League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement


[[File:|1215px|link=]]
Daasok
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
No resource Armor N/A
Mana Regeneration N/A Magic resist. N/A
Range 175 +0 Move. speed 325 +0
Slayer icon Daasok
the Unbound Darkin
Custom champion
Author:Quantum4224 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 1
Champion attribute segment 3
Champion attribute segment 1
Secondary Bar:N/A
Secondary Attributes: melee
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:
Champion difficulty 2


Unbound Darkin

ChampionSquare

Innate: Dassok Heal power icon heals for 5% − 22% (based on level) non-periodic Attack damage physical damage he deals to enemy Champion icon champions, doubled when below 50% maximum health.

Mastery of Combat: Each Damage rating takedown of an enemy champion Daasok scores fills a bar on his HUD assigned with that enemy champion by 20%, gaining 2 / 4 / 6 / 8 / 10% (based on % of bar filled) Attack damage icon bonus attack damage per bar, up to a total of 10 / 20 / 30 / 40 / 50% (based on number of bars filled) bonus attack damage.

Info
  • Placeholder

Necrotic Whiplash

ChampionSquare

Active: Daasok's next basic attack gains Range icon 250 bonus range, Focused Resolve attaches to its target, Root icon rooting them for 1 second while dealing bonus physical damage.

'Bonus' Physical damage:
35 / 65 / 95 / 125 / 155 (+ 45% AD)

While the tether persists, Daasok is Disarm icon disarmed and can Dash dash in a circular arc around the target in a target direction, while Airborne icon flinging them forward 200 units. If the target hits terrain they take the bonus physical damage again and are Slow icon slowed by 25% for 0.5 seconds

Necrotic Whiplash resets Daasok's basic attack timer.

Info
  • Spell Shield Spell shield will block the entire attack (including the base attack damage).
  • Ancient Wrath will not be applied if the basic attack is dodged dodged or if it Blind icon misses.
    • Ancient Wrath will be applied if the basic attack is blocked blocked.

Umbral Flight

ChampionSquare

First Cast: Daasok Dash dashes in a target direction Unstoppable icon unstoppably, dealing physical damage to all enemies hit and marking them for 2 seconds.

Physical Damage:
20 / 40 / 60 / 80 / 120 (+ 55% AD)

Second Cast: Daasok Dash dashes to a marked enemy champion, consuming the mark and dealing physical damage to them.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 100% bonus AD)

Info
  • Placeholder

Ancient Wrath

ChampionSquare

Active: Daasok performs a quick downwards slash with his whip, dealing 6.5% (+ 10% per 100 bonus AD) of target's maximum health physical damage to all enemies in a line while Grounded icon grounding them for 0.5 seconds. This damage is capped at 350 against monsters.

Additionally, scoring a takedown reduces Necrotic Whiplash’s Cooldown icon cooldown by 4 seconds.

Info
  • Placeholder

Vengeance of Fallen Gods

ChampionSquare

Passive: When Daasok scores a takedown on an enemy champion, he gains 15% − 60% (based on level) Armor penetration icon bonus armor penetration for 3 seconds. This effect can not happen again within 5 seconds.

Active: Daasok empowers his whip and flails it around, dealing physical damage to all enemies within range, increased by 0% − 100% (based on target's missing health).

Minimum Physical Damage:
150 / 250 / 350 (+ 50% AD)
Maximum Physical Damage:
300 / 500 / 700 (+ 100% AD)

Enemy champions that fall below 25% (+ 0.25% per 1 Lethality) of their maximum health are Flee icon feared for a duration.

Fear Duration:
1 / 1.25 / 1.5

Vengeance of Fallen Gods can be casted during any of Umbral Flight's second casts.

Info
  • The Flee icon fear is applied after the damage dealt to enemies in range.

References[]

Advertisement