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1 Growth 18 1 Growth 18
Health 493 (+82) 1887 Attack damage 51 (+2.5) 93.5
Health regen. 5.5 (+0.55) 14.9 Attack speed 0.625 (+2%) 34.6%
Mana 100 (+0) 100 Armor 23 (+4) 91
Mana regen. 5 (+0) 5 Magic resist. 30 (+0) 30
Attack range 525 Mov. speed 340

This is a tentative rework for Veigar, the Tiny Master of Evil. Originally, this post was made when he was in a much worse state: his stun had no delay, his Q was point-and-click, and his ultimate still scaled with his enemy's ability power. Over the course of several mini-reworks, his playstyle has significantly improved, but he's still not yet in a perfect state: his E highlights a common issue with burst mages, in that its crowd control often reduces his counterplay down to a single ability, which also makes his W either too unreliable or unavoidable depending on whether or not his target's stunned, and his ultimate's niche was never really that of an execute.

The goal of this rework is mainly to make Veigar the best burst mage in the game (and by a significant margin), but in a way that is fully interactive to both him and his target. His core combo would still rely on trapping his enemies and unleashing hell upon them, but instead of stunning them outright he'd capture them in a nigh-inescapable arena of death, which would allow him to land his abilities more easily but give his opponent tons of opportunities to move around and dodge his spells. All of his spells would depend on his target's positioning as well, and in exchange for all of this unreliability, he could be allowed to be vastly more powerful when things go well for him.

Abilities[]

Phenomenal Evil Power

Phenomenal Evil Power

Innate: Veigar gains 5 ability power every time he hits an enemy champion or large monster with an ability.

Info
  • No additional details.

Baleful Strike

Baleful Strike

Active: Veigar unleashes a bolt of dark energy in the target direction, dealing magic damage to the first two enemies hit.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP)

Info
  • No additional details.

Dark Matter

Dark Matter

Passive: Veigar periodically stores a charge of Dark Matter, up to a maximum of 3 stored at once.

Active: Veigar calls a mass of dark matter to fall from the sky to the target location after 1.25 seconds, dealing magic damage to all enemies hit.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)

Info
  • No additional details.

Event Horizon

Event Horizon

Active: Veigar twists the edges of space, forming a cage at the target location for a short duration after a 0.5-second delay.

  • Cage Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Enemies touching the cage from the outside are sucked in, and enemies touching the cage on the inside are blinked to the inner edge of the other side of the cage, conserving momentum and movement from dashes.

Info
  • No additional details.

Primordial Burst

Primordial Burst

Active: Veigar marks an enemy champion for impending doom and channels for up to 3 seconds.

While channeling, holding the cursor over the target locks onto them, increasing Primordial Burst's damage. At the end of the channel or after holding the cursor over the target for a total of 1.5 seconds (does not have to be continuous), Veigar blasts them, dealing magic damage based on how long they were locked on.

「 Minimum Magic Damage: 100 / 175 / 250 (+ 25% AP) 」「 Maximum Magic Damage: 400 / 700 / 1000 (+ 100% AP) 」

Info
  • No additional details.

What are your thoughts on this? Is this what you'd expect from Veigar's kit? What would you change?

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