Raise a Floppa - The Loop
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PVP.net Beta Build v0.21.48
- Fixed a bug where your previous filter option was still present when you went into champion select.
- Added a Random option in champion select.
- Fixed a Bug where a players mastery would not save correctly.
- Fixed a rare condition causing errors with Summoner Runes.
- Adjusted ELO rating predictions based on last weekends data.
- Cooldown Runes should now show up correctly under stats.
- Minor skin changes to the Buddy list Window.
League of Legends v0.8.22.115
- (Innate): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks.
- Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power.
- Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion.
- After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage.
- Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
- (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana.
- Area of effect increased to 330 from 300.
- Damage reduction increased to 75% from 70%.
- Now removes all debuffs on him when cast.
- Now properly shows up as a debuff.
- Damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Damage reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
- Ability power ratio increased to 0.5 from 0.4.
- Enhanced ability power increased to 1.0 from 0.8.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Armor modified to -36 / -24 / -12 / 12 / 24 / 36 from -30 / -18 / -6 / 6 / 18 / 30.
- Tibbers now dies after 60 seconds or when Annie dies.
- Gold gain reduced to 1 / 2 / 3 / 5 / 7 from 1 / 2 / 4 / 6 / 9.
- Damage reduced to 300 / 500 / 700 from 350 / 550 / 750.
- Fixed a bug causing the particle to display on champions incorrectly.
- Base armor increased to 22 from 18.
- Health per level increased to 86 from 78.
- Cooldown reduced to 4 seconds from 5.
- Duration of dodge proc increased to 7 from 4.
- Ability power ratio reduced to 0.35 from 0.5.
- Movement speed increased to 40% from 30% due to movement speed soft capping.
- Bonus armor/magic resist reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
- Base health increased to 436 from 406.
- Damage per level increased to 2.9 from 2.7.
- Movement speed increased to 35% from 30% due to movement speed soft capping.
- Bonus magic resist reduced to 16 from 20.
- No longer costs mana to turn off.
- Ability power ratio reduced to 0.8 from 1.
- Base attack range increased to 550 from 500 (can now get up to 730 at Level 18 with her passive).
- Armor per level increased to 3 from 2.4.
- Magic resist increased to 30 from 25.
- Damage increased to 60 / 115 / 170 / 225 / 280 from 50 / 100 / 150 / 200 / 250.
- Slow duration increased to 2.5 from 2.
- Fixed a bug that caused him to be stunned if he canceled .
- Now triggers cooldown after 15 seconds of Pick a Card being active, or after a or is used.
- stun duration increased slightly.
- You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
- Changed to be a targeted spell.
- Base attack range reduced to 475 from 500.
- Haste/slow increased to 65% from 60 due to movement speed soft capping.
- No longer affected by cooldown reduction.
- Combine cost increased to 350 from 300.
- Total cost increased to 750 from 700.
- Updated tooltip.
- No longer triggered by , toggled spells, etc.
- Cost reduced to 450 from 500.
- True sight range increased to 700 from 600.
- / / /
- Now have an internal cooldown of 3 seconds (but they now work with all spells including and ).
- Fixed a bug which caused it to not apply to owner.
- Sight range increased to 1100 from 1000.
- Renamed from .
- Fixed a bug causing this to not work.
- Movement speed bonus increased to 32% from 28%.
- Duration increased to 14 seconds from 12.
- Cooldown increased to 360 seconds from 330.
- Will now cancel when Stunned, Rooted, Silenced, Netted, Taunted, and Slept effects.
- Damage increased to 110 from 100.
- Damage increased to 110 from 90.
- Effect changed to attacks slowing by 15 / 20 / 25 / 30% for 3 seconds from bonus ability power.
- Health increased to 2980 from 2780.
- Damage increased to 190 from 175.
- Magic resist increased to 0 from -30.
- Spawn delayed to 8 minutes.
- Magic resist increased to 35 from 0.
- Base health increased to 7260 from 6760.
- Base damage increased to 550 from 500.
- Damage/ability power bonus increased to 90 from 60.
Minions and Turrets
- Health reduced to 4000 from 4500.
- Base health reduced to 1500 from 2000.
- Health scaling increased to reach the current values at 30 minutes (and exceed it past that mark).
- Base damage reduced to 180 from 250.
- Damage scaling increased to reach the current values at 30 minutes (and exceed it past that mark).
- New Feature: AFK Detection added – If a player is AFK for an extended period of time, the player will be disconnected from the game.
- Death Timers reduced to from .
- New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes).
- Added Client-side turning and animation blending to smooth out unit movement.
- Runes: Increased the overall value of runes by approximately 30%.
- New Stat per level runes are now available.
- General Stat balancing.
- Iterated on tooltips to make them more readable.
- Stealth Skills now have a fading transparency (new art).
- Fixed a bug where would sometimes lose an attack order after .
- Fixed a Bug where chain missiles would end after hitting a dead target.
- Increased self-illumination on player's champion.
- Allowed movement commands to work through the HUD.
- Auto-attack will no longer initiate when your champion is in Brush.
- Champions will now fade out when in Brush.
- Fixed some crash bugs.