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Daasok
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
No resource Armor N/A
Mana Regeneration N/A Magic resist. N/A
Range 175 +0 Move. speed 325 +0
Slayer icon Daasok
the Unbound Darkin
Custom champion
Author:Quantum4224 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
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Secondary Bar:N/A
Secondary Attributes: melee
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:
Champion difficulty 2


Unbound Darkin
ChampionSquare

Innate: Dassok Heal power heals for 5% − 20% (based on level) non-periodic Attack damage physical damage he deals to enemy Champion icon champions, doubled when below 50% maximum health.

Mastery of Combat: Each Damage rating takedown of an enemy champion Daasok scores fills a bar on his HUD assigned with that enemy champion by 20%, gaining 2 / 4 / 6 / 8 / 10% (based on % of bar filled) Attack damage icon bonus attack damage per bar, up to a total of 10 / 20 / 30 / 40 / 50% (based on number of bars filled) bonus attack damage.

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Ancient Wrath
EFFECT RADIUS: 2000
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Daasok's next basic attack gains Range icon 100 bonus range and deals bonus physical damage.

Bonus Physical damage:
35 / 65 / 95 / 125 / 155 (+ 45% AD)

Additionally, Ancient Wrath causes the target enemy to bleed for 6 seconds, dealing 48 − 150 (based on level) Magic damage magic damage over the duration. Upon completion of the bleed, Daasok heals for 10% − 24% (based on level) of his missing health.

Ancient Wrath resets Daasok's basic attack timer.

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Notes
  • Spell Shield Spell shield will block the entire attack (including the base attack damage).
  • Ancient Wrath will not be applied if the basic attack is Counter Strike dodged or if it Blind icon misses.
    • Ancient Wrath will be applied if the basic attack is Spirit's Refuge blocked.

Umbral Flight
TARGET RANGE: 575 / 450
WIDTH: 275
SPEED: 800 / 1000
COOLDOWN: 22 / 20 / 18 / 16 / 14
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First Cast: Daasok Dash dashes in a target direction Unstoppable icon unstoppably, dealing physical damage to all enemies hit and marking them for 2 seconds.

Physical Damage:
20 / 40 / 60 / 80 / 120 (+ 55% AD)

Second Cast: Daasok Dash dashes to a marked enemy champion, dealing physical damage to them.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 100% bonus AD)

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Necrotic Whiplash
TARGET RANGE: 675
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Daasok performs a quick downwards slash with his whip, dealing 6.5% (+ 10% per 100 bonus AD) of target's maximum health physical damage to all enemies in a line while Grounded icon grounding them for 0.5 seconds. This damage is capped at 350 against monsters.

Additionally, scoring a takedown reduces Necrotic Whiplash’s Cooldown reduction icon cooldown by 4 seconds.

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Vengeance of Fallen Gods
EFFECT RADIUS: 500
INNER RADIUS: 150
STATIC COOLDOWN: 5
COOLDOWN: 100 / 90 / 80
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Passive: When Daasok scores a takedown on an enemy champion, he gains 20% − 45% (based on level) Armor penetration icon bonus armor penetration for 2 seconds. This effect can not happen again within 5 seconds.

Active: Daasok releases a burst of necrotic energy centered from himself dealing physical damage to all enemies within range, increased by 0% − 100% (based on target's missing health).

Minimum Physical Damage:
200 / 300 / 400 (+ 50% AD)
Maximum Physical Damage:
400 / 600 / 800 (+ 100% AD)

Enemy champions that are below 25% (+ 0.25% per 1 Lethality) of their maximum health within the inner radius are executed, while enemies in the outer radius are Flee icon feared.

Fear Duration:
1 / 1.25 / 1.5

Info
Notes
  • The Flee icon fear is applied after the damage dealt to enemies in range.

References

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