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FireDudeWraith
Emptylord FireDudeWraith Atlantis
Finn
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range N/A Move. speed N/A
Missing role Finn
the Tidehunter
Custom champion
Author:Emptylord 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 3
Secondary Bar:Mana resource Mana
Secondary Attributes: Melee role Melee
Style:
Champion style basic attacks activeChampion style 45Champion style abilities inactive
Difficulty:
Champion difficulty 3


Abilities[]

Ebb the Narwhal

ChampionSquare

Finn is accompanied on the battlefield by Ebb, whose attacks deal 10 + (2 × level) + (30% bonus AD) magic damage. While attached to Finn, Ebb will only attack Finn's attack target.

Info
  • No additional details.


Evasive Strike

ChampionSquare

Active: Finn blinks behind the target enemy, dealing 100% of his attack damage as physical damage and applying on-hit effects. Ebb accompanies Finn in the attack, performing an acrobatic strike that deals magic damage to all enemies in a 375-radius area. The magic damage will apply spell effects.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+50% AP)

Evasive Strike can target enemies in range of either Finn or Ebb.


Nautical Assault

ChampionSquare

Active: Ebb charges forward, dealing magic damage and knocking up the first enemy he hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP)

Ebb will remain at that location for up to 8 seconds, during which time he functions as an extension to Finn's attack range. Ebb will return early if Finn casts Evasive Strikes or they move more than 1100 units apart. Ebb's on-hit damage is doubled to 20 + (4 × level) + (60% bonus AD) for 8 seconds, even if he returns to Finn early.

Info
  • Ebb has a very acrobatic set of attack animations (i.e. they involve a lot of movement). For a comparison, imagine that Ebb is the head of Thresh's Thresh's weapon and that the chain is invisible - he swims upward for an uppercut and continues around and then comes in again from the side, etc.


Rip Current

ChampionSquare

Active: Finn beckons a powerful current that travels toward the target enemy, knocking aside and slowing all enemies en route by 50% for 2 seconds. The slow decays over the duration. When the current strikes the target, they are damaged and slowed by 80% for 2 seconds. The slow decays over the duration.

Info


  • This ability has strong synergy with Nautical Charge - as Rip Current clears a path for Ebb to swim through.


Lurking in the Depths

ChampionSquare

Active: Finn and Ebb dive beneath the waves, concealing their location and becoming untargetable for 3 seconds. While submerged, starting at 1 second Finn generates stacks of momentum every half second (up to 5 stacks at 3 seconds). Finn gains 25% bonus movement speed that is increased by 10% for every stack of momentum.

After the 3 seconds or when re-activated, Finn and Ebb emerge from the water dealing physical damage plus bonus magic damage for every stack of momentum. If Finn and Ebb have 5 stacks of momentum, they will also knock-up enemies.

  • Physical Damage: 125 / 200 / 275 (+100% AD)
  • Magic Damage: 25 / 40 / 55 (+20% AP) per stack

Info
  • No additional details.


Strategy[]

  • Nautical Assault (W) can be used as a zoning tool
  • Rip Current (E) can be used to clear a path for Nautical Assault (W)
  • Nautical Assault (W) followed-up with Evasive Strike (Q) can be used as a gap-closer
  • Evasive Strike (Q) can target minions and monsters, and so can be used to juke or jump over walls

Lore[]

It was the day of the Winter Solstice and The Tidecaller The Tidecaller was nowhere to be seen. The Marai gathered before the century-old moonstone— the sole ward against the abyss—and waited for the Sun to reach its peak in the sky. The moment passed. The moonstone waned and the Great Barrier shivered violently.

Quotes[]

When tagged with Chum the Waters Chum the Waters
  • "What do you call it when you don't have any feet and you're taking a run up?— AARRRGGH!"

Development[]

The Tidehunter began as Rule 63 for Nami Nami (see concept art below), but became inspiration for a nautical-themed "beast master" as part of a collaborative project with Commander Marko.

The champion previously lacked an ultimate ability and consequently couldn't be classified as either a fighter, support or assassin. The basic abilities are focused on misdirection, disruption and getting to the back-line, similar to Wukong Wukong, Leona Leona and Fizz Fizz - and he had the potential to be in any of the three classes.

Azir, the Emperor of the Sands

So Azir's mechanic is very similar to Finn's (so much so opt'd to use Sand Soldiers as an example instead of Zyra's plants). Despite similarities, Riot's has explicitly stated on a number of occasions that Azir's core theme is "an emperor" - that even in a bad game, you should feel like you were controlling your subordinates. This isn't Finn and Ebb. Finn and Ebb are a duo, and where Sand Soldiers are mere puppets: Ebb should feel more like a companion. The fact Ebb and Finn can both attack during Nautical Assault is something I'd like to emphasize as being distinct.

Concept Artwork

The following artwork illustrates the merman and various nautical animals that were considered for his pet.


Nami Nami is renown for being 90% fish and 10% boob-window, contrary to the typical 50:50 ratio of Earthican Mermaids. The male Marai are no different.


Previous Abilities

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