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+ | {{Infobox patch |
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− | {{Patchbox |
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− | |Image = |
+ | |Image = |
+ | <gallery> |
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− | ---- |
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− | + | Shaco OriginalSkin old.jpg|Shaco |
|
+ | Heimerdinger OriginalSkin old.jpg|Heimerdinger |
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⚫ | |||
+ | </gallery> |
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⚫ | |||
|Release = October 10, 2009 |
|Release = October 10, 2009 |
||
− | |Highlights = |
+ | |Highlights = New champions: {{ci|Shaco}} & {{ci|Heimerdinger}} |
− | |Related = |
+ | |Related = [http://www.leagueoflegends.com/board/showthread.php?t=17676 Release Notes v0.9.25.34] |
− | |Prev = |
+ | |Prev = V0.9.25.24 |
− | |Next = |
+ | |Next = V1.0.0.32 |
⚫ | |||
− | }} |
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⚫ | |||
− | |||
+ | The Summoner Progression system was reworked. See [http://beta.leagueoflegends.com/board/showthread.php?t=17677 here] for more information. |
||
⚫ | |||
⚫ | |||
− | |||
− | <!-- Read about the Summoner Progression rollout: http://beta.leagueoflegends.com/boar...ad.php?t=17677.--> |
||
== PvP.net v0.28.08 == |
== PvP.net v0.28.08 == |
||
− | * New Store |
+ | * New Store |
− | ** Can purchase new [[ |
+ | ** Can purchase new [[Champion]]s, [[Runes (Historical)|Runes]], champion skins, and XP/IP boosts. |
** With the new store, you will have your summoner level, runes, and masteries reset. |
** With the new store, you will have your summoner level, runes, and masteries reset. |
||
** With the new store, you will also have your win/loss/leave and recent matches reset. |
** With the new store, you will also have your win/loss/leave and recent matches reset. |
||
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== League of Legends v0.9.25.34 == |
== League of Legends v0.9.25.34 == |
||
+ | |||
=== Champions === |
=== Champions === |
||
− | {{ci|Shaco|Shaco, the Demon Jester}} |
||
⚫ | |||
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− | {{ci| |
+ | ;{{ci|Shaco|Shaco, the Demon Jester}} |
+ | * {{ai|Backstab|Shaco}} (Innate) |
||
⚫ | |||
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+ | * {{ai|Deceive|Shaco}} (Q) |
||
⚫ | |||
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− | * {{ai|UPGRADE!!!|Heimerdinger}} (Ultimate) : Passive: Cooldown Reduction. Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage. |
||
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+ | * {{ai|Two-Shiv Poison|Shaco}} (E) |
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+ | ** Active: Shaco throws his daggers to deal damage and poison the target. |
||
+ | * {{ai|Hallucinate|Shaco}} (Ultimate) |
||
⚫ | |||
+ | |||
+ | ;{{ci|Heimerdinger|Heimerdinger, the Revered Inventor}} |
||
+ | * {{ai|Techmaturgical Repair Bots|Heimerdinger}} (Innate) |
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+ | * {{ai|H-28G Evolution Turret|Heimerdinger}} (Q) |
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⚫ | |||
+ | * {{ai|Hextech Micro-Rockets|Heimerdinger}} (W) |
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⚫ | |||
+ | * {{ai|CH-1 Concussion Grenade|Heimerdinger}} (E) |
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⚫ | |||
+ | * {{ai|UPGRADE!!!|Heimerdinger}} (Ultimate) |
||
+ | ** Passive: cooldown reduction. |
||
+ | ** Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to: |
||
+ | *** Level 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1. |
||
+ | *** Level 3: Explosive Cartridges - Basic attacks deal AoE damage. |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** Base damage changed to {{ap|115|130|145|160|175}} from 155 at all ranks. |
||
− | {{ci| |
+ | ;{{ci|Anivia}} |
− | * {{ai| |
+ | * {{ai|Glacial Storm|Anivia}} |
− | ** |
+ | ** Cast range increased to 600 from 400. |
⚫ | |||
− | {{ci| |
+ | ;{{ci|Annie}} |
+ | * {{ai|Summon Tibbers|Annie}} |
||
− | * {{ai|Glacial Storm|Anivia}}: cast range increased to 600 from 400. |
||
⚫ | |||
+ | * {{ai|Disintegrate|Annie}} |
||
⚫ | |||
− | {{ci| |
+ | ;{{ci|Ashe}} |
+ | * General |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci| |
+ | ;{{ci|Blitzcrank}} |
+ | * General |
||
⚫ | |||
+ | ** Updated secondary/critical strike animations. |
||
− | {{ci|Cho'Gath}} |
+ | ;{{ci|Cho'Gath}} |
+ | * General |
||
⚫ | |||
+ | ** Updated secondary / critical strike animations. |
||
+ | * {{ai|Carnivore|Cho'Gath}} |
||
⚫ | |||
− | {{ci|Dr. Mundo}} |
+ | ;{{ci|Dr. Mundo}} |
− | * {{ai|Burning Agony|Dr. Mundo}} |
+ | * {{ai|Burning Agony|Dr. Mundo}} |
+ | ** Health cost reduced to {{ap|20|27.5|35|42.5|50}} from {{ap|20|30|40|50|60}}. |
||
− | * {{ai|Masochism|Dr. Mundo}} |
+ | * {{ai|Masochism|Dr. Mundo}} |
− | ** Damage decreased to 40/55/70/85/100 from 50/65/80/95/110. |
||
− | ** |
+ | ** Bonus damage reduced to {{ap|40|55|70|85|100}} from {{ap|50|65|80|95|110}}. |
+ | ** Health cost reduced to {{ap|15|30|45|60|75}} from {{ap|20|35|50|65|80}}. |
||
{{ci|Fiddlesticks}} |
{{ci|Fiddlesticks}} |
||
− | * {{ai|Crowstorm|Fiddlesticks}} |
+ | * {{ai|Crowstorm|Fiddlesticks}} |
+ | ** Total damage changed to {{ap|150|250|350}} from {{ap|170|250|330}}. |
||
− | {{ci|Gangplank}} |
+ | ;{{ci|Gangplank}} |
− | * {{ai|Parrrley|Gangplank}} |
+ | * {{ai|Parrrley|Gangplank}} |
− | ** |
+ | ** Base damage reduced to {{ap|30|60|90|120|150}} from {{ap|40|80|120|160|200}}. |
** Attack damage scaling increased to 80% from 65%. |
** Attack damage scaling increased to 80% from 65%. |
||
{{ci|Katarina}} |
{{ci|Katarina}} |
||
+ | * General |
||
− | * Changed the look of her model. |
+ | ** Changed the look of her model. |
− | * {{ai|Death Lotus|Katarina}} |
+ | * {{ai|Death Lotus|Katarina}} |
− | ** Base damage decreased to 30 |
+ | ** Base damage decreased to {{ap|30|45|60}} from {{ap|60|90|120}}. |
** Attack damage scaling increased to 65% from 15%. |
** Attack damage scaling increased to 65% from 15%. |
||
− | ** Ability power ratio increased to 0.5 from 0.2. |
+ | ** Ability power ratio increased to {{fd|0.5}} from {{fd|0.2}}. |
{{ci|Kayle}} |
{{ci|Kayle}} |
||
+ | * General |
||
− | * New sounds for all of her spells. |
+ | ** New sounds for all of her spells. |
− | * |
+ | * {{ai|Righteous Fury|Kayle}} |
+ | ** Fixed tooltip. |
||
+ | |||
+ | ;{{ci|Malphite}} |
||
+ | * General |
||
+ | ** Updated secondary/critical strike animations. |
||
{{ci|Master Yi}} |
{{ci|Master Yi}} |
||
− | * {{ai|Alpha Strike|Master Yi}} |
+ | * {{ai|Alpha Strike|Master Yi}} |
** Range reduced to 600 from 650. |
** Range reduced to 600 from 650. |
||
** Chance to double strike modified from 12% to 10%. |
** Chance to double strike modified from 12% to 10%. |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{ci|Nasus}} |
{{ci|Nasus}} |
||
+ | * General |
||
− | * Updated recommended items. |
+ | ** Updated recommended items. |
− | * His innate icon will now persist through death. |
+ | ** His innate icon will now persist through death. |
⚫ | |||
⚫ | |||
⚫ | |||
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** Damage will now interact properly with {{ai|Soul Eater|Nasus}}; it was stealing 20% regardless of level. |
** Damage will now interact properly with {{ai|Soul Eater|Nasus}}; it was stealing 20% regardless of level. |
||
+ | * {{ai|Wither|Nasus}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** Its damage will now break recall. |
||
+ | * {{ai|Fury of the Sands|Nasus}} |
||
⚫ | |||
⚫ | |||
+ | |||
+ | {{ci|Nunu}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
{{ci|Sion}} |
{{ci|Sion}} |
||
− | * {{ai|Death's Caress|Sion}} |
+ | * {{ai|Death's Caress|Sion}} |
− | ** Time needed to detonate increased to 4 from 2 seconds. |
+ | ** Time needed to manually detonate increased to 4 from 2 seconds. |
− | ** Mana cost increased to 70 |
+ | ** Mana cost increased to {{ap|70|80|90|100|110}} from {{ap|50|65|80|95|110}}. |
** Updated tooltip. |
** Updated tooltip. |
||
{{ci|Sivir}} |
{{ci|Sivir}} |
||
+ | * General |
||
− | * Polished and added new attack animations. |
+ | ** Polished and added new attack animations. |
− | {{ci|Soraka}} |
+ | ;{{ci|Soraka}} |
− | * {{ai|Astral Blessing|Soraka}} |
+ | * {{ai|Astral Blessing|Soraka}} |
− | ** Cooldown reduced to 9 from 10. |
+ | ** Cooldown reduced to 9 seconds from 10. |
− | ** |
+ | ** Buff duration reduced to 9 seconds from 12. |
** Armor increased to 35 from 30. |
** Armor increased to 35 from 30. |
||
− | ** Healing per second increased to 11 |
+ | ** Healing per second increased to {{ap|11|18|25|32|39}} from {{ap|7|11|15|19|23}}. |
− | ** Ability power ratio increased to 0.11 from 0.085. |
+ | ** Ability power ratio increased to {{fd|0.11}} from {{fd|0.085}}. |
− | * {{ai|Infuse|Soraka}} |
+ | * {{ai|Infuse|Soraka}} |
− | ** |
+ | ** Base damage increased to {{ap|50|100|150|200|250}} from {{ap|40|80|120|160|200}}. |
− | ** Ability power ratio increased to 0.6 from 0.4. |
+ | ** Ability power ratio increased to {{fd|0.6}} from {{fd|0.4}}. |
− | {{ci|Taric}} |
+ | ;{{ci|Taric}} |
− | * {{ai|Radiance|Taric}} |
+ | * {{ai|Radiance|Taric}} |
+ | ** Now a true heal and should now be affected by healing reduction effects. |
||
− | {{ci|Tryndamere}} |
+ | ;{{ci|Tryndamere}} |
− | * {{ai|Mocking Shout|Tryndamere}} |
+ | * {{ai|Mocking Shout|Tryndamere}} |
+ | ** Slow increased to {{ap|30|37|45|52|60}}% from {{ap|20|30|40|50|60}}%. |
||
− | {{ci|Twisted Fate}} |
+ | ;{{ci|Twisted Fate}} |
+ | * General |
||
⚫ | |||
+ | ** Updated secondary/critical strike animations. |
||
⚫ | |||
** Blue cards now properly lock and cause a redraw when used. |
** Blue cards now properly lock and cause a redraw when used. |
||
− | ** Mana cost |
+ | ** Mana cost reduced to {{ap|40|50|60|70|80}} from an unintended {{ap|40|60|80|100|120}}. |
− | ** Cooldown increased to 5 seconds from 3 |
+ | ** Cooldown increased to 5 seconds from 3. |
** Fixed a bug causing the mana cost of Pick a Card to be doubled. |
** Fixed a bug causing the mana cost of Pick a Card to be doubled. |
||
− | ** Fixed an issue allowing for infinite Blue Cards. |
+ | ** Fixed an issue allowing for infinite {{ai|Blue Card|Twisted Fate|Blue Cards}}. |
− | ** Fixed an issue that would cause |
+ | ** Fixed an issue that would cause {{ai|Gold Card|Twisted Fate}} particles to play, but not have an effect. |
=== Items === |
=== Items === |
||
− | * |
+ | * {{ii|Phage}}, {{ii|Frozen Mallet}}, {{ii|Rylai's Crystal Scepter}} |
+ | ** Slows from items will no longer stack. The largest slow will take effect for the duration then next largest slow will take effect if it's still active. |
||
− | * {{ii|Tiamat}} |
+ | * {{ii|Tiamat}} |
** Splash damage is now physical instead of magic. |
** Splash damage is now physical instead of magic. |
||
** Recipe cost reduced to 450 from 500 gold. |
** Recipe cost reduced to 450 from 500 gold. |
||
− | * {{ii|Executioner's Calling}} |
+ | * {{ii|Executioner's Calling}} |
⚫ | |||
− | * {{ii|Vision Ward}} |
+ | * {{ii|Vision Ward}} |
** Duration increased from 180 to 210. |
** Duration increased from 180 to 210. |
||
** Cooldown on placing consecutive Wards removed. |
** Cooldown on placing consecutive Wards removed. |
||
− | * {{ii|Nashor's Tooth}} |
+ | * {{ii|Nashor's Tooth}} |
⚫ | |||
⚫ | |||
− | * {{ii| |
+ | * {{ii|Malady}} |
+ | * Recipe cost reduced to 600 from 750 gold. |
||
+ | * {{ii|Elixir of Agility}} |
||
** Critical strike chance modified to 20% from 12-21%. |
** Critical strike chance modified to 20% from 12-21%. |
||
** Attack speed modified to 20-35% from 35%. |
** Attack speed modified to 20-35% from 35%. |
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=== Summoner === |
=== Summoner === |
||
* Runes |
* Runes |
||
− | ** Effectiveness of ability power Marks and ability power by level Marks |
+ | ** Effectiveness of ability power Marks and ability power by level Marks increased. |
** Effectiveness of mana per level Marks increased. |
** Effectiveness of mana per level Marks increased. |
||
** Effectiveness of mana per level Seals and Glyphs decreased slightly. |
** Effectiveness of mana per level Seals and Glyphs decreased slightly. |
||
** Mana regeneration per 5 and mana regeneration per 5 per level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly. |
** Mana regeneration per 5 and mana regeneration per 5 per level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly. |
||
− | ** Magic penetration is now a primary stat for Marks instead of |
+ | ** Magic penetration is now a primary stat for Marks instead of Glyphs, stats have been adjusted accordingly. |
− | ** Magic resistance and magic resistance per level are now |
+ | ** Magic resistance and magic resistance per level are now primary stats for Glyphs instead of Seals, stats have been adjusted accordingly. |
** Effectiveness of armor penetration reduced by 15%. |
** Effectiveness of armor penetration reduced by 15%. |
||
** Effectiveness of critical damage reduced by 10%. |
** Effectiveness of critical damage reduced by 10%. |
||
=== Summoner Spells & Masteries === |
=== Summoner Spells & Masteries === |
||
− | * {{si|Exhaust}} |
+ | * {{si|Exhaust}} |
+ | ** Now be removed by abilities that remove slow. |
||
⚫ | |||
+ | * {{si|Teleport}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | * {{si| |
+ | * {{si|Ignite}} |
⚫ | |||
+ | * {{si|Clarity}} |
||
⚫ | |||
+ | * {{si|Fortify}} |
||
** Duration reduced to 6 from 7. |
** Duration reduced to 6 from 7. |
||
** Fixed a bug where the splash damage was being applied to the primary target. |
** Fixed a bug where the splash damage was being applied to the primary target. |
||
+ | * {{si|Promote (spell)|Promote|Promote}} |
||
⚫ | |||
− | * |
+ | ** Health per level increased to 160 from 150. |
− | * {{ |
+ | * {{si|Revive}} |
+ | ** Cooldown reduced to 510 from 540. |
||
+ | * {{mi1|Preservation}} |
||
** Cooldown reduction on {{si|Revive}} increased to 30 from 20. |
** Cooldown reduction on {{si|Revive}} increased to 30 from 20. |
||
** Bonus health duration increased to 120 from 90. |
** Bonus health duration increased to 120 from 90. |
||
− | * {{ |
+ | * {{mi1|Mystical Vision}} |
+ | ** Vision Duration Bonus on {{si|Clairvoyance}} increased to 4 from 3. |
||
=== Monsters === |
=== Monsters === |
||
* Monsters now regenerate 10% of their Max HP a second after retreating from combat instead of resetting to full. |
* Monsters now regenerate 10% of their Max HP a second after retreating from combat instead of resetting to full. |
||
* Removed the ability for monsters sigils to be acquired by dead people. |
* Removed the ability for monsters sigils to be acquired by dead people. |
||
− | * {{bi|Crest of the Ancient Golem}} |
+ | * {{bi|Crest of the Ancient Golem}} |
+ | ** Scaling increased to 25% from 16.5%. |
||
* New Particles for the different Sigil Buffs. |
* New Particles for the different Sigil Buffs. |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} |
** Starting HP Regen per second lowered to 15 from 25. |
** Starting HP Regen per second lowered to 15 from 25. |
||
− | ** Baron Nashor gains 0.375 health regen a second every minute. |
+ | ** Baron Nashor gains {{fd|0.375}} health regen a second every minute. |
** New particle for {{bi|Exalted with Baron Nashor}}. |
** New particle for {{bi|Exalted with Baron Nashor}}. |
||
** Resolved an issue with one of his particles displaying through the fog of war. |
** Resolved an issue with one of his particles displaying through the fog of war. |
||
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** Fixed cases where players could break the camera panning by locking the camera mid pan. |
** Fixed cases where players could break the camera panning by locking the camera mid pan. |
||
** General polishing tweaks. |
** General polishing tweaks. |
||
− | * Updated secondary / critical strike animations for: |
+ | * Updated secondary / critical strike animations for: {{ci|Ashe}}, {{ci|Blitzcrank}}, {{ci|Cho'Gath}}, {{ci|Evelynn}}, {{ci|Karthus}}, {{ci|Sion}}, {{ci|Sivir}} and {{ci|Twisted Fate}}. |
* Items with aura effects should no longer have their auras persist through death. |
* Items with aura effects should no longer have their auras persist through death. |
||
* Added a cooldown reduction tab in the magic category in the item shop. |
* Added a cooldown reduction tab in the magic category in the item shop. |
||
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{{Release history}} |
{{Release history}} |
||
+ | |||
⚫ | |||
+ | |||
+ | [[zh:V0.9.25.34]] |
||
⚫ |
Revision as of 13:08, 11 November 2018
Although the store was planned to launch with this patch, it faced numerous bugs and was removed a few hours after the patch was released.
Known Issue - Riot Points obtained from redeeming a League of Legends game card do not show up immediately in the PvP.net client (top right); however, re-opening the client or purchasing an item in the store will properly refresh the Riot Point balance.
The Summoner Progression system was reworked. See here for more information.
PvP.net v0.28.08
- New Store
- Can purchase new Champions, Runes, champion skins, and XP/IP boosts.
- With the new store, you will have your summoner level, runes, and masteries reset.
- With the new store, you will also have your win/loss/leave and recent matches reset.
- Your ELO rating will not be reset.
- Certain champions will be free to play while others will be locked. You will be able to purchase champions, runes and XP/IP boosts with Riot Points (RP) and Influence Points (IP).
- New first time experience.
- New screen for summoner creation on first log in.
- New users will now be prompted to play the Tutorial when they first log in.
- New champion select screen:
- New layout with champion info displayed on mouse over.
- Displays which champions are locked/unlocked.
- New champion skin selection.
- New end of game screen.
- New bars denoting XP and IP gained for the match.
- New stat and score tracking – tab through scoreboard, grid, and graph to view game stats.
- New after game chat rooms – talk with those on your team or everyone in the match.
- New IP reward system:
- Gain 79 IP for a win and 47 IP for a Loss.
- Gain bonus IP on winning when it is under 20 minutes. Bonus decays after 20 minute mark.
- Gain bonus IP on losing when its over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark.
- Gain bonus IP for number of games played without leaving.
- Miscellaneous:
- New tooltips when you mouse over rune slots in your spell book.
- Max summoner name length is now 16 characters.
- New music during champion select.
- Bug fixes:
- Fixed a bug where a screen saying closed beta 2 flashed on log in.
- Fixed a bug where you could place talent points higher up in the tree than should be allowed .
League of Legends v0.9.25.34
Champions
- Shaco deals 25% bonus damage when striking a unit from behind.
(Innate)
- Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
(Q)
- Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
(W)
- Passive: Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them.
- Active: Shaco throws his daggers to deal damage and poison the target.
(E)
- Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.
(Ultimate)
- Heimerdinger gives nearby allied turrets and champions 6 / 12 / 16 / 22 health regen per 5.
(Innate)
- Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
(Q)
- Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
(W)
- Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
(E)
- Passive: cooldown reduction.
- Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to:
- Level 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1.
- Level 3: Explosive Cartridges - Basic attacks deal AoE damage.
(Ultimate)
- Mana cost increased to 50 at all ranks from 50 / 45 / 40 / 35 / 30.
- Base damage changed to 115 / 130 / 145 / 160 / 175 from 155 at all ranks.
- Cast range increased to 600 from 400.
- If Tibbers kills a sigil monster, Annie will now receive the sigil.
- Spell projectile changed back to previous look.
- General
- New Ashe image on the Load screen.
- General
- Updated secondary/critical strike animations.
- General
- Updated secondary / critical strike animations.
- Now restores 8 − 16.5 (based on level) mana when Cho'Gath kills a unit in addition to the normal health gain on kill.
- Health cost reduced to 20 / 27.5 / 35 / 42.5 / 50 from 20 / 30 / 40 / 50 / 60.
- Bonus damage reduced to 40 / 55 / 70 / 85 / 100 from 50 / 65 / 80 / 95 / 110.
- Health cost reduced to 15 / 30 / 45 / 60 / 75 from 20 / 35 / 50 / 65 / 80.
- Total damage changed to 150 / 250 / 350 from 170 / 250 / 330.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 40 / 80 / 120 / 160 / 200.
- Attack damage scaling increased to 80% from 65%.
- General
- Changed the look of her model.
- Base damage decreased to 30 / 45 / 60 from 60 / 90 / 120.
- Attack damage scaling increased to 65% from 15%.
- Ability power ratio increased to 0.5 from 0.2.
- General
- New sounds for all of her spells.
- Fixed tooltip.
- General
- Updated secondary/critical strike animations.
- Range reduced to 600 from 650.
- Chance to double strike modified from 12% to 10%.
- General
- Updated recommended items.
- His innate icon will now persist through death.
- Damage gain on kill modified to 2 at all levels from 1 / 1.5 / 2 / 2.5 / 3.
- Damage will now interact properly with ; it was stealing 20% regardless of level.
- Base slow increased to 35% from 32%.
- Slow per second reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20%.
- Its damage will now break recall.
- Nasus now gains 300 / 450 / 600 health when the ability is activated.
- Bonus percent damage ability power ratio decreased to 0.01 from 0.05.
- Damage increased to 400 / 600 / 800 from 375 / 550 / 750.
- Slow increased to 49% from 45%.
- Time needed to manually detonate increased to 4 from 2 seconds.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 50 / 65 / 80 / 95 / 110.
- Updated tooltip.
- General
- Polished and added new attack animations.
- Cooldown reduced to 9 seconds from 10.
- Buff duration reduced to 9 seconds from 12.
- Armor increased to 35 from 30.
- Healing per second increased to 11 / 18 / 25 / 32 / 39 from 7 / 11 / 15 / 19 / 23.
- Ability power ratio increased to 0.11 from 0.085.
- Base damage increased to 50 / 100 / 150 / 200 / 250 from 40 / 80 / 120 / 160 / 200.
- Ability power ratio increased to 0.6 from 0.4.
- Now a true heal and should now be affected by healing reduction effects.
- Slow increased to 30 / 37 / 45 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
- General
- Updated secondary/critical strike animations.
- Blue cards now properly lock and cause a redraw when used.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from an unintended 40 / 60 / 80 / 100 / 120.
- Cooldown increased to 5 seconds from 3.
- Fixed a bug causing the mana cost of Pick a Card to be doubled.
- Fixed an issue allowing for infinite .
- Fixed an issue that would cause particles to play, but not have an effect.
Items
- Slows from items will no longer stack. The largest slow will take effect for the duration then next largest slow will take effect if it's still active.
, ,
- Splash damage is now physical instead of magic.
- Recipe cost reduced to 450 from 500 gold.
- Recipe cost reduced to 750 from 950 gold.
- Duration increased from 180 to 210.
- Cooldown on placing consecutive Wards removed.
- Mana regeneration per 5 seconds increased to 12 from 10.
- Recipe cost reduced to 600 from 750 gold.
- Critical strike chance modified to 20% from 12-21%.
- Attack speed modified to 20-35% from 35%.
Summoner
- Runes
- Effectiveness of ability power Marks and ability power by level Marks increased.
- Effectiveness of mana per level Marks increased.
- Effectiveness of mana per level Seals and Glyphs decreased slightly.
- Mana regeneration per 5 and mana regeneration per 5 per level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly.
- Magic penetration is now a primary stat for Marks instead of Glyphs, stats have been adjusted accordingly.
- Magic resistance and magic resistance per level are now primary stats for Glyphs instead of Seals, stats have been adjusted accordingly.
- Effectiveness of armor penetration reduced by 15%.
- Effectiveness of critical damage reduced by 10%.
Summoner Spells & Masteries
- Now be removed by abilities that remove slow.
- Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- Range increased to 600 from 550.
- Bonus mana per level increased to 25 from 15 (increasing total potential mana from 115-370 to 125-550).
- Duration reduced to 6 from 7.
- Fixed a bug where the splash damage was being applied to the primary target.
- Promote
- Health per level increased to 160 from 150.
- Cooldown reduced to 510 from 540.
- Preservation
- Cooldown reduction on increased to 30 from 20.
- Bonus health duration increased to 120 from 90.
- Mystical Vision
- Vision Duration Bonus on increased to 4 from 3.
Monsters
- Monsters now regenerate 10% of their Max HP a second after retreating from combat instead of resetting to full.
- Removed the ability for monsters sigils to be acquired by dead people.
- Scaling increased to 25% from 16.5%.
- New Particles for the different Sigil Buffs.
- Starting HP Regen per second lowered to 15 from 25.
- Baron Nashor gains 0.375 health regen a second every minute.
- New particle for .
- Resolved an issue with one of his particles displaying through the fog of war.
- Fixed a bug where Nashor's particles appeared through Fog of War.
New Features
- New customizable key bindings.
- New end of game ceremony.
- New music for summer and winter map.
- New environment particles for the winter map (It now snows!!).
General
- Tutorial:
- Fixed an issue that allowed players to skip killing the champion and get stuck.
- Fixed an issue where minions would attack an invisible character.
- Added end of game ceremony.
- Fixed cases where players could break the camera panning by locking the camera mid pan.
- General polishing tweaks.
- Updated secondary / critical strike animations for: , , , , , , and .
- Items with aura effects should no longer have their auras persist through death.
- Added a cooldown reduction tab in the magic category in the item shop.
- Fixed an issue that prevented people from walking around the first center turret of both teams.
- Fixed a bug where if you had two bottom tier items and bought a top tier item it would consume both of the bottom tier items.