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Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

Abilities[]

Empowered Strike / Soul Snatcher

ChampionSquare

Empowered Strike: Using a Basic ability will allow Empowered version of another basic ability to be used in the next 4 seconds. An Ability cannot empower itself and can be empowered only by other abilities. Empowered abilities have no cooldown but if used it will put their normal version on cooldown

Soul Snatcher: After using Empowered Ability in next 4 seconds next basic attack will steal health equals to 50% AD +15% missing health as true damage

Info
  • No additional details.

Demonic Wave

ChampionSquare

1st Cast - Charge: Nerante begins charging Demonic Energy into his sword for up to 4 seconds during which he can perform other actions. Every 0.7 sec he gains 1 Charge level, up to maximum
2 charge levels. Cast - Charge can Empower other abilities

2nd Cast - Release: If at least 1 charge level is stored, Nerante can unleash Demonic Energy Wave, that deals physical damage to enemies on a line based the charge levels stored.
Cast - Release does not Empower others abilities

Empowered: Release instantly fully charged Energy Wave

Level 1 Physical Damage
20 / 40 / 60 / 80 / 100
+80% AD


Level 2 Physical Damage
40 / 80 / 120 / 160 / 200
+120% AD

Info
  • No additional details.

Sword Swipe

ChampionSquare

Nerante steps forward in very short dash releasing heavy slash dealing physical damage based on enemies's health
reducing their armor by 20% for 3 sec

Empowered: Nerante leaps to target location slamming the ground infront of him Airborne icon knocking up enemies for half a second

Physical Damage
8 / 10 / 12 / 14 / 16%
enemies' max health + 50% AD

Info
  • No additional details.

Dash n Slash

ChampionSquare

passive: Soul Snatcher will restore 20 to 60 energy based on his missing energy

Active: Nerante Quickly Dashes toward target direction being untargetable for the dash. At the end of the dash if there are enemies behind him he will turn back and slice them
dealing physical damage

Empowered: Dash range is increased by 300 and will leave a trail that Slow icon slows enemies by 50%

Physical Damage
35 / 70 / 105 / 140 / 175
+ 70% AD

Info
  • No additional details.

Demonic Trigger

ChampionSquare

Over 10 seconds Nerante will regenerate health and will gain
30% movement speed, armor and magic resistance

total Health regen
100 / 200 / 300
+ 20% max health

Soulsnatcher will release mini Demonic Wave that deals
physical damage to all enemies on a line but cannot critically strike and will reduce basic abilities cooldowns by 2 sec

Physical Damage
50 / 100 / 200
+ 125% AD

Info
  • No additional details.

How Empowered Strike / Combo System works[]

The system is very similar to the way how Rengar Ferocity System works
Normal Ability -> Empowered Ability -> Normal Ability -> Empowered Ability

  • After using Normal Basic Ability next ability is Empowered Basic Ability
  • After using Empowered Basic Ability next ability is Normal Basic Ability


Simple Example: [Q] -> emp [W] -> [E] -> emp [W]

Empowered Version of [W] was used twice because was empowered twice - once by [Q] once by [E].
At the end [Q], [W] and [E] cannot be used because all 3 of them are on cooldown

Combos[]

Charge [Q], wait 2 sec, Emp [W], (ERBA), Release [Q], [E], Emp [Q]
Emp - Empowered
(ERBA) - Energy Restoration Basic Attack after using Empowered Ability

  • Start with Charge [Q] DEMONIC WAVE
  • wait short time in between 1 and 2 seconds
  • [W] Empowered Sword Swipe for Airborne icon knock up
  • land a basic attack for energy restoration
  • [Q] Release DEMONIC WAVE for max damage
  • [E] Dash n Slash out
  • [Q] Empowered Demonic Wave Release


[W], Emp [E] - long distance escape
[E], Emp [W] - long distance engage for CC
[Q], Emp [W], (ERBA), [E], Emp [W] - Chain CC
[W], Emp [Q], (ERBA), [E], Emp [Q] - tank shredder with damage

Example Build[]

Example Build
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Tiamat item Phage item Vampiric Scepter item Boots of Speed item
Offensive Trinity Force item Ravenous Hydra item Death's Dance item Last Whisper item
Defensive Dead Man's Plate item Spirit Visage item Randuin's Omen item Sterak's Gage item
Consumables Health Potion item Control Ward item Elixir of Wrath item

Devil May Cry[]

Devil_May_Cry_3_-_Dante_Vergil_combo_video_(_The_Elysium_)

Devil May Cry 3 - Dante Vergil combo video ( The Elysium )

Devil may Cry is hack and slash action adventure game
in which the main character performs different combos
with melee and sometimes with ranged weapons.




Devil_May_Cry_4_Dante_Devil_Trigger

Devil May Cry 4 Dante Devil Trigger

Dante's Devil Trigger Empowers all his
special abilities as well as regenerating health for the
duration but it drains energy for that time




Devil_May_Cry_4_Nero_Exceed

Devil May Cry 4 Nero Exceed

Nero can Empower his special attacks / special abilities
After using normal attack / special ability pressing
the Trigger Button on the Joypad at the right moment will allow
Nero to empower his attacks / abilities into their more devastating version


References

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