Grant Merasmus' attacks 10 − 50 (based on level)(+ 15% AP) bonus magic damage. This damage double against target that Merasmus hasn't attacked in the last 15 − 10 (based on level) seconds, affected by cooldown reduction.
COST:20 Mana and 1 Bomb
COOLDOWN:0,5 / 0,45 / 0,4 / 0,35 / 0,3
Active: Throws a bomb towards the cursor, dealing magic damage to every ennemies hit when it land.
Active: Merasmus become invisible for up to 10 seconds as long as he remain still, gaining health regen in the process. Hidening can be cancelled the same way a channelled ability can be.
Heal per second: 8 / 12 / 16 / 20 / 24 (+ 10% AP)
Max heal: 80 / 120 / 160 / 200 / 240 (+ 100% AP)
COST:175 / 225 / 275 Mana
COOLDOWN:120 / 110 / 100
Active: After channelling for 2 seconds, Merasmus teleport the the targetted location and then begin channelling for 4 seconds. During the second channel, a wave of bombs will appear every 0,25 seconds to deal magic damage to all nearby ennemies while Merasmus gains a bomb for Bomb Throw every 0,75 second.