Since there is a lot of talk about it lately, I think I should write something about it.. Yesterday I worked hard to revamp the Template:Abilities, so that skills splitted in 2 parts could have a proper organization. The champions involved are , and . It was no easy task, but what we have come up with is this (I'll use the Lee Sin table):
The table below shows an updated version of the template and it's not how it originally was.
Patch v1.0.0.114 | ||
---|---|---|
Flurry |
(Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 15 energy each.
| |
Ability | Description | Leveling up |
Sonic Wave |
(Active): Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
|
Cooldown: 10 / 9 / 8 / 7 / 6 seconds Physical Damage: 60 / 90 / 120 / 150 / 180 (+1.0 per bonus attack damage) |
Safeguard |
(Active): Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
|
Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power) |
Tempest |
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
|
Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) |
Dragon's Rage |
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
|
Cooldown: 90 / 75 / 60 seconds Physical Damage: 200 / 400 / 600 (+2.0 per bonus attack damage) |
Notice how the two parts of the Q/W/E skills are put together with a black separating gap between them. To me it's pretty clear that there are 2 skill in one and that the lower description relates to the lower skill. However, some users think it would be better with a better separation, which is the reason I'm writing this post. While in my opinion the current layout is the best, I came up with 3 alternatives and I'd like to hear what the community thinks.
[Examples removed, since they weren't working anymore]
Explanation:
- Option 1 (Q skill): Increase the black gap between the 2 effects.
- Option 2 (W skill): Add a small groove/dashed/dotted line between the 2 effects.
- Option 3 (E skill): Add a "broken" line between the 2 effects. The lines will unfortunately not align between the 3 columns, can't really do much about it. (May be fixed by JoePlay)
EDIT:
Just a little note. I obviously couldn't show 27 different variations on the table above, but keep in mind that those are just examples and can be tweaked.
What I mean is, the vertical gap between the 2 effects could be made bigger than it currently is (~11px), but not as much as in the Q example (30px); the line on the W (currently 1px, light grey) could be made bigger/brighter/darker (smaller than 1px would be hard :P); the "broken" line could be added only to the central column (for example).
Every opinion here is useful, the better you describe what you would like, the better I can adjust the table!
P.S.: Gotta love the white-on-white text on the poll....