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1 Growth 18 1 Growth 18
Health 564 (+78) 1890 Attack damage 59 (+4) 127
Health regen. 8 (+0.5) 16.5 Attack speed 0.64 (+3.5%) 60.1%
No Resource   Armor 23 (+3) 74
    Magic resist. 32.1 (+1.25) 53.4
Attack range 150 Mov. speed 340

This is a tentative rework for Kassadin, the Void Walker.

Overall, I think there's a lot that could be done to improve Kass right from the start: despite being an assassin, he has several effects that make him tankier against magic damage, which isn't the best way to handle an anti-mage kit, and several of his abilities are improperly gated (Force Pulse's Force Pulse's spell stacking mechanism clashes with its innate cooldown, and his ult's restrictions are reduced by stacking mana, which isn't an adequate gate to his mobility). Kassadin definitely deserves to be both a premier anti-mage assassin in the game and the most mobile champion in League, and I think he can afford to fulfill this fantasy in a way that is fun for both him and his opponent, provided his kit gives him the right strengths and weaknesses.

Abilities[]

Void Stone

Void Stone

Innate: Enemy champions generate Spell Traces every time they cast an ability, stacking up to 5 times.

Kassadin's strikes each consume a Spell Trace and deal 47 − 200 (based on level) (+ 100% AP) magic damage to his target.

Striking an enemy champion locks out all other enemies' Spell Traces until he leaves combat with his target.

Info
  • No additional details.

Null Sphere

Null Sphere

Active: Kassadin projects an orb of void energy in the target direction, which remains in place for 1 second before launching itself forward, stopping at the first enemy champion hit.

While Null Sphere is stationary, all enemy projectiles that pass near it are halted mid-air, resuming their original course once it begins moving.

Info
  • No additional details.

Nether Blade

Nether Blade

Active: Kassadin's next basic attack gains bonus range and Slow icon slows his target for 1 second.

  • Slow Strength: 50 / 55 / 60 / 65 / 70%

Nether Blade resets Kassadin's autoattack timer.

Info
  • No additional details.

Force Pulse

Force Pulse

Active: Kassadin fires a pulse that enters the first enemy it hits. If the target was a champion, they erupt after a delay, temporarily creating an anti-magic zone around them at the time of eruption.

  • Zone Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Enemies with their Spell Traces locked are Silence icon silenced while in the anti-magic zone.

Info
  • No additional details.

Riftwalk

Riftwalk

Passive: Kassadin periodically stores a charge of Riftwalk, and stores an additional charge upon consuming a Spell Trace, up to a maximum of 5 stored at once.

Active: Kassadin blinks to the target location.

Info
  • No additional details.

What are your thoughts? Is this what you'd like Kassadin to be? Do you think this is a good assassin kit, and does it fit Kass's playstyle?

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