Role(s) | |
Juggernaut |
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This is a tentative rework for Garen, the Might of Demacia. Like a lot of older fighters, Garen suffers from a fair bit of short-sighted gameplay: he's a good lane bully, but otherwise contributes very little to his team that is unique, and struggles to make an impact after the laning phase. His playstyle also doesn't really allow for a high level of mastery, and as such locks him out of higher elo levels where he gets constantly outplayed by other champions. His rework during the Juggernaut Update also did little to address this: he still doesn't have much room for mastery, doesn't really have outplay potential for or against his enemies, and despite the addition of his Villain mechanic, he still doesn't really make a unique and valuable contribution, since the effect is unreliable at best. In fact, more so than any other Juggernaut, Garen has particular trouble contributing anything at all, as his extremely short effective range means there is literally nothing he can do against an opponent out of his reach.
Despite this, there are many aspects to Garen that are fun and could give him an awesome niche, were he allowed to function properly. His silence makes him great at dealing with casters, if he ever gets to them, and his ult is the game's most iconic execution ability. The idea behind these changes is to extend Garen's reach in certain specific repects: while he is ultimately meant to be as short-ranged as any other Juggernaut, Garen should have a means to contribute reliably to his team, and never turn completely into dead weight even against a very kite-heavy comp.
Abilities
What are your thoughts? What do you think of Garen: how good a spot do you think he is in-game, and what do you think his unique contributions are (or should be)? Do the above changes appeal to the role you think Garen fits into?
- Matilda, the Professional (Background / Skins & Trivia)