Orel's scythe gets periodically empowered, causing his next basic attack to deal 15 − 190 (based on level)(+ 30% AP) bonus magic damage and heal for 30 / 40 / 50 / 60% of the bonus damage dealt. Healing is halved when used on minions or non-epic monsters.
COST: 30 / 34 / 38 / 42 / 46 / 50 mana
STATIC COOLDOWN: 1
Recharge Time:7.5 / 7 / 6.5 / 6 / 5.5 / 5
Passive:Orel can store up to two charges of Dark Energies.
Active:Orel projects dark energy in a line from his scythe, dealing magic damage to the first enemy hit and marking him as Darkened for 2 seconds.
If Dark Energies strikes a darkened target, it deals 16 − 50 (based on level)(+ 40% AP) bonus true damage and, if he is a champion, generates a Leviathan Sigil.
Leviathan Form: All enemies are considered darkened and Orel generates a decaying shield equal to the damage dealt by this ability against champions for 1 second.
Passive: Whenever an enemy champion dies within 3 seconds of Orel damaging them, it explodes, dealing magic damage to enemies around it. Orel also generates a Leviathan Sigil and gains the ability to cast Assassin Retreat once in the next 10 seconds.
Active:Orel leaps away from the last champion he scored a takedown on and becomes invisible for 1 second.
Leviathan Form:Invisibility lasts for an additional second and movement speed is increased by 40% for the duration.
COST: 35 / 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10
Active:Orel covers his scythe with hellfire and gains 50% movement speed when moving towards enemy champions for a few seconds. His next basic attack causes him to dash to his target outside his attack range and deals additional magic damage. When targeting a champion, it also generates a Leviathan Sigil.
Leviathan Form: Champion takedowns reset the cooldown on Hell Rush.
COST: 5 LEVIATHAN SIGILS
Passive - Leviathan Sigils:Orel can generate up to 5 Leviathan Sigils. Orel loses half (rounded up) his Leviathan Sigils upon death. Leviathan Sigils cannot be generated while transformed into a Leviathan and for 20 seconds thereafter.
Active:Orel transforms into a Leviathan for 10 seconds, increasing damage dealt by 25% and empowering his basic abilities. While active, champion takedowns extend the duration of Leviathan Form by 5 seconds.
Orel begins the game with Leviathan Form but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
June 12, 2017
Scythe of the Dark Gods (Passive): Heal now only applies to bonus damage instead of all damage.
Dark Energies (Q): Shield now decays over 1 second instead of lasting for all ultimate duration.
Hell Rush (E):
Cooldown reduced to 15 / 14 / 13 / 12 / 11 / 10 from 15 at all levels.
Mana const changed to 35 / 40 / 45 / 50 / 55 / 60 from 30 / 40 / 50 / 60 / 70 / 80.