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(UNDER CONSTRUCTION)


On hold for about a week due to time constraints----

Here is the Items project for synchronizing and cleaning up the synergy lists and similar items lists for all of the items for the game. Any input from the community is greatly welcomed in helping sort these out.

Categorize Everything[]

I figured we should first start by putting all the champions and items in specific categories and match them up accordingly. I'm looking for primary roles for these and not 'possible' roles/usages that 'can work out because you tried it once in a game and didn't feed.' Feel free to suggest other roles/setups that I may have overlooked. All of the basic items will be overlooked for this project because they all provide singlular stats and are simply the foundation of the higher level items that we are looking into. Consumables, Advanced, and Legendary Tier items are the focus.

Roles[]

Sub-Roles[]

This is for minor roles or usages as well as roles that don't necessarily fit into a specific champion role.

Similar Items Vs Synergy[]

Part of this project will be sorting out the similar items and synergy lists. A good example would be Morello's Evil Tome Morello's Evil Tome and Deathfire Grasp Deathfire Grasp. They would go under similar items since they both provide the same stats (at different amounts) with the only difference being Deathfire's USE. Comepare that with Phantom Dancer Phantom Dancer and Infinity Edge Infinity Edge; they do not provide the same stats except for crit, however they work together very well to provide high damage output. Those two would be under each others' synergy lists.

Now the fun part is defining 'similar items' because you can list the elixirs together because they all server the same function yet provide completely different stats. The same can be said about the snowball items. Because of this, I propose we should list both 'types' of similar items but distinguish between them.

Matchmaking[]

Once we get all the champs and items put into roles, we then match them together. I'm sure there is going to be some overlap between champ roles and items, but thats what this project is set out to do. Map this stuff out and clean up the confusion.

Items[]

Physical Offensive Items[]

Attack Speed[]
Attack Damage/Armor Pen[]
Crit Chance[]
Lifesteal[]

Magic Offensive Items[]

Mana/Mana Regen[]

Defensive Items[]

Hybrid Items[]

Consumables[]

Other[]

Champions[]

Sorted based on optimizing each champion's kit. Going off of main build types, not gimmicky builds.

Physical Offensive[]

Attack Speed[]
Attack Damage/Armor Pen[]
Critical Chance/Damage[]

Magic Offensive[]

Ability Power[]
Cooldown Reduction[]

Defensive/Bulky[]

Hybrid/Multi Build[]

  • Akali Akali - AP burst or hybrid sustained damage.
  • Cho'Gath Cho'Gath - AP mage, tank or AP/tank.
  • Evelynn Evelynn - AP burst or AD sustained damage.
  • Ezreal Ezreal - AP or AD.
  • Jax Jax - AP/AD hybrid.
  • Katarina Katarina - AP or AP/AD hybrid.
  • Kayle Kayle - AP/AD hybrid.
  • Kog'Maw Kog'Maw - AP snipe/burst or AD carry.
  • Mordekaiser Mordekaiser - Tanky or AP mage.
  • Nidalee Nidalee - AP support/nuke or AP/AD hybrid cougar form.
  • Nunu Nunu - AP mage, tank or AP/tank.

Support[]

Unsorted[]

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