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1 Growth 18 1 Growth 18
Health 512 (+76) 1804 Attack damage 50 (+2.5) 92.5
Health regen. 5.5 (+0.55) 14.9 Attack speed 0.625 (+1.5%) 26.1%
Mana 100 (+0) 100 Armor 19 (+4) 87
Mana regen. 5 (+0) 5 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 340

This is a tentative rework for Annie, the Dark Child. Despite being one of the first champions ever created in League of Legends, Annie's been relatively stable for a very long time, and only started seeing larger changes with the Mage Update. Historically, Annie's core problem has always been that she lacks deep interactions with her opponents: when she has enough damage to kill someone and you're a squishy champion, either you never get near her at all, in which case she'll remain mostly useless unless she decides to blow Flash for a kill, either you do approach her, in which case she'll kill you for sure. The other issue is that, despite having a flaming bear as a major asset, she mostly uses it for its initial nuke, and then quickly forgets about it. Her mini-rework somewhat touched upon these issues, lowering her front-loaded burst and making her pet more interesting, but ultimately failed to truly resolve her problems: Annie is still a champion who severely lacks counterplay, and her one-note kit makes her a relatively poor contributor in competitive play, where her opponents can render her useless by employing extremely effective, yet boring strategies to avoid dealing with her.

The overall goal of these changes is to move Annie more towards the fantasy of a bear mage: Annie is a burst mage first and foremost, but she also has a lot of battle mage qualities, since despite her squishiness, she has some degree of protection, plus a tanky pet, to assist her within her relatively close-ranged threat radius. Annie should have some fairly simple baseline inputs, but should be able to exploit all of the depth of her pet to assist her in pinning down and killing specific targets, and should also have interesting counterplay beyond just staying away from her at all times.

Abilities

Pyromania
Pyromania

Annie gains a stack of Pyromania every time she hits at least one enemy champion or large monster with an ability or Tibbers OriginalSquare Tibbers, and once every 5 seconds while she is out of combat.

At 4 stacks, her next ability Stun icon stuns all affected enemies for 1 / 1.25 / 1.5 / 1.75 (based on level) seconds, consuming all stacks.

Info
Notes
  • No additional details.

Hot Potato
RANGE: 550
COST: 13 / 11 / 9 / 7 / 5 Mana
COOLDOWN: 5
Disintegrate

Active: Annie hurls a fireball at the target enemy, dealing magic damage to the first enemy it hits.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP)

If Hot Potato kills its target or hit Tibbers OriginalSquare Tibbers, it bounces ahead an additional distance and deals the same magic damage to the first enemy it hits, repeating indefinitely.

Info
Notes
  • No additional details.

Incinerate
RANGE: 550
COST: 13 / 11 / 9 / 7 / 5 Mana
COOLDOWN: 5
Incinerate

Active: Annie remains stationary for a delay, then lets out a devastating sneeze that scorches all enemies in a cone in front of her, dealing them magic damage.

  • Magic damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP)

Info
Notes
  • No additional details.

Molten Shield
COST: 13 / 11 / 9 / 7 / 5 Mana
COOLDOWN: 26 / 22 / 18 / 14 / 10
Molten Shield

Active: Annie blocks the next enemy ability or champion basic attack used on her within the next 1.5 seconds, dealing magic damage to her attacker upon a successful block.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP)

Info
Notes
  • No additional details.

Tibbers!
RANGE: 1100
Summon- Tibbers

Active: Annie summons Tibbers OriginalSquare Tibbers to the target location after a delay, dealing magic damage to all nearby enemies. He then remains on the field as a controllable pet until he dies or returns to her.

  • Magic Damage: 200 / 300 / 400 (+ 60% AP)
Command- Tibbers

While Tibbers OriginalSquare Tibbers is active, Tibbers! can be used to move him to the target location. If neither Annie nor Tibbers OriginalSquare Tibbers are in combat, summoning him directly to her brings him back to his inactive stuffed bear form, allowing him to be summoned again immediately.

Info
Notes
  • No additional details.

Pets

Control type R or Alt + Right-Click
Target type Minion
Spell effects Basic attacks apply spell effects.
Protection

Tibbers's attacks are mitigated by Blind icon blinds, Counter Strike Counter Strike, and Aegis Protection Aegis Protection, as well as stopped by Disarm icon Disarm.

Abilities

Nap

If Tibbers dies, he returns to Annie in stuffed bear form after 60 / 40 / 20 seconds.

Enrage

Tibbers enrages for 3 seconds when Pyromania Pyromania Stun icon stuns an enemy champion, or when Annie dies. During this time, Tibbers becomes Ghost ghosted and gains 275% bonus attack speed and 100% bonus movement speed, the latter of which decays over the duration.

Revenge

If Annie dies while Tibbers is active, he instantly heals himself for 50% missing health and targets Annie's killer or, if they are too far away from him, the nearest lowest-health enemy champion.


What do you think of these ideas? Would they work on Annie? Would she be healthier as a result? Is this the kind of fantasy you'd expect of her?

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