New Skins in the Store
The following skins were released along with this patch.
PVP.net - Beta Build v0.21.38
- Fixed a memory leak in the Rune Combiner.
- Enhanced the Landing Page.
- Added new sounds.
- Successfully saving Masteries now has a confirmation message.
- Chat rooms should no longer show previous chat when you enter.
- Fixed a bug with Saving Page Names in the Rune Book.
- Fixed a bug where multiples of the same rune would not stake.
- Added more info to the temporary 'Get Runes' Page
- Fixed a bug that caused some accounts Rune Books to lock up.
- Fixed a bug with matchmaking
- Fixed a couple bugs where the stats on the Rune Page did not display or add correctly.
- Fixed a bug where bots entered the game incorrectly.
- Improved the look of the Buddy List Window.
- Added more details to an error message that displays when you fail to log into Beta.
- The mastery Deadliness should now properly display its name in its Tooltip.
League of Legends v0.8.21.110
Champions
- Stun duration upon hitting the ground increased to 1.5 from 1 sec.
- Base stats increased to line up closer to other champions (Health, HP per level, HP/MP Regen, Armor per level).
- Armor scaling modified to -30 / -18 / -6 / 6 / 18 / 30 from -20 / -12 / -4 / 4 / 12 / 20.
- Rebirth Cooldown now only procs after a successful rebirth.
- Ability power ratio increased to 0.5 from 0.4.
- Fixed casting freeze bug (effectively increased range by 200).
- Chill slow duration increased to 3 from 2 sec.
- Cast range increased by 100.
- Width increased to 400 / 500 / 600 / 700 / 800 from 200 / 300 / 400 / 500 / 600.
- Removed toggle-off cast animation.
- AP ratio increased to (+ 25% AP) from (+ 20% AP)
- Mana cost reduced to 70 / 100 / 130 from 80 / 110 / 140
- Break distance increased by 100.
- Max HP to consume is now a flat value of 300 / 550 / 800.
- Will no longer penetrate abilities like , , .
- AoE increased to 200 from 185.
- Damage to minions/monsters modified to 500 / 600 / 700 / 800 / 900 from 800 at all ranks.
- Attack speed increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- Ability power ratio reduced to 2.5 from 3.
- General
- Updated recommended items.
- Stats
- Base health increased to 430 from 394.
- Health per level increased to 76 from 70.
- Fixed a bug which caused it to be removed with .
- Reduced detonation distance with minions, increased detonation distance with champions.
- Can now be toggled off.
- Is now instant cast.
- Increased acceleration to 0.25 from 0.2.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
- Added magic resist equal to the bonus armor.
- Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
- Ability power ratio increased to 0.3 from 0.2.
- Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
- Bonus damage increased to 25 / 35 / 45 / 55 / 65 from 20 / 30 / 40 / 50 / 60.
- No longer affects allied minions.
- Can no longer be cast this without sufficient mana.
- Slow reduced to 30 / 40 / 50% from 40 / 50 / 60%.
- Cooldown modified to 30 / 26 / 22 / 18 / 14 from 30 at all ranks.
- Attack speed per stack increased to 8% from 7%.
- Renamed from .
Items
- Cost reduced to 435 from 460.
:
- Bonus damage is based on max health now.
- Combine cost increased to 600 from 400.
- Gold per 10 sec reduced to 1 from 2.
- Combine cost reduced to 115 from 130 (total cost 475).
- Ability power bonus cap reduced to 70 from 80.
- Fixed tooltip.
- Cost reduced to 475 from 490.
- Damage increased to 42 from 40.
Spells
- Stealth detection duration increased to 30 seconds from 15, increased total timer to 30 seconds from 15.
- Cooldown reduced to 240 seconds from 270.
:
- Cooldown increased to 330 seconds from 300.
- Cast range reduced by 100.
{{si|Promote]}
- Cooldown reduced to 270 seconds from 300.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1060 total down to 1050).
Turrets/Inhibitors
Turrets
- Base armor reduced by 5.
- Armor bonus from a single assisting champion reduced to 20 from 25.
- Base turret damage increased to compensate.
- Turret degeneration occurs earlier on all turrets.
- Anti-Backdooring: Assisting minion range increased to 1000 from 800.
Nexus Turrets
- Health regen increased to 8 per second from 5.
- Health reduced to 5500 from 6000.
Inhibitors
- Health reduced to 4500 from 5000.
- Respawn time reduced to 5 minutes from 6.
Jungle/Sigil Monsters
- Sigil buff durations increased to 2.5 minutes from 2 minutes.
:
- Slow percent changed to 50-130 AP buff.
- DoT damage modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.
:
- Cooldown reduction reduced to 25% from 35%.
- Mana regen reduced to 1.5% from 2%.
- Area of Effect DoT reduced to 15/second over 4 seconds from 20/second over 5 seconds.
- Base damage increased to 175 from 140.
- Level 1 health increased to 3000 from 2450.
- Max health scaling increased to 220 per player level from 200, resulting in a max health of 6740 from 5850.
- Global gold increased to 125 from 100.
- Respawn time increased to 300 seconds from 240 seconds.
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- Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
- Base health raised to 1400 from 1200.
- Health per level scaling increased to 175 per level from 125, resulting in a max health of 4200 from 3325.
- Respawn time increased to 300 seconds from 240 seconds.
- Base health reduced to 7000 from 9000.
- Max health scales by 240 per player level, up to a max HP of 11080.
- Nashor buff duration increased to 4 minutes from 3.
General
- Super minions
- HP scaling increased to 150 hp from 100 hp every 180 game seconds.
- Added a 30% multiplicative MS boost aura with 800 radius that affects both minions and champions.
- Fixed some Crash Bugs.
- Fixed a bug with Monster Leashing.