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1 Growth 18 1 Growth 18
Health 500 (+83) 1911 Attack damage 0
Health regen. 5 (+0.6) 15.2 Attack speed 0
Mana 450 (+29) 943 Armor 12 (+3) 63
Mana regen. 12 (+0.76) 24.9 Magic resist. 20.5 (+3.5) 80
Attack range 0 Mov. speed 360

Looks[]

• 2 main stars (acting like eyes) and a lot of tiny ones swirling around them.

Abilities[]

Celestial Ward

ChampionSquare

Lumen cannot declare basic attacks except on targets in range of its Celestial Wards, in which case it will command the Celestial Ward to attack its target.

  • Lumen can summon Celestial Wards using [hotkey], and can store up to 2.
  • Max 3 Celestial Wards can be active at a time.
  • Celestial Wards attack with a continous beam.

Lumen's basic abilities create Runes wich get consumed upon placing a Ward to attune it, changing the colour of the Ward and attack.

Info
  • No additional details.


Shooting Star

ChampionSquare

PASSIVE:

Attuned Celestial Wards colour becomes red.

  • Attuned Celestial Wards reduce magic resistance, stacking 5 times.

reduction per stack:

2 / 3 / 4 / 5 / 6

Active:

• Lumen shoots itself or a selected Celestial Ward in an arc towards target location, dealing magic damage and reducing magic resistance on impact.

  • Shooting speed starts normal and accelerates over the arc.

damage: 80 / 110 / 140 / 170 / 200(+70%AP)
reduction: 4% / 8% / 12% / 16% / 20%

duration:2

rune:

Info
  • No additional details.

Cosmic Border

ChampionSquare

passive:

Attuned Celestial Wards colour becomes yellow.

  • Attuned Celestial Wards gain a Hybrid resistances icon shield.

shield: 1 / 1 / 2 / 2 / 3

active:

• Lumen creates a translucent Wall.

• The Wall extends towards nearby Celestial Wards on both ends.

duration: 6

Rune:

Info
  • No additional details.

Back to the Stars

ChampionSquare

PASSIVE:

Attuned Celestial Wards colour becomes blue.

  • Attuned Celestial Wards Cripple icon cripple.

cripple: 5% / 5% / 10% / 10% / 15%

ACTIVE:

• Lumen casts a blue ray of light from above on target location, after 0.75s the champion closest to the center gets rapidly "pulled" Sky high.

  • While in the Sky the champion is Airborne icon Airborne and avoids all area damage and skillshots.
  • On landing magic damage is dealt in an area.

duration: 2.5

Damage: 60 / 90 / 120 / 150 / 180(+60%AP)

Rune:

Info
  • No additional details.

Asterism

ChampionSquare

ACTIVE: • All Celestial Wards gain Cosmic Radiance invulnerability, flight, movement speed and connect with each other while still being able to attack independently.

Movement Speed: 300 / 350 / 400

duration: 6

Info
  • No additional details.

Pets[]

Control type Lumen can prioritize a target using right click.
Target type Minion, no CS
Spell effects all except Muramana's Muramana's.
Priority

closest Champion>Pets>Wards>Minions

Abilities

Prismatic Beam

If there is a target within 600 range, the Celestial Ward will fire a continous single target light beam dealing 14 − 82 (based on level)(+10%AP)magic damage every half a second. Additional beams on the same target deal only 50% damage. The colour of the beam changes based on the Rune, by default it's white.

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