Template:Champion info
- Decisive Strike has no cast time and does not interrupt Garen's previous orders.
- The on-hit effect and the bonus movement speed are independent (Garen can silence his target and the bonus movement speed will remain, duration permitting)
- The enhanced attack will apply other on-hit effects and can critically strike as normal.
- As with most on-hit physical damage, Decisive Strike's bonus damage will apply life steal.
- It will not interact with critical strikes.
- It will affect structures.
- It will not interact with critical strikes.
- Decisive Strike will also remove cripple in case it is inextricably linked with slow within the ability used against Garen.
- For example, it will remove cripple from , but not from .
- Decisive Strike will remove slow from , but not the damage reduction, for it being two separate effects within one summoner spell.
- Decisive Strike does not protect Garen from re-application of slows on him.
- Area of effect slows (like ) are re-applied immidiately after removing if Garen stays in the corresponding area.
- Courage has no cast time and does not interrupt Garen's previous orders.
- Courage passive and active stack additively.
- Courage's passive or active do not reduce true damage.
- Courage's tenacity stacks multiplicatively with other sources of tenacity.
- Howling Abyss differences edit
- Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.
- New Effect: Gains 18.75 Courage stacks per round.
- Judgment is not a channeled ability so crowd control effects will not interrupting.
- Silencing Garen will prevent him from reactivating it early.
- Garen will benefit from
- He will not be able to apply its on-hit silence or bonus damage since he cannot basic attack over Judgment's duration.
slow removal and bonus movement speed while Judgment is active.
- Garen may cast while Judgment is active but it will stop ticking if so.
- Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
- Ultra Rapid Fire differences edit
- Cannot spin more than once from multiple casts.
- The ability will not complete and will not go on cooldown if the target moves out of Garen's vision or it becomes untargetable.
List of changes
- Health changed from 616.28 (+ 84.25) to 615 (+ 85).
- Attack Damage increased from 66 (+ 4.5) to 68 (+ 5)
- Armor increased from 36 (+ 3) to 36 (+ 4)
- Perseverance
- Regeneration changed from Error: Parameter '3' is not accepted.% of maximum health per 5 seconds to 6% of maximum health per 5 seconds.
- Now is always unaffected by non-epic monster damage.
- Interruption time is now always 6 seconds
- Decisive Strike
- Cooldown changed from 8 seconds to 11 / 10 / 9 / 8 / 7 seconds.
- Movement speed duration increased from 1.5 / 2 / 2.5 / 3 / 3.5 to 2.5 / 3 / 3.5 / 4 / 4.5
- Silence duration changed from 1.5 at all ranks to 1 / 1.25 / 1.5 / 1.75 / 2
- Bonus physical damage changed from 30 / 60 / 90 / 120 / 150 (+ 40% AD) to 30 / 40 / 50 / 60 / 70 (+ 20 / 30 / 40 / 50 / 60% AD)
- Bonus Movement Speed increased from + 30% Movement Speed to + 35% Movement Speed
- Now behaves like a normal attack modifier.
- Courage
- Passive resistances removed
- New Passive: Garen reduces incoming physical and magic damage by 15% from champions outside of 500 (edge to edge) range.
- Judgment
- Cooldown changed from 9 seconds to 11 / 10 / 9 / 8 / 7 seconds
- Number of Spins changed: Error: Parameter '3' is not accepted. to 12
- Damage changed from 14 / 18 / 22 / 26 / 30 (+ 36 / 37 / 38 / 39 / 40% AD) to 8 / 13 / 18 / 23 / 28 (+ 36 / 37 / 38 / 39 / 40% AD)
- Attack Damage ratio increases further by 2% per level from level 10 to 18
- Single-Target damage replaced with reducing damage by 25% if hitting multiple champions
- Armor Reduction changed from 25% after 4 hits to 5% per hit, stacking up to 6 times.
- Now is refreshed by any kind of Garen's damage.
- Demacian Justice
- Villain-Mechanic removed
- Damage changed from 175 / 350 / 525 (+ 28.6 / 33.3 / 40% of target's missing health) magic damage to 30 / 43 / 56% of target's missing health true damage