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1 Growth 18 1 Growth 18
Health 538 (+82) 1932 Attack damage 55 (+2.5) 97.5
Health regen. 5.5 (+0.55) 14.9 Attack speed 0.625 (+5%) 85.6%
Mana 100 (+0) 100 Armor 23 (+3.5) 82.5
Mana regen. 5 (+0) 5 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 325

This is a tentative rework for Varus, the Arrow of Retribution. As a marksman, Varus makes some very unique contributions, providing a good amount of crowd control on top of sniping, tank-busting and initiation capabilities. Problem is, though, he doesn't shine as best as he could in those aspects, mostly due to poor kit optimization. His passive steroid is the biggest offender, giving him a stat he scales really well with (attack speed may be Varus's core stat), at the cost of poor usability and weak numbers. Other parts of his kit are also loaded with mechanics he doesn't really need, such as the Grievous Wounds on his E or the on-hit damage on his W, and dilute the overall strengths of his kit. In order to shine, Varus needs some of his abilities to be trimmed down in order to be optimized.

Abilities

Blighted Quiver
Living Vengeance

Varus's critical strikes Living Vengeance Blight his target, causing his next instance of ability-based damage against the target to detonate Blight and deal 150% AD bonus physical damage.

Info
Notes
  • No additional details.

Piercing Arrow
RANGE: 750
SPEED: 1500
COST: 18 / 16 / 14 / 12 / 10 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Piercing Arrow

First Cast: Varus begins channeling his next shot over the next「 1.25 / attack speed 」「 2 seconds, reduced by 1% per 1% bonus attack speed down to a minimum of 0.5 」seconds, up to a maximum of 4 seconds, retaining his ability to move but Disarm icon disabling his basic attacks and Silence icon other abilities.

Second Cast: Varus fires, dealing 100% AD physical damage to all enemies the arrow hits, increased to up to 200% AD, based on how long Piercing Arrow was channeled. The arrow travels farther the longer it was channeled.

Info
Notes
  • No additional details.

Parting Shot
RANGE: 1000
SPEED: 1600
COST: 9 / 8 / 7 / 6 / 5 Mana
COOLDOWN: 10
Blighted Quiver

Active: Varus fires an arrow that explodes after a delay, dealing physical damage to all nearby enemies, and sticks to the first enemy it hits.

  • Physical Damage: 0 / 25 / 50 / 75 / 100 (+ 100% AD)

Parting Shot's base cooldown is reduced by 3 seconds every time Varus detonates Living Vengeance Blight.

Info
Notes
  • No additional details.

Desecrated Ground
RANGE: 1000
COST: 18 / 16 / 14 / 12 / 10 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Hail of Arrows

Active: Varus desecrates the target area for 3 seconds, Sight icon revealing it for the duration. Enemies inside Desecrated Ground are Slow icon slowed and can be attacked by Varus regardless of how far he is.

  • Slow: 30 / 35 / 50 / 45 / 50%

At the end of its duration or upon manual reactivation, the Desecrated Ground consumes itself, dealing physical damage to all enemies standing on it.

  • Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 100% AD)

Info
Notes
  • No additional details.

Chain of Corruption
RANGE: 1000
SPEED: 2000
COOLDOWN: 110 / 90 / 70
Chain of Corruption

Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, temporarily Root icon rooting them.

  • Root Duration: 1.5 / 2 / 2.5

The corruption then spreads to more targets, firing secondary tendrils after a 1-second delay towards nearby uncorrupted champions, applying the same Root icon root. This effect can repeat indefinitely, though targets can only be corrupted once per Chain of Corruption.

Info
Notes
  • No additional details.

What do you think of these changes? Do you think they'd improve Varus, and do they improve his core strengths? Would AD and AP Varus still both be viable with this kit?

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