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Changes
- Nothing
Changes
- The cooldown reduction is doubled when Ryze cast abilities against enemy champions but only occurs 2 times after goes cooldown for a few seconds.
Changes
- Cooldown increased to 5.5 from 3.5 seconds.
- Passive no longers gains cooldown reduction now gains 5 points of bonus mana if the skill kills the target. This bonus is 15 against champions, monsters and large minions.
- New effect. The ability marks the target for 5 seconds, more details see the description of the ability.
Changes
- No longers roots.
- Now the skill entagles the enemy.
- See up the aditional effect on marked enemies.
- Spell Flux can bounce to targets in the Fog of War.
- Spell Flux can bounce to allies and Ryze infinitely.
- Rebound Range. 200
- Rebound priority
- Nearby enemy unit with the mark of .
- Nearby enemy champion.
- That not been hit by the orb.
- That once been hit by the orb.
- Nearby enemy pet.
- That not been hit by the orb.
- That once been hit by the orb.
- Nearby enemy minion.
- That not been hit by the orb.
- That once been hit by the orb.
- Nearby ally unit.
Changes
- The orb can bounce to all units but only can bounce 2 times in enemies.
- The reduction can satcks up to 5 times.
- Bounce prioritation re-ajusted.
- See up the description of the ability.
- Desperate Power has no cast time and does not interrupt Ryze's previous orders.
- If you can not cover the additional cost, the skills may be used even without the bonus damage.
- The additional cost is independent of whether or not apply the damage bonus.
- If the shield is consumed, the entire effect remains for the same duration. The same occurs if Ryze uses all of his empowered abilities.
Changes
- No longers gains spell vamp.
- Now gains a flat shield plus a % of his maximum mana.
- Now increases the range of his next 6 abilities.
- Now consumes a percentage of % maximum mana upon cast an ability to deal the same amount in magic damage upon cast. This only is deals if the enemy is in an area of 650 units around Ryze upon the impact.