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** Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
 
** Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
 
** Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
 
** Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
  +
** Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35%. It automatically toggled off when struck by a champion or turret. Cooldown of 8 seconds. ...
   
 
{{ci|Vladimir}}
 
{{ci|Vladimir}}

Revision as of 07:39, 24 April 2011


New Skins in the Store

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League of Legends V1.0.0.110

Champions

Karma, the Enlightened One Karma, the Enlightened One

  • Heavenly Wave Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame Inner Flame (Innate): Karma gains increased Ability Power corresponding to her % of missing Health.

Akali Akali

Cassiopeia Cassiopeia

Ezreal Ezreal

  • Rising Spell Force Rising Spell Force:
    • It now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.

Galio Galio

  • Resolute Smite Resolute Smite: area of effect size and projectile speed have been increased slightly.

Gragas Gragas

  • Fixed a bug where Barrel Roll Barrel Roll was not properly drawing aggro from towers and monsters.

Jax Jax

  • Fixed a bug where Jax would lose health while leveling in some instances.

Katarina Katarina

  • Death Lotus Death Lotus:
    • Base damage per dagger increased to 50/65/80 from 40/50/60.
    • Ability power ratio reduced to 0.25 from 0.3.
    • Attack damage scaling reduced to 50% from 55%.

Miss Fortune Miss Fortune

  • Fixed a bug where Strut Strut sometimes wouldn't show a particle while active.
  • Fixed a bug with Bullet Time Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.

Mordekaiser Mordekaiser

  • Iron Man Iron Man:
    • Shield generation increased to 25/27.5/30% from 20/25/30%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.

Olaf Olaf

  • Fixed a bug where Undertow Undertow could not deal damage to the same target within 1 second of the previous hit.

Rammus Rammus

  • Powerball Powerball:
    • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
    • Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt Puncturing Taunt: cooldown increased to 12 from 9.

Renekton Renekton

  • Stats:
    • Base health increased to 513 from 508.
    • Health per level increased to 87 from 82.
    • Base armor increased to 19 from 17.2.
    • Armor per level increased to 3.8 from 3.2.
  • Cull the Meek Cull the Meek:
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Attack damage scaling increased to 80% from 60%.
    • Non-Furious healing reduced to 7.5% from 10%.
    • Healing bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds from 12/11/10/9/8.
  • Ruthless Predator Ruthless Predator: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
  • Slice and Dice Slice and Dice: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

Shaco Shaco

  • Fixed a bug where Deceive Deceive could be dodged.

Soraka Soraka

  • Astral Blessing Astral Blessing:
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
    • Ability power ratio reduced to 0.9 from 1.
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
    • Buff duration reduced to 4 seconds from 9.
    • Removed Innervating Locket Innervating Locket from her tips.

Teemo Teemo

  • Move Quick Move Quick reworked:
    • Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
    • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
    • Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35%. It automatically toggled off when struck by a champion or turret. Cooldown of 8 seconds. ...

Vladimir Vladimir

  • Sanguine Pool Sanguine Pool:
    • Slow percentage reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  • Tides of Blood Tides of Blood: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
  • Fixed a bug where Vladimir would lose health when leveling in some instances.

Items

Spells

  • Rally Rally:
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
  • Fixed a bug where Rally provided ability power whether or not you had the mastery.
  • Fixed a bug where Rally was granting less ability power and attack damage than it stated.

Masteries

  • Template:Mi: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
  • Template:Mi: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
  • Template:Mi: health reduced to 12/24/36/48 from 15/30/45/60.

Runes

  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.

General

  • Dragon Dragon is now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings.
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes

Graphics

  • The graphics for Hawkshot Hawkshot have been improved.

New Skins

New Custom Game Bots

Removed Custom Game Bots

Custom Game Difficulty

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

  • No longer opens via right click.

Patch Preview Video

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