {{Infobox patch |
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− | {{Patchbox |
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− | |Image = |
+ | |Image = |
+ | <gallery> |
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⚫ | |||
+ | Karma OriginalSkin old.jpg|Karma (1) |
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+ | Karma SunGoddessSkin old.jpg|Karma (2) |
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+ | Karma SakuraSkin old.jpg|Karma (2) |
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+ | Kog'Maw LionDanceSkin old.jpg|Kog'Maw |
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+ | Malzahar DjinnSkin.jpg|Malzahar |
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+ | Amumu Almost-PromKingSkin old.jpg|Amumu |
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+ | Annie PromQueenSkin old.jpg|Annie |
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+ | Sivir HuntressSkin old.jpg|Sivir |
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+ | </gallery> |
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+ | |Caption = |
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⚫ | |||
|Release = February 1st, 2011 |
|Release = February 1st, 2011 |
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− | |Highlights = |
+ | |Highlights = |
+ | * New champion: {{ci|Karma}} |
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* Champions' [[mana regeneration]] increased. |
* Champions' [[mana regeneration]] increased. |
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− | * [[Mana regeneration]] changed for [[rune]]s and [[ |
+ | * [[Mana regeneration]] changed for [[Runes (Historical)|rune]]s and [[Summoner Mastery|masteries]]. |
⚫ | |||
− | |||
⚫ | |||
|Prev = V1.0.0.109 |
|Prev = V1.0.0.109 |
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|Next = V1.0.0.111 |
|Next = V1.0.0.111 |
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The following skins were released along with this patch, but were not available for purchase until Monday, February 7. |
The following skins were released along with this patch, but were not available for purchase until Monday, February 7. |
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− | * {{csl|Amumu|Almost |
+ | * {{csl|Amumu|Almost-Prom King}} |
* {{csl|Annie|Prom Queen}} |
* {{csl|Annie|Prom Queen}} |
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* {{csl|Sivir|Huntress}} (Not available from the store, only as part of an external bundle) |
* {{csl|Sivir|Huntress}} (Not available from the store, only as part of an external bundle) |
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=== Champions === |
=== Champions === |
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{{ci|Karma|Karma, the Enlightened One}} |
{{ci|Karma|Karma, the Enlightened One}} |
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* {{ai|Heavenly Wave|Karma}}: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. |
* {{ai|Heavenly Wave|Karma}}: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. |
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** '''Mantra Bonus''': In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life. |
** '''Mantra Bonus''': In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life. |
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** '''Mantra Bonus''': In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target. |
** '''Mantra Bonus''': In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target. |
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* {{ai|Mantra|Karma}} (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
* {{ai|Mantra|Karma}} (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
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⚫ | |||
− | {{ci|Akali}} |
+ | ;{{ci|Akali}} |
− | * {{ai|Twin Disciplines|Akali}} |
+ | * {{ai|Twin Disciplines|Akali}} |
+ | ** No longer deals its bonus damage to towers. |
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;{{ci|Cassiopeia}} |
;{{ci|Cassiopeia}} |
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** Range increased to 700 from 675. |
** Range increased to 700 from 675. |
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− | {{ci|Ezreal}} |
+ | ;{{ci|Ezreal}} |
* {{ai|Rising Spell Force|Ezreal}} |
* {{ai|Rising Spell Force|Ezreal}} |
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** Now has a particle to indicate the amount of stacks. |
** Now has a particle to indicate the amount of stacks. |
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** Area of effect size and projectile speed increased slightly. |
** Area of effect size and projectile speed increased slightly. |
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− | {{ci|Gragas}} |
+ | ;{{ci|Gragas}} |
− | * |
+ | * {{ai|Barrel Roll|Gragas}} |
+ | ** Fixed a bug where it was not properly drawing aggro from towers and monsters. |
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;{{ci|Jax}} |
;{{ci|Jax}} |
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** Fixed a bug where in some instances Jax would lose health while leveling. |
** Fixed a bug where in some instances Jax would lose health while leveling. |
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− | {{ci|Katarina}} |
+ | ;{{ci|Katarina}} |
− | * {{ai|Death Lotus|Katarina}} |
+ | * {{ai|Death Lotus|Katarina}} |
− | ** Base damage per dagger increased to 50 |
+ | ** Base damage per dagger increased to {{ap|50|65|80}} from {{ap|40|50|60}}. |
− | ** Ability power ratio per dagger reduced to 0.25 from 0.3. |
+ | ** Ability power ratio per dagger reduced to {{fd|0.25}} from {{fd|0.3}}. |
** Attack damage scaling per dagger reduced to 50% from 55%. |
** Attack damage scaling per dagger reduced to 50% from 55%. |
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** Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage. |
** Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage. |
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− | {{ci|Mordekaiser}} |
+ | ;{{ci|Mordekaiser}} |
− | * {{ai|Iron Man|Mordekaiser}} |
+ | * {{ai|Iron Man|Mordekaiser}} |
** Shield generation increased to {{pp|3|25|27.5|30|1|7|13}}% from {{pp|3|20|25|30|1|7|13}}%. |
** Shield generation increased to {{pp|3|25|27.5|30|1|7|13}}% from {{pp|3|20|25|30|1|7|13}}%. |
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** Fixed a tooltip bug where it said it had 5% decay but it was actually 3%. |
** Fixed a tooltip bug where it said it had 5% decay but it was actually 3%. |
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** Fixed a bug where could not deal damage to the same target within 1 second of the previous hit. |
** Fixed a bug where could not deal damage to the same target within 1 second of the previous hit. |
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− | {{ci|Rammus}} |
+ | ;{{ci|Rammus}} |
* {{ai|Powerball|Rammus}} |
* {{ai|Powerball|Rammus}} |
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− | ** Slow reduced to 20 |
+ | ** Slow reduced to {{ap|20|25|30|35|40}}% from {{ap|28|36|44|52|60}}%. |
** Slow duration reduced to 3 seconds from 4. |
** Slow duration reduced to 3 seconds from 4. |
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− | * {{ai|Puncturing Taunt|Rammus}} |
+ | * {{ai|Puncturing Taunt|Rammus}} |
+ | ** Cooldown increased to 12 from 9. |
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− | {{ci|Renekton}} |
+ | ;{{ci|Renekton}} |
− | * |
+ | * General |
⚫ | |||
+ | * Stats |
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** Health per level increased to 87 from 82. |
** Health per level increased to 87 from 82. |
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− | ** Base armor increased to 15.2 from 14. |
+ | ** Base armor increased to {{fd|15.2}} from 14. |
− | ** Armor per level increased to 3.8 from 3.2. |
+ | ** Armor per level increased to {{fd|3.8}} from {{fd|3.2}}. |
− | * {{ai|Cull the Meek|Renekton}} |
+ | * {{ai|Cull the Meek|Renekton}} |
− | ** Base damage increased to 60 |
+ | ** Base damage increased to {{ap|60|90|120|150|180}} from {{ap|40|70|100|130|160}}. |
** Attack damage scaling increased to 80% from 60%. |
** Attack damage scaling increased to 80% from 60%. |
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− | ** Basic heal reduced to 7.5% from 10%. |
+ | ** Basic heal reduced to {{fd|7.5}}% from 10%. |
** Heal bonus when damaging Champions increased to 300% from 200%. |
** Heal bonus when damaging Champions increased to 300% from 200%. |
||
− | ** Cooldown reduced to 8 seconds from 12 |
+ | ** Cooldown reduced to 8 seconds at all ranks from {{ap|12|11|10|9|8}}. |
− | * {{ai|Ruthless Predator|Renekton}} |
+ | * {{ai|Ruthless Predator|Renekton}} |
+ | ** Cooldown reduced to {{ap|13|12|11|10|9}} from {{ap|14|13|12|11|10}}. |
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⚫ | |||
+ | * {{ai|Dice|Renekton}} |
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⚫ | |||
⚫ | |||
;{{ci|Shaco}} |
;{{ci|Shaco}} |
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** Removed {{ii|Innervating Locket}} from her tips. |
** Removed {{ii|Innervating Locket}} from her tips. |
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* {{ai|Astral Blessing|Soraka}} |
* {{ai|Astral Blessing|Soraka}} |
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− | ** Base heal changed to 60 |
+ | ** Base heal changed to {{ap|60|120|180|240|300}} from {{ap|80|130|180|230|280}}. |
− | ** Ability power ratio reduced to 0.9 from 1. |
+ | ** Ability power ratio reduced to {{fd|0.9}} from 1. |
− | ** Armor buff increased to 20 |
+ | ** Armor buff increased to {{ap|20|35|50|65|80}} from {{ap|15|20|25|30|35}}. |
** Buff duration reduced to 4 seconds from 9. |
** Buff duration reduced to 4 seconds from 9. |
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;{{ci|Teemo}} |
;{{ci|Teemo}} |
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− | * {{ai|Move Quick|Teemo}} |
+ | * {{ai|Move Quick|Teemo}} Reworked |
− | ** Passive: Now grants 10 |
+ | ** Passive: Now grants {{ap|10|15|20|25|30}}% increased movement speed until struck by a champion or turret. |
** Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit. |
** Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit. |
||
− | {{ci|Vladimir}} |
+ | ;{{ci|Vladimir}} |
+ | * General |
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⚫ | |||
⚫ | |||
⚫ | |||
** Slow reduced to 40% from 50%. |
** Slow reduced to 40% from 50%. |
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− | ** Slow duration reduced to 1 second from 1.5 seconds. |
+ | ** Slow duration reduced to 1 second from {{fd|1.5}} seconds. |
− | * {{ai|Tides of Blood|Vladimir}} |
+ | * {{ai|Tides of Blood|Vladimir}} |
+ | ** Health cost reduced to {{ap|30|40|50|60|70}} from {{ap|30|45|60|75|90}}. |
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⚫ | |||
=== Items === |
=== Items === |
||
− | * {{ii|Doran's Shield}} |
+ | * {{ii|Doran's Shield}} |
** Cost increased to 475 from 435. |
** Cost increased to 475 from 435. |
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** Health regen per 5 seconds increased to 10 from 8. |
** Health regen per 5 seconds increased to 10 from 8. |
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− | * {{ii|Doran's Blade}} |
+ | * {{ii|Doran's Blade}} |
** Cost increased to 475 from 435. |
** Cost increased to 475 from 435. |
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** Damage increased to 9 from 8. |
** Damage increased to 9 from 8. |
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− | * {{ii|Doran's Ring}} |
+ | * {{ii|Doran's Ring}} |
** Cost increased to 475 from 435. |
** Cost increased to 475 from 435. |
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** Mana regen per 5 seconds increased to 5 from 4. |
** Mana regen per 5 seconds increased to 5 from 4. |
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− | * {{ii|Last Whisper}} |
+ | * {{ii|Last Whisper}} |
− | * |
+ | ** Total cost increased to 2290 from 2090. |
+ | * {{ii|Rabadon's Deathcap}} |
||
⚫ | |||
− | * |
+ | ** Total cost increased to 3600 from 3400. |
+ | * {{ii|Boots of Speed}} |
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⚫ | |||
+ | * {{ii|Lich Bane}} |
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+ | ** Fixed a bug where the cost was inadvertedly increased and the mana granted lowered. |
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=== Spells === |
=== Spells === |
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− | * {{si|Rally}} |
+ | * {{si|Rally}} |
** Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level. |
** Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level. |
||
** Fixed a bug where it provided ability power whether or not you had the mastery. |
** Fixed a bug where it provided ability power whether or not you had the mastery. |
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=== Masteries === |
=== Masteries === |
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+ | * {{mi1|Strength of Spirit}} |
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− | * |
+ | ** Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds. |
⚫ | |||
+ | * {{mi1|Meditation}} |
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⚫ | |||
⚫ | |||
+ | * {{mi1|Veteran's Scars}} |
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⚫ | |||
=== Runes === |
=== Runes === |
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=== General === |
=== General === |
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− | * {{ |
+ | * {{ui|Dragon}} |
+ | ** Now immune to disables. |
||
− | * All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2. |
+ | * All Champions with mana had their base mana regeneration increased by {{fd|2.5}} mana per 5 seconds and mana regeneration per 5 seconds per level increased by {{fd|0.2}}. |
* Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings. |
* Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings. |
||
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate. |
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate. |
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=== Removed Custom Game Bots === |
=== Removed Custom Game Bots === |
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* {{ci|Nunu}} |
* {{ci|Nunu}} |
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− | * {{ci|Ryze}} |
+ | * {{ci|Ryze}} |
− | * {{ci|Alistar}} |
+ | * {{ci|Alistar}} |
=== Custom Game Difficulty === |
=== Custom Game Difficulty === |
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== Patch Preview Video == |
== Patch Preview Video == |
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+ | [[File:League of Legends - Patch Day Preview Febuary 1, 2011|center|640px]] |
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− | [[Video:League_of_Legends_-_Patch_Day_Preview_Febuary_1,_2011|500px|center]] |
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{{Release history}} |
{{Release history}} |
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− | |||
− | |||
⚫ | |||
[[de:V1.0.0.110]] |
[[de:V1.0.0.110]] |
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[[zh:V1.0.0.110]] |
[[zh:V1.0.0.110]] |
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⚫ |
Revision as of 05:08, 15 May 2018
New Skins in the Store
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, February 7.
- (Not available from the store, only as part of an external bundle)
League of Legends V1.0.0.110
Champions
- (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
- Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
- Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
: Karma summons a protective shield that absorbs incoming damage.
- (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
- No longer deals its bonus damage to towers.
- Range increased to 700 from 675.
- Now has a particle to indicate the amount of stacks.
- Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
- Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
- Area of effect size and projectile speed increased slightly.
- Fixed a bug where it was not properly drawing aggro from towers and monsters.
- General
- Fixed a bug where in some instances Jax would lose health while leveling.
- Base damage per dagger increased to 50 / 65 / 80 from 40 / 50 / 60.
- Ability power ratio per dagger reduced to 0.25 from 0.3.
- Attack damage scaling per dagger reduced to 50% from 55%.
- Fixed a bug where it sometimes wouldn't show a particle while active.
- Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
- Shield generation increased to Error: Parameter '3' is not accepted.% from Error: Parameter '3' is not accepted.%.
- Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
- Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
- Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
- Slow duration reduced to 3 seconds from 4.
- Cooldown increased to 12 from 9.
- General
- Fixed a bug where Renekton was gaining bonus attack damage while wounded.
- Stats
- Health per level increased to 87 from 82.
- Base armor increased to 15.2 from 14.
- Armor per level increased to 3.8 from 3.2.
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Attack damage scaling increased to 80% from 60%.
- Basic heal reduced to 7.5% from 10%.
- Heal bonus when damaging Champions increased to 300% from 200%.
- Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10.
- Armor reduction when furious changed to 15 / 17.5 / 20 / 22.5 / 25% from a flat 10 / 15 / 20 / 25 / 30.
- Fixed a bug where it could be dodged.
- General
- Removed from her tips.
- Base heal changed to 60 / 120 / 180 / 240 / 300 from 80 / 130 / 180 / 230 / 280.
- Ability power ratio reduced to 0.9 from 1.
- Armor buff increased to 20 / 35 / 50 / 65 / 80 from 15 / 20 / 25 / 30 / 35.
- Buff duration reduced to 4 seconds from 9.
- Passive: Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret.
- Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
Reworked
- General
- Fixed a bug where Vladimir in some instances would lose health when leveling.
- Slow reduced to 40% from 50%.
- Slow duration reduced to 1 second from 1.5 seconds.
- Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
Items
- Cost increased to 475 from 435.
- Health regen per 5 seconds increased to 10 from 8.
- Cost increased to 475 from 435.
- Damage increased to 9 from 8.
- Cost increased to 475 from 435.
- Mana regen per 5 seconds increased to 5 from 4.
- Total cost increased to 2290 from 2090.
- Total cost increased to 3600 from 3400.
- Now shows as a build option instead of .
- Fixed a bug where the cost was inadvertedly increased and the mana granted lowered.
Spells
- Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
- Fixed a bug where it provided ability power whether or not you had the mastery.
- Fixed a bug where it was granting less ability power and attack damage than stated.
Masteries
- Strength of Spirit
- Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
- Meditation
- Mana regeneration per 5 seconds reduced to 1 / 2 / 3 from 1.66 / 3.33 / 5.
- Veteran's Scars
- Health reduced to 12 / 24 / 36 / 48 from 15 / 30 / 45 / 60.
Runes
- Clarity Runes reduced in effectiveness by about 33%.
- Quintessences of Fortitude reduced in effectiveness by about 20%.
General
- Now immune to disables.
- All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
- Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
- Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
- Updated many Champions' recommended item lists.
- Fixed several spells that did not preload properly, causing a delay the first time used in game.
Undocumented Changes
Graphics
- The graphics for have been improved.
New Custom Game Bots
Removed Custom Game Bots
Custom Game Difficulty
- New Player and Easy difficulty setting replaced with a single Beginner difficulty.
In-Game Shop
- No longer opens via right click.