League of Legends Wiki
League of Legends Wiki
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{{Infobox patch
{{Patchbox
 
|Image = [[File:Karma OriginalSkin.jpg|275px]]
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|Image =
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<gallery>
|Caption = Karma, the Enlightened One
 
  +
Karma OriginalSkin old.jpg|Karma (1)
  +
Karma SunGoddessSkin old.jpg|Karma (2)
  +
Karma SakuraSkin old.jpg|Karma (2)
  +
Kog'Maw LionDanceSkin old.jpg|Kog'Maw
  +
Malzahar DjinnSkin.jpg|Malzahar
  +
Amumu Almost-PromKingSkin old.jpg|Amumu
  +
Annie PromQueenSkin old.jpg|Annie
  +
Sivir HuntressSkin old.jpg|Sivir
  +
</gallery>
  +
|Caption =
 
Karma, the Enlightened One
 
|Release = February 1st, 2011
 
|Release = February 1st, 2011
|Highlights = * New champion: {{ci|Karma}}
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|Highlights =
  +
* New champion: {{ci|Karma}}
 
* Champions' [[mana regeneration]] increased.
 
* Champions' [[mana regeneration]] increased.
* [[Mana regeneration]] changed for [[rune]]s and [[mastery|masteries]].
+
* [[Mana regeneration]] changed for [[Runes (Historical)|rune]]s and [[Summoner Mastery|masteries]].
 
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=485937 Release Notes v1.0.0.110]
 
|Related = *[http://www.leagueoflegends.com/board/showthread.php?t=485937 Release Notes v1.0.0.110]
 
 
|Prev = V1.0.0.109
 
|Prev = V1.0.0.109
 
|Next = V1.0.0.111
 
|Next = V1.0.0.111
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== New Skins in the Store ==
 
== New Skins in the Store ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Karma|Sun Goddess Karma}}
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* {{csl|Karma|Sun Goddess|variant=old}}
* {{csi|Karma|Sakura Karma}}
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* {{csl|Karma|Sakura|variant=old}}
* {{csi|Kog'Maw|Lion Dance Kog'Maw}}
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* {{csl|Kog'Maw|Lion Dance|variant=old}}
* {{csi|Malzahar|Djinn Malzahar}}
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* {{csl|Malzahar|Djinn}}
   
 
The following skins were released along with this patch, but were not available for purchase until Monday, February 7.
 
The following skins were released along with this patch, but were not available for purchase until Monday, February 7.
* {{ci|Amumu|Almost-Prom King Amumu}}
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* {{csl|Amumu|Almost-Prom King|variant=old}}
* {{ci|Annie|Prom Queen Annie}}
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* {{csl|Annie|Prom Queen|variant=old}}
* {{ci|Sivir|Huntress Sivir}} (Not available from the store, only as part of an external bundle)
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* {{csl|Sivir|Huntress|variant=old}} (Not available from the store, only as part of an external bundle)
   
 
== League of Legends V1.0.0.110 ==
 
== League of Legends V1.0.0.110 ==
 
=== Champions ===
 
=== Champions ===
{{ci|Karma|Karma, the Enlightened One}} ([http://leagueoflegends.wikia.com/index.php?title=Karma_the_Enlightened_One&oldid=297412 Original Stats])
+
{{ci|Karma|Karma, the Enlightened One}}
 
* {{ai|Inner Flame|Karma}} (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
 
* {{ai|Heavenly Wave|Karma}}: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
 
* {{ai|Heavenly Wave|Karma}}: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
 
** '''Mantra Bonus''': In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
 
** '''Mantra Bonus''': In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
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** '''Mantra Bonus''': In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
 
** '''Mantra Bonus''': In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
 
* {{ai|Mantra|Karma}} (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
 
* {{ai|Mantra|Karma}} (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
* {{ai|Inner Flame|Karma}} (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
 
   
{{ci|Akali}}
+
;{{ci|Akali}}
* {{ai|Twin Disciplines|Akali}} no longer deals its bonus damage to towers.
+
* {{ai|Twin Disciplines|Akali}}
  +
** No longer deals its bonus damage to towers.
   
{{ci|Cassiopeia}}
+
;{{ci|Cassiopeia}}
* {{ai|Twin Fang|Cassiopeia}}: range increased to 700 from 675.
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* {{ai|Twin Fang|Cassiopeia}}
  +
** Range increased to 700 from 675.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
* {{ai|Rising Spell Force|Ezreal}}:
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* {{ai|Rising Spell Force|Ezreal}}
** It now has a particle to indicate the amount of stacks.
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** Now has a particle to indicate the amount of stacks.
 
** Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
 
** Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
 
** Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
 
** Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
   
{{ci|Galio}}
+
;{{ci|Galio}}
* {{ai|Resolute Smite|Galio}}: area of effect size and projectile speed have been increased slightly.
+
* {{ai|Resolute Smite|Galio}}
  +
** Area of effect size and projectile speed increased slightly.
   
{{ci|Gragas}}
+
;{{ci|Gragas}}
* Fixed a bug where {{ai|Barrel Roll|Gragas}} was not properly drawing aggro from towers and monsters.
+
* {{ai|Barrel Roll|Gragas}}
  +
** Fixed a bug where it was not properly drawing aggro from towers and monsters.
   
{{ci|Jax}}
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;{{ci|Jax}}
  +
* General
* Fixed a bug where in some instances Jax would lose health while leveling.
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** Fixed a bug where in some instances Jax would lose health while leveling.
   
{{ci|Katarina}}
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;{{ci|Katarina}}
* {{ai|Death Lotus|Katarina}}:
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* {{ai|Death Lotus|Katarina}}
** Base damage per dagger increased to 50/65/80 from 40/50/60.
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** Base damage per dagger increased to {{ap|50|65|80}} from {{ap|40|50|60}}.
** Ability power ratio per dagger reduced to 0.25 from 0.3.
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** Ability power ratio per dagger reduced to {{fd|0.25}} from {{fd|0.3}}.
 
** Attack damage scaling per dagger reduced to 50% from 55%.
 
** Attack damage scaling per dagger reduced to 50% from 55%.
   
{{ci|Miss Fortune}}
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;{{ci|Miss Fortune}}
* Fixed a bug where {{ai|Strut|Miss Fortune}} sometimes wouldn't show a particle while active.
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* {{ai|Strut|Miss Fortune}}
  +
** Fixed a bug where it sometimes wouldn't show a particle while active.
* Fixed a bug with {{ai|Bullet Time|Miss Fortune}} where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.
 
  +
* {{ai|Bullet Time|Miss Fortune}}
 
** Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
   
{{ci|Mordekaiser}}
+
;{{ci|Mordekaiser}}
* {{ai|Iron Man}}:
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* {{ai|Iron Man|Mordekaiser}}
** Shield generation increased to {{pp|3|25|27.5|30|1|7|13}% from {{pp|3|20|25|30|1|7|13}%.
+
** Shield generation increased to {{pp|25;27.5;30|1;7;13}}% from {{pp|20;25;30|1;7;13}}%.
 
** Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
 
** Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
   
{{ci|Olaf}}
+
;{{ci|Olaf}}
  +
* {{ai|Undertow|Olaf}}
* Fixed a bug where {{ai|Undertow|Olaf}} could not deal damage to the same target for some time after the previous hit.
+
** Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
   
{{ci|Rammus}}
+
;{{ci|Rammus}}
* {{ai|Powerball|Rammus}}:
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* {{ai|Powerball|Rammus}}
** Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
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** Slow reduced to {{ap|20|25|30|35|40}}% from {{ap|28|36|44|52|60}}%.
 
** Slow duration reduced to 3 seconds from 4.
 
** Slow duration reduced to 3 seconds from 4.
* {{ai|Puncturing Taunt|Rammus}}: cooldown increased to 12 from 9.
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* {{ai|Puncturing Taunt|Rammus}}
  +
** Cooldown increased to 12 from 9.
   
{{ci|Renekton}}
+
;{{ci|Renekton}}
* Stats:
+
* General
 
** Fixed a bug where Renekton was gaining bonus attack damage while wounded.
  +
* Stats
 
** Health per level increased to 87 from 82.
 
** Health per level increased to 87 from 82.
** Base armor increased to 15.2 from 14.
+
** Base armor increased to {{fd|15.2}} from 14.
** Armor per level increased to 3.8 from 3.2.
+
** Armor per level increased to {{fd|3.8}} from {{fd|3.2}}.
* {{ai|Cull the Meek|Renekton}}:
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* {{ai|Cull the Meek|Renekton}}
** Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
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** Base damage increased to {{ap|60|90|120|150|180}} from {{ap|40|70|100|130|160}}.
 
** Attack damage scaling increased to 80% from 60%.
 
** Attack damage scaling increased to 80% from 60%.
** Basic heal reduced to 7.5% from 10%.
+
** Basic heal reduced to {{fd|7.5}}% from 10%.
 
** Heal bonus when damaging Champions increased to 300% from 200%.
 
** Heal bonus when damaging Champions increased to 300% from 200%.
** Cooldown reduced to 8 seconds from 12/11/10/9/8.
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** Cooldown reduced to 8 seconds at all ranks from {{ap|12|11|10|9|8}}.
* {{ai|Ruthless Predator|Renekton}}: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
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* {{ai|Ruthless Predator|Renekton}}
  +
** Cooldown reduced to {{ap|13|12|11|10|9}} from {{ap|14|13|12|11|10}}.
* {{ai|Slice and Dice|Renekton}}: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
 
  +
* {{ai|Dice|Renekton}}
* Fixed a bug where Renekton was gaining bonus attack damage while wounded.
 
 
** Armor reduction when furious changed to {{ap|15|17.5|20|22.5|25}}% from a flat {{ap|10|15|20|25|30}}.
   
{{ci|Shaco}}
+
;{{ci|Shaco}}
* Fixed a bug where {{ai|Deceive|Shaco}} could be dodged.
+
* {{ai|Deceive|Shaco}}
  +
** Fixed a bug where it could be dodged.
   
{{ci|Soraka}}
+
;{{ci|Soraka}}
  +
* General
*{{ai|Astral Blessing|Soraka}}:
 
** Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
 
** Ability power ratio reduced to 0.9 from 1.
 
** Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
 
** Buff duration reduced to 4 seconds from 9.
 
 
** Removed {{ii|Innervating Locket}} from her tips.
 
** Removed {{ii|Innervating Locket}} from her tips.
 
* {{ai|Astral Blessing|Soraka}}
 
** Base heal changed to {{ap|60|120|180|240|300}} from {{ap|80|130|180|230|280}}.
 
** Ability power ratio reduced to {{fd|0.9}} from 1.
 
** Armor buff increased to {{ap|20|35|50|65|80}} from {{ap|15|20|25|30|35}}.
 
** Buff duration reduced to 4 seconds from 9.
   
{{ci|Teemo}}
+
;{{ci|Teemo}}
* {{ai|Move Quick|Teemo}} reworked:
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* {{ai|Move Quick|Teemo}} Reworked
** Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
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** Passive: Now grants {{ap|10|15|20|25|30}}% increased movement speed until struck by a champion or turret.
** Active: Teemo gains double his passive movement speed for 3 seconds, and becomes immune to losing the movement bonus for the duration. 13 seconds cooldown, 40 mana cost.
+
** Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
** Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35% when on. It automatically toggled off and entered an 8 seconds cooldown when struck by a champion or turret. 40 mana cost to toggle on.
 
   
{{ci|Vladimir}}
+
;{{ci|Vladimir}}
  +
* General
* {{ai|Sanguine Pool|Vladimir}}:
 
 
** Fixed a bug where Vladimir in some instances would lose health when leveling.
 
* {{ai|Sanguine Pool|Vladimir}}
 
** Slow reduced to 40% from 50%.
 
** Slow reduced to 40% from 50%.
** Slow duration reduced to 1 second from 1.5 seconds.
+
** Slow duration reduced to 1 second from {{fd|1.5}} seconds.
* {{ai|Tides of Blood|Vladimir}}: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
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* {{ai|Tides of Blood|Vladimir}}
  +
** Health cost reduced to {{ap|30|40|50|60|70}} from {{ap|30|45|60|75|90}}.
* Fixed a bug where Vladimir in some instances would lose health when leveling.
 
   
 
=== Items ===
 
=== Items ===
* {{ii|Doran's Shield}}:
+
* {{ii|Doran's Shield}}
 
** Cost increased to 475 from 435.
 
** Cost increased to 475 from 435.
 
** Health regen per 5 seconds increased to 10 from 8.
 
** Health regen per 5 seconds increased to 10 from 8.
* {{ii|Doran's Blade}}:
+
* {{ii|Doran's Blade}}
 
** Cost increased to 475 from 435.
 
** Cost increased to 475 from 435.
 
** Damage increased to 9 from 8.
 
** Damage increased to 9 from 8.
* {{ii|Doran's Ring}}:
+
* {{ii|Doran's Ring}}
 
** Cost increased to 475 from 435.
 
** Cost increased to 475 from 435.
 
** Mana regen per 5 seconds increased to 5 from 4.
 
** Mana regen per 5 seconds increased to 5 from 4.
* {{ii|Last Whisper}}: total cost increased to 2290 from 2090.
+
* {{ii|Last Whisper}}
* {{ii|Rabadon's Deathcap}}: total cost increased to 3600 from 3400.
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** Total cost increased to 2290 from 2090.
  +
* {{ii|Rabadon's Deathcap}}
* {{ii|Boots of Speed}} now shows {{ii|Ionian Boots of Lucidity}} as a build option instead of {{ii|Ninja Tabi}}.
 
* Fixed a bug with {{ii|Lich Bane}} where the cost was inadvertedly increased and the mana granted lowered.
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** Total cost increased to 3600 from 3400.
  +
* {{ii|Boots of Speed}}
 
** Now shows {{ii|Ionian Boots of Lucidity}} as a build option instead of {{ii|Ninja Tabi}}.
  +
* {{ii|Lich Bane}}
  +
** Fixed a bug where the cost was inadvertedly increased and the mana granted lowered.
   
 
=== Spells ===
 
=== Spells ===
* {{si|Rally}}:
+
* {{si|Rally}}
 
** Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
 
** Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
 
** Fixed a bug where it provided ability power whether or not you had the mastery.
 
** Fixed a bug where it provided ability power whether or not you had the mastery.
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=== Masteries ===
 
=== Masteries ===
  +
* {{mi1|Strength of Spirit}}
* {{mi|Strength of Spirit}}: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
+
** Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
* {{mi|Meditation}}: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
 
  +
* {{mi1|Meditation}}
* {{mi|Veteran's Scars}}: health reduced to 12/24/36/48 from 15/30/45/60.
 
 
** Mana regeneration per 5 seconds reduced to {{ap|1|2|3}} from {{ap|1.66|3.33|5}}.
  +
* {{mi1|Veteran's Scars}}
 
** Health reduced to {{ap|12|24|36|48}} from {{ap|15|30|45|60}}.
   
 
=== Runes ===
 
=== Runes ===
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=== General ===
 
=== General ===
* {{ci|Dragon}} is now immune to disables.
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* {{ui|Dragon}}
  +
** Now immune to disables.
* All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
+
* All Champions with mana had their base mana regeneration increased by {{fd|2.5}} mana per 5 seconds and mana regeneration per 5 seconds per level increased by {{fd|0.2}}.
 
* Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
 
* Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
 
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
 
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
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=== Removed Custom Game Bots ===
 
=== Removed Custom Game Bots ===
 
* {{ci|Nunu}}
 
* {{ci|Nunu}}
* {{ci|Ryze}}
+
* {{ci|Ryze}}
* {{ci|Alistar}}
+
* {{ci|Alistar}}
   
 
=== Custom Game Difficulty ===
 
=== Custom Game Difficulty ===
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== Patch Preview Video ==
 
== Patch Preview Video ==
  +
[[File:League of Legends - Patch Day Preview Febuary 1, 2011|center|640px]]
[[Video:League_of_Legends_-_Patch_Day_Preview_Febuary_1,_2011|500px|center]]
 
   
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
+
[[de:V1.0.0.110]]
  +
[[zh:V1.0.0.110]]
  +
[[Category:LoL patch notes]]

Latest revision as of 05:20, 29 November 2020

New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, February 7.

League of Legends V1.0.0.110

Champions

Karma, the Enlightened One Karma, the Enlightened One

  • Inner Flame Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
  • Heavenly Wave Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Akali Akali
Cassiopeia Cassiopeia
Ezreal Ezreal
  • Rising Spell Force Rising Spell Force
    • Now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
Galio Galio
  • Resolute Smite Resolute Smite
    • Area of effect size and projectile speed increased slightly.
Gragas Gragas
  • Barrel Roll Barrel Roll
    • Fixed a bug where it was not properly drawing aggro from towers and monsters.
Jax Jax
  • General
    • Fixed a bug where in some instances Jax would lose health while leveling.
Katarina Katarina
  • Death Lotus Death Lotus
    • Base damage per dagger increased to 50 / 65 / 80 from 40 / 50 / 60.
    • Ability power ratio per dagger reduced to 0.25 from 0.3.
    • Attack damage scaling per dagger reduced to 50% from 55%.
Miss Fortune Miss Fortune
  • Strut Strut
    • Fixed a bug where it sometimes wouldn't show a particle while active.
  • Bullet Time Bullet Time
    • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
Mordekaiser Mordekaiser
  • Iron Man Iron Man
    • Shield generation increased to 25 / 27.5 / 30 (based on level)% from 20 / 25 / 30 (based on level)%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
Olaf Olaf
  • Undertow Undertow
    • Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
Rammus Rammus
  • Powerball Powerball
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
    • Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt Puncturing Taunt
    • Cooldown increased to 12 from 9.
Renekton Renekton
  • General
    • Fixed a bug where Renekton was gaining bonus attack damage while wounded.
  • Stats
    • Health per level increased to 87 from 82.
    • Base armor increased to 15.2 from 14.
    • Armor per level increased to 3.8 from 3.2.
  • Cull the Meek Cull the Meek
    • Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
    • Attack damage scaling increased to 80% from 60%.
    • Basic heal reduced to 7.5% from 10%.
    • Heal bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
  • Ruthless Predator Ruthless Predator
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10.
  • Dice Dice
    • Armor reduction when furious changed to 15 / 17.5 / 20 / 22.5 / 25% from a flat 10 / 15 / 20 / 25 / 30.
Shaco Shaco
  • Deceive Deceive
    • Fixed a bug where it could be dodged.
Soraka Soraka
  • General
  • Astral Blessing Astral Blessing
    • Base heal changed to 60 / 120 / 180 / 240 / 300 from 80 / 130 / 180 / 230 / 280.
    • Ability power ratio reduced to 0.9 from 1.
    • Armor buff increased to 20 / 35 / 50 / 65 / 80 from 15 / 20 / 25 / 30 / 35.
    • Buff duration reduced to 4 seconds from 9.
Teemo Teemo
  • Move Quick Move Quick Reworked
    • Passive: Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret.
    • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
Vladimir Vladimir
  • General
    • Fixed a bug where Vladimir in some instances would lose health when leveling.
  • Sanguine Pool Sanguine Pool
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  • Tides of Blood Tides of Blood
    • Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.

Items

Spells

  • Rally Rally
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
    • Fixed a bug where it provided ability power whether or not you had the mastery.
    • Fixed a bug where it was granting less ability power and attack damage than stated.

Masteries

  • Strength of Spirit
    • Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
  • Meditation
    • Mana regeneration per 5 seconds reduced to 1 / 2 / 3 from 1.66 / 3.33 / 5.
  • Veteran's Scars
    • Health reduced to 12 / 24 / 36 / 48 from 15 / 30 / 45 / 60.

Runes

  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.

General

  • Dragon Dragon
    • Now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes

Graphics

  • The graphics for Hawkshot Hawkshot have been improved.

New Custom Game Bots

Removed Custom Game Bots

Custom Game Difficulty

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

  • No longer opens via right click.

Patch Preview Video