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Garlad, the Sniper is a custom champion.
Abilities[]
March 21, 2016:
- Snipe (Q): Channeling time reduction reduced to 0,01 seconds for every 5% attack speed from 0,01 seconds for every 1% attack speed.
March 19, 2016:
- Cover (W): ¡¡Clarity!! Ability enhancement mechanic rephrased to avoid confusions.
- Energy Grenade (E):
- It now applies Nearsight instead of slowing.
- Cooldown changed to 20 / 17.5 / 15 / 12.5 / 10 from 19 / 18 / 17 / 16 / 15.
- Damage increased to 40 / 55 / 70 / 85 / 100 (+ 45% bonus AD) from 40 / 50 / 60 / 70 / 80 (+ 40% bonus AD)
March 16, 2016:
- Element of Surprise (Passive): Cover also triggers this passive.
- Snipe (Q):
- Cooldown reduced to 1 / 0.75 / 0.5 / 0.25 / 0 from 2 / 1.75 / 1.5 / 1.25 / 1.
- Cooldown now starts at the end of the channel, instead of at the beggining.
- Channeling time increased to 1,25-0,75 seconds (based on attack speed) from 1 second.
- Time required to lock-on reduced to 70% of the channeling time from 80%.
- Cost increased to 40 from 20.
- Cover (W):
- Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 from 1, and it's now static.
- ¡¡Clarity!! It now uses a stock system (no functionality change).
- While Cover is active, all other abilities are enhanced:
- Snipe: It can target an enemy champion that is under the cursor at the start of the channeling without needing to keep the cursor over it.
- Energy Grenade: Range increased by 150.
- Thermal Vision: Duration increased by 5 seconds.
- Energy Grenade (E):
- Damage reduced to 40 / 50 / 60 / 70 / 80 (+ 40% bonus AD) from 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD).
- Radius increased to 250 from 150.
- It now slows for 2 seconds.
- It now only stuns enemies hit in the center.
- Enemies in the center take double damage.
- Thermal Vision (R):
- Cost increased to 100 / 70 / 40 from 100 / 50 / 0.
- Cooldown increased to 80 / 70 / 60 from 80 / 60 / 40.
- Duration reduced to 15 seconds from 20.
March 14, 2016:
- Element of Surprise (Passive): Instead of having a 5 seconds cooldown, enemy team has to lose sight of him for at least 5 seconds.
- Energy Grenade (E): It states that the area of effect has a radius of 150 (no functionality change).
March 11, 2016:
- Health reduced to 430 (+61) from 461 (+72).
- Cover (W):
- Cost removed.
- Energy barrier health changed to 40% of his maximum health at all levels from 80 / 120 / 160 / 200 / 240 (+ 25% of his base health).
- Energy barrier health regeneration changed to 4 / 6 / 8 / 10 / 12% from 5% at all levels.
- Changed from Active to Toggle (no functionality change).
March 10, 2016:
- Element of Surprise (Passive): Now it has a 5 seconds internal cooldown.
- Snipe (Q):
- Damage changed to 120 / 125 / 130 / 135 / 140% AD from 120 / 130 / 140 / 150 / 160% AD.
- It can critical strike for an aditional 100% bonus AD damage.
- Range changed to 800 / 850 / 900 / 950 / 1000 from 1000 at all levels.
- It states that cooldown starts at the beggining of the channeling (no functionality change).
- Cover (W): Energy barrier health changed to 80 / 120 / 160 / 200 / 240 (+ 25% base health) from 300 / 350 / 400 / 450 / 500.
March 9, 2016:
- Added