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|name=Mantra |
|name=Mantra |
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|icon=Inner Flame old.png |
|icon=Inner Flame old.png |
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− | |description={{sbc|Innate:}} '''Karma''' can periodically reactivate her basic [[abilities]] |
+ | |description={{sbc|Innate:}} '''Karma''' can periodically reactivate her basic [[abilities]] within the first {{fd|0.5}} seconds they are deployed to empower them. |
|description2=Empowering an ability puts ''Mantra'' on [[cooldown]], reduced by 5 seconds every time she uses a [[basic attack]] against an enemy [[champion]] or large [[monster]]. |
|description2=Empowering an ability puts ''Mantra'' on [[cooldown]], reduced by 5 seconds every time she uses a [[basic attack]] against an enemy [[champion]] or large [[monster]]. |
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|cooldown=60 |
|cooldown=60 |
Revision as of 06:24, 31 October 2017
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This is a tentative rework for Karma, the Enlightened One. Those of you who know me probably know my opinion on her: I think New Karma is fun to play and relatively problem-free, and Old Karma was so jumbled up and dysfunctional that she desperately needed an overhaul. So why rework her again? I think there are at least two compelling reasons: the first is that Karma currently has no real niche, and so doesn't especially shine as either a mage or a support unless her numbers get far too high. The second is that, for all of her old problems, Old Karma did have a lot of interesting aspects that got needlessly taken away when they could've been improved: putting aside the unnecessary loss of her fans and Yin-Yang dress, Karma had this cool niche as a front line mage whose heavy emphasis on duality allowed her to simultaneously help her allies and crush her enemies, a niche that has remained untapped since then. There was likely a lot more that could have been done to preserve some parts of her old kit, notably her iconic shield bomb, but she was League's first overhaul, at a time where Riot's design philosophy was at a much earlier stage and didn't factor player input as heavily as it does now.
This is where I think a more modern overhaul could come in, even if it's not the one I'm proposing here. It's kind of ironic that Karma, a champion whose core theme is duality, also has a fan base torn between her old and new versions, and the kit I'm proposing aims at trying to reconcile the two, while doing a few new things of its own: on one hand, this new kit still has a big, impactful Mantra, and tighter and clearer mechanics akin to New Karma, but has Old Karma's much more direct focus on duality and mid-range combat. The overarching goal is to try to bring out the best of both Karmas to make a champion with a well-defined niche and thematic/gameplay fantasy, with clear strengths, weaknesses, tradeoffs and intuitive options for herself, allies and enemies.
Abilities
What do you think of this kit? As someone who might prefer Old Karma or New Karma, or who's indifferent, do these changes appeal to you? Is there a part of Karma I forgot to include, or should have paid more attention to?
- Matilda, the Professional (Background / Skins & Trivia)