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Sorcerer |
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This is a tentative rework for Veigar, the Tiny Master of Evil. Originally, this post was made when he was in a much worse state: his stun had no delay, his Q was point-and-click, and his ultimate still scaled with his enemy's ability power. Over the course of several mini-reworks, his playstyle has significantly improved, but he's still not yet in a perfect state: his E highlights a common issue with burst mages, in that its crowd control often reduces his counterplay down to a single ability, which also makes his W either too unreliable or unavoidable depending on whether or not his target's stunned, and his ultimate's niche was never really that of an execute.
The goal of this rework is mainly to make Veigar the best burst mage in the game (and by a significant margin), but in a way that is fully interactive to both him and his target. His core combo would still rely on trapping his enemies and unleashing hell upon them, but instead of stunning them outright he'd capture them in a nigh-inescapable arena of death, which would allow him to land his abilities more easily but give his opponent tons of opportunities to move around and dodge his spells. All of his spells would depend on his target's positioning as well, and in exchange for all of this unreliability, he could be allowed to be vastly more powerful when things go well for him.
Abilities[]
What are your thoughts on this? Is this what you'd expect from Veigar's kit? What would you change?
- Matilda, the Professional (Background / Skins & Trivia)