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1 Growth 18 1 Growth 18
Health 615 (+90) 2145 Attack damage 60 (+3) 111
Health regen. 10 (+1) 27 Attack speed 0.679 (+3%) 51.7%
No Resource 0 (+0) 0 Armor 36 (+3) 87
    Magic resist. 32.1 (+1.25) 53.4
Attack range 175 Mov. speed 340
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Perseverance
Perseverance

Innate 1: Garen increases his base Attack Damage in combat. For every damage instance he applies to monsters and champions (1/2 for Area of Effect instances), he gains 5 / 10 / 15 / 20 (based on level)% base Attack Damage, up to 100%. Lasts until exiting combat.

Innate 2: Garen's auto attacks alter between physical and magic damage.

Info
Notes
  • No additional details.

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Decisive Strike
COOLDOWN: 12 / 11 / 10 / 9 / 8
Decisive Strike

Active: Garen gains 50% bonus movement speed towards enemy champions for 3 seconds or the next basic attack.

Additionally, his next basic attack within 3 seconds gains bonus range and applies a decaying 2 seconds Slow icon slow to his target. Upon executing the auto attack, Garen leaps on top of the target.

Bonus Range:
175 / 200 / 225 / 250 / 275
Slow Strength:
30 / 35 / 40 / 45 / 50%

Decisive Strike resets Garen's autoattack timer.

Info
Notes
  • No additional details.

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Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage

Passive: Garen gains more armor and magic resistance the longer he is in combat, depending on which type of damage he recieves from monsters and champions. Halved for damage over time spells.

Upon exiting combat, all bonus armor and magic resistance are lost. Maximum is 60 armor and magic resistance.

Upon gaining maximum armor or magic resistance, gain 30% Tenacity icon Tenacity. Upon gaining both maximum armor and magic resistance, gain 60% Tenacity icon Tenacity.

Armor/Magic Resist per damage:
8 / 9 / 10 / 11 / 12

Active: Garen increases the maximum amount of armor and magic resistance to 180 and triples the bonuses gained from the passive for 6 seconds. Already gained armor and magic resistance are not altered. Upon ending the ability, currently gained armor/magic resistance is reduced by 1/3.

Info
Notes
  • No additional details.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences:
  • Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.

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Judgment
EFFECT RADIUS: 325
COOLDOWN: 16 / 15 / 14 / 13 / 12
Judgment 2

Active: Garen looses 50 attack range, but summons swords that rapidly spin around him, dealing altering physical and magic damage every 0.25 seconds, for 4 seconds, which apply up to 8 stacks to monsters and champions.

Physical damage stacks reduce the targets armor by 5% and grant an additional 0.5% maximum health physical damage per spin and physical auto attack against the target, magical damage stacks do the same for magic resistance, magic damage and magical auto attacks.

Reapplying stacks and auto attacks against that target refresh the duration of those stacks.

Physical/Magic Damage Per Spin:
5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD)

Maximum Physical/Magic Damage:
40 / 80 / 120 / 160 / 200 (+ 160 / 200 / 240 / 280 / 320% AD)

Info
Notes
  • No additional details.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Can not stack spin casts.

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Demacian Justice
TARGET RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion.

If the enemy champion is below a certain threshhold, he is instantly executed. If he is above the threshhold, the sword misses and the enemy is dealt no damage but is knocked up for 1 second instead.

Enemies in a 325 radius around the target are knocked up for 0.5 seconds in either case.

Threshhold:
15 / 20 / 25% maximum health

Info
Notes
  • No additional details.

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