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1 Growth 18 1 Growth 18
Health 555 (+84) 1983 Attack damage 51 (+3) 102
Health regen. 5 (+0.5) 13.5 Attack speed 0.638 (+2%) 34.6%
Mana 100 (+0) 100 Armor 27 (+3.5) 86.5
Mana regen. 5 (+0) 5 Magic resist. 30 (+0) 30
Attack range 500 Mov. speed 335

This is a tentative rework for Kayle, the Judicator. One of the oldest champions in the game, Kayle has held up pretty well for quite some time, with her kit remaining mostly intact over the seasons. However, she has still aged a fair bit, and feels out of place for a whole bunch of reasons: at a time where champions have been receiving more complex and interactive abilities, Kayle has a purely point-and-click kit that, while versatile, makes her annoying to deal with when she's strong, especially in lane. Once an all-purpose carry, Kayle has been mostly relegated to the role of a lane bully with some strong utility, and her ability to fit multiple class descriptions has led to her lacking a strong identity: is she a fighter, a marksman, a mage or a support? Her heavy DPS often clashes with her utility, especially her ult, which has made her particularly difficult to balance on several occasions.

In the end, the objective here isn't to make Kayle fit into some neat little box: at the end of it, she's an aggressive autoattacker with powerful ally-oriented utility and some crowd control, and I feel that is unique enough to constitute a niche. Rather, the goal of these changes is to update her kit and make it cohere better, allowing her to output consistent damage with both spells and basic attacks without compromising the health of her ultimate. It's also intended to make her more interactive, toning down some of her on-demand damage in exchange for much better counter-engage potential, which I think she's supposed to excel at above all else. Kayle should still be able to fit a variety of positions, but should also have clearer contributions to her team.

Abilities

Retribution

Holy Fervor

Innate: Enemies who strike Kayle or her allied champions are marked for Retribution for 3.5 seconds, Template:Cctip them for the duration and causing her next basic attack against them to consume the mark and deal 60% AD (+ 30% AP) bonus magic damage.

Info
  • No additional details.

Reckoning

Reckoning

Active: Kayle consecrates the target area, causing two waves to erupt from either side of the target location and spread outward, Template:Cctip all enemies caught within.

  • Slow Strength: 40 / 45 / 50 / 55 / 60%

After 1 second, the consecrated area erupts, dealing magic damage to all enemies inside.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 50% AP)

Info
  • No additional details.

Fervor

Divine Blessing

Active: Kayle heals the target allied champion or herself, increased by 1% per 1% of the target's missing health.

「 Minimum Healing: 50 / 75 / 100 / 125 / 150 (+ 40% AP) 」「 Maximum Healing: 100 / 150 / 200 / 250 / 300 (+ 80% AP) 」

For the next 3 seconds, Fervor's target gains bonus movement speed when moving towards nearby Template:Cctip enemy champions.

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60%

Info
  • No additional details.

Holy Wrath

Righteous Fury

Active: Kayle calls down a beam of holy fire from the sky at her location which, after a delay, travels across the target direction, dealing magic damage to all enemies hit and Template:Cctip them for 1 second.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 50% AP)

Info
  • No additional details.

Intervention

Intervention

Active: Kayle bathes a target ally champion or herself in holy light, rendering the champion temporarily immune to all damage.

  • Duration: 2 / 2.5 / 3

Info
  • No additional details.

What are your thoughts? I know this is a little close to the current patch, but would this set of changes appeal to you? Do you think Kayle would be healthier with a pure melee kit?

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