1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A


Hack 'n' Slash

Hack: Sion's first attack against an enemy deals up to 50% of his attack damage as bonus damage based on their current health percentage and lodges his axe in their flesh for 3.5 seconds. Hack cannot occur on the same target again for 6 seconds.
Slash: If Sion attacks an enemy encumbered with his axe, he will wrench it free dealing up to 50% of his attack damage as bonus damage based on their missing health percentage. Retrieving his axe reduces the timer on Hack by 3 seconds.

Bury The Hatchet
RANGE: 1000
COST: No cost

Active: Sion hurls his axe forward in a line. The first target it hits takes physical damage and is slowed by 40% for 2 seconds. Bury The Hatchet can apply Hack.

  • Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
Feel No Pain
COST: No cost
COOLDOWN: 22 / 20 / 18 / 16 / 14
Feel No Pain

Passive: Sion gains 5 / 7 / 9 / 11 / 13 % bonus movement speed for 3 seconds whenever he is damaged by an enemy champion. This stacks up to 4 times.

Passive: Sion gains 1 movement speed for every 5 points of physical damage he resists through any means (the active, shields, armor, etc).

Passive: Sion gains movement speed equal to 10% of his attack damage on-hit. Striking champions will cause this effect to stack up to 345 bonus movement speed.

Active: Sion enters a blind rage, reducing physical damage and crowd control effects by 75% for the next 2.5 seconds.

COST: 6 / 8 / 10 / 12 / 14 health per attack

Toggle: While toggled on, Sion has increased attack damage at the cost of some health for each autoattack or Bury The Hatchet.

  • Bonus Attack Damage: 25 / 35 / 45 / 55 / 65
COST: No cost
Cryptic Gaze

Active: For the next 20 seconds, Sion gains bonus attack speed. Additionally, his attacks heal for up to 50% of his attack damage to allied units around his target (including himself), decaying down to 20% near the edge.

  • Bonus Attack Speed: 30 / 55 / 80 %
  • Radius of Full Healing: 200
  • Total Radius of Healing AOE: 400

Which title do you prefer?

The poll was created at 12:02 on April 18, 2013, and so far 137 people voted.


Written by User:Dragonzzilla.

Even among Noxians, Sion was feared for his cruelty and utter ruthlessness. A glory seeker of the highest caliber, he often slayed his foes by the dozens with his battle-axe, rending them from rib-to-rib, neckline-to-neckline. But one day, Sion's ambition overcame his reasoning, and in the following battle, was cut down by Demacian forces. Leaderless, his men either fled or surrendered, and not long after his own death, Sion was left unburied, while those he had slain were given proper funeral rights.

But Sion's death would not be the end for his bloodthirsty ways. Long before the dust settled, AatroxSquare a dark figure wandered onto the battlefield and stumbled across Sion's decaying corpse. Without provocation, the figure plunged his sword into Sion's mangled chest, and backed away in silent composure. Dark energies began to swirl around the blade, gathering blood from across the battlefield, no matter who it was spilled from. Lightning crackled. A finger twitched. A muscle tightened. A sudden jolt. A frantic kick. An agonizing cough.

The blade's retrieval was the most painful of all. With a single motion, the dark figure wrenched his sword from Sion's mongrel hide, sending the slain Noxian into an unearthly fury. It screamed and convulsed, grabbing for the phantom blade embedded in its chest as a child would reach for his mother. This tantrum rage passed as quickly as it came, and with a sputter and a cough, a sanguine haze seeped from his skeletal jaws. The dark figure nodded. "Rise, warrior."

Sion rose. Still clutching his beloved axe, Sion rose. Coming into realization that he was alive once more, he turned to face his resurrector, only to find himself alone on the battlefield. Sion looked to his axe, and felt a stirring in his chest. He tried to shed it, out of mild curiosity, but could not bring himself to do it. It was not the same weapon he had wielded into battle, but something more. Sion looked back to see the road that carried him here, and with a burning sense of accomplishment, made the return trip to Noxus. Death was only the beginning.


  • Expanded selection of quotes to be written.
Possible jokes
Sion sets down his axe and removes his head.
  • "Neeaarly headless? — Like this!"'
  • "Sigh... alas."


Sion, the Nearly-Headless Axeman, was tailored for Sion's AD fans. He has been reclassified as a melee carry, instead of a melee fighter, and his kit has been designed around this. Of his current theme, the Nearly-Headless Axemen kept the "feel no pain" and AOE-healing aspects.

  • He no longer possesses hard-CC, which is something that of the official melee carries offer (and frankly for good reason). ...and then Yasuo came out.
  • He now possesses a reliable anti-focus mechanic. All melee carries currently feature an ability that makes focusing them undesirable, futile or impossible (untargetable); examples being, Remove Scurvy Remove Scurvy, Meditate Meditate, Highlander Highlander, Undying Rage Undying Rage and Blade Waltz Blade Waltz.

Changes to Cannibalism Cannibalism:

  • Sion now gains 50% pre-mitigation life steal instead of 50 / 75 / 100 % post-mitigation life steal. The distinction is that his healing will not be countered by armor.
  • The healing rate now scales with Sion's attack damage rather than the damage he deals. As such, the healing is not increased when you critically strike.
  • The area of effect is now much larger, but decays over the area - exactly like Ravenous Hydra item Ravenous Hydra.
  • The attack speed now scales with rank, rather than 50% at all ranks. The drop in attack speed at level 6 compensates the increases in the life steal's power.

The numbers might need changing drastically. Pre-mitigation life steal has the potential to be extremely powerful, although part of the appeal of Sion's theme is that the adrenaline of battle makes him unkillable. Armor would still mitigate his damage, even if not his healing; just because he's healing for an insane amount doesn't mean he's killing you.

I'm not 100% happy with his current Enrage skill on his new kit. All AD carries currently possess an AD steroid, and Sion's is arguably one of the strongest early game (at the expense of health). But it feels lacklustre now that the health-gain has been removed.

Unused Abilities
  • Emptylord Curve
    I toyed with the idea of granting Sion an ability that splits the ground, creating a line of impassible terrain. However, there is a somewhat limited application of drawing a line in the direction your facing. It'd be good for ganking and flanking, but it wouldn't have much use in chase. I considered making it curve-able, as illustrated; but this would probably too complex of a mechanic.
  • Passive: Sion gains 1 movement speed for every 5 points of physical damage he resists through armor, Feel No Pain or Intervention Intervention. This bonus decays over 3 seconds, and stacks with no limit.
    • This would be instead of the stacking movement speed on the active, and was inspired by Void Stone Void Stone.
Sion Relaunch

In case this isn't the Sion you were hoping for, I have two other champions who fill the various themes of the existing, schizophrenic champion. That said, Averdrian was created with not intention of turning out like AP Sion and Nex is only inspired by the names of Sion's abilities.


My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Slayers that harass the enemy team from afar.
Mage Large
Slayers who deal damage in burst rotations.
Marksman Large
Slayers who deal consistent ranged damage.
Assassin Large
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Supports who disable the enemy team.
Support Large
Supports who empower their allies.
Emptylord Guardian Large
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Specialists who take down structures.
Emptylord Poacher Large
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Specialists who control territory, including obstruction.

Tank Large
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
Under construction.
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
A moderate scale rework that addresses some of Nocturne's design flaws.
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
Under construction.
Under construction.
Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Under construction.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
Support Large
A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon EmptylordEnchanter Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon EmptylordMage Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon EmptylordMage Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon EmptylordWarden Tank icon EmptylordEnforcer Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon EmptylordWarden Emptylord Disruptor icon EmptylordDisruptor Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon EmptylordArtillery Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Emptylord Specialist icon EmptylordSpecialist Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon EmptylordWarden Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon EmptylordSpecialist Emptylord Disruptor icon EmptylordDisruptor Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon EmptylordMage Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon EmptylordEnchanter Mage icon EmptylordMage Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon EmptylordMage Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon EmptylordEnforcer Emptylord Specialist icon EmptylordSpecialist Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon EmptylordJuggernaut Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon EmptylordMage Fighter icon EmptylordJuggernaut Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon EmptylordRogue Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-14
Role(s): Tank icon EmptylordEnforcer Mage icon EmptylordMage Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon EmptylordMage Emptylord Disruptor icon EmptylordDisruptor Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon EmptylordJuggernaut Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon EmptylordRogue Emptylord Skirmisher icon EmptylordSkirmisher Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
  • Support Large.png
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Support Large.png
    The Mana Wind
  • Mage Large.png
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Force of Balance
  • Mage Large.png
    The Tinker Soldier
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith