5,787 Pages

IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

Advice, comment and constructive criticism is always accepted.

1 Growth 18 1 Growth 18
Health 565 (+90) 2095 Attack damage 64 (+3.5) 123.5
Health regen. 8.25 (+0.65) 19.3 Attack speed 0.679 (+3.2%) 55.1%
Mana 355 (+40) 1035 Armor 33 (+3.5) 92.5
Mana regen. 8.25 (+0.75) 21 Magic resist. 32.1 (+1.25) 53.4
Attack range 150 Mov. speed 350

Izo, the Blizzard Prince is a custom champion in League of Legends.

Hello, summoners. This is Green Moriyama again, apologizing for the long wait... if anyone waited for me that is. Been busy, along with being on a slump with many of my life projects, which does include champion concept creating. But I present to you today my next champion concept from the icy lands of the Freljord: Izo, the Blizzard Prince. With his mystical blade that is made of True Ice, Boreas, Izo fights his way by slowing his enemy as he hits them hard with his frosty blade.

Concept-wise, he was clunky when I first found him, along with being too much aspired from Jin Kisaragi. I kept to the reference, but wished to make a difference between the two. Hopefully though, he features an agreeable background and a workable kit, yet cannot exactly guarantee it that much. But since he has been in the works and is one of the more complete concepts among the folder, may you enjoy what GreenMoriyama Izo profile square Izo, and his aged companion GreenMoriyama Bolverk profile square Bolverk, has to provide.

- Green Moriyama


Frozen Edge
On-Target Cooldown: 8
GreenMoriyama Izo Passive

Innate: Izo's damaging abilities apply Rime on enemies for 5 seconds. Against enemy Champion icon champions, Izo additionally gains 45% bonus movement speed that decays over 2.5 seconds.

Rime: After the first 1.5 seconds, Izo's next basic attack or GreenMoriyama Izo R Field of Rime's activation deals 28 − 164 (based on level) (+ 30% AP) Magic damage bonus magic damage and Slow icon slows by 25% − 40% (based on level) (+ 3.33% per 100 AP) that decays over 2 seconds.

Izo cannot trigger Frozen Edge on the same target again for a set duration. This set duration is decreased by 1% per 2% bonus attack speed, down to 1 second at 175% bonus attack speed.

Ability Details
  • Spell Shield Spell shields can block Rime's application or detonation, but not both.
  • Cripple icon Attack speed slows will affect cooldown duration of Frozen Edge.
  • Izo is able to apply Rime on opponents independent of the cooldown, as the cooldown only affects when Rime can be detonated.

Crushing Bolverk
WIDTH: 250
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
GreenMoriyama Izo Q

Active: After 0.5 − 0.28 (based on Cooldown reduction icon cooldown reduction) seconds, Izo summons GreenMoriyama Bolverk profile square Bolverk's spirit-head to bite in a target direction, dealing Magic damage magic damage to enemies it passes through. The first enemy hit also takes on-hit effects.

Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 40% AD) (+ 60% AP)

Hitting an enemy Champion icon champion or a large monster with Crushing Bolverk Heal power heals Izo, increased by 0% − 150% (based on missing health).

20 / 30 / 40 / 50 / 60 (+ 20% AP)
Maximum Healing:
50 / 75 / 100 / 125 / 150 (+ 50% AP)
Ability Details

Frosted Coating
RANGE: 450
SPEED: 1000
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
GreenMoriyama Izo W

Passive: Frosted Coating and consuming GreenMoriyama Izo Passive Rime on Champion icon champions and monsters grants Izo Vibrant Hoarfrost for a few seconds.

3 / 3.5 / 4 / 4.5 / 5

Vibrant Hoarfrost: Izo's next 3 basic attacks occur in the span of one attack at 6.0 attack speed.

Each attack is modified to deal Magic damage magic damage, increased by 1% per 5% bonus attack speed, with 40% on-hit damage and cannot Critical strike icon critically strike.

Damage Per Attack:
15 / 25 / 35 / 45 / 55 (+ 40% bonus AD) (+ 12 / 16 / 20 / 24 / 28% AP)
Total Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 120% bonus AD) (+ 36 / 48 / 60 / 72 / 84% AP)

Active: Izo Dash dashes in the target direction, and Hybrid resistances icon shields himself with a coat of ice for 4 seconds.

50 / 80 / 110 / 140 / 170 (+ 65% AP)
Ability Details
  • Izo's attack speed during Vibrant Hoarfrost is fixed at 2.0 and it's unaffected by attack speed slows/buffs for the duration.
    • Buffs that allow for the normal 2.5 attack speed cap to be broken, such as Lethal Tempo rune Lethal Tempo and Hail of Blades rune Hail of Blades, will also break the upper limit of the 2.0 cap, but not the lower one. This means that while these buffs are active, Izo can exceed 2.0 attack speed, but cannot fall below it.
    • After the effect ends, the attack speed cap will not revert to 2.0 but to 2.5. However Izo will still not be able to go below 2.0 attack speed.
  • While Vibrant Hoarfrost's description states that strikes at 6.0 attack speed, Izo's in-game tooltip will display as having 2.0 attack speed.
  • Vibrant Hoarfrost's damage increase that Izo can obtain has no set limit as the attack speed component is not affected by the attacks per second cap.
    • Cripple icon Attack speed slows will both affect Izo's attack speed and Vibrant Hoarfrost's damage modifier.
  • The damage of GreenMoriyama Izo Passive Rime and GreenMoriyama Izo R Field of Rime are not reduced by Vibrant Hoarfrost.
  • Vibrant Hoarfrost's attacks are performed as a flurry that takes one attack cycle to complete. This is similar to Ranger's Focus Ranger's Focus and Lightslinger Lightslinger.
    • The lesser attacks of Vibrant Hoarfrost behave entirely like standard basic attacks: Although cannot Critical strike icon critically strike and on-hit damage is reduced, they will trigger all on-attack effects, and will apply on-hit effects.
    • Vibrant Hoarfrost's attacks apply Life steal icon life steal but only interacts with the attack damage component.
    • Vibrant Hoarfrost will not trigger on structures.
    • All damage dealt by Spellblade on the enhanced attacks is converted into magic damage.
    • The 2.0 attack speed is still important for the effect as "one attack cycle" at 2.0 attack speed takes 0.5 seconds.
  • It is possible to change target mid-flurry and secondary targets will automatically be chosen if the primary target dies - though the time window for changing targets manually is short.

Glacial Spire
COST: 75 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
GreenMoriyama Izo E

Active: Izo stabs his blade into the ground, sending a surge of ice towards the target location.

After 0.5 seconds, a spire of ice surges from the target location, dealing Magic damage magic damage and Airborne icon knocking back enemies 125 units over 1 second.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 75% AP)

The spire remains as an impassable terrain for 3.5 seconds before shattering.

Ability Details
  • No additional details.

Field of Rime
COST: 100 Mana
COOLDOWN: 110 / 100 / 90
GreenMoriyama Izo R

Active: Izo stabs his blade into the ground, Root icon rooting nearby enemies for 0.5 − 1.5 (based on proximity) seconds and covering an area with rime for 14 seconds, Slow icon slowing enemies by 15%.

While inside the field, Izo's total movement speed increases, and his basic attacks and GreenMoriyama Izo Q Crushing Bolverk deal Magic damage bonus magic damage, modified upon consuming GreenMoriyama Izo Passive Rime and on GreenMoriyama Izo W Vibrant Hoarfrost's last strike.

Total Movement Speed:
20 / 30 / 40%

Bonus Magic Damage:
30 / 50 / 70 (+ 20% AP)
Modified Bonus Damage:
9 / 11.5 / 14% (+ 3.75% per 100 AP) of target's maximum health

For Field of Rime's duration, GreenMoriyama Izo E Glaciar Spire is Cooldown reduction icon set to a 4 seconds static cooldown.

Ability Details
  • Field of Rime's Slow icon slow lingers on enemies for 0.5 seconds after leaving the rime field.
  • Field of Rime's bonus damage is only applied once to enemies hit by GreenMoriyama Izo Q Crushing Bolverk.




Izo comes from the tribe, the Northern Gale, that has been wiped out by the Lissandra OriginalSquare Ice Witch. Taking up the tribe's heirloom GreenMoriyama Izo Passive True Ice blade into his hand, the Blizzard Prince wanders the Freljordian tundra together with the Northern Gale's spirit guardian, GreenMoriyama Bolverk profile square Bolverk, in search of an understanding of and a solution to the faction war. Yet, all in all, Izo wants to right the wrongs of the land by saving those who are in need outside the help of the three factions. Avarosan profileicon Politics, Winter's Claw profileicon brutality and Frostguard profileicon deception are none of what he believes will bring the land back together. Instead, he marches on his quest around the snowland, idealizing that he'll secure that peace the best. If anything, he does not want to put in vain the death of his tribe and the trouble they had gone through to preserve the True Ice Blade...

"Let them fight over the Freljord and tear it apart. My land's only borders lie around my heart."

Basic Backstory

Rumors have begun, stating that a young swordsman of unknown lineage, but of visible passion to grace, roams the lands of the Freljord. Claiming nothing to his name, he travels from village to village with no clear goal stated to others. Some have seen him fighting other warriors, thus they hypothesize that he is a mercenary or a duelist. Others have seem him plainly sitting on a rock and daydreaming, so they believe he may be a plain traveler. But with his stiff and cold demeanor and his blade Boreas at his belt, he seems to hold powers that control the icy tundra of the Freljord, as if they are servants bowing on their knees before him.

Years ago, right before the start of "The War of the Three Sisters", other small clans existed. One of them was called "The Northern Gale" and was a clan that sought for something different than what many Iceborn clans around sought for. They sought for royalty and culture in the same vein of the current Demacians, but still found themselves tribal as people of the Freljord. Eventually, they found a way to forge a blade out of True Ice, making it a vessel to their deity and protectors, the winter spirit Boreas and the blizzard wolf Bolverk. Soon enough, other clans wished for refuge under the Gale's unanimous and peaceful rule, expanding the clan's power. And when they had become large enough, they had built a small castle that was located right in the center of where Ashe OriginalSquare the Sejuani OriginalSquare Three Lissandra OriginalSquare Sisters are currently located, building their small kingdom around it. Being the first forgers of True Ice weapons, they gifted the leader of each faction with a present: a True Ice Bow to Avarosa, Glacial Prison the Flail of the Northern Winds to Serylda, and Pillar of Ice the Club of True Ice to Lissandra. The Northern Gale hoped these gifts would prevent any war to be waged on them, if not prevent any war.

But their independent reign soon fell when the War started. Declining to join any of the Sisters in the war, even after the death of the Watchers, the Frostguard lead by Lissandra OriginalSquare Lissandra saw their unity and exquisite capability to create True Ice weapons as a possible threat. Moreso, Lissandra OriginalSquare Lissandra wished to have her hands on the True Ice blade Boreas, not pleased with the Club that had been offered to her. In response, the Frostguard sent an army of Trolls that were undying in their service to attack "The Northern Gale." Even with their unity and their skilled army men, the Gale surrendered to the unending onslaught of the Trolls. The royalty of the Gale and a handful of survivors had fled for their life, hiding themselves away for centuries to come, never to be heard of again. Although the clan had died and their legacy sealed away from ever being known, the Frostguard did not find the True Ice blade they were looking for.

The Past of Izo

"Mother," a young boy calls out to his mother while under his bed blankets. "Can you tell me that story again?"

The mother sighs, but not in disappointment. "You never get tired of it, do you?"

"Please tell me. Please, Mother. Please."

The mother stares at child, smiling as she brings a stool to sit on.

"Alright. But you have to sleep right after, okay?"

"Yes, Mother," the child agrees, excited to hear the tale her mother is about to tell him.

"Long ago, in this land of Freljord that we live in, there lived many clans. Most of them were barbaric, calling to skirmishes and war. But one clan was different. It did not seek to be powerful in the way of blood and bones. It sought for something different. It wished to be cultured and refined. And its name was th-"

"The Northern Gale!" the young boy spouts.

"Yes. Yes. The Northern Gale. Eventually, it had conceived what other mages wished to make: a weapon made of True Ice. There were other weapons made of the magical ice, but none had been crafted by the hand of a man. This weapon... this blade the Northern Gale had crafted was made by the clan's royal king. And by the blessing of the clan's guardians Boreas and Bolverk, it was made of True Ice. A blade that controls the blizzard, anyone who touched the blade would find themselves chilled to the bone."

"And from there, the clan went on a conquest to unify the surrounding clans through culture than through bloodshed. But whenever they faced an opposition, the king would draw his sword of True Ice and show to his enemies their power. In the end, after only a few years, the small clan of the Northern Gale had become a combined kingdom. With their master craftsmanship of creating True Ice weapons, they gifted the Three Sisters with special presents in hopes that war will never occur."

"But, their wishes for peace were not answered, as th-"

"The Trolls!!" the boy interrupts her mother's story, jumping ahead of the story line. "The Trolls attacked the kingdom an-"

"Ssshh...," the mother shushes her child. "No need to hasten the story."

"Yes, the Trolls eventually attacked. One of the greater kingdoms, the Frostguard, had just lost their leaders, the Watchers. Seeing the Northern Gale's unity as a potential threat, they sent an army of Trolls to vanquish the Northern Gale. And even with their numbers, their master etiquette in war and their unity, the Northern Gale was crushed by the Trolls' tremendous power and unstoppable rampage."

"But the Northern Gale did not die. Remnants of each smaller clan, along with the royalty of the Northern Gale, had fled from the terror that had come upon their small kingdom. They especially brought along the True Ice blade the Frostguard sought for. Those who stayed behind were honoured to sacrifice their lives for the survival of the rest."

"Years passed, and the remains of the Northern Gale continued to live on. Although their legacy had become lost into the mire of history, they lived quietly in anonymity. They still chose someone to wield the True Ice blade, even when harm never came to the Northern Gale ever again."

With the story finished, the room becomes quiet. Then the young boy finally brings up a question he has never asked before.

"Why doesn't the Northern Gale reclaim its fame?"

Although the mother is surprised by his question, she eventually smiles and answers. "Because the Northern Gale believes it is not necessary to bring their name to fame. The land they once ruled may have been taken away by someone else, but their land is in the heart, not in the physical landscape of the mountainsides."

"But-," the young boy attempts to speak up, before being interrupted by someone else.

"Mother! Mother!?" another boy calls out from just beyond the doors of the young boy's room. "Father is calling for you."

"Yes, Rinzo," the mother answers. "Tell Father that I will be on my way."

The young man named Rinzo, older brother to the young boy, walks away.

"Did you have another question?" the mother asks her little child.

"No, Mother. Good night," the young boy states as he casts his blanket over himself.

"Good boy. See you in the morning," the mother stands up, heading to the doorway. And as she closes the door, she softly whispers, "Good night, GreenMoriyama Izo profile square Izo."

On the snowy mountain-scape of an unknown location in the Freljord, three men are on the hunt for the week's meal. Chasing a couple deer, the three chase on foot at the same speed as these wild animals. Two of them wield a bow, but the last one uniquely holds a short sword in hand.

As one of the bowmen misses his shot, the eldest-looking of the three shouts, "Rinzo, get that deer!"

"Yes, Father," the other man with a bow, named Rinzo, responds to his father. Rinzo draws his bow skillfully and, upon shooting, hits his mark. The deer that had been struck by Rinzo's arrow falls to the floor without a flinch.

"Good shot, son," the father, Enzo, compliments his eldest son. "You've already superseded me in the use of the bow. The only thing you need to brush up on is your skill with the blade."

"Thank you, Father," the man shows his gratitude to his father, but begins to retort to Enzo's latter claim. "If it's the blade though, I believe Izo is better off."

Rinzo points towards the last hunter who wields the blade: Izo, Rinzo's younger brother and Enzo's youngest son. As Izo dashes forward, he is unyielding in his chase of the last deer. Even though any man would chose a bow over a blade when hunting speedy animals such as a deer, Izo's affinity to the blade never draws him away from using it in any situation. And with his distance closing in on the deer, Izo makes one last spring, slashing his target. In one quick sweep, the deer submits to the grave wound it had been inflicted, stumbling into the snow.

"Fantastic, Izo," Rinzo compliments his brother.

"I was afraid that your love for the blade would impede your skills as a hunter of our clan and as a man, but it looks like I was wrong," Enzo claims in relief. "It seems Mother's stories raised you into a fine man."

"Thank you very much, Father. Elder Brother," Izo thanks both his brother and father. For years, he had been told about the True Ice blade Boreas of the Northern Gale clan. And from that, a desire to become a wielder of this mythical sword has aspired him to train his blade-work. The sword he holds right now is one that was specially made by the village's blacksmith, imitating the looks of the legendary blade. He has been using it ever since he had reached the appropriate age of manhood close to 7 years ago, and it still remains as his trusted blade. At the same time, he had trained himself to become swift so as not to impede his other clan members who prefer using the bow, although they still train with a sword or axe.

"Well, let's get our game and head back home. I'm sure Mother is waiting to make some deer stew with what we have gotten today," Enzo announces.

"Yes, Father," Rinzo and Izo simultaneously respond as they take out their kit to start collecting their game.


Couple hours later, the three are on their way home. Happily chattering, they expect to be welcomed by their fellow villagers. But the expected does not happen. As the three arrive, they see no one is at their home or walking around the village. And as they approach the village center, spot a crow gathering around the Elder's home. At its edge, Enzo's wife stands.

"What's the matter, Yora," Enzo asks his wife, the mother of Rinzo and Izo. "Why is everyone flocked around the Elder's home?"

"It's horrible," Yora states, about to break into tears. "Two of the villager scouts had come back wounded, and the Elder... she has foreseen a terrible fate on this village..."

"How...? This village is protected by...," Enzo contemplates on what he had been told. But before he is able to reassure his wife, the village Elder comes out of her hut.

"Dear villagers. As I have proclaimed, grave danger is coming. I would like everyone to stay in the village's central hold, aside from a handful of able-body men to guard it." With this announcement, although everyone wishes to clamour, they obey and head to the hold as some men agree to be the guard. Then the Elder approaches Enzo.

"Send your son," the Elder simply tells Enzo before heading to the hold. Finally receiving this message, Enzo is both bewildered but also proud.

"Son," Enzo holds the shoulder of his eldest son. "It is time. Go and retrieve the blade."

While a bit surprised at the fast pace of the surrounding events, Rinzo knows what is now going on.

"Yes sir," Rinzo answers. Having been prompted for years what this message would mean, he heads outside the village, towards the South.

"Father? Where is Brother heading to?" Izo asks his father. But his father remains silent as he heads off to get his armour and arms. Thus, Izo looks to his mother.

"Mother? Do you know what is happening?" Izo inquires her mother. Although she wishes to remain quiet, she feels obligated to tell her son the truth.

"My child Izo... I'm sorry for telling you a small lie," she begins her apology. "The truth is... we are the clan, the Northern Gale. And your brother, as fate declares, is the destined one for the True Ice blade. He has the blonde hair and snowy blue eyes that has been passed down to all wielders of that blade. He will fight the evil that is coming."

Izo is shocked by this simple yet sudden reveal. On one side, he feels proud that he has always been a part of the Northern Gale and that he is the brother to the destined Boreas-wielder. But on another end, he feels disappointed that he was being deceived, especially because he was never the destined one to wield the blade. Even then, he believes in his brother.

"I'll fight too, Mother," Izo claims in a firm tone. "I'll fight with Father and the others so that Brother will have time to come back and save us."

Yora is at first exasperated by her son's claim. But seeing the determination in his eyes, all she does is hug her baby child. "Please... stay alive."

"I will, Mother," Izo embraces his mother back before heading off to where his father had gone.

"Be safe... my child," Yora whispers as he heads to the hold.

A blizzard approaches as Izo and other men stand right outside the village. Each man wields their own unique weapon, from large axes to a spear-and-shield. His father, Rinzo, sits on top of a horse, dressed in a special armour that is unfamiliar and looks centuries-old. Not knowing of who their enemy is, aside from being a powerful entity or entities that have come to break the peace of the Northern Gale, the men wait.

"But... wasn't the Northern Gale protected by Boreas?" Izo mumbles as he holds his trusted sword. On the other hand, the armour he wears is uncomfortable, as he rarely wears any, preferring a free range of motion.

"Father?" Izo begins asking his father a question. "How far away is the blade?"

"It isn't too far away," Enzo answers calmly, although his gaze is still trained on the blizzard. "Rinzo should be back very soon before the blizzard hits." This answer reassures Izo.

Finally, a flicker is seen in the distance from where the blizzard blows. Thus, Enzo commands, "Men, at the ready. Shield men at the front."

The men all follow Enzo's orders. They do not cower, whether if the enemy is a large group of bandits or an army of ghouls. But they are greeted by something even more haunting.

From the blizzard cloud, large humanoid-looking giants emerge. To be more exact, they are the Trolls, the terror that had ended the reign of the Northern Gale centuries ago. And at the frontline of them is one large Troll, wielding a unique club...

The Trolls stop, along with the blizzard behind them. The men of the Northern Gale begin to shake in fear as they feel a magical presence from within the blizzard. And Enzo is able to tell who it is...

"Lissandra OriginalSquare The Ice Witch...," Enzo says under his breath. Although he too is scared now that the Northern Gale is for sure doomed, he remains calm for the sake of his men's morale. But seeing how long his eldest son has been taking, he asks a favor of his youngest son.

"Izo... go and get your brother. He is taking too much time, and we need him now," Enzo asks with as much manliness as he can summon. "He is to the South of the village. You'll find a temple there."

Although wondering why his father asks this, Izo responds appropriately. "Yes, Father."

As Izo heads off towards the aforementioned temple, Enzo gives out a separate message to his men. "My men... retreat to the hold. Only the strongest of us, remain. We do not need any unnecessary casualties, if possible."

Some of the men begin to worry, but in the end, they understand what Enzo intends. He would rather not let men be lost easily to the Trolls and trust that they can hold long enough for the wielder of the True Ice blade to return.


Minutes later, Izo finds himself trudging in the middle of the snow. A small snowstorm guards the temple, but Izo is able to bear the sudden coldness as he wears the warm armour he had been given. But his blood suddenly goes cold upon seeing a horrifying sight.

"Brother!!" Izo drops his blade as he runs over to what seems to be a fallen body in the snow, partially drenched in red. And for sure, it is his brother. The fact that his footsteps do not lead from the temple shows that he didn't make his journey.

Rinzo notices his brother's approach, weakly looking up with what strength he has leftover.

"I... zo?" Rinzo speaks softly as he reaches his arm up. Izo begins to prop his brother's upper body up, but notices the red in the snow is from his crushed legs. Something or someone had crushed Rinzo's legs like squeezed lemons.

Izo's mind starts to become blurred as he becomes afraid as to what is happening, but his brother calms him down by holding his cheek. "Go... inside... the Troll..."

"Troll!?" Izo becomes alert. And upon looking around, he spots large footsteps leading into the temple. A Troll had done this to my brother. Unforgivable.

"I'll be back for you, Brother," Izo claims as he gently lays his brother's body, covering it with his bulky and uncomfortable armor to keep him warm. Picking up his blade, Izo heads into the temple, following the large footsteps.

Rinzo though knows he does not have much time. "Please... oh Boreas... and Bolverk... protect my brother..." Rinzo slowly falls into his deep slumber as snow piles on top of him.

The icy temple of the Northern Gale. While small, the inside is intricately designed with many long corridors and staircases, leading into the ground below. Anyone would become lost, and Izo is no exception.

"Where... where am I supposed to go," Izo questions as he navigates through the halls. Left. Then right. And left again. He keeps going through the halls but feels lost. And to make matters worse, there is a Troll among these halls too, possibly just as lost as Izo. If he ever encountered...

Just as Izo turns the next corner, he is greeted by exactly what he didn't want to bump into. The Troll. But with its back to him, Izo has time to run. Yet, it does not change that the Troll notices Izo's approach, thus it starts chasing him in the halls. Izo runs for the sake of his own life.

"Over here..."

A voice calls to Izo, and as he follows the voice, he slowly goes down through unfamiliar corridors and stairways. With his speed, he finally loses the Troll.

After a couple more turns, Izo enters a large room, taller than any hut he has ever seen and filled with intricate designs. And on the other side of the room, he could see an illustrious drawing of two wolves carved into the wall, right above a special-looking chest.

"This... this must be the room...!" Izo exclaims as he believes the chest holds the legendary True Ice blade. He hurries to the other side of the room, towards the chest. "I've finally found the blade. I need to give it to Rin-."

As Izo opens the chest though, he is flabbergasted to see nothing inside the chest. He quickly looks around the room, but finds that there are no other possible place where a sword could be placed or hidden.

"Is it in another room? But...," Izo thinks about heading out of the room, but to his bad luck, the Troll has finally found him once again. "Oh... no."

The Troll, with a thunderous roar, swings a large club made of wood as it enters the domain of the room. Izo attempts to draw his sword, but cannot bring himself to do so out of all his fear.

But, just about when the Troll is a couple meters away from Izo, close enough to crush him with his large club, large spires of ice emerges from the floor. They stab the Troll, bringing its body into the air. And after a few moments of struggle, the Troll is lifeless. This instantaneous event leaves Izo mesmerized.

"I can't believe that they had allowed a Troll to infiltrate my temple," a voice speaks from the wall. Izo looks towards it and sees that one of the wolf drawings beginning to glow. And from it emerges a wolf spirit, which quickly approaches Izo with a scowl.

"Who are you, young one?" the wolf spirit beckons.

"Young? I'm already past the age of be-," Izo attempts to argue, but the spirit shuts him up with a loud growl.

"Don't talk back. You are speaking to the great spirit, Bolverk," the wolf spirit warns Izo. "Do you not know your manners?"

Izo becomes quiet upon learning that this temple is also the home to the great spirit he has only heard of in tales. And before he thinks about asking questions now, he answers Bolverk's question. "I... I am Izo."

"Izo, eh? So you are the younger brother. Hmmm...," Bolverk observes Izo's looks, seemingly surprised. "And yet, you are not blond and blue-eyed..."

"Oh... it's because it's my brother who is destined to wiel-," Izo attempts to explain the circumstances, yet he is interrupted again by Bolverk.

"I know that, well and clear! The villagers often visited this temple, bringing your brother with them to show off who is their precious 'candidate.' Destined!? There is no destiny through mere physical assets caused by one's bloodline. It is you Northern Gale fools who placed a heredity requirement, when there is none needed to wield the blade," Bolverk snarls in mockery. Izo remains entranced in the fact that he is conversing with the great spirit.

"...where is Boreas?" Izo's curiosity finally gets the best of him. Interestingly enough, this question hushes Bolverk.

"Boreas... oh, Boreas," Bolverk stops bearing his fangs. "She has been guarding the Northern Gale ever since she blessed the blade. And even when the clansmen began abusing the blade as a diplomatic tool to assemble the clans, she carefully watched over them. As her companion, I remained at her side. And when the Northern Gale wished to hide themselves away from the world, she abided by their request."

"But... eventually, she had become weak. Thus, she left the sanctuary of this temple and kept true to the promise she had made. She used the rest of her powers to protect the perimeter of the clan for centuries..."

Bolverk hushes down, with Izo feeling sorry in hearing this tale.

"But...," Bolverk growls once again. "It seems that the Evil... the Ice Witch has come once again. She has killed Boreas and invaded this land. There is no time to waste."

The wolf spirit trails away, heading towards the exit out of the temple. Izo, at first lost as to what he should do, snaps out of his mystification to chase after Bolverk.

"Then... then hurry to my brother's side. You need to save him and grant him th-," Izo states, only to stop as Bolverk looks back at him with a powerful glare.

"You still think that the blade is entitled to whomever is 'crowned' by the village? Even after I had told you that such unprecedented vows have no meaning to its ownership?" the wolf lectures with a sharp tone. "Besides, the very candidate himself has said that you are more suited to the blade."

"Me? Suited to the blade?" Izo gasps in surprise.

"Yes. As I've told you, I had often seen your brother Rinzo. But there have been many more occassions where he came on his own to chat with me. And each and every time, he mentioned your name and your passion. And whenever the mention of 'candidacy' was brought up, your brother would add such a comment that you were more suited."

Izo gapes at what the great spirit has told him. But it does sway his thoughts as he considers that his brother's current state.

"But... he's dying. If you can...," Izo sobs, continuing to reject these claims.

"...you are truly a pure-hearted child. Even when offered the chance to wield the blade, your thoughts about your brother," Bolverk sighs.

It is then that he whips his tail, producing a collection of ice that forms into a ring, revealing an image. An image of Rinzo's current state, buried under the snow.

"Your brother has already passed from this world. His wound was too grave that even the powers vested within the blade wouldn't have saved him. That is the reality," Bolverk says steadily.

As the wolf had expected, Izo freezes in shock of knowing how pointless it has become to save his dear brother. Falling to his knees, Izo places his hands on his face as the tears run down his cheeks. However, Bolverk only takes a few moments to let the young man grieve.

"Now, now, do you believe it is time for tears? There is a fight outside," Bolverk floats down before Izo.

Yet, Izo keeps crying. Bolverk simply closes his eyes as he chooses what words to use to convince the boy out of his sadness.

"The world is cruel in what it can. Robbing you of your loved ones and turning your life upside down. But...," Bolverk states with his solemn voice. "Should you sit around in the face of such events?"

These words reach the heart of Izo, but the young man does not shift a muscle as he answers.

"Then... what must I do?" Izo asks with a sniffle.

"I am sure the answer is already in your heart. What would the Blizzard Prince do?" Bolverk questions sincerely.

"...he would fight. To make the wrongs right," Izo claims as he looks up.

"With a brave and enduring heart, at that. Surely, there is more to this blade than glory... but the village is in need of someone who can save them. A hero who will keep the Northern Gale's legacy from passing into winterdust. Will you be that hero?" Bolverk asks with a strong and persuasive tone.

Izo thinks for a moment as the stories told by his mother flash through his mind. What would his hero, the Blizzard Prince, do? Would the hero yield under the adversities and let his loved ones die in vain? No, the Blizzard Prince wouldn't. Even if he wasn't a hero, he would take the chance to take up the title to save those in need.

"...yes!" Izo finally answers, with darting eyes.

To this answer, Bolverk grins widely.

"Good," the wolf affirms.

Thereafter, Bolverk let's out a howl, one that echoes through the halls. It is then that the icy chest opens up once more, shining a bright blue light from it. And from it, the True Ice blade emerges. And as Bolverk glows with spiritual energy, the Blade comes to his side.

"Izo... destiny does not adhere to what others say. This blade does not choose on looks, but on the heart," Bolverk inquires, his voice reverberating magically through the temple. "I see you fit of being its master, and drawing a different path with it than what others have carved before. You will make your village, most especially your brother, proud. I ask you once more, Izo... do you wish to wield this blade?"

Izo stares at the scene before him, one he had always dreamed of seeing since he was a young boy. He had expected that he would be filled with excitement, but all he feels is the serious burden of responsibility and his determination to an unfounded goal. Thus, he only has one answer.


This solid answer pleases Bolverk.

It is at that moment that Izo is magically lifted into the air. And as ice magic starts to flow from the Blade into every inch of his body, he finds his attire magically changing. At first, the bind to his body, creating tunic he has never seen before. But as the fabric toss and turn about his body, he recognizes now that he dons the royal garbs of the Northern Gale.

"You are now the Blizzard Prince, Izo," Bolverk declares. "And this blade is rightfully... yours."

The True ICe Blade floats to Izo's side. But before he grabs a hold of it, the young man looks at the garb he now wears. Almost as if they were made for him, the royal garbs fit to his body perfectly as they grant him the flexibility that he prefers. While there is no crown, the bits of golden markings on the garb show to him the sense of royalty.

Izo finally gazes at the iron blade that lays on the floor. The blade that is nothing more than an imitation of the True Ice Blade. As he takes hold of the Blade Boreas that floats at his side, Izo finally realizes the fact that he has become the Blizzard Prince.

"Now go, Izo," Bolverk announces as he infuses himself into the blade. "Vanquish the Evil."

The Trolls have broken through the gates of the village, breaking down huts and murdering any villager in sight. With the hold now breached and the villagers killed, Enzo and his men keep on fighting for their lives.

At the lead of the Troll army is the king of Trolls, Trundle OriginalSquare Trundle, wielding his great club made of True Ice. Under the command of the Lissandra OriginalSquare Ice Witch, he seeks to find the blade of True Ice.

"Where is the Ice blade!?" Trundle roars as he fights the nimble Enzo. But Enzo knows he will not last long.

With himself being the last one left now, fending off at least a hundred Trolls, there is little hope for his life. As much as he would like to trust his sons, he hasn't seen any signs of their coming. There seems to be no more point in fighting off the invaders.

Trundle, seeing hesitation in Enzo's movements, takes the opportunity to swing his club at him with all his might, sending Enzo crashing into the wall of one of the huts. Incapacitated, Enzo feels his conscious fading as he sees Trundle about to give him one last blow. "Rinzo... Izo... Yora... I'm sorry..."

It is at that moment that a bright light shines from the sky. Both the Trolls and Enzo look as to what the light is. And in a blink, someone sunders right in between Trundle and Enzo. Trundle retreats backwards in suprise as Enzo looks at who had intercepted the Troll King's attack.

"I apologize for how late I am, Father."

Enzo gazes, with the last of his wits, at a man dressed in the clan's ancient royal robes of white, red and blue, lined with gold. A translucent blanket of ice magic veils from his body as he holds the True Ice blade Boreas in his hand. And as Enzo looks up to see that this mighty warrior has snowy-white hair...


Izo looks back, showing proof that it is him by nodding. But with the battle only paused for the moment, Izo readies himself as Trundle notices what Izo has in hand.

"The True Ice blade!!!" Trundle beats his chest as he starts to swing his club. Other Trolls charge at Izo, pushing each other to get a swing at the prize.

But Izo does not feel overwhelmed as he quickly evades Trundle's attack. And while other Trolls are about to swing at him, he swings back effortlessly, parrying every attack. Izo's defensive soon turns into an offensive, with him now slashing one Troll after another, freezing them solid by the touch of his blade.

One large Troll attempts to smash Izo from over head. Instead of matching his blade to the club, Izo summons GreenMoriyama Izo Q Bolverk to counterattack the attacker, biting his limb off. As the large Troll reacts in pain, Bolverk bites the Troll again, this time sucking whatever leftover energy the giant brute has left.

Trundle, after witnessing the powers of this mighty warrior for the last five or so minutes, had taken a step out of the fight to get ready to summon Pillar of Ice a pillar from right under Izo. Seeing through the Troll King's plan, Izo plants his blade into the ground, casting GreenMoriyama Izo R a sheet of ice that snags every Troll's feet and keeps them from moving. But Trundle is not halted by this and almost instantly breaks free from the icy prison.

"Fight me, True Ice blade!!" Trundle taunts Izo into a dual. And Izo affirms, not with words but by the action of his next attack.

Izo charges forward as he conjures a mass of ice magic into his blade. Attempting to finish the dual in one single sweep of GreenMoriyama Izo Passive Boreas, Izo aims to stab the Troll King in the chest. But Trundle easily blocks Izo's attack with his club of True Ice, surprising not only Izo but Bolverk too. Izo attempts to strike the Troll many more times, but Trundle keeps up a good fight.

By this time, some of the other Trolls have broken free of the icy floors and are now charging towards Izo once again. Seeing that his blade is useless against the Troll's Bonshiver and that a needless battle would be ahead if he were to fight this army of Trolls one-by-one, Izo amasses together a large amount of ice magic, with the help of Bolverk, to coat the ground with ice. This time though, the icy floor is much stronger than the last, encapsulating many of the Trolls in ice. With some dead and others incapacitated from the fight, only a handful of the Trolls such as Trundle are able to get out of the ice prison, although not unharmed.

Seeing that the Troll King still has some wit to keep fighting, Izo sends out GreenMoriyama Izo E a spire right in front of Trundle's face as a warning.

"If you don't want to die... leave," Izo proclaims. Trundle begrudgingly accepts, believing that this single enemy has more than enough power to kill the rest of them mercilessly. He does not realize though that Izo is also at the end of his straw in regards to mana and the spire he summoned was nothing more than a hollow shell.


Meanwhile, away from the village, Lissandra feels the distrubance in the tide of battle. Even though she had successfully killed Boreas and successfully destroyed the Northern Gale's village, she could tell that her plan on taking the True Ice blade wouldn't happen. Seeing Trundle and the leftover of his army return, she could tell that she hadn't killed the True Ice blade wielder before his arrival. "It seems I had failed. But, I will be back another day." Lissandra quietly announces as she retreats with the Trolls.


Izo sheathes his sword and approaches his dying father. Bleeding all over, there is little time for Enzo, so Enzo asks a question.

"How... is Rinzo?"

While not expecting this question, Izo proceeds to answer.

"He did not make it," Izo states with remorse. "I tried to save him, but he was beyond help."

Bolverk appears from the blade. Although this surprises Enzo for a moment, he is not alarmed by the presence.

"Although your son Rinzo did not pass honourably, he has arisen to a better place, just like your wife and everyone else. Soon... you will be there too."

Grief strikes Enzo's heart upon hearing this news. Yet, he is calmed by hearing where they had gone to and where he will find himself soon.

"Is... that so...," Enzo mutters with a half-heartbroken soul. His vision begins to fade, showing to him that his time is truly limited.

"My son," Enzo heaves with the last of his breath.

"Yes, Father?" Izo answers with his eyes averted downwards.

"Go venture the world... but not with hate... or suffering," Enzo states as his breathing becomes shallow. "There is more you can do... for the world out there. Carve your own destiny... and make it a better place, filled with true peace. And... your home... will always be here."

Placing his hand on Izo's chest where his heart beats, Enzo breathes his last breath. Izo takes these last words of his father true to the heart.

"I will... Father," Izo holds his dead father's hand. "I will."


The next day, right before sunrise.

"It is time to go, Izo," Bolverk states. "On your journey."

"Yes, I know, Bolverk," Izo answers.

The young man remains kneeled though as he finishes his last prayer among the many graves dedicated to his family, friends and villagers. The grave he kneels before is none other than his brother's grave, with Izo's imitation blade sitting on top of it. A patronage to how Izo has passed the stage of being a passionate imitation and has become the actual Prince.

With the prayers finished, Izo stands.

"Let's go find the answer for why this happened... and what may resolve it."

Izo sets off on his journey to find his answer of peace for the Freljord by venturing the "outside world" he has never seen. Bolverk accompanies him by becoming part of the blade that once housed his companion's spirit. Izo's home, decimated by the Trolls, is now blanketed in a fresh sheet of snow. Even if his home is gone, he knows that the land of the Northern Gale will remain in his heart. And as the sun finally rises, Izo feels that there is hope to be found on his journey.

Thus, the journey of Izo the Blizzard Prince begins.

"They say destiny is determined. But I believe in carving my own path. No, it does not require hate or sacrifice. All it needs is an undying heart filled with determination, because this life is my own destiny."

Tales of the Wanderer

At the northern edge of the Ironspike Mountains, where it connects with the land of Freljord, I have arrived at a small village purposed as a post for travelers of all kinds coming in or going out of the Freljord kingdom. As a simple start-up merchant with a single cart, selling fur-coats and other leather-works that I had made back home in Piltover, it is my first visit to the north. Although this village is only at the border of Freljord, I can for sure feel the winter air. Even then, I arrive at this village now because of a chance invitation by a Freljord seller named Golhen who wishes to see in-person my wares. While his letter says to meet in the early evening today, I am already here at noontime as I had rushed a bit to get up here.

With the time I have till the meeting, I settle my cart in a safe location with my hired guard watching over it. Thereafter, I enter the village's only tavern.

I am greeted with the laughter of other travelers and the sound of others scrapping food from their plate. But I did not enter to get a meal or enjoy myself. At least, not just yet. I head towards the main counter.

"Oh, a new face around here? Welcome," the bartender, who I also presume is the owner of this tavern, greets me. "What would you like today?"

"I... I would like a room," I reply. "Just for today and tomorrow."

"Oh...," the man exclaims with a hushed tone. Could it be that there are no rooms left? But before I could answer, he speaks up again. "May I ask?"

"Err... yes."

"Do you mind if I place you with another traveler?" The bartender asks of me.

Put me in the same room with another man? That's an odd question to ask. Is he saying that there is enough room in a room to slide two separate guests in? Not that I mind, as long as this roommate will be civil in one way or another.

"No, I do not mind at all," I respond with a small smile. The bartender returns my smile with his own.

"Good. Then, follow me," the bartender puts down the cup he was cleaning and steps out of the counter-space.

I am led up to the third and top floor of this tavern, reaching the very end of the hallway to a door on the left. From the looks of the architect, this is a pretty nice tavern, so I can see why this place would be packed.

"Here you are. This will be your room... with the other guest," the bartender reports as he hands the keys to the room. But one thing bothers me.

"Umm... is this traveler dangerous... or anything like that," my paranoia triggers. Even though I said 'yes' to this room, I remembered that not only merchants but also mercenaries travel through this town. And if the person is a headhunter, I would for sure be uncomfortable as ever just by being in the same room.

"Dangerous? No. Not really," the bartender answers with a surprised expression on his face. Seems like I do not have to worry. "Rather than dangerous, he seems to be just a simple traveler. I wouldn't offer a room if it was a barbaric mercenary in the room."

The bartender, or should I call him 'innkeeper,' makes a good point. He doesn't seem like the uncivil kind of owner I have read about in books, so I should believe that he is providing a room because the other guest would be alright with sharing it.

"Thank you very much," I thank the bartender as he returns downstairs.


I enter the room. But what I feel next is unusual. The air is a bit chilled. Yes, I know this is the Freljord, but I seriously mean that the air is chilled compared to what I was feeling outside. I'm even wearing this thick fur coat and I'm starting to feel the cold air creep into my pants.

I look around the room which is undeniably a humble room of the size that befits two guests. As I look to my left, I can see that there are the two beds a small nightstand between them and lamps that are lit above them. I start to scan towards my right, gazing at the windows across the room and the bear rug on the floor. The windows are closed, so the chilly atmosphere couldn't be from cold air entering the room from the outside.

Yet, as I scan more to the right, I see the GreenMoriyama Izo profile square other guest. The wall is decorated with some plain picture frames with a small table setup. And sitting at the table is this other guest, a person wrapped in a brown cloak. His head is covered by a hood too, so I cannot see his expression, but from his posture, he might be asleep. Yet what catches my attention the most is what he has on his lap.

"A... a sword?" I mumble to myself as my curiosity clicks.

I start to approach the man, step by step. As I do though, the air feels colder and colder. Could it be that this man is the source of the chilliness in this room? Is he some kind of mage who controls ice? I don't know.

For sure, my focus is trained on the sword he holds. Its intricate designs do not look Avarosan, not that I could actually judge that. Blue in colour, the silver that lines the scabbard is almost like the frosty mist of the mountains. The sword itself seems to be curved, something you wouldn't see being wielded by a man from Freljord. Is he a foreigner like myself?

As my interests grow deeper, I find myself reaching towards the sword without being aware of it. And right when I am about a few inches away...

"Stop there," a deep, husky voice snarls at me from somewhere.

Alerted, I look around to check where the voice came from. It surely didn't feel like it came from the man, but there is no one else in the room.

I then hear the grumbles of the man. As I peek into his hood, I see the face of a young man with silver hair, sleeping with a hint of struggle. Is he having a nightmare?

"S-... sir? Are you alright, sir?" I call out to the man. And to my call, he stops resting.

It is at that moment that the room begins to become warm again as the chilly atmosphere recedes. So he really was the source of the cold air. Now, I am greeted by golden eyes, eyes that look at me with a piercing glare.

"...why are you here?" I am asked by the man. While his voice is soft and young, there is this undertone that frightens me.

"I... I was given space in this room to share with you by the innkeeper, sir. I do not mean any harm," I reply with caution.

Silence befalls on both of us. His stare now spaces out, aiming at the floor below. Meanwhile, I feel the need to continue a conversation.

"Well, err... what would your name be, sir?" I ask. "My name i-"

Before I am able to introduce myself, I am interrupted by this stranger's sudden movement as he stands up alerted. Did I do something wrong? Maybe asking for his name was not a good idea.

But I do not seem to be the cause of his alert. He at first closes his eyes while trying to hear the sound within the silent breeze, then he sets his eyes on the window. Is there something outside?

The man begins to walk over to the window. And as he does, his cloak slides off of him, revealing to me that he wears an intricate attire. Lined with gold over the blue, red and white textures, the garments he wears are so finely tailored that even I, a start-up clothes merchant, find myself envious of the skills of whoever made his attire. If I were to be told that he is a prince of some kind, I would be convinced. But that is besides the point.

He finally arrives at the window, opening its shutters open to the outside landscape. Snow is subtly falling on the background of the town and mountains, but I do not see any irregularities. The man then speaks up.

"I... must go."

"G-, go where?" I beckon from the mystery of this man, along with some interest of what his words mean. "Who... who are you!?"

The man turns to face me as he sits on top of the windowsill, with his left hand holding his sword and his right hand holding the top of the window frame. For a moment, I feel like I can see a wolf's head appear behind the man, almost haunting in appearance.

"I am just a man, traveling this land to find the answer."

With those words, he immediately jumps through the window, causing a great gust of wind and snow to erupt through the room. All I do in response is flinch as I cover my face with my arms. And when I'm done flinching, I lower my arms, seeing the man has gone. A bit of snow has fallen in the room by this mysterious man. Is he... a wanderer?


Four more hours have passed since the wanderer had left the room. He did not leave behind anything, so I assume that he was already ready to leave the room. But when I consulted the bartender, I was told that the wanderer did not specify when he would leave. Did he have an urgent business to attend to suddenly?

Now I await Golhen's arrival, which is still a few hours away. I had finished eating my lunch earlier, which was boiled deer meat with sauteed Wintergreen herbs and mushrooms. I could take a rest until the time, but I've been told by my mother that resting after a meal will only make me become fat like a GrompSquare monster frog. I was thinking of organizing my merchant's journal to be ready for the meeting, but I had taken care of that prior to arriving in this town.

Before I am able to step up the stairs towards my room, I hear the sound of people clamouring outside. What could that be?

As I exit the tavern, what I see is not people clamouring but them grouping up in surprise as they look towards the way into the Freljord kingdom. And the reason why they are all muttering about is because they see the approach of a caravan line, some carts that are part destroyed and smoking.

"Ge, get the guards," one villager calls out. And right at his order, guards head out to escort the caravans. What happened to this caravan?

Only five or so minutes later, the caravan line is within the boundaries of the town. And contrary to what I believed, these ten or so wagons are not one single band of traders but multiple individual merchants. I recognize one of them because it is a wagon that had left the town right as I had arrived. As I look around more, I notice that one of the merchants is familiar.

"...Golhen?" I inquire as I face this man, large in stature with distinct tanned skin and glowing tattoos. These are Golhen's descriptions of himself that I was given in the mail.

"Oh, are you the Piltover store man I'm supposed to meet?" is the response I receive. It seems like my guess is correct.

"Yes, I am," I affirm Golhen's thought with a smile. "Nice to meet you finally."

"Oh... ahahaha!" Golhen begins to laugh. "You are so much shorter than what I was expecting. I knew that many Piltovians are not as tall as us Freljordians, but this is much of a surprise for a first meeting."

As much as others may be offended by this comment, I am not angered as I am quite used to this claim. I am short even for a Piltovian, and that is that. Golhen here is just making a comment of observation.

"What happened, Golhen?" I ask right away in regards to the damaged caravan line. "Did you and the other merchants get attacked by some bandits?"

"Oh yes, that is quite right," Golhen responds. "We were attacked by a large group of bandits. And not just any bandits, but a band of over a fifty that were well armed in metal plating and well-crafted weapons. And of all places, it was in a narrow mountain pass."

"Then... then why are you here, and why is all the rest of the caravan not distraught by the attack!?" I further inquire. If he and the other merchants were attacked by such a well prepared attack, they shouldn't have survived. Of course, if they had a good set of guards, it might not have been a problem, yet none of the merchants including Golhen look like the rich kind who would have the money to pay for such well-fitted guards. There also are no guards attached to any of the other carts, but maybe all of the guards died in the attack...? Doesn't seem likely.

"Oho, that is the mystery here. But what I know is that we were saved," Golhen reports.

"Saved? Saved by a passing group of mercenaries?"

"No no. He was no group of mercenaries, but a single man who had cleared the battlefield single-handedly," Golhen rejects my claim, only to announce something unthinkable.

"A single man... took out over fifty well armed bandits?" I say with astonishment.

"Yes. Right when the bandits had hit some of the caravans," Golhen begins to explain what had happened, "A man had appeared from the top of the mountainside. He slid down the snow as if he was a hawk gliding down before he had entered the fray. Everything happened in a flash, from when he incapacitated most of the bandits in a thick sheet of ice to the leader of the bandits that he killed with a single sweep of his blade. He must have been some kind of warrior of the cold."

Upon hearing this, assumptions are made and questions come to mind. "What did the man wear? And was his blade curved?"

"Yes, his blade was curved. And he wore garments of blue, red and white, lined with some gold," Golhen answers. "Most of all, when we asked who this man was, all he answered was,'I am just a man, traveling this land to find the answer.'."

So my speculation was correct. The man who had saved Golhen and the other merchants was the wanderer. Who is this wanderer, and what are his intentions...? But that is a question I should ask later. What is more important now is the meeting. This is something we can talk about after the meeting, over a nice hot meal.

"Golhen, is it alright to get onto the meeting?" I ask politely.

"Mhm. My cart was not damaged, so let's start that meeting right after I park it somewhere."

"One thing for sure, that man must have gone through a lot, contrary to his looks. He emits this air that the winter is at his back. Wouldn't like to get on his bad side..."
Golhen, Freljord store-keeper

The sun hangs high in the sky, a bit off center to show that noontime had just passed. Between two great mountain ranges is a single shoddy path created by the countless trekking of passerbies, human or not. Although this path is the shortest way through the mountains that guard the Freljord where it joins together with the Ironspike Mountains, it is one considered as unsafe due to the lack of maintenance of it by the kingdom. Most traders and travelers would rather move West and take the paved high roads for a safer journey, but experienced merchants and adventurous hunters take this side route often.

Snow covers the slopes of these mountains with few trees are visible and bare. And on this road, one more caravan marches on towards the south. At the front of this caravan, a firmly built man drives four horses on his cart as an elderly lady sits next to him.

"Thank you so much for coming with us, sir Golhen," the lady thanks the man. "I know you are already retired from your duty as a war hero, but as you know, we small-time merchants do not have fame or even the funds to even hire one mercenary. It's always a grace that you accept our plea."

"Ahaha. No worries, Marissa," the man named Golhen chuckles in glee. "I was in the same situation a few years ago when I started my clothes business, so I do not mind offering my hand in being the bodyguard of this caravan."

Golhen whips the reigns on the horses once more, signifying the horses to move faster. Even then, they keep on moving at the same pace.

"You seem to be in a hurry. Are you meeting with someone outside of the Freljord?" Marissa asks Golhen, curious why he attempts to hasten the horses more than he would usually.

"Aah, yes. I'll be meeting with a young man in the town you all are being dropped off in," Golhen answers. "I'm already late after I had forgotten to bring with myself the extra barrel of fine goat's milk in case I'm in need of it."

"Oh, is this the young Piltovian you were talking about? The one with the fur trade?" Marissa questions, recalling that Golhen had told her about this before. "Are you making right business choices with that upstart?"

"No need to worry, Marissa. I know that it may seem risky, but I saw the blueprints. The coats he sews... they are fantastic beyond belief. Even though he claims to be new to the business too, he has himself a fur coat that is lighter than what I've seen in the capitol, yet just as warm as bear skin. I would not like to miss this opportunity, so I best not be late either and make a bad impression."

"I see," Marissa sighs. "If you say so, Sir Golhen, I cannot say much back. You might be lacking the business intuition that would allow me to be more successful."

"Oh, I believe it's more about having faith. In business, at times, you need to set aside the monetary worth and go risk it on the possibilities."

The cart rocks as it rides over a small stone, shaking the cart a bit and interrupting the two's conversation. Even then, the two find it a good spot to stop chatting.

"I'll be heading inside, so let me know if we are approaching the town," Marissa states as she climbs into the wagon's cover.

"Understood," Golhen says as he whips the reigns again. "We should be there in a few hours."

Golhen starts to hum a tune, one that his own mother would sing as he went to sleep as a young boy. In the while, he also takes this opportunity to look around and check his surroundings. On the left, there are leftover deer tracks, likely from a few days ago after the snow had fallen. On the right, one barren Yara bush stands within the snow, likely to become a full bush with Yara berries when the season becomes warmer. And up above...

"...hmm?" Golhen stops humming as he sees something unusual. A bird flying in the sky. But it's an unusual one that he does not recognize. While white birds exist, this one seems to have blue-white feathers that are like ice crystals, something Golhen has never seen before on any bird in the Freljord. Anivia OriginalSquare Special birds do exist, but this bird above does not have the same magnificence as those he has studied up.

The bird flies straight towards the south, chirping an unusual tune that sounds like a flute.

"Hmm... I'll have to check that up when I get back to Rakelstake," Golhen mumbles to himself, believing there is no immediate need to investigate this strange bird here and now.


The cart that Golhen rides suddenly slants to the side as its right wheels break. Although he himself is able to react in time, he know full and well that Marissa inside is not at the age to take these accidents lightly.

The cart finally hits the ground, causing the inside to shake a lot. Marissa shouts a bit, but doesn't make much noise otherwise, which worries Golhen. The drivers of the other carts behind Golhen's stop their carts to come to Golhen's aide.

"Marissa!" Golhen shouts as he tries to uncover the cover of the wagon. "Are you alright!?"

Golhen and one other cart driver pull at the cart cover. Upon finalyl pulling it off, they see that Marissa is alright as carpets had cushioned her fall.

"Gladly, my carpets were here. I'm more worried about some of the boxes and their contents," Marissa sits up, stating what is on her mind.

Golhen agrees and checks the other boxes that hold his merchandise. After checking everything else that had toppled with the cart, the only thing that received damage was the container holding Golhen's goat's milk. While none had spilled as the container was only dented in many places, Golhen needed to store it in a new container, which he didn't have. Nonetheless, Golhen tasked himself in fixing the cart wheels, which upon inspection broke because of age. The other merchants and drivers found this an opportunity to have lunch.



Izo's meeting with the Braum OriginalSquare Heart of the Freljord



A tale of Izo early on in his journey, and one of his first momentous chapters as he understands how to use ice magic independent of the True Ice Blade.




Majority of quotes are by Izo; a name will be noted if Bolverk speaks or if they both speak.

Upon Selection

  • "My clan. My family. My land... they rest in my heart."

Upon being Banned

  • "Onto a journey... elsewhere."

Upon starting a game not in Howling Abyss

  • "My journey... begins."
  • "I do not sense the cold here."
  • "Who will I meet here? Who will stand in my way?"
    GreenMoriyama Bolverk entry non-HA
    Bolverk: "Ready yourself, Izo, for another part of your journey."
  • Bolverk: "We may be away from the coldness of Freljord, but keep marching on for your home, Izo."

Upon starting a game in the Howling Abyss

  • "I feel... the evil presence..."
  • "This place feels familiar, yet unfamiliar..."
  • "The cold here will become my friend... or will it be my enemy?"
    GreenMoriyama Bolverk entry HA
    Bolverk: "Blood has been spilt here... by the Evil..."
  • Bolverk: "The cold here is not our ally, but we can make it our own..."


  • "Through the wind and snow, I forge onwards."
  • "They can't stop me when they're dead in the ice."
  • "Rest in peace."
  • "Show me your best."
  • "Hush you with ice."
  • "Another day, another battle."
  • "Doubt will not hold my blade down."
  • "Now or never."
  • "Can you match my blade?"
  • "Am I strong enough?"
  • "With every battle, I learn. What will you offer?"
  • "Kill or be killed."
  • "For honour? This is only for the sake of peace."
  • "Be felled by the blade or the cold that it induces."
  • "The Northern Gale will remain unshaken."
  • "I attest that my blade should not be underestimated."
  • "I trust in you, Bolverk."
  • "Sometimes, a fight is inevitable."
  • "My story is not finished just yet. Not now."
  • "Until I see my destination, I will not let myself die."
    GreenMoriyama Bolverk attack lines full
    Bolverk: "Stop them in their tracks!"
  • Bolverk: "Bring an end to this story, Izo. Bring an end..."
  • Bolverk: "They will not survive the blizzard we bring."
  • Bolverk: "You have to keep on living, Izo. Fight on!"
  • Bolverk: "We fight with reason. Not for bloodshed."
  • Bolverk: "Finish them off!"
  • Bolverk: "Let them know who they are facing."
  • Bolverk: "We are the blizzard. Chill them to the bones!"
  • Bolverk: "You have my trust, Izo."
  • Bolverk: "Meet them with your blade, head on."
  • Bolverk: "Your time to die is not now. So live. Live, Izo!"


  • "I would live peacefully... If I could."
  • "Without haste or waste."
  • "Is this the right path to tread?"
  • "Wherever I need to be."
  • "My kingdom lives in me."
  • "I will save this forsaken land."
  • "There's a legacy I need to fulfill and surpass."
  • "I remember... the warmer times."
  • "There must be someone out there who needs help."
  • "No time for hesitation."
  • "The darkest nights are when the stars shine brightest."
  • "The Northern Winds are my reminder."
  • "Moving together with the wind."
  • "There is much to learn on my journey."
  • "There are times to reconsider my thoughts..."
  • "I do not know where I am going, but I am always guided towards where I need to go."
  • "Every stride leaves an impression in the world."
  • "One day... I'll be able to call this land home."
  • "Even if I find myself famished, I'll hold until the right time."
  • "My heart pains at times, yet I must move on."
  • "Where to next, Bolverk?"
  • "Although no one is promised tomorrow, something can be done to make it happen."
  • "I may wander, but I am not truly lost."
  • "I worry at times. However, I cannot rest just yet."
  • "My fate is not in the hands of anyone else than my own."
  • "With every step... with every breath... I move forward on my journey."
  • Hums a tune
    GreenMoriyama Bolverk movement lines full
    Bolverk: "Someone is in need... and you can be the one to help them."
  • Bolverk: "Keep on moving, Izo... you will find a way."
  • Bolverk: "There is still much to do... Much to see..."
  • Bolverk: "Stay strong, Izo..."
  • Bolverk: "Keep moving on. You have to keep moving on."
  • Bolverk: "The Northern Winds guides us."
  • Bolverk: "Follow... where your heart leads you to... and where your feet carries you to..."
  • Bolverk: "This journey will teach you well, Izo."
  • Bolverk: "They hurt you. You hurt them, unless they did not do it intentionally."
  • Bolverk: "Our destination? Nowhere. We are free."
  • Bolverk: "Words will only describe so much, Izo. It is all in the heart."
  • Bolverk: "That blade... Boreas, will carve the path of destiny."
  • Bolverk: Hums a tune


  • "The winter may not be kind in death, but I will show you a peaceful one."
  • "I will let your passing be peaceful, whether if you resist or not."
  • "Can you face me... with this power that I have attained?"
  • "I have faced many beasts. I wonder if you can put up a better fight than them."
    GreenMoriyama Bolverk Taunt
    Bolverk: "Behold... the Blizzard Prince has arrived."
  • Bolverk: "I've seen worse. You are nothing but a stag in my eyes."
  • Bolverk: "Some of you believe in destiny. But I assure you, you are being misled."

Taunting near Ashe OriginalSquare Ashe

  • "Our goals align, but now is not the right time to make a solid compromise."
  • "I would like to make a pact, but making one would get in the way of my intent."
  • "My brother used to use a bow... just as well as you could."
  • "I would like to discuss what politics are like for you, but now is not the time."
  • Bolverk: "I knew Avarosa personally, and wished that she had lead the Freljord to unity. Will you be able to meet such expectations?"
  • Bolverk: "We do not avoid being an honest ally with you because of conflicting beliefs, but conflicting methods."

Taunting near Sejuani OriginalSquare Sejuani

  • "I do not indulge in being solely proud of my battle prowess... because it has only caused conflict."
  • "If you cannot seek peace without a fight, I believe you need to learn a new lesson."
  • "Are the weak really unnecessary, or are you simply pressing upon others your blind beliefs?"
  • "You will only break the unity of the Freljord, not bring it together... or is that your intent all along?"
  • Bolverk: "Your needless fighting will do nothing good for the lands. It will only cause it to perish."
  • Bolverk: "I am displeased that you haven't learnt a lesson your ancestors should have learnt a long time ago."

Taunting near an enemy Lissandra OriginalSquare Lissandra

  • Izo: "I feel this ailing feeling... that you should never be forgiven."
GreenMoriyama Bolverk Taunt Lissandra
Bolverk: "Forgiven? Death is her only calling."
  • Izo: "I can see through your disguise... there is evil within you."
Bolverk: "And a soul too scared to fight on her own."
  • Izo: "You are familiar... not because you are a friend, but an enemy..."
Bolverk: "An enemy to vanquish."
  • Bolverk: "From your winter ashes, a field of flowers will spring forth."

Taunting near an enemy Trundle OriginalSquare Trundle

  • "For the sake of my clan, I will lay you to rest."
  • "I may have been told to not be hateful, but you've done a sinful deed."
  • "My blade may not work on your club, but my persistence will break you through."
    GreenMoriyama Bolverk Taunt Trundle
    Bolverk: "You may have trumped us once before, but we'll make sure that does not happen this time."
  • Bolverk: "You think that you have both the brain and brawn? I only see the brawn and no wits at all."

Taunting near Kindred OriginalSquare Kindred

  • "If I do face death, may both of you come at me. I would like to struggle until the very end."
  • "Like the darkest nights, under the whitest moon. You are to be revered, and to be feared."
  • "You are a destiny that I'm expected to meet eventually... and I'll make the journey leading to it worthwhile."
    GreenMoriyama Bolverk Taunt Kindred
    Bolverk: "Oh, Black. If you weren't like a distant cousin in our hierarchy... I would have berated you for your manners."
  • Bolverk: "White one. Let your partner know that not all wolves are savage. They should use their mind, just like yourself."

Taunting near an enemy Warwick OriginalSquare Warwick

  • "I've faced vicious wolves before, but you are much more than them all combined."
  • "What do you seek? I ask so that I can fulfill it if not by the cold edge of my blade."
  • "You are a man who has been turned into an atrocious collection of hate, suffering, and bloodlust... my condolences."
    GreenMoriyama Bolverk Taunt Warwick
    Bolverk: "Your unwanted lust for blood will remain endless. Let us end it for you."
  • Bolverk: "I understand... the hatred you hold for the man who made you into this chimera. But don't let the anger stir too much, Warwick."
  • Bolverk: "You used to be an imitation of a wolf... now, you are a much more mish-mashed & pitiful mess than that. My apologies."

Taunting near an enemy Hana

  • "I wouldn't mind seeing one of your concerts, but that is if you survive the cold I'll bring to you. Can you survive?"
  • "Enjoying a fight may be good for the heart from time to time, but I still protest that you play too much for your own good."
  • "Even if you do not take every situation seriously, I will show respect to you with an honest fight."
  • "You are making a difference, but will your fans be happy when you find yourself hurt on the battlefield?"
    GreenMoriyama Bolverk Taunt Hana
    Bolverk: "What are you? A slime? My, you surprise me with your singing, but it will not save you from the cold, child."
  • Bolverk: "Being a mermaid is no excuse in toting around so many blades, Florence. You only ever need one."

Taunting near an enemy Mima

  • "You want to impress others, but will the thrill be enough for you to withstand the cold I'll bring to you?"
  • "Life can be enjoyed in more ways than simple thrill. If anything, it is more than just thrill."
  • "It seems mutual that we have ran at high paces. Can you keep up to my dance?"
  • "There are more to impressions than what first meets the eyes. Aim past that, dear foe."
    GreenMoriyama Bolverk Taunt Mima
    Bolverk: "A Unicorn? I've met other Soraka OriginalSquare goat-feeted ladies before, but you seem to be much less... wise than the usual bunch."
  • Bolverk: "Oh Baroness. You are not the only lady whose existence has purpose in the world. Humble yourself."

Taunting near an enemy Chiharu

  • "You have a mental integrity that many would desire, but don't let that cause you to drop your guard."
  • "I contest, in the wake of my cold blade, will you be able to divide your attention away from yourself?"
  • "You are considerate and timely. However, are you prepared for when the table turns against you?"
  • "My obligations are of a different shade compared to yours, Miss Primrose. Please do not carelessly compare ourselves like such."
    GreenMoriyama Bolverk Taunt Chiharu
    Bolverk: "You are kind, Desperate Primrose. But the compassion that accompanies it will not save you from wilting in the winter storm."
  • Bolverk: "Good day, Miss Daisy. Of few words as usual. However, at the least speak up and make sure your partner does not step out of line."

Taunting near an enemy Momo

  • "You wield an ember so bright, but my blade will dowse your inner flames."
  • "Your spear may reach far, but I will cut off its tip and demonstrate that haste goes to waste."
  • "What strength you will pull, I will counter with thrice the finesse. This is the least I can do for you and myself."
  • "You remind me of a certain Trundle OriginalSquare troll... except you are much smaller in size, and red."
    GreenMoriyama Bolverk Taunt Momo
    Bolverk: "*chuckle* That stick looks a little too large for you, even if you can wield it. Are you trying make up for size, little one?"
  • Bolverk: "I'm not into horse meat, but I presume that you are instilled with some... peachy mana. May I take a bite out of you?"

Taunting near an enemy Eina

  • "Neither the waves of time nor your lectures will stop me from moving forward."
  • "So you were saved from a mucky abyss... I hope the same for my homeland."
  • "I would expect that time and experience has shown you that you have to also change your choice of words on top of intentions."
  • "Pompous protection... something I have observed before, but not so convincing."
  • Bolverk: "Take this advice from me, Lil' Miss. You've got a little more work to do, so use your time better."
  • Bolverk: "Aah... what a monotone golem we have here. But, please, show me a new trick than disposables."

Taunting near an enemy Tylane

  • "My blade will hush your flames. Remember that."
  • "Your flames will only hurt for a moment. My ice lasts forever."
  • "Your guns will not make a mark on me, because my blade will reach you first."
    GreenMoriyama Bolverk Taunt Tylane
    Bolverk: "No matter how hot the metal is, they are nothing before my breath."
  • Bolverk: "Floating... muskets? Guns? I don't know firearms, but fancy magic like that will not win the battle."


  • "Hmm. I'm sure that I'm immune to the freezing touch of thi-... Brrr! Didn't expect that."
  • "I wonder. This is a sword, but is the blade sharp or n-... Aack! Well for sure, it's freezing."
  • "For my next trick, I'll touch this True Ice blade without freezi-... Ooh! That didn't work."

Upon detonating GreenMoriyama Izo Passive Rime

  • "Shatter!"
  • "Freeze!"
  • "Scatter!"
  • "Submit!"
  • "Squall!"
  • "Prepare yourself!"
  • "Winter's Breath!"
  • Izo Shouts
  • Bolverk: "Rime!"
  • Bolverk: "A cold gift!"
  • Bolverk: "Just a harsh touch."
  • Bolverk: "A white and imperial cut!"

Upon using GreenMoriyama Izo Q Crushing Bolverk

  • "Strike!"
  • "Die!"
  • "Bolverk!"
  • "Devour!"
  • Izo shouts
    GreenMoriyama Bolverk Q
    Bolverk: "Feast!"
  • Bolverk: "Crunch!"
  • Bolverk: Bolverk growls

Upon using GreenMoriyama Izo W Frosted Coating

  • "Be the Gale."
  • "I will not relent."
  • "The winter is my shield."
    GreenMoriyama Bolverk W
    Bolverk: "The cold protects you."
  • Bolverk: "Let them know that you are not a stag."

Upon using GreenMoriyama Izo W Frosted Coating near an allied champion who is below 50% health

  • "Protection to you."
  • "I offer myself as your shield."
  • "Saving the day? I'm only doing what I can."
    GreenMoriyama Bolverk W protect
    Bolverk: "Saving those who are in need."
  • Bolverk: "Aiding those who are wounded."

Upon striking with GreenMoriyama Izo W Vibrant Hoarfrost

  • "Vibrant Hoarfrost!"
  • "Whiteout!"
  • "Three in one!"
  • "A thousand flakes!"
  • "Into pieces!"
  • "Swift hale!"
  • Bolverk: "Vibrant Hoarfrost!"
  • Bolverk: "What a slaughter!"
  • Bolverk: "A blizzard blow!"
  • Bolverk: "Dazzle them!"

Upon using GreenMoriyama Izo E Glacial Spire

  • "Let this spire be a reminder."
  • "Rise, blade of the iceberg."
  • "A monument of my presence."
    GreenMoriyama Bolverk E
    Bolverk: "Make your mark, Izo."
  • Bolverk: "A fine blade, piercing the skies."

Upon using...

Upon buying Boots of Speed item Boots of Speed

  • "These boots will help me on my journey."
  • "A second pair of boots is always welcomed."
  • "I'll take care of these boots as if they are the only ones I have."
Tier 2 Boots
  • "These will do me well on my journey."
  • "I feel more confident with these on my feet, even if only a little."
  • "I give my thanks to those who made these boots."

Upon buying Guinsoo's Rageblade item Guinsoo's Rageblade or any item with Rage

  • "Although I would not like to give in into rage..."
  • "I feel empowered in all kinds of ways with this weapon."
    GreenMoriyama Bolverk Rageblade
    Bolverk: "This weapon is instilled with intricate magic that befits the way we fight."
  • Bolverk: "Make sure not to let the rage get to your head, Izo."

Upon buying an item with Immolate

  • "To emit both frost and flames...? Interesting."

Upon buying...


  • Izo chuckles
    GreenMoriyama Bolverk Laugh
    Bolverk laughs

Upon recalling or teleporting

  • "I have a place to be..."
  • "I may go... but I will return..."
  • "Is this another part of my journey?"
  • "I may return... if there is a call to answer..."
    GreenMoriyama Bolverk Recall
    Bolverk: "You are needed... elsewhere, Izo."
  • Bolverk: "You do not ever stay in one place when you are still on your journey."


    GreenMoriyama Bolverk Taunt Ashe-Sejuani
    Old Taunt for Ashe-Sejuani

Animation Concept

Attack Animation

  • Slashes forward with Boreas
  • Thrusts with Boreas

Attack Animation with GreenMoriyama Izo Q Crushing Bolverk

  • Thrusts off-hand out, summoning the icy spirit-head of the wolf spirit Bolverk to bite forward

Critical Attack or detonating GreenMoriyama Izo Passive Rime Animation

  • Slashes forward with Boreas which glows
  • Thrusts with Boreas which glows

Idle Animation

  • Draws his blade up until most of it is unsheathed, thereafter quickly sheathing it back, creating dramatic wind to flow around Izo
  • Looks around cautiously before resuming normal stance
  • Balances Boreas upright in front of himself as he takes a meditative stance. Upon finishing, retrieves the blade
  • Bolverk appears as a spirit-wolf, walking around Izo feet. As Izo looks at him, Bolverk eventually fades away.

Taunt Animation

  • Stabs his blade into the ground as Bolverk appears, surrounding Izo in a blizzard veil. As Izo reaches to the sky and clasps his hand, the blizzard ends and Bolverk appears in his True form, before returning into the blade.

Joke Animation

  • Inspects the blade of Boreas before touching it, causing Izo to be encased in ice. After a few moments, the ice breaks and Izo dusts off any remaining pieces of ice

Dance Animation

  • Dances the disco

Death Animation

  • Slowly drops to his knees while grabbing his heart. As he falls dead, frost covers his body

Laugh Animation

  • Together with Bolverk, covers his mouth as he chuckles with his other hand at his hip

Recall/Teleport Animation

  • Stabs Boreas into the ground, causing a blizzard to blow in his immediate surroundings. When complete, the blizzards "explodes" as Izo teleports away.

Recommended Items

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Nashor's Tooth item Sorcerer's Shoes item Liandry's Torment item
Offensive Lich Bane item Rabadon's Deathcap item Morellonomicon item Guinsoo's Rageblade item
Defensive Zhonya's Hourglass item Abyssal Mask item Spirit Visage item
Consumables Elixir of Sorcery item Control Ward item


"Oh, you think frost is your ally. But you merely adopted the frost; I was born in it, moulded by it..."

GreenMoriyama Izo profile square Izo's kit has a heavy reliance on Slow icon slows and a few hard CCs, which can all be ignored by a single press of an Ragnarok R from Olaf OriginalSquare Olaf. The only thing GreenMoriyama Izo profile square Izo can do to cool down the viking freight train is to use GreenMoriyama Izo W Frosted Coating and hope it keeps the Berserker Rage axes at bay, but a savvy Olaf OriginalSquare Olaf will bait out the dash before unleashing his can of whoop-ass.

"Let the flame wars begin!"

Rumble OriginalSquare Rumble is an archetypical lane bully, punishing all that can’t stand the Flamespitter heat of his harassment. GreenMoriyama Izo profile square Izo is one more drop in the bucket of champions that lack proper tools to keep this yordle in check during the laning phase, so GreenMoriyama Izo profile square Izo players should play defensively during early game and rely on their superior teamfight utility to bring the team to victory.

"Oh, you wanted to play today?! Nah."

Jayce OriginalSquare Jayce is a more extreme version of the Rumble OriginalSquare Rumble experience: he’s much more oppressive during laning phase and will most probably make it unscathed. However, he has nowhere near the amount of utility GreenMoriyama Izo profile square Izo has, so late game teamfights should be key to GreenMoriyama Izo profile square Izo's success. The motto for this match-up? "Dodge the Shock Blast blue balls of doom and don’t feed."

"There’s a reason crocodiles don’t hang out in the North Pole."

GreenMoriyama Izo profile square Izo is one of the few champions that have the luxury of dueling Renekton OriginalSquare Renekton and win the trade due to the combo of GreenMoriyama Izo Q Crushing Bolverk + GreenMoriyama Izo W Frosted Coating denying both the Shuriman crocodile's Slice mobility and much of his upfront damage. On top of that, the GreenMoriyama Izo Passive Frozen Edge passive allows GreenMoriyama Izo profile square Izo to chunk health off Renekton OriginalSquare Renekton while elongating the fight to measures unfavourable for the reptile.

"There’s spin-to-win, but Izo has slow-to-win."

GreenMoriyama Izo profile square Izo is the bane of Juggernauts, since he can make them even more sluggish, mitigate some of their damage and deal damage based on their ludicrous health. But among the Juggernauts, none is more hapless when facing the Blizzard Prince than Garen OriginalSquare Garen, since GreenMoriyama Izo profile square Izo has alternatives in dealing damage when Silence icon silenced and can shut off the Perseverance out-of-combat health regen with constant harassment, leaving the Might of Demacia with little to no tools to survive the match-up.

"I could go for some Takoyaki..."

While not as doomed as Garen OriginalSquare Garen, Illaoi OriginalSquare Illaoi is another Juggernaut who's easily crushed by GreenMoriyama Izo profile square Izo in the laning phase: he can GreenMoriyama Izo W Frosted Coating to avoid her heavily telegraphed harassment, while rushing Morellonomicon item Morellonomicon will damage her laning phase even further. Adding salt to her wounds, her tentacles will only serve to be easy pickings for GreenMoriyama Izo profile square Izo to put Gold gold in the bank.

"A cold-blooded murder is afoot."

Shyvana OriginalSquare Shyvana is all about dishing out damage, but the little CC she has might not be enough for a successful gank. The constant Slow icon slows and other powerful CCs from GreenMoriyama Izo profile square Izo naturally complements the aggressive style of this dragonic jungler, which grants a powerful grasp on the top side.

"The unseen slow is the deadliest."

Zed OriginalSquare Zed is yet another champion that has all the damage but none of the CC, so any helpful aid from the Blizzard Prince with his plethora of CCs during the laning phase and teamfights will allow the ninja to snowball much easier.

"Winter is coming, sloooooooowly..."

On the other side of the spectrum, the Anivia OriginalSquare Anivia + GreenMoriyama Izo profile square Izo combo is a dreadful nightmare of Slow icon slows, Stun icon stuns, Airborne icon knock-ups, impassable terrain, oh my! In teamfights, this icy duo will heavily punish bad positioning and champions that lack escape tools.

Skins & Trivia

Skins & Splash-arts

  • Spirit-Blade Izo
  • King Izo
  • Bloodstone Izo
  • Wanderer Izo
  • Program Izo
  • Flowing Sword Izo
  • Battle Academia Izo


  • Izo is a diminutive of Proto-Germanic name element: *isan > Engl. "ice"[1]. In-universe, Izo - the diminutive of Ancient Freljordian Íss- is cognate with Common "ice"; from an extinct proto-language spoken by ancestors of Freljordians & other related peoples.
    • Izo’s name means "legacy" (遺贈; izou) in Japanese. Izo may have also taken his name from Izō Okada (岡田 以蔵; lit. okada izou), a samurai of the late Edo period and one of four famed assassins of the Bakumatsu period.
  • Izo is based on Jin Kisaragi, a character from the game BlazBlue: Calamity Trigger. This is reflected in his looks and his abilities, especially his weapon of choice, a curved blade that is much like a katana.
    • Izo's profile art is by maotou.
    • The name of the village in the story "Avalanche in Kalghai" is based off Jin's title of "Hero of Ikaruga."
      • The name "Kalghai" was conceived by leaving the name "ikaruga" in Japanese form (イカルガ), moving the first character to the end to make "karugai" (カルガイ), and then transcribing the word as if it's a name was in roman alphabets.
  • Izo's concept was also influenced by Marth from the game Fire Emblem: Shadow Dragon and the Blade of Light of the Fire Emblem series. However, this is not as apparent in Izo's design. Points of commonality/influence include:
    • The title of being a prince.
    • Izo's personality reflecting Marth's alternative personality seen in the game Super Smash Bros.
    • Attire being similar to Izo's design.
    • The one-sword fighting style.
  • Izo's GreenMoriyama Izo Passive blade, and the winter spirit it is named after, is named after the Greek god of the North Wind, Boreas.
    • The clan Izo comes from is a reference to Boreas by being named "the Northern Gale."
  • GreenMoriyama Bolverk profile square Bolverk is one of the epithet the in Norse god Odin went by when disguised as a mortal human. It comes from proto-form *Balwô-werkaz, meaning "bale-wright; evil-doer".
    • Profile art is by 京極燈弥 (kyougaku touya)
    • Voice provided by Takahiro Music.
  • GreenMoriyama Izo W Frosted Coating's Vibrant Hoarfrost is based off Senbonzakura Kageyoshi (千本桜景厳; lit. Vibrant Display of a Thousand Cherry Blossoms) from the action Shonen series, Bleach.
    • Some of Izo's quotes are based off the Bankai and the techniques related to it.
  • Izo's disco dance begins with the ever famous John Travolta pose from Saturday Night Fever.
  • Izo's title "the Frozen Savior," was created by a friend of the creator, when the former commented his opinion of Izo. Due to how it felt fitting, yet simple, it was added in as a title.


  • The events of The Past of Izo occured around five years in the past.
    • The events of Avalanche of Kalghai occurs a year after The Past of Izo.
    • The events of A Passing Breeze and A Merchant's Rescue are set much more recently in comparison.
    • Meeting with the Heart occured at a point in time after Avalanche of Kalghai and before a Passing Breeze.
  • At the start of his journey (The Past of Izo), Izo possessed no capability in casting magic on his own, relying on the True Ice blade.
    • Over the course of the years, Izo has become capable of magic independent of the True Ice blade.
  • More TBA

Skins & Trivia

Spirit-Blade Izo

  • This skin's outfit is influenced by the Ionian culture, along with East Asian exorcism practices (specifically Japanese exorcism) in pop culture.
    • The outfit resembles more closely to Izo's inspiration, Jin Kisaragi, than Izo's base skin.
  • This skin's theme is related to the Blood Moon theme, but not a part of it.

King Izo

  • The hypothesized look Izo would take if he ever became the king of Freljord.
    • As of the current lore, he is not interested in becoming a king or royalty.
    • The attire can also be depicted as the same attire worn by the ruler of the Northern Gale before the clan had to go into hiding.
  • He shares this theme with:

Bloodstone Izo

  • He shares this theme with the Bloodstone skin line.

Wanderer Izo

  • This skin is based off of the Rōnin, a masterless Samurai, and the fantasy behind them.
    • This also indirectly references Yasuo OriginalSquare Yasuo, a wanderer from a different nation.


Program Izo

  • Program Izo originates from an Artificial Intelligence that was intended to copy and take over PROJECT Izo to become his imposter. However, although unsuccessful in this venture, the data-copying was successful. Taking this as an opportunity, a new body was given to the AI in the form of Program Izo.
  • This skin's appearance is a reference to Hakumen from BlazBlue.
  • He shares this theme with the Program side of the PROJECT skin line.

Flowing Sword Izo

  • This is the only skin in which Izo's blade is not curved.
  • He is part of the Immortal Journey skin line.

Battle Academia Izo

  • The studious Izo is hailed for his smarts and the frost sword he wields. Once part of the Luminary Club, Izo left after personal disputes with the club's head Jayce. A 2nd year student of a prestigious family line, Izo is now a part of the Sorcery Club.
    • Izo's parents are part of the military that Graves retired from and are wealthy donors of the Academy.
    • This skin may be a reference to Jin Kisaragi's days as a student.
  • He shares this theme with the Battle Academia skin line.


  • Some of Izo's quotes, especially his main quote in his background, is influenced from the musical Chess, more specifically one of its songs, Anthem.
    • Compare Izo's "Let them fight over the Freljord and tear it apart. My land's only borders lie around my heart" to Anthem's "Let man's petty nations tear themselves apart. My land's only borders lie around my heart".
  • The quote "You used to be an imitation of a wolf... now, you are a much more mish-mashed & pitiful mess than that. My apologies." allures to Warwick OriginalSquare Warwick's rework, comparing how he was a werewolf, but is now closer to a chimera.
  • Izo shares a bundle of quote with fellow wanderer Yasuo OriginalSquare Yasuo.
    • "Although no one is promised tomorrow, something can be done to make it happen." to "No-one is promised tomorrow."
    • "I may wander, but I am not truly lost." to "A wanderer isn't always lost."
    • "My story is not finished just yet. Not now." to "This story is not yet finished."
    • "My fate is not in the hands of anyone else than my own." to "I alone decide my fate."
    • TBA
  • Izo's "My journey... begins." is similar to Wukong OriginalSquare Wukong's "My journey's only beginning."
  • TBA


  • Izo's relationship with many of the ruling factions of Freljord are satisfactory, but not at the best they could be. The ruling factions do not pay as much heed to him due to how he is an independent, though.
    • While he too seeks for peace, Izo has some conflicts with the method of peace the Avarosan has attempted to place on Freljord. Ashe OriginalSquare Ashe tries to do so by politics and passivity, but Izo believes that she had not taken more proactive methods of fighting the war. On top of this, he questions why she has allowed Tryndamere OriginalSquare Tryndamere, the legendary barbarian king, to be her champion. Thus, there is a minor tension between them.
    • Izo has a distaste for the Frostguard, both in the past when they ravaged his clan and in the present as he witnesses their influence on the Freljord.
      • Even if the Frostguard were not the destroyer of his clan, Izo does not follow the Frostguard's ways, having seen through Lissandra OriginalSquare Lissandra's's disguise, although not her true identity itself.
    • As much as he likes the battle spirit of the Winter's Claw, he detests their "cull the meek" mentality as much as he dislikes war. If possible, he prefers to see that even the "weak" are saved to fight the impossible odds.
  • Izo cannot forgive the Trundle OriginalSquare Troll King, the one who had killed off his family and friends years ago, even when he knows that the death of the murderer will not bring back to life the murdered.
  • Izo has crossed paths with Braum OriginalSquare Braum, Taliyah OriginalSquare Taliyah, Nunu OriginalSquare Nunu & Willump, and has taken a liking to them in one way or another.
  • Similar to other Freljordian denizens, when approached by Kindred OriginalSquare death, Izo would like to face both entities so that he can fight & struggle to the best of his ability until the very end. This entails that while he would love to die peacefully, he wishes to keep on living until he fulfills his life goal.

Login Theme

GreenMoriyama Izo theme Blizzard
"Blizzard" - Two Steps from Hell (from the album "SkyWorld")

Patch History

January 6, 2020 - Patch V4.07
  • Basic Statistics increased.
    • Attack Speed Growth increased to 3.2% from 3.1%.
    • Damage per level increased to 3.5 from 3.25.
    • Armor base increased to 33 from 32.
    • Health regeneration per level increased to 0.65 from 0.625.
    • Movement speed increased to 355 from 350.
  • Role changed back to Fighter icon Diver from Slayer icon Skirmisher.
  • Frozen Edge (Innate)
    • Decaying movement speed's duration increased to 2.5 seconds from 2.
    • Rime detonation's on-target cooldown increased to 8 seconds from 2.
    • NEW: Rime detonation's on-target cooldown now scales with bonus attack speed, being reduced by 1% for every 2% bonus AS. Maximum reduction reached at 175% bonus AS (87.5% reduction), for a 1 second cooldown.
  • Glacial Spire (E)
    • Duration of impassable terrain increased to 3.5 from 3.25.
  • Field of Rime (R)
    • Rooting radius reduced to 450 from 400.
      • Minimum root duration distance increased to 200 from 150.
      • Root duration remains unchanged.
    • Bonus magic damage correctly identified as a single-target ability, not an AoE.
  • Trivia section reorganized.
    • Statements in regards to Izo's relation to Ashe has been adjusted with the Warmother comic in mind.

August 18, 2018 - Patch V4.06x
August 15, 2018 - Patch V4.06
  • Frosted Coating (W)
    • Vibrant Hoarfrost moved to being a passive effect.
    • Vibrant Hoarfrost’s duration changed to 3 / 3.5 / 4 / 4.5 / 5 from 4 seconds.
    • Old information in ability details about shield resets removed.
July 26, 2018 - Patch V4.05
  • Frozen Edge (Innate)
    • Rime application changed to on non-AA based ability damage (W will not apply Rime) from basic attacks and Crushing Bolverk.
    • Rime detonation changed to on basic attacks from all damage Izo deals. The initiation of Field of Rime still detonates Rime.
    • Notes of clarification added to ability details.
  • Crushing Bolverk (Q)
    • Ability details section cleared or clarified, mostly in regards to its state as a skillshot.
  • Frosted Coating (W)
    • Effect upon detonating Rime changed to granting Izo Vibrant Hoarfrost for four seconds from resetting Frosted Coating’s cooldown.
    • Vibrant Hoarfrost’s damage changed.
      • Base value added.
      • Attack damage ratio changed to 40% bonus AD per hit from 25 / 28 / 31 / 34 / 37% AD.
  • Glacial Spire (E)
    • Removed ability detail stating Glacial Spire being a directional ability.
June 23, 2018 - Patch V4.04
  • New Trivia added:
    • Relation trivia between Izo and Fire Emblem's Marth.
April 9, 2018 - Patch V4.03
  • Taunt quotes for Mima improved.
  • Frosted Coating (W)
    • NEW: Vibrant Hoarfrost’s damage now scales with bonus attack speed, dealing 1% increased damage for every 5% bonus AS.
    • Shield strength reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
      • Shield ability power ratio increased to 65% from 50%.
    • Magic damage's base damage reduced to 25 / 28 / 31 / 34 / 37% AD from 28 / 32 / 36 / 40 / 44%.
      • Total base damage reduced to 75 / 84 / 93 / 102 / 111% AD from 84 / 96 / 108 / 120 / 132%.
    • Magic damage's ability power ratio reduced to 12 / 16 / 20 / 24 / 28% AP from 15 / 18 / 21 / 24 / 27%.
      • Total ability power ratio reduced to 36 / 48 / 60 / 72 / 84% AP from 45 / 54 / 63 / 72 / 81%.
    • Notes added to ability details to clarify some aspects.
March 30, 2018 - Patch V4.02
  • Role changed to Slayer icon Skirmisher from Fighter icon Diver.
  • Frozen Edge (Innate)
    • Rime detonation now occurs on all damage inflicted by Izo, along with the initiation of Field of Rime.
  • Frosted Coating (W)
    • Shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 115 / 150 / 185 / 220.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 / 85 / 90 / 95 / 100.
    • Clarification added that Crushing Bolverk cannot trigger Vibrant Hoarfrost.
  • Glacial Spire (E)
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10.
    • Interaction with R moved to R's description.
  • Field of Rime (R)
    • REMOVED: Applying Rime.
    • ADDED: During Field of Rime, Glacial Spire’s cooldown is reduced to a static 4 seconds.
March 23, 2018 - Patch V4.01
  • Added a new skin: Academy Izo.
  • Frozen Edge (Innate)
    • Magic damage reduced to 28 − 164 (based on level) from 24 − 126 (based on level).
  • Field of Rime (R)
    • Second part of ability description clarified that bonus magic damage is applied on-hit (basic attacks and Crushing Bolverk).
March 21, 2018 - Patch V4.00 - Kit rework
  • Champion statistics changed.
    • Damage stat increased to 3/3 from 2/3.
    • Style has become more AA reliant, thus changed to 25 from 40.
  • Basic Statistics changed.
    • Base attack speed increased to 0.679 from 0.658.
    • Base attack damage increased to 64 from 60.
      • Attack damage growth increased to 3.25 from 3.2.
    • Health growth increased to 90 from 85.
    • Base health regeneration increased to 8.25 from 6.25.
    • Base mana increased to 350 from 280.
    • Base mana regeneration increased to 8.25 from 8.
      • Mana regeneration growth increased to 0.75 from 0.65.
  • New introductory lore snippet added, to be clear of who Izo is.
    • Expanded Backstory renamed to "Basic Backstory."
    • Old introductory lore moved to being part of Basic Backstory.
    • Short description of incomplete stories added.
  • New quotes added for Eina. Some quotes modified and/or improved.
    • New quotes added or modified with kit rework.
  • Lore trivia improved.
  • Changes made to skin trivia.
    • Info on skin trivia modernized or improved.
    • Full Metal Izo changed to Program Izo, with lore and other trivia added to both Program Izo and PROJECT Izo.
  • Frozen Edge (Innate) Reworked
    • NEW: Basic attacks and Crushing Bolverk apply a mark of Rime on enemies, which lasts for 5 seconds. Applying Rime on champions grants decaying bonus movement speed. Rime primes after 1.5 seconds, where the next basic attack or immobolizing effect by Izo will consume the mark to deal magic damage and a slow.
      • Old: Izo's basic attacks and Crushing Bolverk will deal magic damage and a slow to enemies. This effect cannot occur any more than once every few seconds.
    • Slow remains unchanged.
    • Magic damage's ability power ratio increased to 30% AP from 20%.
    • Cooldown on-target reduced to a static 2 seconds from a reducible 13 − 8 (based on level).
    • Ability details adjusted for rework.
  • Crushing Bolverk (Q)
    • Healing now has a maximum, which is reached at 75% missing health.
      • Heal to missing health ratio increased to 2% for every 1% missing health from 1.5% for every 1%.
      • Maximum heal unchanged.
    • Description on triggering the heal clarified that the heal does not increase based on how many enemies are hit.
    • Heal now triggers on large monsters.
    • Magic damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
      • Attack damage ratio changed to 40% AD from 50% base AD.
    • Tooltip of old mechanics in ability details removed.
  • Frosted Coating (W) Reworked
    • NEW: Izo dashes forward, gaining a shield and the ability to trigger Vibrant Hoarfrost on his next basic attack. With Vibrant Hoarfrost, Izo strikes three times in the span of 0.5 seconds, dealing modified magic damage each strike. Triggering Rime on champions or large monsters refreshes Frosted Coating.
      • Old: Izo dashes forward, gaining a shield. As long as the shield lasts, Izo's next basic attack will ground his target and nearby enemies.
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.
    • Ability detail adjusted for rework.
  • Glacial Spire (E)
    • Knock-up duration increased to 1 second from 0.75 seconds.
    • With the changes to Field of Rime, Glacial Spire now has a reduced cooldown when Izo casts it within or while on Field of Rime.
    • Mana cost reduced to 75 from 80.
    • Ability detail adjusted.
  • Field of Rime (R) Reworked
    • NEW: Izo stabs his blade into the ground, covering the area around him in rime, rooting enemies and applying Rime. While on the field, Izo gains total movement speed while enemies are slowed. His basic attacks also deal flat magic damage, increased to max health damage when detonating Rime.
      • Old: Izo stabs his blade into the ground, covering the area around him in rime, rooting enemies while applying Hoarfrost. While on the field, Izo gains bonus movement speed while enemies are slowed. Izo can attack enemies with Hoarfrost to deal max health magic damage, reapplying it through methods.
    • Rooting radius reduced to 375 from 625.
      • Maximum root duration increased to 1.5 seconds from 1.25.
      • Minimum root duration distance reduced to 125 from 175.
      • Minimum root duration remains unchanged.
    • Movement speed bonus changed to total from bonus.
      • Value remains unchanged.
    • Field of Rime radius reduced to 900 from 1250.
    • Cooldown reduced to 110 / 100 / 90 from 120 / 110 / 100.
    • Ability details adjusted for rework.
March 1, 2018 - Patch V3.06
  • Crushing Bolverk (Q)
    • Damage type changed to magic from physical.
    • Damage value changed to 30 / 50 / 70 / 90 / 110 (+ 50% base AD) (+ 60% AP) from 30 / 45 / 60 / 75 / 90 (+ 100% AD).
    • Healing changed to be based on whether Izo hits an enemy champion or not, increasing in effectiveness based on his missing health.
    • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40.
    • Range increased to 475 from 450.
  • Frosted Coating (W)
    • Interaction with Frozen Edge removed.
    • Grounding effect now only applies to the first basic attack used on a champion.
      • Grounding duration increased to 1.5 / 1.875 / 2.25 / 2.625 / 3 from 0.5 / 0.625 / 0.75 / 0.875 / 1.
    • Grounding radius increased to 150 from 125.
Novemebr 16, 2017 - Patch V3.05
  • New details for linguistics trivia of Izo and Bolverk's names added, with help from KnaboKnehtaz.
November 12, 2017 - Patch V3.04
  • New details added to Into the Temple for The Past of Izo to accommodate for some foreseen plot holes.
  • Item build path updated with the removal of certain items.
  • Changes to trivia.
    • Changes/updates to skins, while a new skin has been added.
    • One new quote, while one was moved to ban quote.
    • Video reference for dance added.
  • Champion header modernized to now show a stat wheel than stat bar graph.
  • Basic Statistics changed.
    • Base attack damage increased to 60 from 56.04.
    • Base armor increased to 32 from 27.
    • Armor per level reduced to 3.5 from 3.7.
    • Base health increased to 565 from 540.
    • Health per level increased to 85 from 80.
    • Mana per level increased to 40 from 35.
  • Frozen Edge (Innate)
    • The Slow's "% per AP" ratio format changed to be a 100 AP scaling.
  • Crushing Bolverk (Q)
    • Details in regards to the healing clarified in ability details.
  • Frosted Coating (W)
    • Shield health changed to 80 / 115 / 150 / 185 / 220 from 90 / 120 / 150 / 180 / 210.
      • Shield health AP ratio increased to 50% from 45%.
  • Field of Rime (R)
    • Hoarfrost's magic damage increased to 9 / 11.5 / 14% of target's maximum health from 8 / 10 / 12%.
      • Ability power ratio format changed to be a 100 AP scaling.
      • Ability power ratio reduced to 3.75% per 100 AP from 4% per 100 AP.
    • Clarification notes in ability details clarified even further.
March 10, 2017 - Patch V3.03
  • Frosted Coating (W)
  • Shield duration reduced to 4 seconds from 5.
  • On-attack grounding duration reduced to 0.5 / 0.625 / 0.75 / 0.875 / 1 from 0.75 / 0.875 / 1 / 1.125 / 1.25.
    • Typed error in scaling corrected.
  • Grounding now affects all enemies hit by basic attacks during the duration, from only triggering when Izo hits an enemy with Frozen Edge on cooldown.
March 10, 2017 - Patch V3.02
  • Quotes and relations revised in regards to Ashe OriginalSquare Ashe and Sejuani OriginalSquare Sejuani, as the relation to the former conflicted with Izo's personality partially.
    • To Ashe (and by extension to Tryndamere OriginalSquare Tryndamere) Izo is much more accepting and positive about the Avarosan. However, due to the different ways they wish to attain peace, Izo & Bolverk believes it would be best not to get involved with them just yet.
    • Izo now holds less respect for the Winter's Claws, as their motto entirely goes against Izo's creed of saving anyone, including those unable to fend for themselves. He can still awe at their capability to battle, but it wouldn't justify him thinking that they are any better on a personal level.
February 10, 2017 - Patch V3.01
  • New titles added.
  • New backstory titles added.
  • Trivia added for new additions.
January 19, 2017 - Patch V3.00 - Bolverk Update pt 1
  • Updated trivia and relationships.
  • Image added to bio.
    • Source image of Izo's "splashart" added with gallery.
    • Bolverk's own profile image added and used in page.
  • New story started: A Merchant's Rescue.
  • Added both theoretical item builds and match-ups. Credit to Numinous J.
  • New quotes added & expanded, including renewed Warwick taunt, new taunts for Channelers and more attack/movement lines.
    • Voiced lines for Bolverk added, provided by Takahiro Music.
    • Trivia for referenced quotes also added.
  • Login theme ogg added, replacing link.
  • Glacial Spire (E)
    • Impassable terrain duration increased to 3.25 seconds from 2.5.
December 14, 2016 - Patch V2.08
  • Frozen Edge (Innate)
    • Clarifications added to ability info.
  • Crushing Bolverk (Q)
    • Physical damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
  • Frosted Coating (W)
    • Changes from Patch V2.04 reverted: Shield strength ability power ratio increased to 45% from 40%.
    • Grounding duration on-hit reduced to 0.75 / 1.875 / 1 / 1.125 / 1.25 from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Field of Rime (R)
    • Maximum root duration radius increased to 175 from 150.
    • Clarifications added to ability info.
August 4, 2016 - Patch V2.07
  • Edits and corrections made throughout the page.
  • Some quotes added or editted.
  • Trivia added in regards to the Kindred.
July 22, 2016 - Patch V2.06
  • Couple quotes added.
  • Edits and corrections made to backstory.
July 20, 2016 - Patch V2.05
  • Taunts added to Kindred, Warwick, Hana and Mima.
June 23, 2016 - Patch V2.04
  • "A Merchant's Rescue" renamed into "A Passing Breeze".
    • Edits made to "A Passing Breeze".
  • Lore changed so that the Northern Gale are prominent makers of True Ice weapons.
  • Corrections and edits made to the page's text in general.
  • Rivals and Enemies added to the bio box.
  • Some quotes added, such as quotes for recalling and those for purchasing store items.
  • Frozen Edge (Innate)
    • Magic damage reduced to 24 − 126 (based on level) from 27 − 146 (based on level).
      • Ability power ratio reduced to 20% from 25%.
    • Slow strength reduced to 25 − 40 (based on level)% from 25 − 50 (based on level)%.
      • Ability power ratio changed to (+ 1% per 30 AP) from (+ 1% per 25 AP).
  • Crushing Bolverk (Q)
    • Missing health heal per minion/small monster hit reduced to 2% from 2.5%.
  • Frosted Coating (W)
    • Shield strength ability power ratio reduced to 40% from 45%.
    • Grounding duration on-hit reduced to 1 / 1.25 / 1.5 / 1.75 / 2 from 2 / 2.5 / 3 / 3.5 / 4.
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 17 / 16 / 15 / 14 / 13.
  • Field of Rime (R)
    • Root radius reduced to 625 from 1250.
      • Root duration reduced to 0.5 - 1.25 seconds from 1.25 seconds.
    • Hoarfrost's magic damage reduced to 8 / 10 / 12% of target's maximum health from 9 / 12 / 15%.
      • Ability power ratio changed to 1% per 25 AP from 1% per 22 AP.
    • Cooldown reduced to 120 / 110 / 100 from 130 / 120 / 110.
June 14, 2016 - Patch V2.03
  • "A Merchant's Rescue" completed.
  • Certain word corrections made.
June 09, 2016 - Patch V2.02
  • Ability image added for Frosted Coating.
  • Champion bio box added in the background section.
  • Minor tweaks to grammar and word choice, while also fixing/reorganizing phrases.
April 18, 2016 - Patch V2.01
  • Certain grammar corrections made throughout the page.
  • Slight expansion made to the backstory, such as the battle between Izo and the Trolls.
  • Quotes expanded, such as attack and movement quotes.
    • Now Bolverk has some speech lines.
  • Frozen Edge (Innate)
    • Slow's ability power ratio changed to 1% per 25 AP from 1% per 15 AP.
    • Cooldown reduced to 13 − 8 (based on level) from 19 − 9 (based on level).
  • Crushing Bolverk (Q)
    • Physical Damage's attack damage ratio increased to 100% from 95%.
    • Crushing Bolverk’s effects with Frozen Edge removed.
    • Heal has been changed to specify for non-champions.
      • Large monsters now trigger the 8% missing health heal.
      • Minions and small monsters remain with the 2.5% heal.
  • Frosted Coating (W) Reworked
    • Shield duration increased to five seconds from four.
    • Shield effects revised.
      • Frozen Edge’s cooldown reduction now triggers with Izo's basic attack instead of the attacker's attack.
        • Cooldown reduction reduced to 2 seconds from 4.
      • Slow on attacker hitting the shield removed.
      • Izo's basic attacks while the shield holds now causes his target and enemies around to be grounded for a duration.
    • Dash range increased to 450 from 425.
  • Glacial Spire (E)
    • Now is not blocked by Yasuo's Windwall or Braum's Unbreakable.
  • Field of Rime (R)
    • Root effect readded, lasting for 1.25 seconds to enemies upon being cast.
    • Field of Rime slow increased to 15% from 12.5%.
    • Bonus movement speed increased to 20 / 30 / 40% from 15 / 22.5 / 30%.
    • Magic damage increased to 9 / 12 / 15% of target's max health from 8 / 11 / 14%.
      • Ability power ratio changed to 1% per 22 AP from 1% per 25 AP.
    • Field of Rime radius increased to 1250 from 1200.
April 14, 2016 - Patch V2.00 - Relaunch Part 2
  • Mass lore/backstory update
    • This includes some minor changes to relations, along with some additions of trivia.
    • Thank you to Double Slap for the innovation of some of these ideas.
    • Custom interactions with Hana and Tylane also added.
April 4, 2016 - Patch V2.00 - Relaunch Part 1
  • Quote in the expanded backstory slightly modified for the impending Lore Update.
  • Ability boxes expanded/revised with the help of PrimusMobileVzla's formatting. Other ability tweaks made with the help of KeithCornell.
  • Basic Stats changed.
    • Spells level increased to 80 from 70.
  • Frozen Edge (Innate) Reworked
    • Now is applied separately on each enemy instead of relying on a single cooldown tied to Izo.
    • Magic damage increased to 27 − 146 (based on level) from 15 − 100 (based on level).
      • Ability power ratio increased to 25% from 5%.
      • Target's missing health damage removed.
    • Slow increased to 25 − 50 (based on level)% from 17.5 − 30 (based on level)%.
      • Ability ratio added, granting 1% per 15 AP.
      • Duration reduced to 2 seconds from 3.5.
      • Slow now decays over time.
    • Cooldown rescaled to 19 − 9 (based on level) from 16 − 11 (based on level).
      • Cooldown is not reducible anymore.
  • Crushing Bolverk (Q)
    • Has received its own icon.
    • Does not crit anymore.
    • Revamped ability interactions.
      • Hitting an enemy slowed by Frozen Edge increases the slow's duration by 1 second.
      • Removed interaction with Field of Rime.
    • Physical damage reduced back to 20 / 35 / 50 / 65 / 80 from 30 / 45 / 60 / 75 / 90.
      • Attack damage ratio increased to 95% from 90%.
    • Healing revamped to healing Izo for 8 / 2.5% of his missing health per enemy hit from healing a fixed value.
  • Frost Fang (W) Reworked
    • Renamed into Frosted Coating.
    • Dash re-implemented.
      • Bonus movement speed removed.
    • Shield health reduced to 90 / 120 / 150 / 180 / 210 from 100 / 140 / 180 / 220 / 260.
      • Shield's ability power ratio increased to 45% from 40%.
      • Shield's duration reduced to 4 seconds from 5.
    • Added new enemy's-on-hit effect.
      • Basic attacks against Frosted Coating reduces the cooldown of the attacker's Frozen Edge by 4 seconds.
    • On-hit slow duration reduced to 2 seconds from 3.
      • Now decays over time.
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
    • Cooldown reduced to 17 / 16 / 15 / 14 / 13 from 18 / 17 / 16 / 15 / 14.
  • Glacial Blade (E) Reworked
    • Renamed into Glacial Spire.
    • Now is clarified as a projectile.
    • Casting mechanic changed to a ground-targeted AoE from a skill-shot that activates into an AoE either on collision or reactivation or at the end of range.
      • 0.5 second delay added.
    • Magic damage reduced to 80 / 120 / 160 / 200 / 240 from 90 / 130 / 170 / 210 / 250.
      • Ability power ratio reduced back to 75% from 80%.
    • Spire remains in place as an impassable terrain for 2.5 seconds.
    • Interaction with Frozen Edge removed.
    • Now clarifies how long Hoarfrost is applied by Glacial Spire during Field of Rime: 5 seconds.
    • Cast range reduced to 1100 from 1200.
    • Mana cost rescaled to 80 at all ranks from 70 / 75 / 80 / 85 / 90
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 from 11 at all ranks.
  • Field of Rime (R) Reworked
    • Initiation magic damage removed
    • Field of Rime’s slow reduced to 12.5% at all ranks from 12.5 / 15 / 17.5%.
    • Field of Rime now grants Izo 15 / 22.5 / 30% bonus movement speed when on the field.
    • Field of Rime duration reduced to 14 seconds from 15.
    • Hoarfrost is now applied to enemy champions upon their first time entering the Field of Rime, including the initiation of the field.
      • Mark's duration reduced to 10 seconds from 12.
    • Hoarfrost:
      • Dash on enemies marked by Hoarfrost removed.
      • Hoarfrost consumption conditions now require target enemy to be marked with Hoarfrost and have Frozen Edge on cooldown.
        • When Hoarfrost is consumed, Frozen Edge on that enemy is refreshed.
      • Magic damage from Hoarfrost reduced to 8 / 11 / 14% of target's maximum health from 12.5 / 15 / 17.5%.
        • Ability power ratio added, scaling at 1% per 25 AP.
      • Hoarfrost’s slow removed.
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Cooldown reduced to 130 / 120 / 110 from 140 / 125 / 110.
March 28, 2016 - Patch V1.01
  • Certain trivia pieces changed or removed.
  • Frozen Edge (Innate)
    • Charges removed, reducing it to 1 from 3.
    • Slow rescaled to 17.5 − 30 (based on level)% from 15 − 40 (based on level)%.
    • Target's missing health damage capped for monsters and minions.
    • Cooldown is now reducible by cooldown reduction.
  • Crushing Bolverk (Q)
    • Physical damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
      • Attack damage ratio increased to 90% from 70%.
      • Ability power ratio removed.
    • Interaction with Field of Rime added.
  • Frost Fang (W)
    • Barrier's ability power ratio increased to 40% from 35%.
    • Frost Fang mark replaced with a slow.
    • Interaction with Frozen Edge removed.
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 from 20 / 19 / 18 / 17 / 16.
  • Glacial Blade (E)
    • Magic damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 110 / 140 / 170 / 200.
      • Ability power ratio increased to 80% from 75%.
    • Blade's travel speed increased to 900 from 800.
    • AoE radius reduced to 100 from 150.
  • Field of Rime (R)
    • Crushing Bolverk interaction moved to respective ability description.
    • Field of Rime’s slow reduced to 12.5 / 15 / 17.5% from 15 / 20 / 25%.
    • Field of Rime’s radius increased to 1200 from 900.
    • Dash range reduced to 700 from 1000.
      • Dash speed increased to 1050 from 800.
      • Dash now has an hidden one-second cooldown.
March 27, 2016 - Patch V1.00
  • Added a couple animation concepts and trivia pieces.
  • Revised the quote in the still incomplete expanded backstory.
  • "Bolverk" added as an entity than simply a name for Izo's "Crushing Bolverk".
  • Basic Stats changed.
    • Health level increased to 40 from 30.
    • Attack level reduced to 50 from 70.
  • Frozen Edge (Innate)
    • Base magic damage added.
    • Target's missing health damage rescaled and reduced to 8 − 13 (based on level)% from 10 / 12.5 / 15 (based on level)%.
    • Decaying slow rescaled and reduced to 15 − 40 (based on level)% from 25 / 35 / 45 (based on level)%.
      • Slow duration reduced to 3.5 seconds from 4.5.
    • Removed unique interaction with non-champions.
  • Crushing Bolverk (Q)
    • Ability descriptions clarified and revised with the addition of the entity "Bolverk".
    • Passive removed.
    • Base healing reduced to 20 / 30 / 40 / 50 / 60 from 15 / 30 / 45 / 60 / 75.
  • Frost Fang (W) Reworked
    • Dash removed.
      • Replaced with a movement speed buff that lasts as long as the barrier persists.
    • Barrier health increased to 100 / 140 / 180 / 220 / 260 from 100 / 135 / 170 / 205 / 240.
      • Ability power ratio increased to 35% from 25%.
    • Reflection mechanics removed.
      • Replaced with a mark that inflict magic damage overtime to enemies who attack the barrier.
      • Granting Frozen Fridge now requires inflicting an enemy champion or large monster with a Frost Fang mark instead of granting upon activation.
    • Mana cost normalized to 80 / 85 / 90 / 95 / 100 from 78 / 86 / 94 / 102 / 110.
  • Glacial Blade (E)
    • Knock-up duration reduced to 0.75 seconds from 1 second.
    • Maximum travel range increased to 1200 from 1100.
    • Blade's travel speed increased to 800 from 500.
    • AoE radius reduced to 150 from 200.
  • Field of Rime (R)
    • Cleaned-up text and writing to clarify mechanics better without cluttering.
    • Initial root removed.
    • "Hoarfrost" duration reduced to 12 seconds from 15.
    • Field of Rime’s slow increased to 15 / 20 / 25% from 10 / 15 / 20%.
    • Field of Rime’s radius increased to 900 from 800.
    • Dash speed increased to 800 from 750.
March 26, 2016 - Patch V0.01
  • Added missing art pieces.
  • Fixed Viktor's name format in the skin section.
March 26, 2016
  • Added
  • Frozen Edge (Innate)
    • Izo's blade, imbued with the magic of True Ice, occasionally deals bonus damage based his enemies' missing health while slowing them down.
  • Crushing Bolverk (Q)
    • Passively grants Izo the capability to heal with every basic attack. On active, Izo summons a wolf's head of ice to bite enemies, inflicting magic damage while healing himself.
  • Frost Fang (W)
    • As Izo dashes forward, he summons a barrier around himself as he takes a defensive stance, allowing him to deflect incoming attacks to reduce damage taken.
  • Glacial Blade (E)
    • Izo sends a blade of ice through the ground, popping it out of the ground to inflict magic damage and knock enemies up.
  • Field of Rime (R)
    • Izo stabs Boreas into the ground, causing the surroundings to suddenly chill into rime, inflicting magic damage and slowing enemies. For the duration, Izo can dash to enemy champions to deal damage based on the enemies' max health and slow them even more.




  1. Foerstemann, E. Altdeutsches namenbush, p. 970


Use this link to make your own custom champion concepts. "Do remember to use the format [Yourname]_[FileName].jpg when uploading pictures to a wikia." - Mineko Charat Lucky

Community content is available under CC-BY-SA unless otherwise noted.