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1 Growth 18 1 Growth 18
Health 421 (+88) Attack damage (+0)
Health regen. 5 (+0.75) Attack speed 0.625 (+2.7%)
Mana 210 (+41.75) Armor 13 (+3)
Mana regen. 5.75 (+0.75) Magic resist. 30 (+0)
Attack range 150 (Melee) Mov. speed N/A

Senna, the Bindings of Despair is a custom champion idea for League of Legends.


[[File:P .png|64px|link=]]

Senna’s autoattacks add chains to their targets, binding them and slowing their move speed and attack speed by 5 / 10 / 15 (based on level)%. This stacks up to 2 times on a single target, and lasts 3 seconds. Extra stacks do NOT increase the debuff amount, only the length. Further auto attacks or abilities after the second stack do not refresh the stacks.

  • No additional details.

Chain Bindings
RANGE: 850
COST: 75/80/85/90/95 mana
COOLDOWN: 0.0012252854358118
[[File:Q .png|64px|link=]]

Active: Senna summons a ghostly chain and fires it in a straight line, dealing damage and stunning the first target it hits for 1.5 seconds. This applies a Soulbound stack to the target on hit.

  • Magic Damage: 70 / 125 / 180 / 235 / 290 (+ 35% AP)

  • No additional details.

Stakes of Anguish
RANGE: 875
COST: 45 mana
COOLDOWN: 0.0053571428571429
[[File:W .png|64px|link=]]

Active: Senna conjures her negative emotions into a stake. The stake deals damage in a 100-radius area and slows by 30% for 2 seconds after a 0.3 second delay. The slow becomes a 1.5 second snare if targets are affected by Soulbound, but will remove all stacks.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 25% AP)

  • No additional details.

Spirit Tether
RANGE: 850/900/950/1000/1050
COST: 70/80/90/100/110 mana
COOLDOWN: 19 / 18 / 17 / 16 / 15

Active: Senna creates a tether of her own spirit and fires it in a line. Upon collision with terrain, a stake or a champion, Senna becomes bound to the target and her movement range is restricted. Any champion hit is also affected by the tether is also affected by the movement range penalty.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 30% AP)

Passing the maximum range of the tether causes both champions to incur a scaling slow up to 99% depending on how long and how far they go past the limit. The slow is removed by walking back into the max range. This effect cannot be cleansed. Dashing out of the chain (including blinks) shatters the chain, stunning any champion leashed for 1.5 seconds.

The tether lasts up to 3 seconds, or until the ability is recasted.

Spirit Tether

Recast: Recasting the ability allows Senna to chose a direction to swing the tether in. The tether will swing around the target it is already tied to and if the end of the tether collides with terrain, a stake or another champion, the tether will leash to that object again for 3 seconds. Casting Stakes of Anguish on top of the chain will set the stake as the new point of attachment.

The chain will swing 180 degrees before dissipating.

Gloom’s Grasp
RANGE: 1000
COST: 100 Mana
COOLDOWN: 120/110/100

Active: Senna summons embodiments of her sadness to bind her foes. She gains 1/2/3 chains that are fired out in a straight line, latching on to the first champion hit. After firing all chains, the ability can be recast to begin channeling for 2.5. After 1 second of channelling, all foes attached are suppressed and drawn in over a further 1.5 seconds. Upon reaching Senna, all foes are snared for a further second. Cancelling the channeling frees all bound champions. Going beyond 1500 units of Senna will cause the leash to break.

  • Damage: 100 / 250 / 400 (+ 50% AP)
  • Maximum single-target damage: 100 / 375 / 700 (+ 50/75/87.5% AP)

Multiple chains CAN hit the same target, but will deal half as much damage as the previous hit.

  • No additional details.


Once, Senna lived to purge the evil from our lands. But during a fearsome battle, she had lost everything she once had. She had lost her life, her soul, and her loving husband all in one decisive blow. However, even with her body and soul lost her mind and spirit both remained.

As she watched her beloved turn to a vicious husk of what he had once been, tormented and enraged by the cruel monster that had taken his wife’s life, Senna was struck by anguish and despair. Overwhelmed by emotion, she called out to all who would listen. A single voice called back to her. “Would you give up everything to save him?” Unable to think straight, Senna pleaded to the voice to allow her to save her husband.

A strange feeling struck her and she felt alive once again. Her body did not feel like her own, but she was in no position to complain; she had come back from the dead from odds impossible to beat. No longer was a fierce fight going on in front of her, instead she was in a dark temple. Paying no mind to her surroundings, she quickly set out to track down and find her husband and stop his rampage.

Forcing herself into the Institute of War, she crashed into the Summoner’s Rift to find her husband midst battle. The kindness and warmth he once showed was completely gone, replaced with rage and desolation. She called out to him, to tell him everything will be fine, to calm his rampage and bring his mind back. What she had not expected, however, was complete and utter rejection.

Her husband’s eyes had no love, no compassion, no feeling in them. Instead was pity, disgust and anger. He revealed that she was eternally lost, her soul taken by the vile fiend that had slain her, that she could not possibly be here. She was the true monster, a demon bound to the mortal plane by her regrets.

Senna faced an emotion that she had not felt in a long time. A burning anger, far hotter than the depths of hell itself raged on inside her body, and caused her to change. She could hear a demonic voice ring out inside her, telling her that all was lost and the debt was paid in full. Ethereal chains started to appear and constricted not only Senna, but all who were around her. Dark energies gathered around her, much more powerful than anything that the Institute had seen before.

All summoners and champions were gathered to halt her fearsome powers. None could quell her fury, but the chains she used to constrict others could also be used to bind her as well. The Institute of War knew the terror of her power, and kept her confined in the depths of the earth until she had calmed down.

Finally, she turned back to normal and her previous power was nowhere to be seen. Afraid of what would happen if she snapped once again, the Institute agreed to accept her as a champion. Senna no longer spoke of the past and became spiteful and harsh, a fragment of what she had once been. No longer could her love for her husband be seen; only sadness and despair remained.


Senna is a support, through and through. She has fairly strong ranged CC in lane, and a harass on her W. She also has a unique way of constricting movement on her E, and a long range pull on her ultimate.

She plays well with both aggressive and passive ADCs. With aggressive ADCs, she creates a strong amount of kill pressure and can shut down an initiate by locking down the opposing carry. With passive ADCs, Senna can zone out well with her W and can peel off threats with her strong utility kit.

She sports high bases but has ridiculously low scalings, making AP a fairly wasted stat. In lane she suffers from a lack of sustain and can be bullied out of lane. She also has no guaranteed damage, and struggles to use her passive to it's full potential due to her being melee.

Design and Visuals

Senna first appears to be a pure maiden, enshrouded in white and appearing a little ethereal. Upon using her abilities, she shows her true form as a demonic being, summoning vicious chains and stakes to bind her foes.

Her colour scheme is a silvery-white (Like Lucian) and a ghastly green (Like Thresh). Her animations are very ghost-like, with sudden jerks of her limbs on ability casts and an overall scary but pure feel.

  • Passive: Chains appear around her target. Where the chains appear depend on how many stacks. Around the upper body for one, binding their limbs for two, and tying together all the chains for three.
  • Q: Senna holds up her right arm. A short chain appears next to her arm and is fired out in a straight line.
  • W: Senna raises a fist into the air then opens it. A small triangular stake then drops out of the sky onto the target area, and emanates a green, ghostly aura. On a snare, the aura becomes a set of hands to hold the target(s) in place.
  • E: Senna throws a chain that appears out of nowhere. Upon the second cast, she throws out either one of her arms straight to the left or right depending on the direction cast.
  • R: On the initial cast, chains begin to wrap around Senna’s right arm. On each successive cast, Senna holds her chained arm out in front of her, and chains appear out of the air next to her arm.
  • Pre-Death Senna: Senna looks just like she did before her death. Her costume changes to one reminiscent of Lucian’s. Her abilities are all fired out of her ornament pistol that she used to own, and her colour scheme becomes less ghostly and more bright.
  • Dark Destroyer Senna: Senna’s rage reaches a boiling point, and she becomes a demonic force of death and destruction. Becoming blood red and having slightly more disturbing effects on her ability casts, Dark Destroyer Senna is a nightmarish being that most would fear to play.


Upon Selection
  • "Bound by regrets, I will never leave the world behind."
  • "I’m bound to your will."
  • "I will go."
  • "Eternally drifting... "
  • "I’m shackled to my despair."
  • "My suffering is endless... "
  • "Was it all worth it... ?"
  • "My life will be forever and unending."
  • "I will constrict your soul."
  • "Feel the pain I once felt!"
  • "Drown in my despair!"
  • "You will be crushed by my burdens."
  • "Be bound by your emotions!"
  • "These bindings will bring your end."
  • "I will impart to you my own agony."
  • "Eternal torment hurts more than anything you can bring."
  • "You cannot even begin to understand my despair."
UNIQUE (Lucian OriginalSquare Lucian's Taunt)
  • "I'll end your suffering quickly, Senna."
UNIQUE (Thresh OriginalSquare Thresh's Taunt)
  • "You'll fear the moment you gained a new soul, fool."
  • "You cannot grasp the true form of my attacks!"
  • "It's not just chains, I have whips and cuffs too."

Author's Note

Well, this is champion number two. This is my first champion design for a character that Riot has introduced, but not yet made into a champion. Yes, it's Lucian's wife.

Senna's kit was the easiest part of the design. The abilities were already created long ago, and somehow the balancing felt a lot simpler than Sakuya's. The numbers were kinda rushed, so have mercy if the figures seem imbalanced :D

The most difficult aspect was the lore. Even with Thresh and Lucian providing a 'skeleton' for her lore, it still was difficult to write up. Even looking back on it now it feels not as well written as it could have been, but eh. Writing's not my forte.

Check out Sakuya, the Priestess of Wind and Komachi, the Debt Collector if you liked this idea :P


I've been told that Senna's E, Spirit Tether is a bit hard to understand. That was expected, so I've created this little mess to help explain. There are five diagrams, 3 black and 2 blue, hopefully you can tell where the diagrams end and begin. Circled S = Senna, Circled C = Enemy Champion

A1 shows what happens on initial cast. Senna throws out a chain, and it hits an champion. For argument's sake, lets say S.T's at level 5, and has 1050 range. While within the max range limit, both parties are movement unimpaired.

A2 shows what happens when both parties venture outside of the 1050 unit range. The chain tightens, and both parties are losing movement speed.

A3 shows danger zones. If the two parties venture towards their individual danger zones, the chain tightens even more and they lose even more movespeed. Going the opposite way, however, quickly returns their movement speed to the norm.

B1 shows the second cast. Senna swings the chain, Counter-Clockwise in this example. It can go a maximum of 180°, and the chain is swung at it's max range.

B2 shows impact with Anivia's wall. The chain is now binding the two parties, however the wall doesn't move, so the danger zone only applies to the enemy champion.

Update Log

  • Addendum Added.
12/1/14 - Balance changes suggested on forums
  • Q stun nerfed.
  • E duration nerfed.
  • Ultimate range nerfed.
  • Channeling changed.
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