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1 Growth 18 1 Growth 18
Health 525 (+75) 1800 Attack damage 53 (+3) 104
Health regen. 6 (+0.5) 14.5 Attack speed 0.647 (+2%) 34.6%
No Resource   Armor 25 (+3.5) 84.5
    Magic resist. 30 (+0) 30
Attack range 500 Mov. speed 340

This is a tentative rework for Cassiopeia, the Serpent's Embrace. After having remained mostly untouched for years, her rework during the Shurima update sent her down a rocky road of balance and design changes. Her initial update mostly aimed at defining her hypercarry power curve, but shifted a lot of power towards her Twin Fang, while failing to address its gameplay issues. Her second update in V6.9 improved her even further, though, and made her play much more consistently, but still left her in a middling state between a DoT mage and a not-quite-poison mage.

At the core of Cassiopeia's issues is a fair amount of redundancy: her Q applies a DoT, her W applies a DoT, and her E applies a lot of DPS, and on top of that both her Q and E are fairly spammable. All of these inputs don't really add up to as much depth as they should, and create a lot of unnecessarily difficulty and dependency on good ping to succeed. The changes below aim to fix that while reconciling her themes, giving her more unified sources of damage while also letting her play a bit more with her different poisons. Cassiopeia would still have a lot to do from moment to moment, but she'd also get to make more impactful decisions along the way during fights.

Abilities

Poisoner

Aspect of the Serpent

Innate: Enemies afflicted with Cassiopeia's Template:Cctip are dealt Template:Pp18 (+ 2.5% AP) magic damage every 0.25 seconds, stacking infinitely with further applications while the target remains in combat with her.

Info
  • No additional details.

Noxious Blast

Noxious Blast

Active: Cassiopeia hurls poison at the target area which strikes after a delay, afflicting all enemies hit with Template:Cctip for 1 second.

Template:Cctip: Cassiopeia gains bonus movement speed when moving towards afflicted enemies.

  • Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%

Info
  • No additional details.

Miasma

Miasma

Active: Cassiopeia spits forth a gob of Miasma that remains at the target area for 2.5 seconds after a delay, and expands in size if an enemy steps on it, afflicting all enemies on it with Template:Cctip.

Template:Cctip: Afflicted enemies are Template:Cctip.

  • Slow: 20 / 25 / 30 / 35 / 40%

Info
  • No additional details.

Twin Fang

Twin Fang

Active: Cassiopeia dashes to the target enemy champion or large monster, bites them, and recoils back to her attack range from them, healing herself and applying Template:Cctip for 0.5 seconds.

  • Healing: 5 / 10 / 15 / 20 / 25 (+ 5% maximum health)

Template:Cctip: Afflicted enemies are Template:Cctip for the duration.

If the target was afflicted by one of Cassiopeia's other Template:Cctip, Twin Fang's healing and Template:Cctip duration are doubled, and if they were affected by both, they are quadrupled.

「 Doubled Healing: 10 / 20 / 30 / 40 / 50 (+ 10% maximum health) 」「 Maximum Healing: 20 / 40 / 60 / 80 / 100 (+ 20% maximum health) 」

Info
  • No additional details.

Petrifying Gaze

Petrifying Gaze

Active: After a delay, Cassiopeia blasts the target cone with her gaze, Template:Cctip all enemies in range directly facing her.

  • Stun Duration: 1.5 / 2 / 2.5

Info
  • No additional details.

What do you think of this? What are your thoughts on Cassiopeia, both before and after her rework? What do you think is her identity? Does she fully capture that on live, and do the above changes bring her closer to the gameplay fantasy you'd want to achieve with her?

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