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Controller, Mage |
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Pixia, the Faerie Queen is a custom champion in League of Legends.
Contents
Abilities[]
Call of the Glade
Pixia is assisted by her three faerie companions, Fury, Malice and Joy. When she casts a spell, she can activate one of her basic abilities within 3 seconds to call the corresponding faerie to her aid. This can be done even if that ability is on cooldown and doesn't put the ability on cooldown, but the faerie used becomes unable to be called for 16 / 12 / 8 (based on level) seconds, affected by cooldown reduction.
Effectiveness of the faeries' aid scales with ranks in the corresponding ability.
Faerie Dust
Passive: Pixia can call Fury to hurt her enemies. While Fury is on standby, Pixia's basic attacks deal bonus magic damage.
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Active: Pixia spreads faerie dust in a 30º cone, dealing magic damage to all enemy units hit over 5 seconds.
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Fury: Pixia commands Fury to follow a target enemy unit affected by the faerie dust for 3 seconds, causing allied champions' basic attacks to deal bonus magic damage to the target.
Malice: Pixia commands Malice to follow a target enemy unit affected by the faerie dust for 3 seconds, causing allied champions' basic attacks to slow the target for 1 second.
Joy: Pixia commands Joy to follow a target enemy unit for 3 seconds, causing allied champions to gain bonus life steal while attacking the target.
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Tripwire
Passive: Pixia can call Malice to disrupt her enemies. While Malice is on standby, Pixia gains bonus movement speed.
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Active: Pixia summons a 500-length enchanted wire at a target location for 5 seconds, perpendicular to the direction Pixia is facing. If an enemy champion passes the wire, it breaks, dealing magic damage and snaring the enemy champion.
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Fury: Pixia commands Fury to guard the wire, causing the champion that breaks it to take extra magic damage.
Malice: Pixia commands Malice to guard the wire, causing the wire to stun the champion that breaks it instead of snaring it.
Joy: Pixia commands Joy to guard the wire, causing it to break from allied champions passing it instead, healing the champion that does.
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Harmonic Light
Passive: Pixia can call Joy to protect her allies. While Joy is on standby, Pixia gains bonus armor and magic resistance.
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Active: Pixia calls down benevolent light at a target 200-radius area, healing allies inside it each second for 5 seconds. If an enemy unit is inside the area, its attack speed is reduced, but the ally heal is disabled.
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Fury: Pixia commands Fury to stay in the light, dealing magic damage to enemy units inside the area each second.
Malice: Pixia commands Malice to stay in the light, reducing armor and magic resistance of enemy units inside the area.
Joy: Pixia commands Joy to stay in the light, granting allied champions that enter the area a shield that lasts for the light's remaining duration.
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Faerie Storm
Active: Pixia commands her faeries to charge forward, converging at a target location and the continuing until they reach maximum range. Fury and Joy flies towards the target location in an arc, while Malice flies straight forward. Each faerie will only charge if it is on standby, and all faeries go on standby afterwards regardless if they took part in the charge.
Fury: Enemies hit by Fury's charge take magic damage.
Malice: Enemies hit by Malice's charge take magic damage and are stunned for 1.5 seconds.
Joy: Enemies hit by Joy's charge take magic damage and deals reduced damage for 3 seconds.
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Change Log[]
10/8:
- General
- Created