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League of Legends Wiki
(Official name of Annie's ult is Summon: Tibbers)
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{{Infobox patch
{{Patchbox
 
|Image = [[File:Blitzcrank OriginalSkin.jpg|275px]]
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|Image =
  +
<gallery>
-------
 
[[File:Janna OriginalSkin.jpg|275px]]
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Blitzcrank OriginalSkin old.jpg|Blitzcrank
  +
Janna OriginalSkin old.jpg|Janna
-------
 
[[File:Malphite OriginalSkin.jpg|275px]]
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Malphite OriginalSkin old.jpg|Malphite
 
Dr. Mundo OriginalSkin old.jpg|Dr. Mundo
-------
 
  +
Twisted Fate PAXSkin old.jpg|Twisted Fate
[[File:Dr. Mundo OriginalSkin.jpg|275px]]
 
  +
</gallery>
|Caption = Blitzcrank, the Great Steam Golem,<br /> Janna Windforce, the Avatar of Air,<br /> Malphite, the Shard of the Monolith &<br /> Dr. Mundo, the Madman of Zaun
+
|Caption = Blitzcrank, the Great Steam Golem<br>Janna, the Avatar of Air<br>Malphite, the Shard of the Monolith<br>Dr. Mundo, the Madman of Zaun
 
|Release = September 2, 2009
 
|Release = September 2, 2009
|Highlights = *New champions: {{ci|Blitzcrank}}, {{ci|Janna}}, {{ci|Malphite}} & {{ci|Dr. Mundo}}
+
|Highlights = New champions: {{ci|Blitzcrank|variant=old}}, {{ci|Janna|variant=old}}, {{ci|Malphite|variant=old}} & {{ci|Dr. Mundo|variant=old}}
|Related = *[http://www.leagueoflegends.com/board/showthread.php?t=8421 Release Notes v0.9.22.16]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=8421 Release Notes v0.9.22.16]
 
|Prev = V0.9.22.15
 
|Prev = V0.9.22.15
 
|Next = V0.9.22.18
 
|Next = V0.9.22.18
 
}}
 
}}
   
  +
=== New Skins in the Store ===
== PVP.net v0.26.14 ==
 
  +
The following skins were added along with this patch:
  +
* {{csl|Twisted Fate|PAX|variant=old}}
   
 
== PVP.net v0.26.14 ==
 
* New Chat!!
 
* New Chat!!
 
** Entirely new visual design and layout.
 
** Entirely new visual design and layout.
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=== Champions ===
 
=== Champions ===
 
{{ci|Blitzcrank|Blitzcrank, the Great Steam Golem}}
 
{{ci|Blitzcrank|Blitzcrank, the Great Steam Golem}}
  +
* {{ai|Mana Barrier|Blitzcrank}} (Innate)
* {{ai|Rocket Grab|Blitzcrank}}: Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
 
 
** Blitzcrank's Mana Barrier can activate once a minute when he hits 200 health. This creates a mana shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.
* {{ai|Overdrive|Blitzcrank}}: Blitzcrank super charges himself to increase Movement Speed and Attack Speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
 
  +
* {{ai|Rocket Grab|Blitzcrank}} (Q)
* {{ai|Power Fist|Blitzcrank}}: Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
 
 
** Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
* {{ai|Static Field|Blitzcrank}} (Ultimate): While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of Magic Damage and silences nearby enemy champions.
 
  +
* {{ai|Overdrive|Blitzcrank}} (W)
* {{ai|Mana Barrier|Blitzcrank}} (Innate): Blitzcrank's Mana Barrier can activate once a minute when he hits 200 Health. This creates a Mana Shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.
 
 
** Blitzcrank super charges himself to increase movement speed and attack speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
  +
* {{ai|Power Fist|Blitzcrank}} (E)
 
** Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
  +
* {{ai|Static Field|Blitzcrank}} (Ultimate)
 
** While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of magic damage and silences nearby enemy champions.
   
 
{{ci|Janna|Janna Windforce, the Avatar of Air}}
 
{{ci|Janna|Janna Windforce, the Avatar of Air}}
  +
* {{ai|Tailwind|Janna}} (Innate)
* {{ai|Howling Gale|Janna}}: Janna is able to create a small storm that grows in size with time. On release, this storm will fly towards the direction it wast cast in, dealing damage and knocking away any enemies in its path.
 
 
** Janna increases the movement speed of herself and allies by 3%.
* {{ai|Zephyr|Janna}}: Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
 
  +
* {{ai|Howling Gale|Janna}} (Q)
* {{ai|Eye Of The Storm|Janna}}: Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
 
 
** Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
* {{ai|Monsoon|Janna}} (Ultimate): Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
 
  +
* {{ai|Zephyr|Janna}} (W)
* {{ai|Tailwind|Janna}} (Innate): Janna increases the movement speed of herself and allies by 3%.
 
 
** Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
  +
* {{ai|Eye of the Storm|Janna}} (E)
 
** Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
  +
* {{ai|Monsoon|Janna}} (Ultimate)
 
** Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
   
 
{{ci|Malphite|Malphite, the Shard of the Monolith}}
 
{{ci|Malphite|Malphite, the Shard of the Monolith}}
  +
* {{ai|Granite Shield|Malphite}} (Innate)
* {{ai|Ground Slam|Malphite}}: Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
 
* {{ai|Seismic Shard|Malphite}}: Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
+
** Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  +
* {{ai|Ground Slam|Malphite}} (Q)
* {{ai|Brutal Strikes|Malphite}}: Active: Malphite's damage is increased by a large&nbsp;%. Passive: Malphite's attacks deal damage to units around his target.
 
* {{ai|Unstoppable Force|Malphite}} (Ultimate): Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
+
** Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  +
* {{ai|Seismic Shard|Malphite}} (W)
* {{ai|Granite Shield|Malphite}} (Innate): Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
 
  +
** Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  +
* {{ai|Brutal Strikes|Malphite}} (E)
 
** Passive: Malphite's attacks deal damage to units around his target.
  +
** Active: Malphite's damage is increased by a large %.
  +
* {{ai|Unstoppable Force|Malphite}} (Ultimate)
  +
** Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
   
 
{{ci|Dr. Mundo|Dr. Mundo, the Madman of Zaun}}
 
{{ci|Dr. Mundo|Dr. Mundo, the Madman of Zaun}}
  +
* {{ai|Adrenaline Rush|Dr. Mundo}} (Innate)
* {{ai|Infected Cleaver|Dr. Mundo}} - Dr. Mundo hurls his cleaver, dealing damage equal to a percentage of his target's current health and decreasing their movement speed by 40%.
 
 
** The duration of crowd control effects on Dr. Mundo are reduced by 30%.
* {{ai|Burning Agony|Dr. Mundo}} - Active: Dr. Mundo drains his health to deal continual damage to nearby enemies. Passive: While not active, Dr. Mundo regenerates a&nbsp;% of his max health per second.
 
  +
* {{ai|Infected Cleaver|Dr. Mundo}} (Q)
* {{ai|Masochism|Dr. Mundo}} - Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
 
* {{ai|Sadism|Dr. Mundo}} (Ultimate): Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.
+
** Dr. Mundo hurls his cleaver, dealing damage equal to a percentage of his target's current health and decreasing their movement speed by 40%.
  +
* {{ai|Burning Agony|Dr. Mundo}} (W)
* {{ai|Adrenaline Rush|Dr. Mundo}} (Innate): The duration of crowd control effects on Dr. Mundo are reduced by 30%.
 
 
** Passive: While not active, Dr. Mundo regenerates a % of his max health per second.
  +
** Active: Dr. Mundo drains his health to deal sustained damage to nearby enemies.
  +
* {{ai|Masochism|Dr. Mundo}} (E)
 
** Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
  +
* {{ai|Sadism|Dr. Mundo}} (Ultimate)
  +
** Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.
   
 
{{ci|Alistar}}
 
{{ci|Alistar}}
* {{ai|Colossal Strength|Alistar}}: extra damage to turrets increased to 20/40/60% from 20/30/40/50%.
+
* {{ai|Colossal Strength|Alistar}}
  +
** Extra damage to turrets increased to {{ap|20|40|60}}% from {{ap|20|30|40|50}}%.
   
 
{{ci|Amumu}}
 
{{ci|Amumu}}
  +
* {{ai|Bandage Toss|Amumu}}
* {{ai|Despair|Amumu}}: health drain increased to 2.3/2.6/2.9/3.2/3.5 from 2/2.25/2.5/2.75/3.
 
* {{ai|Bandage Toss|Amumu}}: skill shot speed and ease of use improved.
+
** Skill shot speed and ease of use improved.
 
* {{ai|Despair|Amumu}}
 
** Health drain increased to {{ap|2.3|2.6|2.9|3.2|3.5}} from {{ap|2|2.25|2.5|2.75|3}}.
   
 
{{ci|Anivia}}
 
{{ci|Anivia}}
* {{ai|Flash Frost|Anivia}}:
+
* {{ai|Rebirth|Anivia}}
  +
** Fixed a bug which caused issues with {{ai|Chronoshift|Zilean}}.
** Cooldown increased to 13/12/11/10/9 from 12/11/10/9/8 sec.
 
  +
* {{ai|Flash Frost|Anivia}}
  +
** Increased cooldown to {{ap|13|12|11|10|9}} seconds from {{ap|12|11|10|9|8}}.
 
** New missile particle.
 
** New missile particle.
* {{ai|Glacial Storm|Anivia}}:
+
* {{ai|Glacial Storm|Anivia}}
** Gave it a 1 sec cooldown upon casting.
+
** Now has a 1-second delay upon casting.
 
** Removed an errant 'say'.
 
** Removed an errant 'say'.
** Reduced movement slow to 25% from 30%.
+
** Reduced slow to 25% from 30%.
   
 
{{ci|Annie}}
 
{{ci|Annie}}
* {{ai|Summon: Tibbers|Annie|Infernal Guardian}} RENAMED to {{ai|Summon: Tibbers|Annie}}.
+
* {{ai|Summon Tibbers|Annie}}
  +
** Renamed from {{ai|Infernal Guardian|Annie}}.
   
 
{{ci|Cho'Gath}}
 
{{ci|Cho'Gath}}
  +
* {{ai|Feral Scream|Cho'Gath}}
* {{ai|Feast|Cho'Gath}}: size per stack reduced to 0.7/0.11/0.15 from 0.9/0.15/0.18.
 
* {{ai|Feral Scream|Cho'Gath}}: cooldown reduced to 17 from 20 sec.
+
** Cooldown reduced to 17 seconds from 20.
* {{ai|Rupture|Cho'Gath}}:
+
* {{ai|Rupture|Cho'Gath}}
 
** Range increased to 900 from 800.
 
** Range increased to 900 from 800.
** Mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
+
** Mana cost reduced to {{ap|80|90|100|110|120}} from {{ap|80|95|110|125|140}}.
* {{ai|Vorpal Spikes|Cho'Gath}}:
+
* {{ai|Vorpal Spikes|Cho'Gath}}
** Base damage increased to 40/60/80/100/120 from 20/40/60/80/100.
+
** Base damage increased to {{ap|40|60|80|100|120}} from {{ap|20|40|60|80|100}}.
** Ability power ratio increased to 0.33 from 0.25.
+
** Ability power ratio increased to {{fd|0.33}} from {{fd|0.25}}.
  +
* {{ai|Feast|Cho'Gath}}
 
** Size per stack reduced to {{ap|0.7|0.11|0.15}} from {{ap|0.9|0.15|0.18}}.
   
 
{{ci|Evelynn}}
 
{{ci|Evelynn}}
* {{ai|Silent Killer|Evelynn}} no longer reduces damage from turrets.
+
* {{ai|Determined Killer|Evelynn}}
  +
** No longer reduces damage from turrets.
* {{ai|Hate Spike|Evelynn}}: mana cost modified to 8/12/16/20/24 from 6/12/18/24/30.
 
  +
* {{ai|Hate Spike|Evelynn}}
* Fixed a bug that caused {{ai|Shadow Walk|Evelynn}} to cost double mana after the first cast.
 
  +
** Mana cost changed to {{ap|8|12|16|20|24}} from {{ap|6|12|18|24|30}}.
  +
* {{ai|Shadow Walk|Evelynn}}
 
** Fixed a bug that caused it to cost double mana after the first cast.
   
 
{{ci|Gangplank}}
 
{{ci|Gangplank}}
* {{ai|Raise Morale|Gangplank}}:
+
* {{ai|Remove Scurvy|Gangplank}}
 
** Ability power ratio increased to {{fd|1.0}} from {{fd|0.3}}.
** Reduced movement speed bonus from 4/6/8/10/12% to 2/4/6/8/10%.
 
** Cooldown reduced to 25 from 30.
+
** Mana cost modified to 65 at all ranks from {{ap|55|60|65|70|75}}.
 
** Cooldown modified to {{ap|30|27|24|21|18}} seconds from 20 at all ranks.
** Activating this skill no longer removes Morale Boost from himself, he now gets double effect for the duration.
 
* {{ai|Remove Scurvy|Gangplank}}:
 
** Ability power ratio increased to 1 from 0.3.
 
** Mana cost modified to 65 at all ranks from 55/60/65/70/75.
 
** Cooldown modified to 30/27/24/21/18 from 20.
 
 
** Cast time reduced to make it a quicker cast.
 
** Cast time reduced to make it a quicker cast.
 
* {{ai|Raise Morale|Gangplank}}
 
** Reduced movement speed bonus from {{ap|4|6|8|10|12}}% to {{ap|2|4|6|8|10}}%.
 
** Cooldown reduced to 25 seconds from 30.
 
** Activating this skill no longer removes Raise Morale's passive from himself, he now gets double effect for the duration.
   
 
{{ci|Jax}}
 
{{ci|Jax}}
* {{ai|Counter Strike|Jax}}:
+
* {{ai|Empower|Jax}}
** Ability power ratio reduced to 0.8 from 1.
 
** Dodge reduced to 10/12/14/16/18% from 10/12.5/15/17.5/20%.
 
** Cooldown increased to 4.5 from 4.
 
* {{ai|Relentless Assault|Jax}}: attack speed per level reduced to 6/10/14% from 8/12/16%.
 
* {{ai|Empower|Jax}}:
 
 
** Can no longer crit.
 
** Can no longer crit.
 
** Fixed an issue causing it to not proc.
 
** Fixed an issue causing it to not proc.
  +
* {{ai|Counter Strike|Jax}}
 
** Ability power ratio reduced to {{fd|0.8}} from 1.
 
** Dodge reduced to {{ap|10|12|14|16|18}}% from {{ap|10|12.5|15|17.5|20}}%.
  +
** Cooldown increased to {{fd|4.5}} seconds from 4.
  +
* {{ai|Relentless Assault|Jax}}
 
** Attack speed per level reduced to {{ap|6|10|14}}% from {{ap|8|12|16}}%.
   
 
{{ci|Karthus}}
 
{{ci|Karthus}}
* {{ai|Requiem|Karthus|Fallen One}}: ability power ratio reduced to 0.6 from 0.7.
+
* {{ai|Lay Waste|Karthus}}
* {{ai|Lay Waste|Karthus}}: mana cost increased to 24/32/40/48/54 from 18/26/34/42/50.
+
** Mana cost increased to {{ap|24|32|40|48|54}} from {{ap|18|26|34|42|50}}.
* {{ai|Defile|Karthus}}:
+
* {{ai|Defile|Karthus}}
** Mana regeneration on kill modified to 20/27/34/41/48 from 15/25/35/45/55.
+
** Mana restored on kill modified to {{ap|20|27|34|41|48}} from {{ap|15|25|35|45|55}}.
 
** Removed the kill a champion mana regen effect.
 
** Removed the kill a champion mana regen effect.
** Increased mana cost to 30/40/50/60/70 from 25/35/45/55/65.
+
** Increased mana cost to {{ap|30|40|50|60|70}} from {{ap|25|35|45|55|65}}.
  +
* {{ai|Requiem|Karthus|Fallen One}}
  +
** Ability power ratio reduced to {{fd|0.6}} from {{fd|0.7}}.
  +
** {{si|Cleanse}} will no longer stop the spell.
   
 
{{ci|Kassadin}}
 
{{ci|Kassadin}}
* {{ai|Riftwalk|Kassadin}}: mana cost reduced to 100 from 110.
+
* {{ai|Force Pulse|Kassadin}}
* {{ai|Force Pulse|Kassadin}}: charge number requirement increased to 6 from 4.
+
** Charges required increased to 6 from 4.
  +
* {{ai|Riftwalk|Kassadin}}
  +
** Mana cost reduced to 100 from 110.
   
 
{{ci|Kayle}}
 
{{ci|Kayle}}
* {{ai|Reckoning|Kayle}}: damage modified to 80/140/200/260/320 from 90/150/210/265/325.
+
* {{ai|Reckoning|Kayle}}
  +
** Damage modified to {{ap|80|140|200|260|320}} from {{ap|90|150|210|265|325}}.
   
 
{{ci|Morgana}}
 
{{ci|Morgana}}
* {{ai|Soul Shackles|Morgana}}: cooldown increased to 90 from 80.
+
* {{ai|Soul Siphon|Morgana}}
* {{ai|Soul Siphon|Morgana}}: some bugs were fixed.
+
** Fixed some bugs
* {{ai|Black Shield|Morgana}} no longer removes {{ai|Chrono Shift|Zilean}}.
+
* {{ai|Black Shield|Morgana}}
  +
** No longer removes {{ai|Chronoshift|Zilean}}.
  +
* {{ai|Soul Shackles|Morgana}}
 
** Cooldown increased to 90 seconds from 80.
   
 
{{ci|Rammus}}
 
{{ci|Rammus}}
* {{ai|Powerball|Rammus}}:
+
* {{ai|Powerball|Rammus}}
 
** Gave it a 1 sec cooldown upon casting.
 
** Gave it a 1 sec cooldown upon casting.
** Slow modified to 28/36/44/52/60% from 40/45/50/55/60%.
+
** Slow modified to {{ap|28|36|44|52|60}}% from {{ap|40|45|50|55|60}}%.
** Mana cost modified to 90/100/110/120/130 from 80/95/110/125/140.
+
** Mana cost modified to {{ap|90|100|110|120|130}} from {{ap|80|95|110|125|140}}.
 
** Updated tooltip to not say it stuns (since it doesn't).
 
** Updated tooltip to not say it stuns (since it doesn't).
   
 
{{ci|Singed}}
 
{{ci|Singed}}
* {{ai|Insanity Potion|Singed}}: bonus stats modified from 30/50/70 to 35/50/65.
+
* {{ai|Insanity Potion|Singed}}
  +
** Bonus stats modified from {{ap|30|50|70}} to {{ap|35|50|65}}.
   
 
{{ci|Sivir}}
 
{{ci|Sivir}}
* {{ai|Spiral Blade|Sivir}}:
+
* {{ai|Spiral Blade|Sivir}}
** Damage reduced to 75/100/125/150/175 (x2) from 80/110/140/170/200 (x2).
+
** Damage reduced to {{ap|75|100|125|150|175}} from {{ap|80|110|140|170|200}}.
** Mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
+
*** Total damage reduced to {{ap|150|200|250|300|350}} from {{ap|160|220|280|340|400}}.
** Cooldown reduced to 9 from 10 sec.
+
** Mana cost reduced to {{ap|80|90|100|110|120}} from {{ap|80|95|110|125|140}}.
  +
** Cooldown reduced to 9 seconds from 10.
* {{ai|Ricochet|Sivir}}: damage reduction increased per bounce to 25% from 23%.
 
  +
* {{ai|Ricochet|Sivir}}
 
** Damage reduction per bounce increased to 25% from 23%.
   
 
{{ci|Soraka}}
 
{{ci|Soraka}}
* {{ai|Astral Blessing|Soraka}}: particles now refresh correctly.
+
* {{ai|Consecration|Soraka}}
  +
** No longer displays a particle.
* {{ai|Starcall|Soraka}}: cooldown reduced to 3 from 4.
 
* {{ai|Consecration|Soraka}} no longer displays a particle.
+
* {{ai|Starcall|Soraka}}
  +
** Cooldown reduced to 3 seconds from 4.
  +
* {{ai|Astral Blessing|Soraka}}
  +
** Particles now refresh correctly.
   
 
{{ci|Taric}}
 
{{ci|Taric}}
* {{ai|Imbue|Taric}}:
+
* {{ai|Imbue|Taric}}
** Heal increased to 90/135/180/225/270 from 90/130/170/210/240.
+
** Heal increased to {{ap|90|135|180|225|270}} from {{ap|90|130|170|210|240}}.
 
** Self heal component increased to 40% from 25%.
 
** Self heal component increased to 40% from 25%.
** Cooldown reduction on hit reduced to 2 from 2/2.25/2.5/2.75/3.
+
** Cooldown reduction on hit reduced to 2 seconds at all ranks from {{ap|2|2.25|2.5|2.75|3}}.
** Cooldown reduced to 20/19/18/17/16 from 20 at all ranks.
+
** Cooldown reduced to {{ap|20|19|18|17|16}} seconds from 20 at all ranks.
* {{ai|Shatter|Taric}}:
+
* {{ai|Shatter|Taric}}
** It now always yields +10/15/20/25/30 armor to Taric, regardless of if it is on cooldown.
+
** It now always yields +{{ap|10|15|20|25|30}} armor to Taric, regardless of if it is on cooldown.
** While available, the skill provides a +10/15/20/25/30 armor aura to allies and himself.
+
** While available, the skill provides a +{{ap|10|15|20|25|30}} armor aura to allies and himself.
** Activating the ability deals damage and reduces opponents armor by -10/15/20/25/30.
+
** Activating the ability deals damage and reduces opponents armor by -{{ap|10|15|20|25|30}}.
* {{ai|Dazzle|Taric}}:
+
* {{ai|Dazzle|Taric}}
** Cooldown increased to 14/13/12/11/10 from 13/12/11/10/9.
+
** Cooldown increased to {{ap|14|13|12|11|10}} from {{ap|13|12|11|10|9}}.
 
** Damage now scales by range (more damage the closer you are).
 
** Damage now scales by range (more damage the closer you are).
** Increased damage to 80/160/240/320/400 from 80/130/180/230/280.
+
** Increased damage to {{ap|80|160|240|320|400}} from {{ap|80|130|180|230|280}}.
** Max stun reduced to 2 from 2.5.
+
** Max stun reduced to 2 from {{fd|2.5}}.
 
** Made tooltip easier to understand.
 
** Made tooltip easier to understand.
* {{ai|Radiance|Taric}}:
+
* {{ai|Radiance|Taric}}
** Mana cost modified so it now costs 10 + a cumulative 10/15/20 per second it is on.
+
** Mana cost modified so it now costs 10 + a cumulative {{ap|10|15|20}} per second it is on.
 
** Now instant cast.
 
** Now instant cast.
 
** Made tooltip easier to understand.
 
** Made tooltip easier to understand.
   
 
{{ci|Teemo}}
 
{{ci|Teemo}}
  +
* Stats
* Increased mana per level to 40 from 30.
+
** Increased mana per level to 40 from 30.
* {{ai|Noxious Trap|Teemo|Bantam Trap}} has received a new explosion particle.
+
* {{ai|Noxious Trap|Teemo|Bantam Trap}}
  +
** New explosion particle.
   
 
{{ci|Tristana}}
 
{{ci|Tristana}}
* {{ai|Draw a Bead|Tristana}}: range reduced to 0-162 from 0-180.
+
* {{ai|Draw a Bead|Tristana}}
  +
** Bonus range reduced to {{pp|0 to 162}} from {{pp|0 to 180}}.
   
 
{{ci|Tryndamere}}
 
{{ci|Tryndamere}}
* {{ai|Mocking Shout|Tryndamere}}: slow reduced to 20/30/40/50/60% from 30/40/50/60/70%.
+
* {{ai|Mocking Shout|Tryndamere}}
  +
** Slow reduced to {{ap|20|30|40|50|60}}% from {{ap|30|40|50|60|70}}%.
   
 
{{ci|Twitch}}
 
{{ci|Twitch}}
* {{ai|Ambush|Twitch}} no longer costs mana to turn off.
+
* {{ai|Ambush|Twitch}}
  +
** No longer costs mana to turn off.
   
 
{{ci|Veigar}}
 
{{ci|Veigar}}
* {{ai|Dark Matter|Veigar}}: impact delay time reduced to 1.6 from 2 secs.
+
* {{ai|Dark Matter|Veigar}}
  +
** Impact delay time reduced to {{fd|1.6}} seconds from 2.
* REMAKE {{ai|Entropy|Veigar}}: Veigar steals 20% of each nearby enemy champion’s ability power. The amount stolen per target cannot exceed five times Veigar’s level.
 
  +
* {{ai|Entropy|Veigar}} Remade
 
** Veigar steals 20% of each nearby enemy champion's ability power. The amount stolen per target cannot exceed five times Veigar's level.
   
 
{{ci|Zilean}}
 
{{ci|Zilean}}
* {{ai|Chrono Shift|Zilean}}:
+
* {{ai|Chronoshift|Zilean}}
** Cooldown increased to 180/160/140 from 160/140/120.
+
** Cooldown increased to {{ap|180|160|140}} seconds from {{ap|160|140|120}}.
 
** Fixed a bug which caused issues with {{cai|Rebirth|Anivia}}.
 
** Fixed a bug which caused issues with {{cai|Rebirth|Anivia}}.
   
 
=== Items ===
 
=== Items ===
* {{ii|Abyssal Scepter}}: magic resist reduction aura reduced to -20 from -30.
+
* {{ii|Abyssal Scepter}}
* {{ii|Aegis of the Legion}}: recipe cost increased to 750 from 700.
+
** Magic resist reduction aura reduced to -20 from -30.
  +
* {{ii|Aegis of the Legion}}
* {{ii|Atma's Impaler}}: fixed an issue causing it to not gain damage based on max health.
 
* {{ii|Frozen Heart}}: recipe cost increased to 425 from 400.
+
** Recipe cost increased to 750 from 700.
  +
* {{ii|Atma's Impaler}}
* {{ii|Giant's Belt}}: recipe cost increased to 1150 from 1100.
 
 
** Fixed an issue causing it to not gain damage based on max health.
* {{ii|Infinity Edge}}: issue with scaling with crit talents/runes fixed.
 
  +
* {{ii|Frozen Heart}}
* {{ii|Innervating Locket}}: recipe cost increased to 850 from 800.
 
* {{ii|Mercury's Treads}}: movement inhibitor reduction effect increased to 40% from 35%.
+
** Recipe cost increased to 425 from 400.
* {{ii|Phage}}:
+
* {{ii|Giant's Belt}}
 
** Recipe cost increased to 1150 from 1100.
  +
* {{ii|Infinity Edge}}
 
** Issue with scaling with crit talents/runes fixed.
  +
* {{ii|Innervating Locket}}
 
** Recipe cost increased to 850 from 800.
  +
* {{ii|Mercury's Treads}}
  +
** Movement inhibitor reduction effect increased to 40% from 35%.
 
* {{ii|Phage}}
 
** Removed the armor reduction effect.
 
** Removed the armor reduction effect.
** No longer stacks with {{ii|Frozen Mallet}}'s slow.
+
** No longer stacks with {{iis|Frozen Mallet}} slow.
 
** Recipe cost increased to 425 from 400.
 
** Recipe cost increased to 425 from 400.
* {{ii|Rod of Ages}}: recipe cost increased to 850 from 800.
+
* {{ii|Rod of Ages}}
* {{ii|Ruby Crystal}}: recipe cost increased to 500 from 475.
+
** Recipe cost increased to 850 from 800.
  +
* {{ii|Ruby Crystal}}
* {{ii|Soul Shroud}}: recipe cost increased to 700 from 650.
 
* {{ii|Sunfire Cape}}: recipe cost increased to 1000 from 900.
+
** Recipe cost increased to 500 from 475.
* {{ii|Tear of the Goddess}}:
+
* {{ii|Soul Shroud}}
 
** Recipe cost increased to 700 from 650.
  +
* {{ii|Sunfire Cape}}
 
** Recipe cost increased to 1000 from 900.
  +
* {{ii|Tear of the Goddess}}
 
** Added a max cap of 750 bonus mana.
 
** Added a max cap of 750 bonus mana.
 
** Clarified the tooltip.
 
** Clarified the tooltip.
* {{ii|Tiamat}}: area of effect increased to 185 from 175.
+
* {{ii|Tiamat}}
* {{ii|Warmog's Armor}}: recipe cost increased to 1100 from 1075.
+
** Area of effect increased to 185 from 175.
  +
* {{ii|Warmog's Armor}}
* {{ii|Vampiric Scepter}}: lifesteal increased to 12% from 10%.
 
 
** Recipe cost increased to 1100 from 1075.
  +
* {{ii|Vampiric Scepter}}
 
** Lifesteal increased to 12% from 10%.
   
 
=== Summoners ===
 
=== Summoners ===
* REMAKE {{si|Clairvoyance}}: Now reveals a location on the map for 4 seconds.
+
* {{si|Clairvoyance}} REMAKE
  +
** Now reveals a location on the map for 4 seconds.
* {{si|Cleanse}}:
 
  +
* {{si|Cleanse}}
 
** Added the summoner spell particle.
 
** Added the summoner spell particle.
 
** No longer stops {{ai|Requiem|Karthus|Fallen One}}.
 
** No longer stops {{ai|Requiem|Karthus|Fallen One}}.
* {{si|Fortify}} cooldown reduced to 300 from 330.
+
* {{si|Fortify}}
 
** Cooldown reduced to 300 from 330.
* {{mi1|Mystical Vision}}: now increases duration for 2 secs and reduces cooldown by 5.
 
* {{si|Rally}}:
+
* {{mi1|Mystical Vision}}
 
** Now increases duration for 2 secs and reduces cooldown by 5.
  +
* {{si|Rally}}
 
** Base armor reduced to 15 from 25.
 
** Base armor reduced to 15 from 25.
 
** Made it dramatically easier to select.
 
** Made it dramatically easier to select.
  +
* {{mi1|Willpower}}
* {{mi1|Willpower}} now correctly refers to {{si|Cleanse}} instead of [[File:Cleanse.png|20px|Boost|link=Cleanse]] [[Cleanse|Boost]].
+
** Now correctly refers to {{si|Cleanse}} instead of {{si|Cleanse|Boost}}.
* Global Summoner Cooldown: Reduced to 0 from 0.25.
 
  +
* Global Summoner Cooldown
* [[Runes]]:
 
  +
** Reduced to 0 from {{fd|0.25}}.
  +
* [[Runes (Historical)|Rune]]s
 
** Reduced the effectiveness of health regeneration per level runes.
 
** Reduced the effectiveness of health regeneration per level runes.
 
** Reduced the effectiveness of health and health per level runes.
 
** Reduced the effectiveness of health and health per level runes.
Line 259: Line 339:
 
* Two New Bots: {{ci|Sivir}} and {{ci|Alistar}}.
 
* Two New Bots: {{ci|Sivir}} and {{ci|Alistar}}.
 
* Bots now have Two difficult settings Medium and Easy.
 
* Bots now have Two difficult settings Medium and Easy.
* New In game Chat:
+
* New In game Chat
 
** New Hotkey Z: Brings up chat history.
 
** New Hotkey Z: Brings up chat history.
 
** The window can be moved around using the blue drag bar.
 
** The window can be moved around using the blue drag bar.
Line 270: Line 350:
 
* Bug fix: fixed an issue which caused number of passive icons to disappear on death.
 
* Bug fix: fixed an issue which caused number of passive icons to disappear on death.
 
* Bug fix: fixed an issue with {{ci|Master Yi}} dying while {{ai|Alpha Strike|Master Yi}} on with {{ii|Guardian Angel}}.
 
* Bug fix: fixed an issue with {{ci|Master Yi}} dying while {{ai|Alpha Strike|Master Yi}} on with {{ii|Guardian Angel}}.
 
* Bounty system
* {{ci|Baron Nashor}}:
 
** Added an internal cooldown to his AoE Slime spell.
 
** Reduced global experience to 600 from 1000.
 
** {{bi|Exalted with Baron Nashor}}: Now gives 20-60 damage/ability power over the course of the game.
 
* Shrine turrets:
 
** Health regen increased to 15 from 10.
 
** Damage increased to 999 from 600.
 
** Range increased to 2250 from 1500 .
 
** Attack speed increased to 1 from 0.57.
 
** Added a hit effect.
 
* Global cooldown reduced to 0 from 0.5. <!---?????--->
 
 
* Non-HQ turret range increased to 750 from 700.
 
* HQ turret range decreased to 750 from 850.
 
* Bounty system:
 
 
** Champion kills: base gold increased to 250 from 200.
 
** Champion kills: base gold increased to 250 from 200.
 
** Assists: gold bonus reduced to 70% from 75%.
 
** Assists: gold bonus reduced to 70% from 75%.
 
** Kill streak: maximum gold for ending a kill streak reduced to 1000 from 1400.
 
** Kill streak: maximum gold for ending a kill streak reduced to 1000 from 1400.
** Death streak:
+
** Death streak
*** Death streak multiplier reduced to 0.15 from 0.2.
+
*** Death streak multiplier reduced to {{fd|0.15}} from {{fd|0.2}}.
*** Minimum champion value reduced to 0.35 from 0.5.
+
*** Minimum champion value reduced to {{fd|0.35}} from {{fd|0.5}}.
 
* Death timers:
 
* Death timers:
** Base death timer reduced to 25-50 from 30-64.
+
** Base death timer reduced to 25–50 from 30–64.
** Percent cap increased to 1.75 from 1.44 (total difference: max death time at 50 minutes decreased to 82 from 92).
+
** Percent cap increased to {{fd|1.75}} from {{fd|1.44}} (total difference: max death time at 50 minutes reduced to 82 from 92).
 
* Leaver mechanics: removed the bonus gold mechanic.
 
* Leaver mechanics: removed the bonus gold mechanic.
 
* {{ui|Baron Nashor}}
* [[Turret]] system:
 
 
** Added an internal cooldown to his AoE Slime spell.
 
** Reduced global experience to 600 from 1000.
  +
** {{bi|Exalted with Baron Nashor}}
 
*** Now gives 20-60 damage/ability power over the course of the game.
 
* Global cooldown reduced to 0 from {{fd|0.5}}. <!---?????--->
 
* Fixed some announcements.
 
* [[Super minion]]s bonus movement speed aura removed.
  +
  +
=== Turrets ===
  +
* All turrets
 
** Turret attack speed increased by 20% and armor/magic resist by 15.
 
** Turret attack speed increased by 20% and armor/magic resist by 15.
 
** Champion bonuses to turrets now all increment by the same amount (instead of bonus from the first champion).
 
** Champion bonuses to turrets now all increment by the same amount (instead of bonus from the first champion).
** Turret damage to [[Champions]] increased to 1.1 from 1.
+
** Turret damage to [[champion]]s increased to {{fd|1.1}} from 1.
** Turret damage to [[Minions]] increased to 1.105 from 1.
+
** Turret damage to [[minion]]s increased to {{fd|1.105}} from 1.
 
** Outer turret damage increased to 152 from 112.
 
** Outer turret damage increased to 152 from 112.
 
** Outer turret power increase timer reduced by 2 minutes.
 
** Outer turret power increase timer reduced by 2 minutes.
 
* Shrine/Fountain turrets
* Fixed some announcements.
 
  +
** Health regen increased to 15 from 10.
* [[Super Minions]] bonus movement speed aura removed.
 
 
** Damage increased to 999 from 600.
 
** Range increased to 2250 from 1500.
  +
** Attack speed increased to 1 from {{fd|0.57}}.
 
** Added a hit effect.
  +
* Lane turrets
 
** Range increased to 750 from 700.
  +
* Base turrets
 
** Range reduced to 750 from 850.
   
 
=== Other Bugs ===
 
=== Other Bugs ===
Line 316: Line 400:
 
* Allow players to walk out of units if they are stuck inside.
 
* Allow players to walk out of units if they are stuck inside.
 
* Holding-down-player-movement should be more responsive.
 
* Holding-down-player-movement should be more responsive.
* Towers/Minions no-longer clear the player’s bounty.
+
* Towers/Minions no-longer clear the player's bounty.
 
* Players now equally share assist gold.
 
* Players now equally share assist gold.
 
* Client Crash fixes.
 
* Client Crash fixes.
* Fog of W improvements:
+
* Fog of W improvements
 
** Gave units a larger width for line of sight.
 
** Gave units a larger width for line of sight.
 
** Fixed FOW not showing up on very low graphics.
 
** Fixed FOW not showing up on very low graphics.
Line 326: Line 410:
 
{{Release history}}
 
{{Release history}}
   
  +
[[ru:V0.9.22.16]]
+
[[pt-br:V0.9.22.16]]
 
[[zh:V0.9.22.16]]
 
[[zh:V0.9.22.16]]
[[Category:Patch notes]]
+
[[Category:LoL patch notes]]

Latest revision as of 00:40, 2 June 2023


New Skins in the Store

The following skins were added along with this patch:

PVP.net v0.26.14

  • New Chat!!
    • Entirely new visual design and layout.
    • Custom status messages.
    • Custom chat rooms.
    • Recently played list: shows teammates from games played during the current session.
    • Docked chat view.
    • Time stamps.
    • Invite players to chat.
    • Feature not yet implemented: ignore list.
  • New notification system!!
    • All pop up notifications have been removed and will now appear in the bottom right corner of the PVP.net client.
    • If a notification is not acted upon, it will get added into the notification queue where it can be acted upon later.
  • New Reconnect Features!!
    • PVP.net remembers your last game. If your match is still playing, PVP.net will display a reconnect screen. Selecting Reconnect will allow you to rejoin any game you disconnected or crashed out of.
  • The Wait Queue Screen (the screen after Champion Select) has been removed and its functionality integrated into Champion Select.
  • Log out confirmation prompt will appear when you now try to close the client.
  • New mastery tooltip layout.
  • If the PVP.net client is minimized, it should restore itself if the user is matched into a game.
  • Fixed a bug where mastery tooltips would flicker and appear cut off.

League of Legends V0.9.22.16

Champions

Blitzcrank, the Great Steam Golem Blitzcrank, the Great Steam Golem

  • Mana Barrier Mana Barrier (Innate)
    • Blitzcrank's Mana Barrier can activate once a minute when he hits 200 health. This creates a mana shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.
  • Rocket Grab Rocket Grab (Q)
    • Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
  • Overdrive Overdrive (W)
    • Blitzcrank super charges himself to increase movement speed and attack speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
  • Power Fist Power Fist (E)
    • Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
  • Static Field Static Field (Ultimate)
    • While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of magic damage and silences nearby enemy champions.

Janna Windforce, the Avatar of Air Janna Windforce, the Avatar of Air

  • Tailwind Tailwind (Innate)
    • Janna increases the movement speed of herself and allies by 3%.
  • Howling Gale Howling Gale (Q)
    • Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
  • Zephyr Zephyr (W)
    • Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
  • Eye of the Storm Eye of the Storm (E)
    • Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
  • Monsoon Monsoon (Ultimate)
    • Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Malphite, the Shard of the Monolith Malphite, the Shard of the Monolith

  • Granite Shield Granite Shield (Innate)
    • Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  • Ground Slam Ground Slam (Q)
    • Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  • Seismic Shard Seismic Shard (W)
    • Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  • Brutal Strikes Brutal Strikes (E)
    • Passive: Malphite's attacks deal damage to units around his target.
    • Active: Malphite's damage is increased by a large %.
  • Unstoppable Force Unstoppable Force (Ultimate)
    • Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

Dr Dr. Mundo, the Madman of Zaun

  • Adrenaline Rush Adrenaline Rush (Innate)
    • The duration of crowd control effects on Dr. Mundo are reduced by 30%.
  • Infected Cleaver Infected Cleaver (Q)
    • Dr. Mundo hurls his cleaver, dealing damage equal to a percentage of his target's current health and decreasing their movement speed by 40%.
  • Burning Agony Burning Agony (W)
    • Passive: While not active, Dr. Mundo regenerates a % of his max health per second.
    • Active: Dr. Mundo drains his health to deal sustained damage to nearby enemies.
  • Masochism Masochism (E)
    • Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
  • Sadism Sadism (Ultimate)
    • Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.

Alistar Alistar

  • Colossal Strength Colossal Strength
    • Extra damage to turrets increased to 20 / 40 / 60% from 20 / 30 / 40 / 50%.

Amumu Amumu

  • Bandage Toss Bandage Toss
    • Skill shot speed and ease of use improved.
  • Despair Despair
    • Health drain increased to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 from 2 / 2.25 / 2.5 / 2.75 / 3.

Anivia Anivia

  • Rebirth Rebirth
  • Flash Frost Flash Frost
    • Increased cooldown to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
    • New missile particle.
  • Glacial Storm Glacial Storm
    • Now has a 1-second delay upon casting.
    • Removed an errant 'say'.
    • Reduced slow to 25% from 30%.

Annie Annie

Cho'Gath Cho'Gath

  • Feral Scream Feral Scream
    • Cooldown reduced to 17 seconds from 20.
  • Rupture Rupture
    • Range increased to 900 from 800.
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
  • Vorpal Spikes Vorpal Spikes
    • Base damage increased to 40 / 60 / 80 / 100 / 120 from 20 / 40 / 60 / 80 / 100.
    • Ability power ratio increased to 0.33 from 0.25.
  • Feast Feast
    • Size per stack reduced to 0.7 / 0.11 / 0.15 from 0.9 / 0.15 / 0.18.

Evelynn Evelynn

  • Determined Killer Determined Killer
    • No longer reduces damage from turrets.
  • Hate Spike Hate Spike
    • Mana cost changed to 8 / 12 / 16 / 20 / 24 from 6 / 12 / 18 / 24 / 30.
  • Shadow Walk Shadow Walk
    • Fixed a bug that caused it to cost double mana after the first cast.

Gangplank Gangplank

  • Remove Scurvy Remove Scurvy
    • Ability power ratio increased to 1.0 from 0.3.
    • Mana cost modified to 65 at all ranks from 55 / 60 / 65 / 70 / 75.
    • Cooldown modified to 30 / 27 / 24 / 21 / 18 seconds from 20 at all ranks.
    • Cast time reduced to make it a quicker cast.
  • Raise Morale Raise Morale
    • Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%.
    • Cooldown reduced to 25 seconds from 30.
    • Activating this skill no longer removes Raise Morale's passive from himself, he now gets double effect for the duration.

Jax Jax

  • Empower Empower
    • Can no longer crit.
    • Fixed an issue causing it to not proc.
  • Counter Strike Counter Strike
    • Ability power ratio reduced to 0.8 from 1.
    • Dodge reduced to 10 / 12 / 14 / 16 / 18% from 10 / 12.5 / 15 / 17.5 / 20%.
    • Cooldown increased to 4.5 seconds from 4.
  • Relentless Assault Relentless Assault
    • Attack speed per level reduced to 6 / 10 / 14% from 8 / 12 / 16%.

Karthus Karthus

  • Lay Waste Lay Waste
    • Mana cost increased to 24 / 32 / 40 / 48 / 54 from 18 / 26 / 34 / 42 / 50.
  • Defile Defile
    • Mana restored on kill modified to 20 / 27 / 34 / 41 / 48 from 15 / 25 / 35 / 45 / 55.
    • Removed the kill a champion mana regen effect.
    • Increased mana cost to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
  • Fallen One Fallen One
    • Ability power ratio reduced to 0.6 from 0.7.
    • Cleanse Cleanse will no longer stop the spell.

Kassadin Kassadin

  • Force Pulse Force Pulse
    • Charges required increased to 6 from 4.
  • Riftwalk Riftwalk
    • Mana cost reduced to 100 from 110.

Kayle Kayle

  • Reckoning Reckoning
    • Damage modified to 80 / 140 / 200 / 260 / 320 from 90 / 150 / 210 / 265 / 325.

Morgana Morgana

Rammus Rammus

  • Powerball Powerball
    • Gave it a 1 sec cooldown upon casting.
    • Slow modified to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
    • Mana cost modified to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
    • Updated tooltip to not say it stuns (since it doesn't).

Singed Singed

Sivir Sivir

  • Spiral Blade Spiral Blade
    • Damage reduced to 75 / 100 / 125 / 150 / 175 from 80 / 110 / 140 / 170 / 200.
      • Total damage reduced to 150 / 200 / 250 / 300 / 350 from 160 / 220 / 280 / 340 / 400.
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
    • Cooldown reduced to 9 seconds from 10.
  • Ricochet Ricochet
    • Damage reduction per bounce increased to 25% from 23%.

Soraka Soraka

Taric Taric

  • Imbue Imbue
    • Heal increased to 90 / 135 / 180 / 225 / 270 from 90 / 130 / 170 / 210 / 240.
    • Self heal component increased to 40% from 25%.
    • Cooldown reduction on hit reduced to 2 seconds at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Shatter Shatter
    • It now always yields +10 / 15 / 20 / 25 / 30 armor to Taric, regardless of if it is on cooldown.
    • While available, the skill provides a +10 / 15 / 20 / 25 / 30 armor aura to allies and himself.
    • Activating the ability deals damage and reduces opponents armor by -10 / 15 / 20 / 25 / 30.
  • Dazzle Dazzle
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 from 13 / 12 / 11 / 10 / 9.
    • Damage now scales by range (more damage the closer you are).
    • Increased damage to 80 / 160 / 240 / 320 / 400 from 80 / 130 / 180 / 230 / 280.
    • Max stun reduced to 2 from 2.5.
    • Made tooltip easier to understand.
  • Radiance Radiance
    • Mana cost modified so it now costs 10 + a cumulative 10 / 15 / 20 per second it is on.
    • Now instant cast.
    • Made tooltip easier to understand.

Teemo Teemo

  • Stats
    • Increased mana per level to 40 from 30.
  • Bantam Trap Bantam Trap
    • New explosion particle.

Tristana Tristana

  • Draw a Bead Draw a Bead
    • Bonus range reduced to 0 − 162 (based on level) from 0 − 180 (based on level).

Tryndamere Tryndamere

  • Mocking Shout Mocking Shout
    • Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 40 / 50 / 60 / 70%.

Twitch Twitch

  • Ambush Ambush
    • No longer costs mana to turn off.

Veigar Veigar

  • Dark Matter Dark Matter
    • Impact delay time reduced to 1.6 seconds from 2.
  • Entropy Entropy Remade
    • Veigar steals 20% of each nearby enemy champion's ability power. The amount stolen per target cannot exceed five times Veigar's level.

Zilean Zilean

  • Chronoshift Chronoshift
    • Cooldown increased to 180 / 160 / 140 seconds from 160 / 140 / 120.
    • Fixed a bug which caused issues with Anivia's Anivia's Rebirth Rebirth.

Items

Summoners

  • Clairvoyance Clairvoyance REMAKE
    • Now reveals a location on the map for 4 seconds.
  • Cleanse Cleanse
    • Added the summoner spell particle.
    • No longer stops Fallen One Fallen One.
  • Fortify Fortify
    • Cooldown reduced to 300 from 330.
  • Mystical Vision mastery 2011 Mystical Vision
    • Now increases duration for 2 secs and reduces cooldown by 5.
  • Rally Rally
    • Base armor reduced to 15 from 25.
    • Made it dramatically easier to select.
  • Willpower mastery 2011 Willpower
  • Global Summoner Cooldown
    • Reduced to 0 from 0.25.
  • Runes
    • Reduced the effectiveness of health regeneration per level runes.
    • Reduced the effectiveness of health and health per level runes.
    • Reduced the effectiveness of attack speed per level runes.
    • Increased the effectiveness of ability power and ability power per level runes.
    • Fixed crit modifier runes.

New Features

  • New Surrender Function Prototype:
    • Type /surrender in the in-game chat to start a vote.
    • Once a vote is started type /surrender if you want to surrender or type /nosurrender if you do not want to surrender in the in game chat.
    • If enough vote for a surrender, the game will end after 30 seconds.
    • You cannot surrender for the first 15 minutes of a match.
    • GUI Component coming soon!
  • Two New Bots: Sivir Sivir and Alistar Alistar.
  • Bots now have Two difficult settings Medium and Easy.
  • New In game Chat
    • New Hotkey Z: Brings up chat history.
    • The window can be moved around using the blue drag bar.
  • New Loading Screen.
  • New Scoreboard.
  • Minion Kills now displaying the correct values.

General

  • Update: on-hit effects no longer apply on dodges or misses.
  • Bug fix: fixed an issue which caused number of passive icons to disappear on death.
  • Bug fix: fixed an issue with Master Yi Master Yi dying while Alpha Strike Alpha Strike on with Guardian Angel Guardian Angel.
  • Bounty system
    • Champion kills: base gold increased to 250 from 200.
    • Assists: gold bonus reduced to 70% from 75%.
    • Kill streak: maximum gold for ending a kill streak reduced to 1000 from 1400.
    • Death streak
      • Death streak multiplier reduced to 0.15 from 0.2.
      • Minimum champion value reduced to 0.35 from 0.5.
  • Death timers:
    • Base death timer reduced to 25–50 from 30–64.
    • Percent cap increased to 1.75 from 1.44 (total difference: max death time at 50 minutes reduced to 82 from 92).
  • Leaver mechanics: removed the bonus gold mechanic.
  • Baron Nashor Baron Nashor
    • Added an internal cooldown to his AoE Slime spell.
    • Reduced global experience to 600 from 1000.
    • Exalted with Baron Nashor Exalted with Baron Nashor
      • Now gives 20-60 damage/ability power over the course of the game.
  • Global cooldown reduced to 0 from 0.5.
  • Fixed some announcements.
  • Super minions bonus movement speed aura removed.

Turrets

  • All turrets
    • Turret attack speed increased by 20% and armor/magic resist by 15.
    • Champion bonuses to turrets now all increment by the same amount (instead of bonus from the first champion).
    • Turret damage to champions increased to 1.1 from 1.
    • Turret damage to minions increased to 1.105 from 1.
    • Outer turret damage increased to 152 from 112.
    • Outer turret power increase timer reduced by 2 minutes.
  • Shrine/Fountain turrets
    • Health regen increased to 15 from 10.
    • Damage increased to 999 from 600.
    • Range increased to 2250 from 1500.
    • Attack speed increased to 1 from 0.57.
    • Added a hit effect.
  • Lane turrets
    • Range increased to 750 from 700.
  • Base turrets
    • Range reduced to 750 from 850.

Other Bugs

  • Skill shots are now more accurate (i.e. Enchanted Crystal Arrow Enchanted Crystal Arrow).
  • Fixed issue with losing attack/spell orders.
  • Added more shadow qualities. Note the higher settings will reduce performance. "Low" is what shadows were at prior to this patch.
  • Frame rate improvements.
  • Moving around units should work better.
  • Removed lag from the AOE cursor and made it more accurate.
  • Area of effect cursor is more accurate to the area it affects.
  • Now prevent units from getting stuck in a building.
  • Allow players to walk out of units if they are stuck inside.
  • Holding-down-player-movement should be more responsive.
  • Towers/Minions no-longer clear the player's bounty.
  • Players now equally share assist gold.
  • Client Crash fixes.
  • Fog of W improvements
    • Gave units a larger width for line of sight.
    • Fixed FOW not showing up on very low graphics.
    • Fog of War darkened slightly.