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  • Zelgadis87

    Hello guys, it's me again!

    Last time I asked you how you would modify the Abilities template to better display skills with secondary effects. It was pretty clear by the results that the community liked a black gap between the two effects instead of white lines (of various types). With that in mind, I propose you the new updated version of the abilities table (using Lee Sin as an example once again), with a slightly (but not much) bigger black gap!

    |firstrows = 2

    |firstname2 = Resonating Strike |firstinfo2 = (Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

    • Cost: 40 energy.


    |secondname = Safeguard |secondinfo = (Active): Lee Sin rushes towards a target ally, shielding the…

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  • Zelgadis87

    Abilities table

    April 9, 2011 by Zelgadis87

    Since there is a lot of talk about it lately, I think I should write something about it.. Yesterday I worked hard to revamp the Template:Abilities, so that skills splitted in 2 parts could have a proper organization. The champions involved are , and . It was no easy task, but what we have come up with is this (I'll use the Lee Sin table):

    The table below shows an updated version of the template and it's not how it originally was.

    |firstlevel2 = |secondname = Safeguard |secondname2 = Iron Will |secondinfo = (Active): Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

    • Cooldown: 8 seconds.
    • Cost: 60…

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