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(Blog post created or updated.)
Tag: sourceedit
(Blog post created or updated.)
Tag: sourceedit
Line 36: Line 36:
 
|name=Blind Monk
 
|name=Blind Monk
 
|icon=Cripple.png
 
|icon=Cripple.png
|description={{sbc|Innate:}} '''Lee Sin's''' personal {{cctip|sight}} range is permanently reduced.
+
|description={{sbc|Innate:}} '''Lee Sin's''' personal {{cctip|sight}} range is permanently {{tt|reduced|300 range}}.
 
|targeting='''Blind Monk''' is a self-[[debuff]].
|range=300
 
|targeting='''Second Sight''' is a self-[[buff]].
 
 
|additional=This is by far the most drastic change I want to implement to Lee Sin. Back in 2011, when he was released, if anyone had suggested to make him actually blind, it would only be as a joke (and it was, as seen in his April Fool's champion spotlight). Nowadays, however, both the design and technical teams at Riot have advanced by leaps and bounds, and such an effect could not only be possible, but also potentially really good to have. In this situation, the tradeoff to such a massive disadvantage would be that Lee Sin, in addition to having some unique vision of his own, would be allowed to be massively OP otherwise, and could have some the beefiest stats and most powerful abilities around. Overall, it would cement his place in aggressive, roam- and vision-oriented team comps, where he'd shine the best due to the vision control his team would be able to output (by contrast, he'd have trouble in defensive/turtle/stall comps, as the lack of overall control would render him literally blind in many areas). It would also give him a clear niche against certain team comps: farm and late-game comps would be in trouble due to the huge early game pressure he'd be able to output, and his utility would also allow him to deal very well with all-in comps, but he'd also suffer enormously against poke comps, who'd be able to abuse his blindness to attack him out of his reach.
 
|additional=This is by far the most drastic change I want to implement to Lee Sin. Back in 2011, when he was released, if anyone had suggested to make him actually blind, it would only be as a joke (and it was, as seen in his April Fool's champion spotlight). Nowadays, however, both the design and technical teams at Riot have advanced by leaps and bounds, and such an effect could not only be possible, but also potentially really good to have. In this situation, the tradeoff to such a massive disadvantage would be that Lee Sin, in addition to having some unique vision of his own, would be allowed to be massively OP otherwise, and could have some the beefiest stats and most powerful abilities around. Overall, it would cement his place in aggressive, roam- and vision-oriented team comps, where he'd shine the best due to the vision control his team would be able to output (by contrast, he'd have trouble in defensive/turtle/stall comps, as the lack of overall control would render him literally blind in many areas). It would also give him a clear niche against certain team comps: farm and late-game comps would be in trouble due to the huge early game pressure he'd be able to output, and his utility would also allow him to deal very well with all-in comps, but he'd also suffer enormously against poke comps, who'd be able to abuse his blindness to attack him out of his reach.
   

Revision as of 10:27, 3 February 2017

1 Growth 18 1 Growth 18
Health 600 (+100) 2300 Attack damage 81 (+7) 200
Health regen. 10 (+1) 27 Attack speed 0.75 (+6%) 102.8%
No Resource   Armor 30 (+4) 98
    Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 400

This is a tentative rework for Lee Sin, the Blind Monk. Lee's been in a tough design spot for some time: on one hand, his kit is often singlehandedly responsible for limiting champion diversity in the jungle, due to it being overloaded on mechanics, and on the other, he's not actually a bad champion. He's fun to play, has some of the best skill expression in the game, and has a unique niche in the game as a utility assassin/fighter. When Riot proposed to slash his early game power, the community went into an uproar, and generally has been extremely reluctant to accept any changes to him. It's extremely hard to change anything about Lee Sin, because there's so much to him that is iconic: he's one of the best Dragon/Baron stealers in the game, his mobility defines him, and everyone knows about the Insec kick. It's difficult to give him a weakness, since he's good at pretty much everything.

I think a possible solution to this, while often thrown out as a joke, would be to carry his namesake to its full extent, and make the Blind Monk truly blind. Additionally, it might be worth trimming down a bit of his more pervasive power in favor of power directly concentrated on his actives. The result would be a champion who could truly be amazing at a ton of different things, while still having a genuine weakness and a unique interaction with team comps, both ally and enemy, along with a totally unique strategy and playstyle. Furthermore, it would allow Lee Sin to take his current strengths to the next level, and in addition to top-tier damage and tankiness he could also bring his utility to the forefront too, using it even more as a major part of his fighting style and making additional contributions to his team besides well-placed Insec kicks.

Abilities

Blind Monk

Cripple

Innate: Lee Sin's personal Template:Cctip range is permanently reduced.

Info
  • No additional details.

Resonating Strike

Resonating Strike

Active: Lee Sin fires a wave of sound in a line, dealing physical damage to the first enemy it hits and dashing to them.

  • Physical Damage: 0 / 25 / 50 / 75 / 100 (+ 100% AD)

Info
  • No additional details.

Safeguard

Iron Will

Active: Lee Sin shields himself for 1.5 seconds and dashes to the target ally, placing himself between them and the nearest Template:Cctip enemy champion.

  • Shield Strength: 80 / 135 / 190 / 245 / 300 (+ 20% bonus health)

Lee Sin can cast Safeguard on himself to apply his own shield without dashing.

Info
  • No additional details.

Cripple

Tempest

Active: Lee Sin smashes the ground, dealing 100% AD physical damage to all nearby enemies and Template:Cctip them for 1.5 seconds.

  • Slow: 30 / 40 / 50 / 60 / 70%

Info
  • No additional details.

Dragon's Rage

Dragon's Rage

Active: Lee Sin launches a powerful roundhouse kick, dealing physical damage to the target enemy champion and Template:Cctip a fixed distance over 1 second.

  • Physical Damage: 100 / 200 / 300 (+ 100% AD)

Enemies the target collides with take the same damage and are Template:Cctip for 1 second.

Info
  • No additional details.

What are your thoughts on this? Do you think this would be beneficial for Lee Sin? Do you disagree with the direction I took with the changes?

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