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PVP.net v0.27.10

  • All summoner spells are being set back to default (Heal Heal and Exhaust Exhaust). You still have access to all the summoner spells for your level. When you enter a game on your first log in, those will be the two spells chosen until you change it.
  • Removed panthers in the upper corners of the window frame
  • Users can now be added to an ignore list, which will prevent you from seeing public and private chat generated by that user, as well as prevent the receipt of invitations from that user.
  • Bots are now properly labeled at the difficulties of "new player" and "easy".
  • New rune tabs:
    • Tabs for each rune type (Mark, Glyph, Seal, Quintessence).
    • Each tab can be expanded or collapsed.
    • Each rune now has the description of what it does on the right of the icon.
  • New Newbie Island (matchmaking changes):
    • New players will now be matched with new players.
    • If a new player has a queue time of over 5 minutes, he will leave newbie island and be allowed to match with non-new players.
  • Buddy list now capped to 200 buddies.
  • New summoner icon selection.
    • On summoner creation users will be prompted to pick a summoner icon.
    • For existing players, click on the icon to the left of "View Summoner Profile" to bring up the summoner icon menu.
  • When making a pre-made team, your team will now be placed in a chat room together when you enter queue.
  • Added additional status messaging. You can now see whether players are in queue or in game, and the champion they are playing.
  • Fixed a bug where you could take points out of a pre-requisite mastery and keep points in the dependent mastery.
  • Fixed a bug where you couldn't see chat in champion select.
  • Fixed a bug where you wouldn't see your teams selections during champions select.
  • Fixed a bug where a few champions had the wrong ability icon on the champions abilities tab.
  • Added international matchmaking for our European client.

League of Legends v0.9.25.21

Champions

Corki, the Daring Bombardier Corki, the Daring Bombardier

  • Hextech Shrapnel Shells Hextech Shrapnel Shells (Innate)
    • Corki’s basic attacks deal 20% additional true damage.
  • Phosphorus Bomb Phosphorus Bomb (Q)
    • Corki fires a bomb at a target location. In addition to dealing damage, the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
  • Valkyrie Valkyrie (W)
    • Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
  • Gatling Gun Gatling Gun (E)
    • Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him, and shredding the armor of enemies who are under continuous fire.
  • Missile Barrage Missile Barrage (Ultimate)
    • Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One.

Katarina, the Sinister Blade Katarina, the Sinister Blade

  • Voracity Voracity (Innate)
    • If an enemy champion dies within 15 seconds of being hit by Katarina, she gains 50 gold and her cooldowns are reduced by 20 seconds.
  • Bouncing Blade Bouncing Blade (Q)
    • Katarina throws a dagger that hits multiple units, dealing magic damage equal to her total damage plus a bonus amount to the primary target. Each subsequent hit deals 15% less damage.
  • Killer Instincts Killer Instincts (W)
    • Passive: Katarina's attack speed is increase each time she consecutively hits the same target.
    • Active: Katarina's next basic attack has a bonus effect. Bouncing Blade deals full damage to every target hit and reduces incoming healing to the targets hit, or after using Shunpo Katarina's dodge chance is increased for 3 seconds.
  • Shunpo Shunpo (E)
    • Katarina instantly moves to her target's location. If the target is an enemy, she deals magic damage.
  • Death Lotus Death Lotus (Ultimate)
    • Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at one enemy champion for each level of the ability.

Alistar Alistar

  • Triumphant Roar Triumphant Roar
    • Cooldown increased to 12 seconds from 4.
    • Whenever a nearby enemy dies, its cooldown is reduced by 4 seconds.
    • Heal, mana cost, and ability power ratio increased.

Amumu Amumu

  • Stats
    • Base armor reduced to 18 from 21.
  • Bandage Toss Bandage Toss
    • Damage reduced to 80 / 140 / 200 / 260 / 320 from 75 / 140 / 205 / 275 / 350.
  • Tantrum Tantrum
    • Cooldown modified to 21 / 18 / 15 / 12 / 9 from 20 / 18 / 16 / 14 / 12.
    • Cooldown reduction on being hit reduced to 1 from 2.

Anivia Anivia

  • Rebirth Rebirth
    • Fixed a bug with Black Shield Black Shield causing the egg to be able to run around.
    • Modified Armor to -50 / -30 / 0 / 30 from -40 / -20 / 0 / 20 / 40.
  • Flash Frost Flash Frost
    • Fixed a bug that allowed Flash Frost to be able to hit every unit on the map.
    • Reduced line width to 110 from 120.
    • Reduced AoE detonation to 210 from 230.
  • Frostbite Frostbite
    • Range reduced to 550 from 650.
  • Glacial Storm Glacial Storm
    • Reduced cast range to 600 from 700.
    • Reduced movement/attack speed slow to 20% from 25%.

Annie Annie

Blitzcrank Blitzcrank

  • Stats
    • Health per level reduced to 100 from 104.
    • Critical strike chance per level reduced to 0.3 from 0.4.
  • Mana Barrier Mana Barrier
    • Proc changed to 20% of maximum health from 200 health.
  • Rocket Grab Rocket Grab
    • Projectile speed reduced to 1550 from 1700.
    • Mana cost increased to 140 from 130.
  • Power Fist Power Fist
    • Stun duration reduced to 0.5 seconds from 0.75.
  • Static Field Static Field
    • Cooldown increased to 60 from 45.
    • Silence duration reduced to 3 seconds at all ranks from 3 / 4 / 5.

Cho'Gath Cho'Gath

  • Carnivore Carnivore
    • Health restored per kill increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Vorpal Spikes Vorpal Spikes
    • Damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
    • Ability power ratio reduced to 0.25 from 0.33.
    • Now also hits your primary target.
  • Feast Feast
    • Cooldown reduced to 60 from 70.
    • Added a 0.5 ability power ratio.

Dr Dr. Mundo

  • General
    • Basic attack animation improved.
    • Pathfinding radius reduced to 35 from 45.
  • Stats
    • Armor per level increased to 3.5 from 3.2.
    • Attack damage per level increased to 3 from 2.25.
    • Movement speed increased to 320 from 310.
    • Added missing health regen per level.
  • Adrenaline Rush Adrenaline Rush
    • No longer reduces movement inhibiting effects.
    • Now regenerates 0.3% of Dr Mundo's max health per second.
  • Masochism Masochism
    • Cooldown reduced to 8 seconds from 10.
  • Infected Cleaver Infected Cleaver
    • Cooldown reduced to 4 seconds from 5.
    • Projectile speed increased to 1500 from 1300.
    • Cast range increased to 1000 from 900.
    • Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 90 / 140 / 190 / 240 / 290.
  • Burning Agony Burning Agony
    • Damage increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
    • Cost increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
    • Now reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active instead of increasing health regen.
  • Sadism Sadism
    • Cooldown reduction bonus removed.
    • Health cost reduced to 20% from 35%.

Gangplank Gangplank

  • Stats
    • Movement speed increased to 315 from 310.
    • Added missing mana regeneration per level.
  • Parrrley Parrrley
    • Attack damage scaling reduced to 65% from 100%.
    • Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 40 / 60 / 80 / 100.
  • Grog-Soaked Blade Grog-Soaked Blade
    • Duration increased to 7 seconds from 3.
    • Reduced damage to 5 + (1 per level) from 10 + (1 per level).
  • Cannon Barrage Cannon Barrage
    • Altered implementation to make it less random and more uniform around the circle.

Kayle Kayle Light Remake

  • Holy Fervor Holy Fervor (Innate)
    • Kayle and nearby allied champions attack 10% faster. If an allied champion dies while under the effects of Holy Fervor, Kayle's Attack Speed is further increased as she attempts to avenge them.
  • Reckoning Reckoning (Q)
    • Strikes a target dealing damage and slowing its movement speed and attack speed for 4 seconds.
    • Movement speed reduction decreased 20-30% down from 20%-40%.
    • Removed the stun and double damage component after an ally dies.
  • Divine Blessing Divine Blessing
    • Blesses a target allied champion, healing them and increasing their movement speed for 20 seconds.
    • Changed the heal over time into a direct heal.
  • Righteous Fury Righteous Fury
    • Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack.
    • Removed the bonus damage, and lowered the duration of the spell.
  • Intervention Intervention (Ultimate)
    • Bathes Kayle's target in a holy light, rendering them immune to all damage for 4 seconds.
    • Cooldown increased, but can now be cast upon allies.

Janna Janna

  • General
    • Rearranged ability keybindings.
  • Stats
    • Added missing health regen per level.
    • Added missing mana regen per level.
  • Howling Gale Howling Gale
    • Ability power ratio increased to 0.75 from 0.65.
    • Maximum charge duration reduced to 3 seconds from 4.
    • Damage per second increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130.
  • Eye of the Storm Eye of the Storm
    • Ability power ratio reduced to 0.8 from 1.
    • Duration increased to 12 seconds from 8.
  • Zephyr Zephyr
    • Ability power ratio reduced to 0.8 from 1.

Karthus Karthus

  • Death Defied Death Defied
    • Duration reduced to 8 seconds from 10.
  • Wall of Pain Wall of Pain
    • Improved visibility and removed bugs causing it to not appear correctly.
    • Duration reduced to 7 second from 9.
    • Made it more difficult to move through without being slowed.
  • Defile Defile
    • Mana cost increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
  • Lay Waste Lay Waste
    • Mana cost increased to 25 / 35 / 45 / 55 / 65 from 24 / 32 / 40 / 48 / 54.

Malphite Malphite

  • General
    • Changed ability hotkeys.
  • Seismic Shard Seismic Shard
    • Range reduced to 700 from 790.
  • Obduracy Obduracy
    • Cooldown increased to 20 seconds from 16.
  • Land Slide Land Slide
    • Armor to damage ratio increased to 70% from 50%.
  • Unstoppable Force Unstoppable Force
    • Updated area of effect to sync up with indicator.
    • Cooldown increased to 120 / 100 / 80 from 105 / 90 / 75.
    • Range reduced to 1000 from 1300.

Morgana Morgana

Ryze Ryze

  • Overload Overload
    • Mana cost reduced to 60 / 90 / 120 / 150 / 180 from 40 / 75 / 110 / 145 / 180.

Soraka Soraka

  • Stats
    • Base damage increased to 47 from 43.
  • Starcall Starcall
    • Damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 125 / 150.
    • Magic resist debuff increased to -10 from -8.
  • Infuse Infuse remade
    • Can now be cast on enemy champions to silence them for 1 / 1.5 / 2 / 2.5 / 3 seconds.

Taric Taric

  • Imbue Imbue
    • Heal reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
  • Radiance Radiance
    • Cooldown increased to 20 seconds from 15.

Teemo Teemo

  • Stats
    • Damage per level increased to 3.3 from 2.8.
    • Attack range increased to 500 from 450.
  • Blinding Dart Blinding Dart
    • Range increased to 680 from 600.
  • Move Quick Move Quick
    • Cooldown reduced to 6 seconds from 8.

Tristana Tristana

  • Stats
    • Attack speed per level reduced to 2.8% from 3.1%.
  • Rocket Jump Rocket Jump
    • Cursor changed to Area of Effect Indicator.
  • Buster Shot Buster Shot
    • Damage reduced to 300 / 400 / 500 from 300 / 450 / 600.

Tryndamere Tryndamere

  • Battle Fury Battle Fury
    • Fixed an issue causing the bonus critical strike chance to be at half power.
  • Spinning Slash Spinning Slash
    • Targeting out of range will cause Spinning Slash to immediately cast in that direction rather than moving into range first (flash functionality).
    • Now has a minimum movement speed regardless of slows.
  • Undying Rage Undying Rage
    • Now makes Mocking Shout and Spinning Slash free to cast.

Twisted Fate Twisted Fate

  • Pick a Card Pick a Card Reworked
    • Activate to start the slot wheel effect, hit it again to "set" the card (Pick a Card will no longer activate unless you set it).
    • Ability power ratio bonus of 0.4 added on AoE effects (Red Card / Twisted Fate).
  • Wild Cards Wild Cards
    • Ability power ratio reduced to 0.6 from 0.75.
  • Destiny Destiny
    • Duration reduced to 4 / 6 / 8 seconds from 5 / 7 / 9.

Veigar Veigar

  • General
    • Search tags added.
  • Dark Matter Dark Matter
    • Tooltip updated.
  • Event Horizon Event Horizon
    • Has been made more difficult to be able to pass through without being stunned.

Warwick Warwick

  • Stats
    • Health per level reduced to 98 from 103.
    • Armor per level reduced to 3.5 from 4.
  • Eternal Thirst Eternal Thirst
    • Heal per hit reduced to 5 / 10 / 15 from 6 / 11 / 16.

Items

Heart of Gold Heart of Gold Added
Guinsoo's Rageblade Guinsoo's Rageblade Added
  • (Mid Tier) - Damage / Ability Power
  • Basic attacks increase Attack Speed and Ability Power for 5 secs (stacks).
Madred's Bloodrazor Madred's Bloodrazor Added
  • (Legendary Tier) - Damage / Attack Speed / Armor
  • Basic attacks deal a bonus 2% of the target’s Max Health in magic damage.
Trinity Force Trinity Force Added
  • (Legendary Tier) - Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana
  • Chance on hit to slow the target, Spell Casts cause the next attack to deal bonus damage.
Rylai's Crystal Scepter Rylai's Crystal Scepter Remake
  • Health / Ability Power
  • Now causes single target spells to slow by 40% for 1.5 seconds (15% for multi target spells).
Tear of the Goddess Tear of the Goddess
  • Max mana cap reduced to 600 from 750.
Boots of Mobility Boots of Mobility
  • Out of combat time reduced to 7 from 8.
Last Whisper Last Whisper
  • No longer works on turrets.
Elixir of Brilliance Elixir of Brilliance
  • Effect modified to grant 31-65 ability power based on champion level.
Vision Ward Vision Ward
  • Cost reduced to 150 from 175.
Ruby Crystal Ruby Crystal
  • Health reduced to 215 from 225.
Giant's Belt Giant's Belt
  • Health reduced to 475 from 500.
Aegis of the Legion Aegis of the Legion
  • Health reduced to 285 from 300.
Soul Shroud Soul Shroud
  • Health reduced to 580 from 600.
Warmog's Armor Warmog's Armor
  • Health reduced to 850 from 900.
Frozen Mallet Frozen Mallet
  • Health reduced to 775 from 800.
Catalyst the Protector Catalyst the Protector
  • Health reduced to 400 from 425.
Innervating Locket Innervating Locket
  • Health reduced to 475 from 500.
Rod of Ages Rod of Ages
  • Health and mana reduced to 425 from 450.

Summoners

  • General
    • Swapped around level requirement for summoner spells.
  • Clairvoyance Clairvoyance
    • Duration increased to 6 from 4.
  • Heal Heal
    • Cast range updated.
  • Mystical Vision mastery 2011 Mystical Vision
  • Rally Rally
    • Flag no longer persists past death.
  • Runes
    • Health rune values reduced by about 4%.

HUD

  • New surrender voting GUI.
  • New way to initiate surrender. Find the option under Menu > More Options.
  • New mana bars above champion's heads.
  • New ability range indicators.
  • New cursor art.
  • New look for announcement text.
  • Buffs line up correctly without spaces in-between.

General

  • Winter Map makes it back and now has Brush!
  • Added vertical sync and a frame rate cap.
  • Ability responsiveness increased (hit / cast frame updates).
  • Death timers increase starting time reduced to 25 from 30 minutes.
  • Fixed a few tooltip issues.
  • Leaver bonus: Experience bonus reduced to 5% from 10%.
  • Slow stacking system: after dropping below 210 MS the effects of all slows are halved.
  • Surrender system: if a player does not vote, their vote will be counted as a "Yes".
  • Fix a bug with moveblock abilities through walls.
  • Improved pathfinding, particularly for the issues around becoming stuck in game objects.
  • New pet AI: acts the same as a minion except that it will target any enemy champion that targets it.
  • Tweaks to attack frames and cast frames.
  • Tweaked fog of war brightness.
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