• Xyclone010

    So the no-mobility mages are getting their item rework soon. So here are some suggestion.

    This is a list of no-mobility mages in League: Annie, Anivia, Brand, Cassiopeia, Cho'Gath, Fiddlestick, Heimerdinger, Karthus, Kayle, Kog'Maw AP, Lux, Malzahar, Morgana, Nami, Soraka, Veigar, Vel'koz, Vladimir, Xerath, Zyra.

    Some with a little bit mobility: Galio, Gragas, Ezreal AP, Orianna, Ryze, Sona, TF, Viktor, Zigg.

    To exchange for their lack of mobility, they get:

    CC: Annie, Anivia, Cho'Gath, Lux, Fiddlestick, Heimedinger, Malzahar, Morgana, Nami, Soraka, TF, Veigar, Vel'koz, Xerath, Zyra, Galio, Gragas, Orinna, Ryze, Sona, Viktor, Zigg.

    Defense: Annie, Heimedinger (with the danger of his mini-turrets around him), Kayle, Lux, Morgana, Nami, Soraka, V…

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  • Xyclone010

    Alistar - Rework Idea

    December 8, 2015 by Xyclone010

    Alistar doesn't need a rework. However, I think these changes will make him viable for solo lane and more ultility on his kit.

    Alistar's main role is Tank but I think he suits Support more. His kit is built around the ability to protect a certain point from accessed with his Q and W. His heal is in the kit when he face poke-champion. These changes will make him more aggresive while make his defense less guaranteed.

    After using ability, Alistar gains 10% Movespeed and a stack of Trample, which stacked up to 3 times. If Alistar has at least one stack of Trample, his next basic attack deals bonus magic damage equal to 10 (+5 per level) (+ 15% AD per stack) (+10% AP per ultimate rank).

    Max damage at max stack: 100 (+45% AD) (+30% AP) bonus magic …

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  • Xyclone010

    Zombie Night: Mode Idea

    November 11, 2015 by Xyclone010

    This is a fan idea for a mode. This mode should be released in October.

    The Harrowing is coming. And the Mist is control the Summoner's Rift. Introducing Day/Night mechanic, exclusive for this mode only.

    For every 10 minutes, Day occurs on the first 6 and Night on the other 4.  At the beginning of Days, all camps (except Herald, Dragon and Baron) respawn. They cannot respawn any time other than this time (except for the first Day, when they spawned just like the base mode). When they die, a tombstone with Red or Blue color, showing which team kill it during that Day.

    At Night, all living monster died (except Herald, Dragon and Baron) and all died respawn as Zombie Monster, with 50% damage but 150% health. They goes to their nearest lane, aidi…

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  • Xyclone010

    Irelia Rework Idea

    July 25, 2015 by Xyclone010

    Irelia is a champion in League of Legends. She is a very powerful top laner, because she can do everything good without a real weakness (you can't CC her when she build CC resistance, you burst her and she will stun you, you can't DoT her as she will heal and deal more damage with her W).

    She has good wave clear, good 1v1 and also very good in team fight. She has good sustain, good damage over time (W and low cooldown Q), good burst damage (R), OK CC and also mobility.

    This new kit nerf her a little bit by giving AD AND AP ratios to her kit. She has to sacrifire tanky if she wants damage. Will she build AD or AP?

    Changes: Move W passive to Irelia passive. Reduce her early sustain (Irelia usually rush W first) while increase her damage in W.

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  • Xyclone010

    Warwick Rework Idea

    June 27, 2015 by Xyclone010

    Warwick, the Blood Hunter is a champion in League of Legends.

    • Healing apply to all kind of magic damage, including Hunger Strike, items and ally's ability that apply on-hit effect (ex: Nami's E).
    Warwick attacks deal extra magic damage on 3 stack Enternal Thirst target.

    |description2 = Warwick double attack on his attack, dealing bonus damage and apply on-hit effect twice. If the target already has 3 stack, apply Grevious Wound for 2 seconds. |leveling = |leveling2 = + |cooldown = |cost = |costtype = mana |range = 300 }}

    Warwick leap forward, gaining bonus speed over 3 seconds. During this time, any ally can jump on his back, follow him. His next attack gains addition range, leap to the target again.

    |leveling =

    |cooldown = |co…

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