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1 Growth 18 1 Growth 18
Health 414 (+86) Attack damage (+0)
Health regen. 5.0 (+0.65) Attack speed 0.625 (+2.112%)
Mana 250 (+55) Armor 21 (+3.9)
Mana regen. 7.0 (+0.6) Magic resist. 30 (+0)
Attack range 550 (Ranged) Mov. speed N/A


Changes
  • Nothing


Arcane Mastery

Arcane Mastery

When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second.

The effect is doubled when Ryze cast abilities against enemy champions this only hapens 2 times after that goes cooldown for a few seconds.

Info



Changes
  • The cooldown reduction is doubled when Ryze cast abilities against enemy champions but only occurs 2 times after goes cooldown for a few seconds.


Overload

Overload old

Pasive: Ryze gains 5 points of bonus mana if the skill kills the target. 15 against champions, monsters and large minions.

Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage and marking it for 5 seconds. The mark detonates with the next Ryze's ability, dealing 50% of the detonator damage to other enemies in a 250 unit radius around the original target. The mark haves a special effect according to the skill detonator.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP)(+ 6% max mana)

Overload Overload Mark bonus: Stuns the target for 0.5 seconds and re-applies the mark. The stun can not occur on the same target more than 2 times every 8 seconds.

Info
  • The passive earn extra mana with the splash damage only if it was caused by Overload Overload.
  • The mark's detonation don't counts for Arcane Mastery Arcane Mastery.
  • The AoE doesn't detonates the mark.


Changes
  • Cooldown increased to 5.5 from 3.5 seconds.
  • Passive no longers gains cooldown reduction now gains 5 points of bonus mana if the skill kills the target. This bonus is 15 against champions, monsters and large minions.
  • New effect. The ability marks the target for 5 seconds, more details see the description of the ability.


Rune Prison

Rune Prison

Active: Ryze traps an enemy in a cage of magic, dealing magic damage and entangles it for a short time.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 5% max mana)
  • Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

Overload Overload Mark bonus: The entangle will expand in the splash damage and applies the mark of Overload Overload to nearby enemies. Only can mark 5 enemies, prioritizing champions.

Info
  • The entangles interrupts basic attacks.
  • Only enemies in the splash damage are marked, the original target will lost the mark.
  • Prioritizing marked.
    • Nearby enemy champion unit.
    • Nearby enemy unit.


Changes
  • No longers roots.
  • Now the skill entagles the enemy.
  • See up the aditional effect on marked enemies.


Spell Flux

Spell Flux

Active: Ryze unleashes an orb of magical power which bounces to units or himself within 200 range. There is no limit on how many units that can be hit, but each enemy unit can only be hit 2 times per orb. The orb prioritize enemy champions and enemy units.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AP (+ 1.5% max mana)
  • Magic Resist Reduction: 10 / 11 / 12 / 13 / 14

Against enemies, each bounce deals magic damage and reduces magic resistance for 5 seconds. This reduction stack up 5 times with multiple hits. The orb has no effect on ally units and Ryze.

Overload Overload Mark bonus: Recives twice effect of a single orb and creates another orb. Enemies with 2 stacks only recives 30% total damage of each orb impact.

Info
  • Spell Flux can bounce to targets in the Fog of War.
  • Spell Flux can bounce to allies and Ryze infinitely.
  • Rebound Range. 200
  • Rebound priority
    • Nearby enemy unit with the mark of Overload Overload.
    • Nearby enemy champion.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby enemy pet.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby enemy minion.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby ally unit.


Changes
  • The orb can bounce to all units but only can bounce 2 times in enemies.
  • The reduction can satcks up to 5 times.
  • Bounce prioritation re-ajusted.
  • See up the description of the ability.


Desperate Power

Desperate Power

Ryze becomes supercharged, gaining a absortion shield and bonus flat movement speed and incresases his next 6 spells range and each consumes a % of his maximum mana upon cast to deal the same amount on magic damage upon impact. The additional damage only is half effective on Spell Flux Spell Flux and only is deal if the target is in an area of ​​500 units around Ryze upon the impact.

  • Shield Strength:80 / 130 / 180 (+ 15% max mana) (+ 60% AP)
  • Maximum mana consumed: 2 / 2.5 / 3%
  • Increased Range: 20 / 25 / 30%
  • Flat Movement Speed: 50 / 60 / 70
  • Duration: 5 / 6 / 7

Info
  • Desperate Power has no cast time and does not interrupt Ryze's previous orders.
  • If you can not cover the additional cost, the skills may be used even without the bonus damage.
  • The additional cost is independent of whether or not apply the damage bonus.
  • If the shield is consumed, the entire effect remains for the same duration. The same occurs if Ryze uses all of his empowered abilities.


Changes
  • No longers gains spell vamp.
  • Now gains a flat shield plus a % of his maximum mana.
  • Now increases the range of his next 6 abilities.
  • Now consumes a percentage of % maximum mana upon cast an ability to deal the same amount in magic damage upon cast. This only is deals if the enemy is in an area of ​​650 units around Ryze upon the impact.
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