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Card Updates

Champions

Lux
LoR Champion Indicator.png5Level 1
  • Power increased to 4 from 3.
  • Health increased to 5 from 4.
  • Undocumented:
    • Level Up becomes: "I've seen you cast 6+ mana of spells. Then create LoR Spell Slow Indicator.png0 Final Spark in hand."
      • Old Level Up: "I've seen you cast 6+ mana of spells. Then create a Keyword Fleeting.svg Fleeting LoR Spell Slow Indicator.png0 Final Spark in hand."
LoR Champion Indicator.png5Level 2
  • Power increased to 5 from 4.
  • Health increased to 6 from 5.
Thresh
General
  • Undocumented: New Level Up animation.
LoR Champion Indicator.png5Level 1
  • Undocumented:
    • Text becomes: "The first time I attack this game, summon another attacking champion from your deck or hand."
      • Old Text: "The first time I attack this game, summon an attacking champion from your deck or hand."
Yasuo
LoR Champion Indicator.png4Level 1

Followers

LoR Non-Champion Non-Spell Indicator.png2 Arena Battlecaster
  • Health increased to 2 from 1.
LoR Non-Champion Non-Spell Indicator.png3 Crimson Curator
  • Health increased to 3 from 2.
LoR Non-Champion Non-Spell Indicator.png1 Inspiring Mentor
  • Health increased to 2 from 1.
  • Text becomes: "Keyword Play.svg Play: Grant an ally in hand + 1|0."
    • Old Text: "Keyword Play.svg Play: Grant an ally in hand + 1|1."
LoR Non-Champion Non-Spell Indicator.png5 Jeweled Protector
  • Power increased to 4 from 3.
  • Health increased to 4 from 3.
Undocumented: LoR Non-Champion Non-Spell Indicator.png1 Jubilant Poro
  • Flavor added: "Oho, there's a good lad! Even the coldest winter melts into spring." - Poro Herder.
LoR Non-Champion Non-Spell Indicator.png4 Kinkou Lifeblade
  • Health reduced to 2 from 3.
LoR Non-Champion Non-Spell Indicator.png9 Commander Ledros
  • Mana cost increased to 9 from 8.
  • Power increased to 9 from 8.
  • Text becomes: "Keyword Play.svg Play: Cut the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus Health in half, rounded up. Keyword Last Breath.svg Last Breath: Return me to hand."
LoR Non-Champion Non-Spell Indicator.png0 Blade of Ledros
  • Text becomes: "Cut the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus Health in half, rounded up."
    • Old Text: "Cut the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus Health in half."
LoR Non-Champion Non-Spell Indicator.png8 Rhasa the Sunderer
  • Mana cost increased to 8 from 7.
LoR Non-Champion Non-Spell Indicator.png10 Scuttlegeist
LoR Non-Champion Non-Spell Indicator.png3 Shadow Assassin
  • Flavour becomes:
    "Gracefully she glides
    Noiseless steps in the shadows
    Claws the only trace."
    • Old Flavour:
      "Gracefully she glides
      Noiseless steps in the shadows
      Her claws the only trace."
LoR Non-Champion Non-Spell Indicator.png5 Tortured Prodigy
  • Power increased to 4 from 3.
LoR Non-Champion Non-Spell Indicator.png4 Wraithcaller

Spells

LoR Spell Non-Slow Indicator.png6 Back to Back
  • Mana cost increased to 6 from 5.
LoR Spell Non-Slow Indicator.png4 Deny
  • Mana cost increased to 4 from 3.
LoR Spell Non-Slow Indicator.png2 Steel Tempest
  • Undocumented - Probable Bug:
    • Flavor becomes: "Hasegi!" - Yasuo
      • Old Flavor: "Hasagi!" - Yasuo

Clarity

XP

  • PVP wins XP:
    • Base PVP win XP: 200 in Normal / Ranked, 100 in Expeditions (no change)
    • 1-10 wins stays at -0, not changed
    • 11-15 wins increased to -0 (Full XP) from -50
    • 16-20 wins stays at -100, not changed
    • 21-30 wins increased to -100 from -150
    • 31+ wins increased to -100 from -200
  • Friend Challenge XP:
    • No longer count towards daily PVP wins / losses or first wins of the day bonuses (See Following). They still count for quest progress.
    • Wins:
      • 1-5 wins changed to 100 from PVP wins XP
      • 6+ wins changed to 0 from PVP wins XP
    • Losses/Ties:
      • 1+ loses changed to 0 from PVP loses XP

Expeditions

Archetypes

Rewards

  • End-of-trial XP:
    • 0 wins reduced to 50 from 100
    • 1 win reduced to 150 from 300
    • 2 wins reduced to 250 from 500
    • 3 wins reduced to 400 from 700
    • 4 wins reduced to 600 from 900
    • 5 wins reduced to 800 from 1200
    • 6 wins reduced to 1000 from 1500
    • 7 wins reduced to 1500 from 2000
  • End-of-trial Shards:
    • 6-win increased to 1500 from 1000
    • 7-win reduced to 3000 from 3500

Other

  • Shopkeeper trade logic improved: Minor improvements to the way the shopkeeper selects trades, so more compelling trade options will be offered.

Game Options

FPS

  • PC now has an FPS option in the settings menu:
    • 30/60: The previous default, with 30 FPS during non-interactive moments and 60 FPS during interactive ones (grabbing and moving cards, etc.). Balances battery consumption and responsiveness while interacting with cards, recommended setting for battery-operated devices.
    • 60: Locks framerate at 60 FPS. Roughly doubles battery consumption compared to 30/60.
    • 60+: The game will try to run as fast as possible, up to 240 FPS. Will drain batteries very quickly. Some animations may run faster than intended, which can lead to rare crashes when rapidly navigating through the client.

Miscellaneous

  • Deckbuilder improvements:
    • Mana curve now indicates number of cards at each cost.
    • Bugfix for “MAX” card count text not showing up.
    • Deck import & export now copies from/to device clipboard.
    • Minor visual polish and readability improvements.
  • Board visuals:
    • Corrected a repeated grass texture on Summoner's Rift board.
    • Cleaned up and reduced intensity of lens flare effect on Demacia board.
    • Corrected occasional lighting issues when resolving certain spells on faction boards.
  • Players on old client versions will now see a message asking them to restart the client and update, and will be unable to queue until doing so.
  • Master tier rankings now more fluid based on how master players are performing against each other (previously released hotfix).
  • Claimable rewards on region roads now more strongly highlighted.
  • Patch sizes generally decreased.
  • Friend Challenge stability improvements.
  • Store now marked with a badge when new content is available.
  • In-client messaging for maintenance updated for clarity.

Bugfixes

  • Players should no longer get stuck on the loading screen when signing out of League of Legends while signed into LoR.
  • Players logging into LoR from different devices should encounter fewer crashes.
  • Fixed issues with region quests not progressing as expected.
  • Fixed rare issues with players not receiving XP after games.
  • Players can no longer discard the same card to multiple LoR Spell Non-Slow Indicator.png0 Spinning Axes by quickly chaining them (previously released hotfix).
  • LoR Champion Indicator.png6Anivia's summoned from deck will now correctly level up if her condition has been met.
  • Players should no longer get stuck on "Connecting" if their opponent disconnects while loading.

Media

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