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** Changed base damage to 115/130/145/160/175 from 155 at all ranks. |
** Changed base damage to 115/130/145/160/175 from 155 at all ranks. |
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** Changed mana cost to 50 at all ranks from 50/45/40/35/30. |
** Changed mana cost to 50 at all ranks from 50/45/40/35/30. |
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** Reduced damage to 30/60/90/120/150 from 40/80/120/160/200. |
** Reduced damage to 30/60/90/120/150 from 40/80/120/160/200. |
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** Attack damage scaling increased to 0.8 from 0.65. |
** Attack damage scaling increased to 0.8 from 0.65. |
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* New sounds for all of her spells. |
* New sounds for all of her spells. |
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− | * Fixed {{ai|Righteous Fury| |
+ | * Fixed {{ai|Righteous Fury|Kayle}} tooltip. |
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** Increased ability power ratio from 0.4 to 0.6. |
** Increased ability power ratio from 0.4 to 0.6. |
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** Increased damage from 40/80/120/160/200 to 50/100/150/200/250. |
** Increased damage from 40/80/120/160/200 to 50/100/150/200/250. |
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{{ci|Tryndamere}} |
{{ci|Tryndamere}} |
Revision as of 01:23, 3 February 2011
Although the store was planned to launch with this patch, it faced numerous bugs and was removed a few hours after the patch was released.
- Known Issue* - Riot Points obtained from redeeming a League of Legends game card do not show up immediately in the PvP.net client (top right); however, re-opening the client or purchasing an item in the store will properly refresh the Riot Point balance.
Read about the Summoner Progression rollout: http://beta.leagueoflegends.com/boar...ad.php?t=17677.
PvP.net v0.28.08
- New Features.
- New Store!!!
- Can purchase New Champions, Runes, Champion Skins, and XP/IP Boosts.
- With the new store, you will have your Summoner Level, Runes, and Masteries reset.
- With the new store, you will also have your win/loss/leave and recent matches reset.
- Your ELO rating will not be reset.
- Certain champions will be free to play while others will be locked. You will be able to purchase champions, Runes and XP/IP Boosts with Riot Points and Influence Points.
- New First Time Experience.
- New Screen for Summoner Creation on First log in.
- New users will now be prompted to play the Tutorial when they first log in.
- New Champion Select Screen.
- New Layout with Champion Info Displayed on Mouse over.
- Displays which champions are locked/unlocked.
- New Champion Skin Selection.
- New End of Game Screen.
- New Bars denoting XP and IP gained for the match.
- New Stat and Score Tracking – Tab through Scoreboard, Grid, and Graph to view game stats.
- New After Game Chat Rooms – Talk with those on your team or everyone in the match.
- New IP Reward System:
- Gain 79 IP for a win and 47 IP for a Loss.
- Gain Bonus IP on winning when it is under 20 minutes. Bonus decays after 20 minute mark.
- Gain Bonus IP on losing when its over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark.
- Gain Bonus IP for number of games played without leaving.
- Misc:
- New tooltips when you mouse over rune slots in your spell book.
- Max Summoner Name Length is now 16 characters.
- New Music During Champion Select.
- Bug Fixes:
- Fixed a Bug where a screen saying Closed Beta 2 flashed on log in.
- Fixed a Bug where you could place talent points higher up in the tree than should be allowed .
League of Legends v0.9.25.34
New Features
- New Customizable Key Bindings.
- New End of Game Ceremony.
- New Music for Summer and Winter Map.
- New Environment Particles for the Winter Map (It now snows!!).
Champions
- : Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
- : Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
- : Passive: Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them. Active: Shaco throws his daggers to deal damage and poison the target.
- (Ultimate): Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.
- (Innate): Shaco deals 25% bonus damage when striking a unit from behind.
- : Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
- : Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
- : Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
- (Ultimate) : Passive: Cooldown Reduction. Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage.
- (Innate): Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
- Changed base damage to 115/130/145/160/175 from 155 at all ranks.
- Changed mana cost to 50 at all ranks from 50/45/40/35/30.
:
- cast range increased to 600 from 400.
- If Tibbers kills a sigil monster, Annie will now receive the sigil.
:
- spell projectile changed back to previous look.
- Cho’Gath now receives 8-16.5 mana when he kills a unit in addition to the normal Health gain on kill.
:
- health cost reduced to 20/27.5/35/42.5/50 from 20/30/40/50/60.
- Decreased damage to 40/55/70/85/100 from 50/65/80/95/110.
- Reduced health cost to 15/30/45/60/75 from 20/35/50/65/80.
:
- total damage changed to 150/250/350 from 170/250/330.
- Reduced damage to 30/60/90/120/150 from 40/80/120/160/200.
- Attack damage scaling increased to 0.8 from 0.65.
:
- Changed the look of her model.
- Base damage decreased to 30/45/60 from 60/90/120.
- Attack damage scaling increased to 65% from 15%.
- Ability power ratio increased to 0.5 from 0.2.
:
- New sounds for all of her spells.
- Fixed tooltip.
- Range reduced to 600 from 650.
- Has had its chance to double strike modified from 12% to 10%.
:
- Absolute Zero:
- Damage increased to 400/600/800 from 375/550/750.
- Slow increased to 49% from 45%.
- Updated Recommended Items.
- His innate icon will now persist through death.
- Now gains 300/450/600 Health.
- Changed the ability power ratio from 100:5% to 100:1% increased damage.
:
- Reduced slow per second from 4/8/12/16/20 to 3/6/9/12/15.
- Increased base slow from 32% to 35%.
- Damage from will now break recall.
:
- Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level.
- Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels.
:
- Increased time to detonate from 2 to 4 seconds.
- Increased mana cost from 50/65/80/95/110 to 70/80/90/100/110.
- Updated tooltip.
:
- Reduced cooldown from 10 to 9.
- Reduced duration from 12 to 9.
- Increased armor from 30 to 35.
- Increased healing per second from 7/11/15/19/23 to 11/18/25/32/39.
- Increased ability power ratio from 0.085 to 0.11.
:
- Increased ability power ratio from 0.4 to 0.6.
- Increased damage from 40/80/120/160/200 to 50/100/150/200/250.
:
- is now a true heal and should now be affected by Healing Reduction effects.
- has increased slow from 20/30/40/50/60 to 30/37/45/52/60.
- Fixed an issue allowing for infinite Blue Cards.
- Fixed an issue that would cause gold card particles to play but not have an effect.
- Blue cards now properly lock and cause a redraw when used.
- Removed a bug causing the mana cost of Pick a Card to be doubled.
- Mana cost decreased from an effective 40/60/80/100/120 to an actual 40/50/60/70/80.
- Cooldown increased from 3 seconds to 5 seconds.
:
Items
- General
- Item Slows: Slows from Items ( , , ) will no longer stack. The largest slow will take effect until duration wears then next largest slow will take effect if it’s still active.
- Cleave damage is now physical instead of magic.
- Reduced recipe cost from 500 to 450.
:
- combine cost reduced from 950 to 750.
- Removed cooldown on placing consecutive Wards.
- Increased duration from 180 to 210.
:
- mana regen per 5 has been increased from 10 to 12.
- recipe cost reduced from 750 to 600.
- Modified crit from 12-21% to 20%.
- Modified attack speed from 35% to 20-35%.
:
Summoner
- Runes
- Increased the effectiveness of Ability Power Marks and Ability Power by level Marks
- Increased the effectiveness of Mana by level Marks
- Slightly decreased the effectiveness of Mana by level Seals and Glyphs
- Mana Regeneration per 5 and Mana Regeneration per 5 by level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly
- Magic Penetration is now a primary stat for Marks instead of Glyps, stats have been adjusted accordingly
- Magic Resistance and Magic Resistance by level are now priarmy stats for Glyphs instead of Seals, stats have been adjusted accordingly
- Reducing the effectiveness of Armor Penetration by 15%
- Reducing the effectiveness of Critical Damage by 10%
Summoner Spells & Masteries
- can now be removed by abilities that remove slow.
- fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- has had its range increasedfrom 550 to 600.
- Increased Bonus Mana per level from 15 to 25 (increasing total potential mana from 115-370 to 125-550).
- Fixed a bug where the Cleave damage was being applied to the primary target.
has had its duration reduced from 7 to 6.
- : Health per level increased from 150 to 160.
- Cooldown Reducedfrom 540 to 510.
- Template:Mi
- Increased Cooldown Reduction on from 20 to 30.
- Increased Duration of health increase from 90 to 120.
- Template:Mi increased the Vision Duration Bonus on from 3 to 4.
Monsters
- Monsters now Regen 10% of their Max HP a second after retreating from combat instead of resetting to full.
- Removed the ability for monsters sigils to be acquired by dead people.
- Added scaling from 16.5% to 25% on the Blue Golem Sigil.
- New Particles for the different Sigil Buffs.
- Starting HP Regen per second lowered from 25 to 15.
- Baron Nashor gains 0.375 Health Regen a second every minute.
- New Particle for Exalted with Baron Nashor Buff.
General
- Tutorial:
- Fixed an issue that allowed players to skip killing the champion and get stuck.
- Fixed an issue where minions would attack an invisible character.
- Added end of game ceremony.
- Fixed cases where players could break the camera panning by locking the camera mid pan.
- General polish tweaks.
- Updated secondary / critical strike animations for: Sion, Malphite, Evelynn, Cho'Gath, Blitzcrank, Karthas, Sivir, Twisted Fate, Ashe
- Items with aura effects should no longer have their auras persist through death.
- Added a Cooldown Reduction tab in the Magic category in the item shop.
- Fixed an issue that prevented people from walking around the first center turret of both teams.
- Resolved an issue with one of his particles displaying through the fog of war.
- New Ashe image on the Load Screen.
- Fixed a bug where Nashor’s particles appeared through Fog of War.
- Fixed a bug where if you had two bottom tier Items and bought a top Tier item it would .consume both of the bottom tier Items.
- Polished and added new attack animations for Sivir.