Role(s) | |
To be announced., Tank |
|
(Note: This post is obsolete after Sion's complete relaunch in V4.18. I still think the ideas below have some value as a potential different direction that could have been taken for Sion, though his official overhaul is by far the better one.)
This is a tentative rework for Sion, the Undead Champion. Right now, his identity and kit are all over the place: he's a lumbering undead juggernaut with an axe, but half of his abilities are magic spells and he somehow can function as a mage. Instead of having a coherent set of abilities, he has half an AD kit and half an AP kit that have no real relation to each other. Both playstyles also have severe gameplay problems, mainly his AP kit which offers zero interaction to his laning opponent, being just a point-and-click playstyle that makes him use his shield to deal damage rather than block anything. He does, however, have an awesome core theme (big hulking zombie brute that feels no pain), and he should have his kit focused around this. Credit goes to Emptylord for the idea of Sion's new Q, which I stole borrowed from his own rework.
Abilities[]
What do you think? Does this kit work? Is it too strong, too weak? I know that this isn't exactly current Sion, but mainly because current Sion has core gameplay and identity issues I think need fixing (namely, his AP playstyle). I did, however, want to keep an emphasis on him being an autoattacking fighter who also uses abilities a lot. Do you think this is a good direction to go for Sion?
- Matilda, the Professional (Background / Skins & Trivia)